// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include #include #include #include #ifdef WIN32 #include #else #include #include #include #endif #include #include "../common/cbasetypes.hpp" #include "../common/core.hpp" #include "../common/malloc.hpp" #include "../common/mmo.hpp" #include "../common/nullpo.hpp" #include "../common/showmsg.hpp" #include "../common/strlib.hpp" #include "../common/utilities.hpp" #include "../common/utils.hpp" #ifdef WIN32 #include "../common/winapi.hpp" #endif // Only for constants - do not use functions of it or linking will fail #include "../map/achievement.hpp" #include "../map/battle.hpp" #include "../map/battleground.hpp" #include "../map/channel.hpp" #include "../map/chat.hpp" #include "../map/date.hpp" #include "../map/instance.hpp" #include "../map/mercenary.hpp" #include "../map/mob.hpp" #include "../map/npc.hpp" #include "../map/pc.hpp" #include "../map/pet.hpp" #include "../map/quest.hpp" #include "../map/script.hpp" #include "../map/skill.hpp" #include "../map/storage.hpp" using namespace rathena; #ifndef WIN32 int getch( void ){ struct termios oldattr, newattr; int ch; tcgetattr( STDIN_FILENO, &oldattr ); newattr = oldattr; newattr.c_lflag &= ~( ICANON | ECHO ); tcsetattr( STDIN_FILENO, TCSANOW, &newattr ); ch = getchar(); tcsetattr( STDIN_FILENO, TCSANOW, &oldattr ); return ch; } #endif // Required constant and structure definitions #define MAX_GUILD_SKILL_REQUIRE 5 #define MAX_SKILL_ITEM_REQUIRE 10 #define MAX_SKILL_STATUS_REQUIRE 3 #define MAX_SKILL_EQUIP_REQUIRE 10 struct s_skill_unit_csv : s_skill_db { std::string target_str; int unit_flag_csv; }; std::unordered_map skill_require; std::unordered_map skill_cast; std::unordered_map skill_castnodex; std::unordered_map skill_unit; std::unordered_map skill_copyable; std::unordered_map skill_nearnpc; // Forward declaration of conversion functions static bool guild_read_guildskill_tree_db( char* split[], int columns, int current ); static bool pet_read_db( const char* file ); static bool skill_parse_row_magicmushroomdb(char* split[], int column, int current); static bool skill_parse_row_abradb(char* split[], int columns, int current); static bool skill_parse_row_improvisedb(char* split[], int columns, int current); static bool skill_parse_row_spellbookdb(char* split[], int columns, int current); static bool mob_readdb_mobavail(char *str[], int columns, int current); static bool skill_parse_row_requiredb(char* split[], int columns, int current); static bool skill_parse_row_castdb(char* split[], int columns, int current); static bool skill_parse_row_castnodexdb(char* split[], int columns, int current); static bool skill_parse_row_unitdb(char* split[], int columns, int current); static bool skill_parse_row_copyabledb(char* split[], int columns, int current); static bool skill_parse_row_nonearnpcrangedb(char* split[], int columns, int current); static bool skill_parse_row_skilldb(char* split[], int columns, int current); // Constants for conversion std::unordered_map aegis_itemnames; std::unordered_map aegis_itemviewid; std::unordered_map aegis_mobnames; std::unordered_map aegis_skillnames; std::unordered_map constants; // Forward declaration of constant loading functions static bool parse_item_constants( const char* path ); static bool parse_mob_constants( char* split[], int columns, int current ); static bool parse_skill_constants_txt( char* split[], int columns, int current ); static bool parse_skill_constants_yml(std::string path, std::string filename); bool fileExists( const std::string& path ); bool askConfirmation( const char* fmt, ... ); // Skill database data to memory static void skill_txt_data(const std::string& modePath, const std::string& fixedPath) { skill_require.clear(); skill_cast.clear(); skill_castnodex.clear(); skill_unit.clear(); skill_copyable.clear(); skill_nearnpc.clear(); if (fileExists(modePath + "/skill_require_db.txt")) sv_readdb(modePath.c_str(), "skill_require_db.txt", ',', 34, 34, -1, skill_parse_row_requiredb, false); if (fileExists(modePath + "/skill_cast_db.txt")) sv_readdb(modePath.c_str(), "skill_cast_db.txt", ',', 7, 8, -1, skill_parse_row_castdb, false); if (fileExists(modePath + "/skill_castnodex_db.txt")) sv_readdb(modePath.c_str(), "skill_castnodex_db.txt", ',', 2, 3, -1, skill_parse_row_castnodexdb, false); if (fileExists(modePath + "/skill_unit_db.txt")) sv_readdb(modePath.c_str(), "skill_unit_db.txt", ',', 8, 8, -1, skill_parse_row_unitdb, false); if (fileExists(fixedPath + "/skill_copyable_db.txt")) sv_readdb(fixedPath.c_str(), "skill_copyable_db.txt", ',', 2, 4, -1, skill_parse_row_copyabledb, false); if (fileExists(fixedPath + "/skill_nonearnpc_db.txt")) sv_readdb(fixedPath.c_str(), "skill_nonearnpc_db.txt", ',', 2, 3, -1, skill_parse_row_nonearnpcrangedb, false); } YAML::Emitter body; // Implement the function instead of including the original version by linking void script_set_constant_( const char* name, int64 value, const char* constant_name, bool isparameter, bool deprecated ){ constants[name] = value; } const char* constant_lookup( int32 value, const char* prefix ){ nullpo_retr( nullptr, prefix ); for( auto const& pair : constants ){ // Same prefix group and same value if( strncasecmp( pair.first, prefix, strlen( prefix ) ) == 0 && pair.second == value ){ return pair.first; } } return nullptr; } int64 constant_lookup_int(const char* constant) { nullpo_retr(-100, constant); for (auto const &pair : constants) { if (strlen(pair.first) == strlen(constant) && strncasecmp(pair.first, constant, strlen(constant)) == 0) { return pair.second; } } return -100; } void copyFileIfExists( std::ofstream& file,const std::string& name, bool newLine ){ std::string path = "doc/yaml/db/" + name + ".yml"; if( fileExists( path ) ){ std::ifstream source( path, std::ios::binary ); std::istreambuf_iterator begin_source( source ); std::istreambuf_iterator end_source; std::ostreambuf_iterator begin_dest( file ); copy( begin_source, end_source, begin_dest ); source.close(); if( newLine ){ file << "\n"; } } } void prepareHeader(std::ofstream &file, const std::string& type, uint32 version, const std::string& name) { copyFileIfExists( file, "license", false ); copyFileIfExists( file, name, true ); YAML::Emitter header(file); header << YAML::BeginMap; header << YAML::Key << "Header"; header << YAML::BeginMap; header << YAML::Key << "Type" << YAML::Value << type; header << YAML::Key << "Version" << YAML::Value << version; header << YAML::EndMap; header << YAML::EndMap; file << "\n"; file << "\n"; } void prepareBody(void) { body << YAML::BeginMap; body << YAML::Key << "Body"; body << YAML::BeginSeq; } void finalizeBody(void) { body << YAML::EndSeq; body << YAML::EndMap; } template bool process( const std::string& type, uint32 version, const std::vector& paths, const std::string& name, Func lambda, const std::string& rename = "" ){ for( const std::string& path : paths ){ const std::string name_ext = name + ".txt"; const std::string from = path + "/" + name_ext; const std::string to = path + "/" + (rename.size() > 0 ? rename : name) + ".yml"; if( fileExists( from ) ){ if( !askConfirmation( "Found the file \"%s\", which requires migration to yml.\nDo you want to convert it now? (Y/N)\n", from.c_str() ) ){ continue; } if (fileExists(to)) { if (!askConfirmation("The file \"%s\" already exists.\nDo you want to replace it? (Y/N)\n", to.c_str())) { continue; } } std::ofstream out; body.~Emitter(); new (&body) YAML::Emitter(); out.open(to); if (!out.is_open()) { ShowError("Can not open file \"%s\" for writing.\n", to.c_str()); return false; } prepareHeader(out, type, version, (rename.size() > 0 ? rename : name)); prepareBody(); if( !lambda( path, name_ext ) ){ out.close(); return false; } finalizeBody(); out << body.c_str(); // Make sure there is an empty line at the end of the file for git out << "\n"; out.close(); // TODO: do you want to delete? } } return true; } int do_init( int argc, char** argv ){ const std::string path_db = std::string( db_path ); const std::string path_db_mode = path_db + "/" + DBPATH; const std::string path_db_import = path_db + "/" + DBIMPORT; // Loads required conversion constants parse_item_constants( ( path_db_mode + "/item_db.txt" ).c_str() ); parse_item_constants( ( path_db_import + "/item_db.txt" ).c_str() ); sv_readdb( path_db_mode.c_str(), "mob_db.txt", ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &parse_mob_constants, false ); sv_readdb( path_db_import.c_str(), "mob_db.txt", ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &parse_mob_constants, false ); if (fileExists(path_db + "/" + "skill_db.yml")) { parse_skill_constants_yml(path_db_mode, "skill_db.yml"); parse_skill_constants_yml(path_db_import + "/", "skill_db.yml"); } else { sv_readdb(path_db_mode.c_str(), "skill_db.txt", ',', 18, 18, -1, parse_skill_constants_txt, false); sv_readdb(path_db_import.c_str(), "skill_db.txt", ',', 18, 18, -1, parse_skill_constants_txt, false); } // Load constants #define export_constant_npc(a) export_constant(a) #include "../map/script_constants.hpp" std::vector root_paths = { path_db, path_db_mode, path_db_import }; if( !process( "GUILD_SKILL_TREE_DB", 1, root_paths, "guild_skill_tree", []( const std::string& path, const std::string& name_ext ) -> bool { return sv_readdb( path.c_str(), name_ext.c_str(), ',', 2 + MAX_GUILD_SKILL_REQUIRE * 2, 2 + MAX_GUILD_SKILL_REQUIRE * 