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10 Commits

Author SHA1 Message Date
Daegaladh
22a6f50663 Removed more unofficial emotes 2024-09-16 18:32:28 +02:00
Daegaladh
6641fde489 Fixed char_id sql type 2024-09-09 18:33:33 +02:00
Daegaladh
29010fa544 Fixed HP/SP bar limits 2024-09-09 18:22:45 +02:00
Daegaladh
d160413cf5 Reverted skill recalc on evolution just for convenience 2024-09-06 09:44:27 +02:00
Daegaladh
009ba2c0be Reverted to using INT32_MAX 2024-08-27 23:33:08 +02:00
Daegaladh
d5ce32d7bf More fixes 2024-08-27 23:15:28 +02:00
Daegaladh
ba156ae3d2 Improved logic 2024-08-27 21:27:12 +02:00
Daegaladh
001acf46e2 Applied suggestions from code review 2024-08-06 09:51:28 +02:00
Daegaladh
9f5f13266b
Merge branch 'master' into feature/homun_updatestatus 2024-08-05 12:28:52 +02:00
Daegaladh
2b1b8bdb39 Implemented missing ZC_HO_PAR_CHANGE packet 2024-08-05 12:16:07 +02:00
11 changed files with 188 additions and 97 deletions

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@ -655,7 +655,7 @@ CREATE TABLE IF NOT EXISTS `guild_storage_log` (
CREATE TABLE IF NOT EXISTS `homunculus` (
`homun_id` int(11) NOT NULL auto_increment,
`char_id` int(11) NOT NULL,
`char_id` int(11) unsigned NOT NULL,
`class` mediumint(9) unsigned NOT NULL default '0',
`prev_class` mediumint(9) NOT NULL default '0',
`name` varchar(24) NOT NULL default '',
@ -671,8 +671,8 @@ CREATE TABLE IF NOT EXISTS `homunculus` (
`luk` smallint(4) unsigned NOT NULL default '0',
`hp` int(11) unsigned NOT NULL default '0',
`max_hp` int(11) unsigned NOT NULL default '0',
`sp` int(11) NOT NULL default '0',
`max_sp` int(11) NOT NULL default '0',
`sp` int(11) unsigned NOT NULL default '0',
`max_sp` int(11) unsigned NOT NULL default '0',
`skill_point` smallint(4) unsigned NOT NULL default '0',
`alive` tinyint(2) NOT NULL default '1',
`rename_flag` tinyint(2) NOT NULL default '0',

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@ -0,0 +1,4 @@
ALTER TABLE `homunculus`
CHANGE COLUMN `char_id` `char_id` INT(11) UNSIGNED NOT NULL,
CHANGE COLUMN `sp` `sp` INT(11) UNSIGNED NOT NULL DEFAULT '0',
CHANGE COLUMN `max_sp` `max_sp` INT(11) UNSIGNED NOT NULL DEFAULT '0';

