// Experience & Drop Rate Modifier Database // // Structure of Database: // Type,Class,Level difference,Rate // // TYPE: // 1=experience, 2=item drop // CLASS: // 0=Normal monsters, 1=Boss monsters, 2=Guardians // // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled. // EXP modifiers due to level difference 1,0,16,40 1,0,15,115 1,0,14,120 1,0,13,125 1,0,12,130 1,0,11,135 1,0,10,140 1,0,9,135 1,0,8,130 1,0,7,125 1,0,6,120 1,0,5,115 1,0,4,110 1,0,3,105 1,0,0,100 1,0,-1,100 1,0,-6,95 1,0,-11,90 1,0,-16,85 1,0,-21,60 1,0,-26,35 1,0,-31,10 // Boss Type 1,1,0,100 // Guardian Type 1,2,0,100 // Drop rate modifiers due to level difference 2,0,16,50 2,0,13,60 2,0,10,70 2,0,7,80 2,0,4,90 2,0,0,100 2,0,-4,90 2,0,-7,80 2,0,-10,70 2,0,-13,60 2,0,-16,50 // Boss Type 2,1,0,100 // Guardian Type 2,2,0,100