2, -1, &guild_read_guildskill_tree_db, false ); } ) ){ return 0; } if( !process( "PET_DB", 1, root_paths, "pet_db", []( const std::string& path, const std::string& name_ext ) -> bool { return pet_read_db( ( path + name_ext ).c_str() ); } ) ){ return 0; } if (!process("MAGIC_MUSHROOM_DB", 1, root_paths, "magicmushroom_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1, 1, -1, &skill_parse_row_magicmushroomdb, false); })) { return 0; } if (!process("ABRA_DB", 1, root_paths, "abra_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3, 3, -1, &skill_parse_row_abradb, false); })) { return 0; } if (!process("IMPROVISED_SONG_DB", 1, root_paths, "skill_improvise_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 2, 2, -1, &skill_parse_row_improvisedb, false); }, "improvise_db")) { return 0; } if (!process("READING_SPELLBOOK_DB", 1, root_paths, "spellbook_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3, 3, -1, &skill_parse_row_spellbookdb, false); })) { return 0; } if (!process("MOB_AVAIL_DB", 1, root_paths, "mob_avail", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 2, 12, -1, &mob_readdb_mobavail, false); })) { return 0; } skill_txt_data( path_db_mode, path_db ); if (!process("SKILL_DB", 1, { path_db_mode }, "skill_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 18, 18, -1, &skill_parse_row_skilldb, false); })){ return 0; } skill_txt_data( path_db_import, path_db_import ); if (!process("SKILL_DB", 1, { path_db_import }, "skill_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 18, 18, -1, &skill_parse_row_skilldb, false); })){ return 0; } // TODO: add implementations ;-) return 0; } void do_final(void){ } bool fileExists( const std::string& path ){ std::ifstream in; in.open( path ); if( in.is_open() ){ in.close(); return true; }else{ return false; } } bool askConfirmation( const char* fmt, ... ){ va_list ap; va_start( ap, fmt ); _vShowMessage( MSG_NONE, fmt, ap ); va_end( ap ); char c = getch(); if( c == 'Y' || c == 'y' ){ return true; }else{ return false; } } // Constant loading functions static bool parse_item_constants( const char* path ){ uint32 lines = 0, count = 0; char line[1024]; FILE* fp; fp = fopen(path, "r"); if (fp == NULL) { ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path); return false; } // process rows one by one while (fgets(line, sizeof(line), fp)) { char *str[32], *p; int i; lines++; if (line[0] == '/' && line[1] == '/') continue; memset(str, 0, sizeof(str)); p = strstr(line, "//"); if (p != nullptr) { *p = '\0'; } p = line; while (ISSPACE(*p)) ++p; if (*p == '\0') continue;// empty line for (i = 0; i < 19; ++i) { str[i] = p; p = strchr(p, ','); if (p == NULL) break;// comma not found *p = '\0'; ++p; } if (p == NULL) { ShowError("itemdb_readdb: Insufficient columns in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); continue; } // Script if (*p != '{') { ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); continue; } str[19] = p + 1; p = strstr(p + 1, "},"); if (p == NULL) { ShowError("itemdb_readdb: Invalid format (Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); continue; } *p = '\0'; p += 2; // OnEquip_Script if (*p != '{') { ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); continue; } str[20] = p + 1; p = strstr(p + 1, "},"); if (p == NULL) { ShowError("itemdb_readdb: Invalid format (OnEquip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); continue; } *p = '\0'; p += 2; // OnUnequip_Script (last column) if (*p != '{') { ShowError("itemdb_readdb: Invalid format (OnUnequip_Script column) in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); continue; } str[21] = p; p = &str[21][strlen(str[21]) - 2]; if (*p != '}') { /* lets count to ensure it's not something silly e.g. a extra space at line ending */ int lcurly = 0, rcurly = 0; for (size_t v = 0; v < strlen(str[21]); v++) { if (str[21][v] == '{') lcurly++; else if (str[21][v] == '}') { rcurly++; p = &str[21][v]; } } if (lcurly != rcurly) { ShowError("itemdb_readdb: Mismatching curly braces in line %d of \"%s\" (item with id %d), skipping.\n", lines, path, atoi(str[0])); continue; } } str[21] = str[21] + 1; //skip the first left curly *p = '\0'; //null the last right curly uint16 item_id = atoi( str[0] ); char* name = trim( str[1] ); aegis_itemnames[item_id] = std::string(name); if (atoi(str[14]) & (EQP_HELM | EQP_COSTUME_HELM) && util::umap_find(aegis_itemviewid, (uint16)atoi(str[18])) == nullptr) aegis_itemviewid[atoi(str[18])] = item_id; count++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%u" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, path); return true; } static bool parse_mob_constants( char* split[], int columns, int current ){ uint16 mob_id = atoi( split[0] ); char* name = trim( split[1] ); aegis_mobnames[mob_id] = std::string( name ); return true; } static bool parse_skill_constants_txt( char* split[], int columns, int current ){ uint16 skill_id = atoi( split[0] ); char* name = trim( split[16] ); aegis_skillnames[skill_id] = std::string( name ); return true; } static bool parse_skill_constants_yml(std::string path, std::string filename) { YAML::Node rootNode; try { rootNode = YAML::LoadFile(path + filename); } catch (YAML::Exception &e) { ShowError("Failed to read file from '" CL_WHITE "%s%s" CL_RESET "'.\n", path.c_str(), filename.c_str()); ShowError("%s (Line %d: Column %d)\n", e.msg.c_str(), e.mark.line, e.mark.column); return false; } uint64 count = 0; for (const YAML::Node &body : rootNode["Body"]) { aegis_skillnames[body["Id"].as()] = body["Name"].as(); count++; } ShowStatus("Done reading '" CL_WHITE "%" PRIu64 CL_RESET "' entries in '" CL_WHITE "%s%s" CL_RESET "'" CL_CLL "\n", count, path.c_str(), filename.c_str()); return true; } /** * Split the string with ':' as separator and put each value for a skilllv * @param str: String to split * @param val: Array of MAX_SKILL_LEVEL to put value into * @return 0:error, x:number of value assign (should be MAX_SKILL_LEVEL) */ int skill_split_atoi(char *str, int *val) { int i; for (i = 0; i < MAX_SKILL_LEVEL; i++) { if (!str) break; val[i] = atoi(str); str = strchr(str, ':'); if (str) *str++ = 0; } if (i == 0) // No data found. return 0; if (i == 1) // Single value, have the whole range have the same value. return 1; return i; } /** * Split string to int by constant value (const.txt) or atoi() * @param *str: String input * @param *val: Temporary storage * @param *delim: Delimiter (for multiple value support) * @param min_value: Minimum value. If the splitted value is less or equal than this, will be skipped * @param max: Maximum number that can be allocated * @return count: Number of success */ uint8 skill_split_atoi2(char *str, int64 *val, const char *delim, int min_value, uint16 max) { uint8 i = 0; char *p = strtok(str, delim); while (p != NULL) { int64 n = min_value; trim(p); if (ISDIGIT(p[0])) // If using numeric n = atoi(p); else { n = constant_lookup_int(p); p = strtok(NULL, delim); } if (n > min_value) { val[i] = n; i++; if (i >= max) break; } p = strtok(NULL, delim); } return i; } // Implementation of the conversion functions // Copied and adjusted from guild.cpp // ,,,,,,,,,,, static bool guild_read_guildskill_tree_db( char* split[], int columns, int current ){ uint16 skill_id = (uint16)atoi(split[0]); std::string* name = util::umap_find( aegis_skillnames, skill_id ); if( name == nullptr ){ ShowError( "Skill name for skill id %hu is not known.\n", skill_id ); return false; } body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << *name; body << YAML::Key << "MaxLevel" << YAML::Value << atoi(split[1]); if (atoi(split[2]) > 0) { body << YAML::Key << "Required"; body << YAML::BeginSeq; for (int i = 0, j = 0; i < MAX_GUILD_SKILL_REQUIRE; i++) { uint16 required_skill_id = atoi(split[i * 2 + 2]); uint16 required_skill_level = atoi(split[i * 2 + 3]); if (required_skill_id == 0 || required_skill_level == 0) { continue; } std::string* required_name = util::umap_find(aegis_skillnames, required_skill_id); if (required_name == nullptr) { ShowError("Skill name for required skill id %hu is not known.\n", required_skill_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << *required_name; body << YAML::Key << "Level" << YAML::Value << required_skill_level; body << YAML::EndMap; } body << YAML::EndSeq; } body << YAML::EndMap; return true; } // Copied and adjusted from pet.cpp static bool pet_read_db( const char* file ){ FILE* fp = fopen( file, "r" ); if( fp == nullptr ){ ShowError( "can't read %s\n", file ); return false; } int lines = 0; size_t entries = 0; char line[1024]; while( fgets( line, sizeof(line), fp ) ) { char *str[22], *p; unsigned k; lines++; if(line[0] == '/' && line[1] == '/') continue; memset(str, 0, sizeof(str)); p = line; while( ISSPACE(*p) ) ++p; if( *p == '\0' ) continue; // empty line for( k = 0; k < 20; ++k ) { str[k] = p; p = strchr(p,','); if( p == NULL ) break; // comma not found *p = '\0'; ++p; } if( p == NULL ) { ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines); continue; } // Pet Script if( *p != '{' ) { ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); continue; } str[20] = p; p = strstr(p+1,"},"); if( p == NULL ) { ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); continue; } p[1] = '\0'; p += 2; // Equip Script if( *p != '{' ) { ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines); continue; } str[21] = p; uint16 mob_id = atoi( str[0] ); std::string* mob_name = util::umap_find( aegis_mobnames, mob_id ); if( mob_name == nullptr ){ ShowWarning( "pet_db reading: Invalid mob-class %hu, pet not read.\n", mob_id ); continue; } body << YAML::BeginMap; body << YAML::Key << "Mob" << YAML::Value << *mob_name; uint16 tame_item_id = (uint16)atoi( str[3] ); if( tame_item_id > 0 ){ std::string* tame_item_name = util::umap_find( aegis_itemnames, tame_item_id ); if( tame_item_name == nullptr ){ ShowError( "Item name for item id %hu is not known.\n", tame_item_id ); return false; } body << YAML::Key << "TameItem" << YAML::Value << *tame_item_name; } uint16 egg_item_id = (uint16)atoi( str[4] ); std::string* egg_item_name = util::umap_find( aegis_itemnames, egg_item_id ); if( egg_item_name == nullptr ){ ShowError( "Item name for item id %hu is not known.\n", egg_item_id ); return false; } body << YAML::Key << "EggItem" << YAML::Value << *egg_item_name; uint16 equip_item_id = (uint16)atoi( str[5] ); if( equip_item_id > 0 ){ std::string* equip_item_name = util::umap_find( aegis_itemnames, equip_item_id ); if( equip_item_name == nullptr ){ ShowError( "Item name for item id %hu is not known.\n", equip_item_id ); return false; } body << YAML::Key << "EquipItem" << YAML::Value << *equip_item_name; } uint16 food_item_id = (uint16)atoi( str[6] ); if( food_item_id > 0 ){ std::string* food_item_name = util::umap_find( aegis_itemnames, food_item_id ); if( food_item_name == nullptr ){ ShowError( "Item name for item id %hu is not known.\n", food_item_id ); return false; } body << YAML::Key << "FoodItem" << YAML::Value << *food_item_name; } body << YAML::Key << "Fullness" << YAML::Value << atoi(str[7]); // Default: 60 if( atoi( str[8] ) != 60 ){ body << YAML::Key << "HungryDelay" << YAML::Value << atoi(str[8]); } // Default: 250 if( atoi( str[11] ) != 250 ){ body << YAML::Key << "IntimacyStart" << YAML::Value << atoi(str[11]); } body << YAML::Key << "IntimacyFed" << YAML::Value << atoi(str[9]); // Default: -100 if( atoi( str[10] ) != 100 ){ body << YAML::Key << "IntimacyOverfed" << YAML::Value << -atoi(str[10]); } // pet_hungry_friendly_decrease battle_conf //body << YAML::Key << "IntimacyHungry" << YAML::Value << -5; // Default: -20 if( atoi( str[12] ) != 20 ){ body << YAML::Key << "IntimacyOwnerDie" << YAML::Value << -atoi(str[12]); } body << YAML::Key << "CaptureRate" << YAML::Value << atoi(str[13]); // Default: true if( atoi( str[15] ) == 0 ){ body << YAML::Key << "SpecialPerformance" << YAML::Value << "false"; } body << YAML::Key << "AttackRate" << YAML::Value << atoi(str[17]); body << YAML::Key << "RetaliateRate" << YAML::Value << atoi(str[18]); body << YAML::Key << "ChangeTargetRate" << YAML::Value << atoi(str[19]); if( *str[21] ){ body << YAML::Key << "Script" << YAML::Value << YAML::Literal << str[21]; } if( *str[20] ){ body << YAML::Key << "SupportScript" << YAML::Value << YAML::Literal << str[20]; } body << YAML::EndMap; entries++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' pets in '" CL_WHITE "%s" CL_RESET "'.\n", entries, file ); return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_magicmushroomdb(char* split[], int column, int current) { uint16 skill_id = atoi(split[0]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("Skill name for Magic Mushroom skill ID %hu is not known.\n", skill_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Skill" << YAML::Value << *skill_name; body << YAML::EndMap; return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_abradb(char* split[], int columns, int current) { uint16 skill_id = atoi(split[0]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("Skill name for Abra skill ID %hu is not known.\n", skill_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Skill" << YAML::Value << *skill_name; int arr[MAX_SKILL_LEVEL]; int arr_size = skill_split_atoi(split[2], arr); if (arr_size == 1) { if (arr[0] != 500) body << YAML::Key << "Probability" << YAML::Value << arr[0]; } else { body << YAML::Key << "Probability"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { if (arr[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Probability" << YAML::Value << arr[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } body << YAML::EndMap; return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_improvisedb(char* split[], int columns, int current) { uint16 skill_id = atoi(split[0]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("Skill name for Improvised Song skill ID %hu is not known.\n", skill_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Skill" << YAML::Value << *skill_name; body << YAML::Key << "Probability" << YAML::Value << atoi(split[1]) / 10; body << YAML::EndMap; return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_spellbookdb(char* split[], int columns, int current) { uint16 skill_id = atoi(split[0]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("Skill name for Spell Book skill ID %hu is not known.\n", skill_id); return false; } uint16 nameid = atoi(split[2]); std::string *book_name = util::umap_find(aegis_itemnames, nameid); if (book_name == nullptr) { ShowError("Book name for item ID %hu is not known.\n", nameid); return false; } body << YAML::BeginMap; body << YAML::Key << "Skill" << YAML::Value << *skill_name; body << YAML::Key << "Book" << YAML::Value << *book_name; body << YAML::Key << "PreservePoints" << YAML::Value << atoi(split[1]); body << YAML::EndMap; return true; } // Copied and adjusted from mob.cpp static bool mob_readdb_mobavail(char* str[], int columns, int current) { uint16 mob_id = atoi(str[0]); std::string *mob_name = util::umap_find(aegis_mobnames, mob_id); if (mob_name == nullptr) { ShowWarning("mob_avail reading: Invalid mob-class %hu, Mob not read.\n", mob_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Mob" << YAML::Value << *mob_name; uint16 sprite_id = atoi(str[1]); std::string *sprite_name = util::umap_find(aegis_mobnames, sprite_id); if (sprite_name == nullptr) { char *sprite = const_cast(constant_lookup(sprite_id, "JOB_")); if (sprite == nullptr) { sprite = const_cast(constant_lookup(sprite_id, "JT_")); if (sprite == nullptr) { ShowError("Sprite name for id %d is not known.\n", sprite_id); return false; } sprite += 3; // Strip JT_ here because the script engine doesn't send this prefix for NPC. body << YAML::Key << "Sprite" << YAML::Value << sprite; } else body << YAML::Key << "Sprite" << YAML::Value << sprite; } else body << YAML::Key << "Sprite" << YAML::Value << *sprite_name; if (columns == 12) { body << YAML::Key << "Sex" << YAML::Value << (atoi(str[2]) ? "Male" : "Female"); if (atoi(str[3]) != 0) body << YAML::Key << "HairStyle" << YAML::Value << atoi(str[3]); if (atoi(str[4]) != 0) body << YAML::Key << "HairColor" << YAML::Value << atoi(str[4]); if (atoi(str[11]) != 0) body << YAML::Key << "ClothColor" << YAML::Value << atoi(str[11]); if (atoi(str[5]) != 0) { uint16 weapon_item_id = atoi(str[5]); std::string *weapon_item_name = util::umap_find(aegis_itemnames, weapon_item_id); if (weapon_item_name == nullptr) { ShowError("Item name for item ID %hu (weapon) is not known.\n", weapon_item_id); return false; } body << YAML::Key << "Weapon" << YAML::Value << *weapon_item_name; } if (atoi(str[6]) != 0) { uint16 shield_item_id = atoi(str[6]); std::string *shield_item_name = util::umap_find(aegis_itemnames, shield_item_id); if (shield_item_name == nullptr) { ShowError("Item name for item ID %hu (shield) is not known.\n", shield_item_id); return false; } body << YAML::Key << "Shield" << YAML::Value << *shield_item_name; } if (atoi(str[7]) != 0) { uint16 *headtop_item_id = util::umap_find(aegis_itemviewid, (uint16)atoi(str[7])); if (headtop_item_id == nullptr) { ShowError("Item ID for view ID %hu (head top) is not known.\n", atoi(str[7])); return false; } std::string *headtop_item_name = util::umap_find(aegis_itemnames, *headtop_item_id); if (headtop_item_name == nullptr) { ShowError("Item name for item ID %hu (head top) is not known.\n", *headtop_item_id); return false; } body << YAML::Key << "HeadTop" << YAML::Value << *headtop_item_name; } if (atoi(str[8]) != 0) { uint16 *headmid_item_id = util::umap_find(aegis_itemviewid, (uint16)atoi(str[8])); if (headmid_item_id == nullptr) { ShowError("Item ID for view ID %hu (head mid) is not known.\n", atoi(str[8])); return false; } std::string *headmid_item_name = util::umap_find(aegis_itemnames, *headmid_item_id); if (headmid_item_name == nullptr) { ShowError("Item name for item ID %hu (head mid) is not known.\n", *headmid_item_id); return false; } body << YAML::Key << "HeadMid" << YAML::Value << *headmid_item_name; } if (atoi(str[9]) != 0) { uint16 *headlow_item_id = util::umap_find(aegis_itemviewid, (uint16)atoi(str[9])); if (headlow_item_id == nullptr) { ShowError("Item ID for view ID %hu (head low) is not known.\n", atoi(str[9])); return false; } std::string *headlow_item_name = util::umap_find(aegis_itemnames, *headlow_item_id); if (headlow_item_name == nullptr) { ShowError("Item name for item ID %hu (head low) is not known.