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@ -175,7 +175,7 @@ bool mapif_homunculus_load(int homun_id, struct s_homunculus* hd)
}
hd->hom_id = homun_id;
Sql_GetData(sql_handle, 1, &data, nullptr); hd->char_id = atoi(data);
Sql_GetData(sql_handle, 1, &data, nullptr); hd->char_id = static_cast<unsigned int>(strtoul(data, nullptr, 10));
Sql_GetData(sql_handle, 2, &data, nullptr); hd->class_ = atoi(data);
Sql_GetData(sql_handle, 3, &data, nullptr); hd->prev_class = atoi(data);
Sql_GetData(sql_handle, 4, &data, &len); safestrncpy(hd->name, data, sizeof(hd->name));
@ -189,10 +189,10 @@ bool mapif_homunculus_load(int homun_id, struct s_homunculus* hd)
Sql_GetData(sql_handle, 12, &data, nullptr); hd->int_ = atoi(data);
Sql_GetData(sql_handle, 13, &data, nullptr); hd->dex = atoi(data);
Sql_GetData(sql_handle, 14, &data, nullptr); hd->luk = atoi(data);
Sql_GetData(sql_handle, 15, &data, nullptr); hd->hp = atoi(data);
Sql_GetData(sql_handle, 16, &data, nullptr); hd->max_hp = atoi(data);
Sql_GetData(sql_handle, 17, &data, nullptr); hd->sp = atoi(data);
Sql_GetData(sql_handle, 18, &data, nullptr); hd->max_sp = atoi(data);
Sql_GetData(sql_handle, 15, &data, nullptr); hd->hp = static_cast<unsigned int>(strtoul(data, nullptr, 10));
Sql_GetData(sql_handle, 16, &data, nullptr); hd->max_hp = static_cast<unsigned int>(strtoul(data, nullptr, 10));
Sql_GetData(sql_handle, 17, &data, nullptr); hd->sp = static_cast<unsigned int>(strtoul(data, nullptr, 10));
Sql_GetData(sql_handle, 18, &data, nullptr); hd->max_sp = static_cast<unsigned int>(strtoul(data, nullptr, 10));
Sql_GetData(sql_handle, 19, &data, nullptr); hd->skillpts = atoi(data);
Sql_GetData(sql_handle, 20, &data, nullptr); hd->rename_flag = atoi(data);
Sql_GetData(sql_handle, 21, &data, nullptr); hd->vaporize = atoi(data);

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@ -497,7 +497,7 @@ struct s_homunculus { //[orn]
uint32 char_id;
short class_;
short prev_class;
int hp,max_hp,sp,max_sp;
uint32 hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
struct s_skill hskill[MAX_HOMUNSKILL]; //albator

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@ -1749,6 +1749,62 @@ int clif_spawn( struct block_list *bl, bool walking ){
return 0;
}
/// Notifies client of a change in an homunculus' status parameter.
/// 0x7db <type>.W <value>.L (ZC_HO_PAR_CHANGE)
/// 0xba5 <type>.W <value>.Q (ZC_HO_PAR_CHANGE2)
void clif_homunculus_updatestatus(map_session_data& sd, _sp type) {
#if PACKETVER >= 20090610
if( !hom_is_active(sd.hd) )
return;
PACKET_ZC_HO_PAR_CHANGE p = {};
p.packetType = HEADER_ZC_HO_PAR_CHANGE;
p.type = static_cast<decltype(p.type)>(type);
status_data* status = &sd.hd->battle_status;
switch (type) {
case SP_BASEEXP:
p.value = static_cast<decltype(p.value)>( std::min<decltype(sd.hd->homunculus.exp)>( sd.hd->homunculus.exp, std::numeric_limits<decltype(PACKET_ZC_PROPERTY_HOMUN::exp)>::max() ) );
break;
case SP_HP:
// Homunculus HP and SP bars will screw up if the percentage calculation exceeds signed values
// Any value above will screw up the bars
#if PACKETVER_MAIN_NUM >= 20200819 || PACKETVER_RE_NUM >= 20200723 || PACKETVER_ZERO_NUM >= 20190626
// Tested maximum: 2147483647 (INT32_MAX)
if (status->max_hp > INT32_MAX)
#elif PACKETVER_MAIN_NUM >= 20131230 || PACKETVER_RE_NUM >= 20131230 || defined(PACKETVER_ZERO)
// Tested maximum: 21474836 (INT32_MAX / 100)
if (status->max_hp > INT32_MAX / 100)
#else
// Tested maximum: 32767 (INT16_MAX)
if (status->max_hp > INT16_MAX)
#endif
p.value = status->hp / (status->max_hp / 100);
else
p.value = static_cast<decltype(p.value)>(status->hp);
break;
case SP_SP:
#if PACKETVER_MAIN_NUM >= 20200819 || PACKETVER_RE_NUM >= 20200723 || PACKETVER_ZERO_NUM >= 20190626
// Tested maximum: 2147483647 (INT32_MAX)
if (status->max_sp > INT32_MAX)
#else
// Tested maximum: 32767 (INT16_MAX)
if (status->max_sp > INT16_MAX)
#endif
p.value = status->sp / (status->max_sp / 100);
else
p.value = static_cast<decltype(p.value)>(status->sp);
break;
default:
ShowError("clif_homunculus_updatestatus: Unsupported type %d.\n", type);
return;
}
clif_send(&p, sizeof(p), &sd.bl, SELF);
#endif
}
/// Sends information about owned homunculus to the client . [orn]
/// 022e <name>.24B <modified>.B <level>.W <hunger>.W <intimacy>.W <equip id>.W <atk>.W <matk>.W <hit>.W <crit>.W <def>.W <mdef>.W <flee>.W <aspd>.W <hp>.W <max hp>.W <sp>.W <max sp>.W <exp>.L <max exp>.L <skill points>.W <atk range>.W (ZC_PROPERTY_HOMUN)
/// 09f7 <name>.24B <modified>.B <level>.W <hunger>.W <intimacy>.W <equip id>.W <atk>.W <matk>.W <hit>.W <crit>.W <def>.W <mdef>.W <flee>.W <aspd>.W <hp>.L <max hp>.L <sp>.W <max sp>.W <exp>.L <max exp>.L <skill points>.W <atk range>.W (ZC_PROPERTY_HOMUN_2)
@ -1787,39 +1843,42 @@ void clif_hominfo( map_session_data *sd, struct homun_data *hd, int flag ){
#endif
p.flee = status->flee;
p.amotion = (flag) ? 0 : status->amotion;
#if PACKETVER >= 20141016
// Homunculus HP bar will screw up if the percentage calculation exceeds signed values
// Tested maximum: 21474836(=INT32_MAX/100), any value above will screw up the HP bar
if( status->max_hp > ( INT32_MAX / 100 ) ){
p.hp = status->hp / ( status->max_hp / 100 );
p.maxHp = 100;
}else{
p.hp = status->hp;
p.maxHp = status->max_hp;
}
// Homunculus HP and SP bars will screw up if the percentage calculation exceeds signed values
// Any value above will screw up the bars
#if PACKETVER_MAIN_NUM >= 20200819 || PACKETVER_RE_NUM >= 20200723 || PACKETVER_ZERO_NUM >= 20190626
// Tested maximum: 2147483647 (INT32_MAX)
if (status->max_hp > INT32_MAX)
#elif PACKETVER_MAIN_NUM >= 20131230 || PACKETVER_RE_NUM >= 20131230 || defined(PACKETVER_ZERO)
// Tested maximum: 21474836 (INT32_MAX / 100)
if (status->max_hp > INT32_MAX / 100)
#else
if( status->max_hp > INT16_MAX ){
// Tested maximum: 32767 (INT16_MAX)
if (status->max_hp > INT16_MAX)
#endif
{
p.hp = status->hp / ( status->max_hp / 100 );
p.maxHp = 100;
}else{
p.hp = status->hp;
p.maxHp = status->max_hp;
p.hp = static_cast<decltype(p.hp)>(status->hp);
p.maxHp = static_cast<decltype(p.maxHp)>(status->max_hp);
}
#if PACKETVER_MAIN_NUM >= 20200819 || PACKETVER_RE_NUM >= 20200723 || PACKETVER_ZERO_NUM >= 20190626
// Tested maximum: 2147483647 (INT32_MAX)
if (status->max_sp > INT32_MAX)
#else
// Tested maximum: 32767 (INT16_MAX)
if (status->max_sp > INT16_MAX)
#endif
if( status->max_sp > INT16_MAX ){
{
p.sp = status->sp / ( status->max_sp / 100 );
p.maxSp = 100;
}else{
p.sp = status->sp;
p.maxSp = status->max_sp;
p.sp = static_cast<decltype(p.sp)>(status->sp);
p.maxSp = static_cast<decltype(p.maxSp)>(status->max_sp);
}
#if PACKETVER_MAIN_NUM >= 20210303 || PACKETVER_RE_NUM >= 20211103
p.exp = hd->homunculus.exp;
p.expNext = hd->exp_next;
#else
p.exp = (uint32)hd->homunculus.exp;
p.expNext = (uint32)hd->exp_next;
#endif
p.exp = static_cast<decltype(p.exp)>( std::min<decltype(hd->homunculus.exp)>( hd->homunculus.exp, std::numeric_limits<decltype(p.exp)>::max() ) );
p.expNext = static_cast<decltype(p.expNext)>( std::min<decltype(hd->exp_next)>( hd->exp_next, std::numeric_limits<decltype(p.expNext)>::max() ) );
switch( hom_class2type( hd->homunculus.class_ ) ){
case HT_REG:
case HT_EVO:
@ -10803,6 +10862,8 @@ void clif_parse_LoadEndAck(int fd,map_session_data *sd)
clif_send_homdata( *sd->hd, SP_ACK );
clif_hominfo(sd,sd->hd,1);
clif_hominfo(sd,sd->hd,0); //for some reason, at least older clients want this sent twice
clif_homunculus_updatestatus(*sd, SP_HP);
clif_homunculus_updatestatus(*sd, SP_SP);
clif_homskillinfoblock( *sd->hd );
status_calc_bl(&sd->hd->bl, { SCB_SPEED });
if( !(battle_config.hom_setting&HOMSET_NO_INSTANT_LAND_SKILL) )

