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hotfix/iss
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f47bda8661 | ||
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1498e9143f | ||
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e1bc3d30e3 | ||
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93ac6ed461 | ||
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@ -233,7 +233,7 @@ enum e_mapid : uint64{
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MAPID_SKY_EMPEROR,
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MAPID_NIGHT_WATCH = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_REBELLION,
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MAPID_SHINKIRO_SHIRANUI,
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MAPID_SPIRIT_HANDLER = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|JOBL_2_1|MAPID_SUMMONER,
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MAPID_SPIRIT_HANDLER = JOBL_FOURTH|MAPID_SUMMONER,
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//4-2 Jobs
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MAPID_IMPERIAL_GUARD = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_CRUSADER,
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MAPID_ELEMENTAL_MASTER,
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@ -2428,7 +2428,7 @@ uint64 pc_calc_skilltree_normalize_job_sub( struct map_session_data *sd ){
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int skill_point = pc_calc_skillpoint( sd );
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if( sd->class_ & MAPID_SUMMONER ){
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// Novice's skill points for basic skill.
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// Summoner's skill points for base skills.
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std::shared_ptr<s_job_info> summoner_job = job_db.find( JOB_SUMMONER );
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int summoner_skills = summoner_job->max_job_level - 1;
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@ -13493,7 +13493,7 @@ void JobDatabase::loadingFinished() {
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}
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}
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// Summoner
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// Summoner / Spirit Handler
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if( ( class_ & MAPID_BASEMASK ) == MAPID_SUMMONER ){
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max = battle_config.max_summoner_parameter;
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break;
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@ -3555,7 +3555,7 @@ int status_calc_pc_sub(struct map_session_data* sd, uint8 opt)
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// Give them all modes except these (useful for clones)
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base_status->mode = static_cast<e_mode>(MD_MASK&~(MD_STATUSIMMUNE|MD_IGNOREMELEE|MD_IGNOREMAGIC|MD_IGNORERANGED|MD_IGNOREMISC|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK));
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base_status->size = (sd->class_&JOBL_BABY) ? SZ_SMALL : (((sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER) ? battle_config.summoner_size : SZ_MEDIUM);
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base_status->size = (sd->class_&JOBL_BABY) ? SZ_SMALL : ((sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER ? battle_config.summoner_size : SZ_MEDIUM);
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if (battle_config.character_size && pc_isriding(sd)) { // [Lupus]
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if (sd->class_&JOBL_BABY) {
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if (battle_config.character_size&SZ_BIG)
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