\n", *headlow_item_id); return false; } body << YAML::Key << "HeadLow" << YAML::Value << *headlow_item_name; } if (atoi(str[10]) != 0) { uint32 options = atoi(str[10]); body << YAML::Key << "Options"; body << YAML::BeginMap; while (options > OPTION_NOTHING && options <= OPTION_SUMMER2) { if (options & OPTION_SIGHT) { body << YAML::Key << "Sight" << YAML::Value << "true"; options &= ~OPTION_SIGHT; } else if (options & OPTION_CART1) { body << YAML::Key << "Cart1" << YAML::Value << "true"; options &= ~OPTION_CART1; } else if (options & OPTION_FALCON) { body << YAML::Key << "Falcon" << YAML::Value << "true"; options &= ~OPTION_FALCON; } else if (options & OPTION_RIDING) { body << YAML::Key << "Riding" << YAML::Value << "true"; options &= ~OPTION_RIDING; } else if (options & OPTION_CART2) { body << YAML::Key << "Cart2" << YAML::Value << "true"; options &= ~OPTION_CART2; } else if (options & OPTION_CART3) { body << YAML::Key << "Cart2" << YAML::Value << "true"; options &= ~OPTION_CART3; } else if (options & OPTION_CART4) { body << YAML::Key << "Cart4" << YAML::Value << "true"; options &= ~OPTION_CART4; } else if (options & OPTION_CART5) { body << YAML::Key << "Cart5" << YAML::Value << "true"; options &= ~OPTION_CART5; } else if (options & OPTION_ORCISH) { body << YAML::Key << "Orcish" << YAML::Value << "true"; options &= ~OPTION_ORCISH; } else if (options & OPTION_WEDDING) { body << YAML::Key << "Wedding" << YAML::Value << "true"; options &= ~OPTION_WEDDING; } else if (options & OPTION_RUWACH) { body << YAML::Key << "Ruwach" << YAML::Value << "true"; options &= ~OPTION_RUWACH; } else if (options & OPTION_FLYING) { body << YAML::Key << "Flying" << YAML::Value << "true"; options &= ~OPTION_FLYING; } else if (options & OPTION_XMAS) { body << YAML::Key << "Xmas" << YAML::Value << "true"; options &= ~OPTION_XMAS; } else if (options & OPTION_TRANSFORM) { body << YAML::Key << "Transform" << YAML::Value << "true"; options &= ~OPTION_TRANSFORM; } else if (options & OPTION_SUMMER) { body << YAML::Key << "Summer" << YAML::Value << "true"; options &= ~OPTION_SUMMER; } else if (options & OPTION_DRAGON1) { body << YAML::Key << "Dragon1" << YAML::Value << "true"; options &= ~OPTION_DRAGON1; } else if (options & OPTION_WUG) { body << YAML::Key << "Wug" << YAML::Value << "true"; options &= ~OPTION_WUG; } else if (options & OPTION_WUGRIDER) { body << YAML::Key << "WugRider" << YAML::Value << "true"; options &= ~OPTION_WUGRIDER; } else if (options & OPTION_MADOGEAR) { body << YAML::Key << "MadoGear" << YAML::Value << "true"; options &= ~OPTION_MADOGEAR; } else if (options & OPTION_DRAGON2) { body << YAML::Key << "Dragon2" << YAML::Value << "true"; options &= ~OPTION_DRAGON2; } else if (options & OPTION_DRAGON3) { body << YAML::Key << "Dragon3" << YAML::Value << "true"; options &= ~OPTION_DRAGON3; } else if (options & OPTION_DRAGON4) { body << YAML::Key << "Dragon4" << YAML::Value << "true"; options &= ~OPTION_DRAGON4; } else if (options & OPTION_DRAGON5) { body << YAML::Key << "Dragon5" << YAML::Value << "true"; options &= ~OPTION_DRAGON5; } else if (options & OPTION_HANBOK) { body << YAML::Key << "Hanbok" << YAML::Value << "true"; options &= ~OPTION_HANBOK; } else if (options & OPTION_OKTOBERFEST) { body << YAML::Key << "Oktoberfest" << YAML::Value << "true"; options &= ~OPTION_OKTOBERFEST; } else if (options & OPTION_SUMMER2) { body << YAML::Key << "Summer2" << YAML::Value << "true"; options &= ~OPTION_SUMMER2; } } body << YAML::EndMap; } } else if (columns == 3) { if (atoi(str[5]) != 0) { uint16 peteq_item_id = atoi(str[5]); std::string *peteq_item_name = util::umap_find(aegis_itemnames, peteq_item_id); if (peteq_item_name == nullptr) { ShowError("Item name for item ID %hu (pet equip) is not known.\n", peteq_item_id); return false; } body << YAML::Key << "PetEquip" << YAML::Value << *peteq_item_name; } } body << YAML::EndMap; return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_requiredb(char* split[], int columns, int current) { s_skill_require entry = {}; skill_split_atoi(split[1], entry.hp); skill_split_atoi(split[2], entry.mhp); skill_split_atoi(split[3], entry.sp); skill_split_atoi(split[4], entry.hp_rate); skill_split_atoi(split[5], entry.sp_rate); skill_split_atoi(split[6], entry.zeny); char *p; p = split[7]; while (p) { int l = atoi(p); if (l == 99) { // Any weapon entry.weapon = 0; break; } else entry.weapon |= 1 << l; p = strchr(p, ':'); if (!p) break; p++; } p = split[8]; while (p) { int l = atoi(p); if (l == 99) { // Any ammo type entry.ammo = AMMO_TYPE_ALL; break; } else if (l) // 0 stands for no requirement entry.ammo |= 1 << l; p = strchr(p, ':'); if (!p) break; p++; } skill_split_atoi(split[9], entry.ammo_qty); if (strcmpi(split[10], "hidden") == 0) entry.state = ST_HIDDEN; else if (strcmpi(split[10], "riding") == 0) entry.state = ST_RIDING; else if (strcmpi(split[10], "falcon") == 0) entry.state = ST_FALCON; else if (strcmpi(split[10], "cart") == 0) entry.state = ST_CART; else if (strcmpi(split[10], "shield") == 0) entry.state = ST_SHIELD; else if (strcmpi(split[10], "recover_weight_rate") == 