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@ -1160,6 +1160,7 @@ void clif_homskillinfoblock( homun_data& hd );
void clif_homskillup( homun_data& hd, uint16 skill_id );
void clif_hom_food( map_session_data& sd, int32 foodid, bool success );
void clif_send_homdata( homun_data& hd, e_hom_state2 state );
void clif_homunculus_updatestatus(map_session_data& sd, _sp type);
void clif_configuration( map_session_data* sd, enum e_config_type type, bool enabled );
void clif_viewequip_ack( map_session_data& sd, map_session_data& tsd );

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@ -226,15 +226,6 @@ void hom_delspiritball(TBL_HOM *hd, int count, int type) {
clif_spiritball(&hd->bl);
}
/**
* Update homunculus info to its master after receiving damage
* @param hd
*/
void hom_damage(struct homun_data *hd) {
if (hd->master)
clif_hominfo(hd->master,hd,0);
}
/**
* Set homunculus's dead status
* @param hd
@ -245,8 +236,6 @@ int hom_dead(struct homun_data *hd)
//There's no intimacy penalties on death (from Tharis)
map_session_data *sd = hd->master;
clif_emotion(&hd->bl, ET_KEK);
//Delete timers when dead.
hom_hungry_timer_delete(hd);
hd->homunculus.hp = 0;
@ -254,8 +243,6 @@ int hom_dead(struct homun_data *hd)
if (!sd) //unit remove map will invoke unit free
return 3;
clif_emotion(&sd->bl, ET_CRY);
#ifdef RENEWAL
status_change_end(&sd->bl, SC_HOMUN_TIME);
#endif
@ -306,11 +293,9 @@ int hom_vaporize(map_session_data *sd, int flag)
/**
* Delete a homunculus, completely "killing it".
* Emote is the emotion the master should use, send negative to disable.
* @param hd
* @param emote
*/
int hom_delete(struct homun_data *hd, int emote)
int hom_delete(struct homun_data *hd)
{
map_session_data *sd;
nullpo_ret(hd);
@ -319,9 +304,6 @@ int hom_delete(struct homun_data *hd, int emote)
if (!sd)
return unit_free(&hd->bl,CLR_DEAD);
if (emote >= 0)
clif_emotion(&sd->bl, emote);
//This makes it be deleted right away.
hd->homunculus.intimacy = 0;
// Send homunculus_dead to client
@ -573,6 +555,7 @@ int hom_levelup(struct homun_data *hd)
// Needed to update skill list for mutated homunculus so unlocked skills will appear when the needed level is reached.
status_calc_homunculus(hd,SCO_NONE);
clif_hominfo(hd->master,hd,0);
clif_homunculus_updatestatus(*hd->master, SP_BASEEXP);
clif_homskillinfoblock( *hd );
if ( hd->master && battle_config.homunculus_show_growth ) {
@ -615,7 +598,7 @@ int hom_evolution(struct homun_data *hd)
nullpo_ret(hd);
if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) {
clif_emotion(&hd->bl, ET_SWEAT);
clif_emotion(&hd->bl, ET_SCRATCH);
return 0 ;
}
@ -629,7 +612,7 @@ int hom_evolution(struct homun_data *hd)
return 0;
}
//Apply evolution bonuses
// Apply evolution bonuses
s_homunculus *hom = &hd->homunculus;
s_hom_stats *max = &hd->homunculusDB->emax;
s_hom_stats *min = &hd->homunculusDB->emin;
@ -644,21 +627,18 @@ int hom_evolution(struct homun_data *hd)
hom->luk += 10*rnd_value(min->luk, max->luk);
hom->intimacy = battle_config.homunculus_evo_intimacy_reset;
hom_calc_skilltree(hd);
clif_class_change(&hd->bl, hd->homunculusDB->evo_class, 0);
unit_remove_map(&hd->bl, CLR_OUTSIGHT);
if (map_addblock(&hd->bl))
return 0;
clif_spawn(&hd->bl);
clif_emotion(&sd->bl, ET_BEST);
clif_specialeffect(&hd->bl,EF_HO_UP,AREA);
//status_Calc flag&1 will make current HP/SP be reloaded from hom structure
// status_Calc flag&1 will make current HP/SP be reloaded from hom structure
hom->hp = hd->battle_status.hp;
hom->sp = hd->battle_status.sp;
status_calc_homunculus(hd, SCO_FIRST);
clif_hominfo(sd, hd, 0);
// Official servers don't recaculate the skill tree after evolution
// but we do it for convenience
hom_calc_skilltree(hd);
if (!(battle_config.hom_setting&HOMSET_NO_INSTANT_LAND_SKILL))
skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
@ -682,7 +662,7 @@ int hom_mutate(struct homun_data *hd, int homun_id)
