- Rental items now can be moved to storage and cart.
- Autotrade cannot be used when user is dead, and it's not dispelled if user dies to prevent abuse.
- Fixed pc_checkitem to do a proper item check and remove.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14082 54d463be-8e91-2dee-dedb-b68131a5f0ec
* storage is now loaded/saved along with character status
* as a consequence, a lot of storage handling code was removed
* there is no more locking done within storage data
* mapservers no longer cache the data (solves muiltimapserver exploit)
* loading storage on char select may decrease charserver performance
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12950 54d463be-8e91-2dee-dedb-b68131a5f0ec
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
* mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
* the clif_buylist() function once again hides invalid npc shop items
* it is no longer possible to purchase nonexistent items from a npc shop
* npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Delete any item from inventory/cart/open storages that went missing during the reload.
- Delete item from any shop that has this item.
- Refresh item screen for anyone who has a shop open.
- Delete mob db drop table references.
- Delete item from storage during load if it isn't in the item db.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12661 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects)
* Removed way messed-up script function 'unitdeadsit'
* Tagged 'FIXME' lines written by myself
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map.
- High Jump can now be used in all versus maps.
- Added Kaite's opt3 value, taken from jA
- Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec