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5 Commits

Author SHA1 Message Date
Atemo
560f8afd9b Correction of the target for support skills for slave clone
* the slave clone now targets MST_MASTER, friendly clone targets MST_FRIEND
Fixed an issue where skills and conditions were duplicated
* ms for INF_SUPPORT_SKILL was modified and the same data was pushed twice
Fixed an issue where db->skill could exceed MAX_MOBSKILL+1
* the data was pushed once in INF_SUPPORT_SKILL then again later, without re-checking the size
2023-10-21 22:23:07 +02:00
aleos
c35a262f37 Clean up clone checks
* Default clone monster mode to MONSTER_TYPE_20. This resolves issues with clones receiving more modes than they should resulting in static behavior. See doc/mob_db_mode_list.txt for more types.
* Fixes atcommand clone not sending the correct flag value during the clone spawning process.
* Update documentation.
2023-10-19 09:26:02 -04:00
Aleos
957814679d
Merge branch 'master' into hotfix/issue7689_clone 2023-10-18 13:15:16 -04:00
Atemo
416a33720c Typo 2023-04-23 00:37:35 +02:00
Atemo
56d63d7eda Removed MD_NOCAST and MD_NORANDOMWALK from default clone mode
Added MD_NORANDOMWALK for slaveclone
2023-04-22 23:21:31 +02:00
4 changed files with 51 additions and 16 deletions

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@ -6836,9 +6836,10 @@ The mode can be specified to determine the behavior of the clone. Its
values are the same as the ones used for the mode field in the mob_db. The
default mode is aggressive, assists, can move, can attack.
Flag can be either zero or one currently. If zero, the clone is a normal
monster that'll target players, if one, it is considered a summoned monster,
and as such, it'll target other monsters. Defaults to zero.
Flag options:
0 - The clone is a normal monster that will target players (default).
1 - The clone is considered a summoned monster that will target other monsters.
2 - The clone is a slave and will support the master.
The duration specifies how long the clone will live before it is auto-removed.
Specified in seconds, defaults to no limit (zero).

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@ -9086,7 +9086,7 @@ ACMD_FUNC(clone)
y = sd->bl.y;
}
if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, MD_NONE, flag?1:0, 0)) > 0) {
if((x = mob_clone_spawn(pl_sd, sd->bl.m, x, y, "", master, MD_NONE, flag, 0)) > 0) {
clif_displaymessage(fd, msg_txt(sd,128+flag*2)); // Evil Clone spawned. Clone spawned. Slave clone spawned.
return 0;
}

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@ -4056,8 +4056,8 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
}
if (mode > MD_NONE) //User provided mode.
status->mode = mode;
else if (flag&1) //Friendly Character, remove looting.
status->mode = static_cast<enum e_mode>(status->mode&(~MD_LOOTER));
else if (flag&2)// Clone follows the creator
status->mode = MONSTER_TYPE_24;
status->hp = status->max_hp;
status->sp = status->max_sp;
memcpy(&db->vd, &sd->vd, sizeof(struct view_data));
@ -4120,6 +4120,7 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
ms->msg_id = 0;
inf = skill_get_inf(skill_id);
bool is_also_self = false;
if (inf&INF_ATTACK_SKILL) {
ms->target = MST_TARGET;
ms->cond1 = MSC_ALWAYS;
@ -4161,8 +4162,14 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
ms->delay = 5000; //With a minimum of 5 secs.
}
} else if (inf&INF_SUPPORT_SKILL) {
ms->target = MST_FRIEND;
ms->cond1 = MSC_FRIENDHPLTMAXRATE;
if (master_id > 0 && (flag&2)) {
ms->target = MST_MASTER;
ms->cond1 = MSC_MASTERHPLTMAXRATE;
}
else {
ms->target = MST_FRIEND;
ms->cond1 = MSC_FRIENDHPLTMAXRATE;
}
ms->cond2 = 90;
if (skill_id == AL_HEAL)
ms->permillage = 5000; //Higher skill rate usage for heal.
@ -4173,11 +4180,7 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
if (ms->delay < 2000)
ms->delay = 2000; //With a minimum of 2 secs.
if (db->skill.size() < MAX_MOBSKILL) { //duplicate this so it also triggers on self.
ms->target = MST_SELF;
ms->cond1 = MSC_MYHPLTMAXRATE;
db->skill.push_back(ms);
}
is_also_self = true;
} else {
switch (skill_id) { //Certain Special skills that are passive, and thus, never triggered.
case MO_TRIPLEATTACK:
@ -4199,6 +4202,38 @@ int mob_clone_spawn(map_session_data *sd, int16 m, int16 x, int16 y, const char
ms->delay = ms->delay*battle_config.mob_skill_delay/100;
db->skill.push_back(ms);
// Duplicate INF_SUPPORT_SKILL so it also triggers on self.
if (is_also_self && db->skill.size() < MAX_MOBSKILL) {
std::shared_ptr<s_mob_skill> ms = std::make_shared<s_mob_skill>();
ms->skill_id = skill_id;
ms->skill_lv = sd->status.skill[sk_idx].lv;
ms->state = MSS_ANY;
ms->permillage = 500*battle_config.mob_skill_rate/100; //Default chance of all skills: 5%
ms->emotion = -1;
ms->cancel = 0;
ms->casttime = skill_castfix(&sd->bl,skill_id, ms->skill_lv);
ms->delay = 5000+skill_delayfix(&sd->bl,skill_id, ms->skill_lv);
ms->msg_id = 0;
ms->target = MST_SELF;
ms->cond1 = MSC_MYHPLTMAXRATE;
ms->cond2 = 90;
if (skill_id == AL_HEAL)
ms->permillage = 5000; //Higher skill rate usage for heal.
else if (skill_id == ALL_RESURRECTION)
ms->cond2 = 1;
//Delay: Remove the stock 5 secs and add half of the support time.
ms->delay += -5000 +(skill_get_time(skill_id, ms->skill_lv) + skill_get_time2(skill_id, ms->skill_lv))/2;
if (ms->delay < 2000)
ms->delay = 2000; //With a minimum of 2 secs.
if (battle_config.mob_skill_rate!= 100)
ms->permillage = ms->permillage*battle_config.mob_skill_rate/100;
if (battle_config.mob_skill_delay != 100)
ms->delay = ms->delay*battle_config.mob_skill_delay/100;
db->skill.push_back(ms);
}
}
}

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@ -3665,9 +3665,8 @@ int status_calc_pc_sub(map_session_data* sd, uint8 opt)
base_status->speed = pSpeed;
}
// !FIXME: Most of these stuff should be calculated once, but how do I fix the memset above to do that? [Skotlex]
// Give them all modes except these (useful for clones)
base_status->mode = static_cast<e_mode>(MD_MASK&~(MD_STATUSIMMUNE|MD_IGNOREMELEE|MD_IGNOREMAGIC|MD_IGNORERANGED|MD_IGNOREMISC|MD_DETECTOR|MD_ANGRY|MD_TARGETWEAK));
// Default clone mode (see mob_db_mode_list doc for more types)
base_status->mode = MONSTER_TYPE_20;
base_status->size = (sd->class_&JOBL_BABY) ? SZ_SMALL : (((sd->class_&MAPID_BASEMASK) == MAPID_SUMMONER) ? battle_config.summoner_size : SZ_MEDIUM);
if (battle_config.character_size && pc_isriding(sd)) { // [Lupus]