m_id = hom_class2mapid(homun_id);
if( m_class == -1 || m_id == -1 || !(m_class&HOM_EVO) || !(m_id&HOM_S) ) {
clif_emotion(&hd->bl, ET_SWEAT);
clif_emotion(&hd->bl, ET_SCRATCH);
return 0;
}
@ -697,23 +677,20 @@ int hom_mutate(struct homun_data *hd, int homun_id)
return 0;
}
hom_calc_skilltree(hd);
clif_class_change(&hd->bl, homun_id, 0);
unit_remove_map(&hd->bl, CLR_OUTSIGHT);
if(map_addblock(&hd->bl))
return 0;
clif_spawn(&hd->bl);
clif_emotion(&sd->bl, ET_BEST);
clif_specialeffect(&hd->bl,EF_HO_UP,AREA);
//status_Calc flag&1 will make current HP/SP be reloaded from hom structure
// status_Calc flag&1 will make current HP/SP be reloaded from hom structure
hom = &hd->homunculus;
hom->hp = hd->battle_status.hp;
hom->sp = hd->battle_status.sp;
hom->prev_class = prev_class;
status_calc_homunculus(hd, SCO_FIRST);
clif_hominfo(sd, hd, 0);
// Official servers don't recaculate the skill tree after evolution
// but we do it for convenience
hom_calc_skilltree(hd);
if (!(battle_config.hom_setting&HOMSET_NO_INSTANT_LAND_SKILL))
skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
@ -750,7 +727,7 @@ void hom_gainexp(struct homun_data *hd,t_exp exp)
hd->homunculus.exp += exp;
if (hd->master && hd->homunculus.exp < hd->exp_next) {
clif_hominfo(hd->master,hd,0);
clif_homunculus_updatestatus(*hd->master, SP_BASEEXP);
return;
}
@ -807,12 +784,19 @@ int hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
}
/**
* Update homunculus info to master after healing
* @param hd
* Update homunculus status after healing/damage
* @param hd Homunculus data
* @param hp HP amount
* @param sp SP amount
*/
void hom_heal(struct homun_data *hd) {
if (hd->master)
clif_hominfo(hd->master,hd,0);
void hom_heal(homun_data& hd, bool hp, bool sp) {
if (hd.master == nullptr)
return;
if (hp)
clif_homunculus_updatestatus(*hd.master, SP_HP);
if (sp)
clif_homunculus_updatestatus(*hd.master, SP_SP);
}
/**
@ -853,7 +837,7 @@ void hom_menu(map_session_data *sd, int type)
hom_food(sd, sd->hd);
break;
case 2:
hom_delete(sd->hd, -1);
hom_delete(sd->hd);
break;
default:
ShowError("hom_menu : unknown menu choice : %d\n", type);
@ -914,7 +898,7 @@ int hom_food(map_session_data *sd, struct homun_data *hd)
// Too much food :/
if(hd->homunculus.intimacy == 0)
return hom_delete(sd->hd, ET_HUK);
return hom_delete(sd->hd);
return 0;
}
@ -957,7 +941,7 @@ static TIMER_FUNC(hom_hungry){
hd->homunculus.hunger = 0;
// Delete the homunculus if intimacy <= 100
if (!hom_decrease_intimacy(hd, 100))
return hom_delete(hd, ET_HUK);
return hom_delete(hd);
clif_send_homdata( *hd, SP_INTIMATE );
}
@ -1025,8 +1009,9 @@ void hom_change_name_ack(map_session_data *sd, char* name, int flag)
return;
}
safestrncpy(hd->homunculus.name,name,NAME_LENGTH);
clif_name_area(&hd->bl);
hd->homunculus.rename_flag = 1;
clif_hominfo(sd,hd,1);
clif_name_area(&hd->bl);
clif_hominfo(sd,hd,0);
}
@ -1138,6 +1123,8 @@ bool hom_call(map_session_data *sd)
clif_send_homdata( *hd, SP_ACK );
clif_hominfo(sd,hd,1);
clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homunculus_updatestatus(*sd, SP_HP);
clif_homunculus_updatestatus(*sd, SP_SP);
clif_homskillinfoblock( *hd );
status_calc_bl(&hd->bl, { SCB_SPEED });
hom_save(hd);
@ -1201,6 +1188,8 @@ int hom_recv_data(uint32 account_id, struct s_homunculus *sh, int flag)
clif_send_homdata( *hd, SP_ACK );
clif_hominfo(sd,hd,1);
clif_hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89]
clif_homunculus_updatestatus(*sd, SP_HP);
clif_homunculus_updatestatus(*sd, SP_SP);
clif_homskillinfoblock( *hd );
hom_init_timers(hd);
@ -1319,6 +1308,8 @@ void hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp)
clif_send_homdata( *hd, SP_ACK );
clif_hominfo(sd,hd,1);
clif_hominfo(sd,hd,0);
clif_homunculus_updatestatus(*sd, SP_HP);
clif_homunculus_updatestatus(*sd, SP_SP);
clif_homskillinfoblock( *hd );
if( hd->homunculus.class_ == MER_ELEANOR ){

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@ -207,7 +207,6 @@ int hom_recv_data(uint32 account_id, struct s_homunculus *sh, int flag); //albat
struct view_data* hom_get_viewdata(int class_);
int hom_class2mapid(int hom_class);
enum homun_type hom_class2type(int class_);
void hom_damage(struct homun_data *hd);
int hom_dead(struct homun_data *hd);
void hom_skillup(struct homun_data *hd,uint16 skill_id);
void hom_calc_skilltree(homun_data *hd);
@ -217,7 +216,7 @@ void hom_gainexp(struct homun_data *hd,t_exp exp);
int hom_levelup(struct homun_data *hd);
int hom_evolution(struct homun_data *hd);
int hom_mutate(struct homun_data *hd,int homun_id);
void hom_heal(struct homun_data *hd);
void hom_heal(homun_data& hd, bool hp, bool sp);
int hom_vaporize(map_session_data *sd, int flag);
int hom_ressurect(map_session_data *sd, unsigned char per, short x, short y);
void hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp);

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@ -1154,6 +1154,23 @@ struct PACKET_CZ_PARTY_JOIN_REQ_ACK{
} __attribute__((packed));
DEFINE_PACKET_HEADER(CZ_PARTY_JOIN_REQ_ACK, 0x2c7);
#if PACKETVER_MAIN_NUM >= 20210000 || PACKETVER_RE_NUM >= 20211103 || PACKETVER_ZERO_NUM >= 20210217
// PACKET_ZC_HO_PAR_CHANGE2
struct PACKET_ZC_HO_PAR_CHANGE {
int16 packetType;
uint16 type;
uint64 value;
} __attribute__((packed));
DEFINE_PACKET_HEADER(ZC_HO_PAR_CHANGE, 0xba5);
#else
struct PACKET_ZC_HO_PAR_CHANGE {
int16 packetType;
uint16 type;
int32 value;
} __attribute__((packed));
DEFINE_PACKET_HEADER(ZC_HO_PAR_CHANGE, 0x7db);
#endif
struct PACKET_ZC_EL_PAR_CHANGE {
int16 packetType;
uint16 type;

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@ -1582,11 +1582,20 @@ int status_damage(struct block_list *src,struct block_list *target,int64 dhp, in
// Need to pass original HP damage for the mob damage log
dhp = cap_value(dhp, INT_MIN, INT_MAX);
switch (target->type) {
case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp,ap); break;
case BL_MOB: mob_damage((TBL_MOB*)target, src, (int)dhp); break;
case BL_HOM: hom_damage((TBL_HOM*)target); break;
case BL_MER: mercenary_heal((TBL_MER*)target,hp,sp); break;
case BL_ELEM: elemental_heal((TBL_ELEM*)target,hp,sp); break;
case BL_PC:
pc_damage(reinterpret_cast<map_session_data*>(target), src, hp, sp, ap); break;
case BL_MOB:
mob_damage(reinterpret_cast<mob_data*>(target), src, (int)dhp);
break;
case BL_HOM:
hom_heal(reinterpret_cast<homun_data&>(*target), hp != 0, sp != 0);
break;
case BL_MER:
mercenary_heal(reinterpret_cast<s_mercenary_data*>(target), hp, sp);
break;
case BL_ELEM:
elemental_heal(reinterpret_cast<s_elemental_data*>(target), hp, sp);
break;
}
if( src && target->type == BL_PC && ((TBL_PC*)target)->disguise ) { // Stop walking when attacked in disguise to prevent walk-delay bug
@ -1795,11 +1804,21 @@ int status_heal(struct block_list *bl,int64 hhp,int64 hsp, int64 hap, int flag)
// Send HP update to client
switch(bl->type) {
case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,ap,flag); break;
case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
case BL_HOM: hom_heal((TBL_HOM*)bl); break;
case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break;
case BL_ELEM: elemental_heal((TBL_ELEM*)bl,hp,sp); break;
case BL_PC:
pc_heal(reinterpret_cast<map_session_data*>(bl), hp, sp, ap, flag);
break;
case BL_MOB:
mob_heal(reinterpret_cast<mob_data*>(bl), hp);
break;
case BL_HOM:
hom_heal(reinterpret_cast<homun_data&>(*bl), hp != 0, sp != 0);
break;
case BL_MER:
mercenary_heal(reinterpret_cast<s_mercenary_data*>(bl), hp, sp);
break;
case BL_ELEM:
elemental_heal(reinterpret_cast<s_elemental_data*>(bl), hp, sp);
break;
}
return (int)hp+sp+ap;

View File

@ -3353,7 +3353,6 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) {
// If logging out, this is deleted on unit_free
clif_emotion(bl, ET_CRY);
clif_clearunit_area( *bl, clrtype );
map_delblock(bl);
unit_free(bl,CLR_OUTSIGHT);