0) entry.state = ST_RECOVER_WEIGHT_RATE; else if (strcmpi(split[10], "move_enable") == 0) entry.state = ST_MOVE_ENABLE; else if (strcmpi(split[10], "water") == 0) entry.state = ST_WATER; else if (strcmpi(split[10], "dragon") == 0) entry.state = ST_RIDINGDRAGON; else if (strcmpi(split[10], "warg") == 0) entry.state = ST_WUG; else if (strcmpi(split[10], "ridingwarg") == 0) entry.state = ST_RIDINGWUG; else if (strcmpi(split[10], "mado") == 0) entry.state = ST_MADO; else if (strcmpi(split[10], "elementalspirit") == 0) entry.state = ST_ELEMENTALSPIRIT; else if (strcmpi(split[10], "elementalspirit2") == 0) entry.state = ST_ELEMENTALSPIRIT2; else if (strcmpi(split[10], "peco") == 0) entry.state = ST_PECO; else entry.state = ST_NONE; // Unknown or no state trim(split[11]); if (split[11][0] != '\0' || atoi(split[11])) { int64 require[MAX_SKILL_STATUS_REQUIRE]; int32 count; if ((count = skill_split_atoi2(split[11], require, ":", SC_STONE, ARRAYLENGTH(require)))) { for (int i = 0; i < count; i++) { entry.status.push_back((sc_type)require[i]); } } } skill_split_atoi(split[12], entry.spiritball); for (int i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++) { if (atoi(split[13 + 2 * i]) > 0) { uint16 item_id = atoi(split[13 + 2 * i]); std::string *item_name = util::umap_find(aegis_itemnames, item_id); if (item_name == nullptr) { ShowError("Item name for item id %hu is not known.\n", item_id); return false; } entry.itemid[i] = item_id; entry.amount[i] = atoi(split[14 + 2 * i]); } } trim(split[33]); if (split[33][0] != '\0' || atoi(split[33])) { int64 require[MAX_SKILL_EQUIP_REQUIRE]; int32 count; if ((count = skill_split_atoi2(split[33], require, ":", 500, ARRAYLENGTH(require)))) { for (int i = 0; i < count; i++) { if (require[i] > 0) entry.eqItem.push_back(static_cast(require[i])); } } } skill_require.insert({ atoi(split[0]), entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_castdb(char* split[], int columns, int current) { s_skill_db entry = {}; skill_split_atoi(split[1], entry.cast); skill_split_atoi(split[2], entry.delay); skill_split_atoi(split[3], entry.walkdelay); skill_split_atoi(split[4], entry.upkeep_time); skill_split_atoi(split[5], entry.upkeep_time2); skill_split_atoi(split[6], entry.cooldown); #ifdef RENEWAL_CAST skill_split_atoi(split[7], (int *)entry.fixed_cast); #endif skill_cast.insert({ atoi(split[0]), entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_castnodexdb(char* split[], int columns, int current) { s_skill_db entry = {}; entry.castnodex = atoi(split[1]); if (split[2]) // optional column entry.delaynodex = atoi(split[2]); skill_castnodex.insert({ atoi(split[0]), entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_unitdb(char* split[], int columns, int current) { s_skill_unit_csv entry = {}; entry.unit_id = (uint16)strtol(split[1], NULL, 16); entry.unit_id2 = (uint16)strtol(split[2], NULL, 16); skill_split_atoi(split[3], entry.unit_layout_type); skill_split_atoi(split[4], entry.unit_range); entry.unit_interval = atoi(split[5]); entry.target_str = trim(split[6]); entry.unit_flag_csv = strtol(split[7], NULL, 16); skill_unit.insert({ atoi(split[0]), entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_copyabledb(char* split[], int column, int current) { s_skill_copyable entry = {}; int skill_id = -1; trim(split[0]); if (ISDIGIT(split[0][0])) skill_id = atoi(split[0]); else { for (const auto &it : aegis_skillnames) { if (it.second == split[0]) skill_id = it.first; } if (skill_id == -1) { ShowError("Skill %s is unknown.\n", split[0]); return false; } } entry.option = atoi(split[1]); entry.req_opt = cap_value(atoi(split[3]), 0, (0x2000) - 1); skill_copyable.insert({ skill_id, entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_nonearnpcrangedb(char* split[], int column, int current) { s_skill_db entry = {}; int skill_id = -1; trim(split[0]); if (ISDIGIT(split[0][0])) skill_id = atoi(split[0]); else { for (const auto &it : aegis_skillnames) { if (it.second == split[0]) skill_id = it.first; } if (skill_id == -1) { ShowError("Skill %s is unknown.\n", split[0]); return false; } } entry.unit_nonearnpc_range = max(atoi(split[1]), 0); entry.unit_nonearnpc_type = (atoi(split[2])) ? cap_value(atoi(split[2]), 1, 15) : 15; skill_nearnpc.insert({ skill_id, entry }); return true; } static bool isMultiLevel(int arr[]) { int count = 0; for (int i = 0; i < MAX_SKILL_LEVEL; i++) { if (arr[i] != 0) count++; } return (count == 0 || count == 1 ? false : true); } std::string name2Upper(std::string name) { std::transform(name.begin(), name.end(), name.begin(), ::tolower); name[0] = toupper(name[0]); for (size_t i = 0; i < name.size(); i++) { if (name[i - 1] == '_' || (name[i - 2] == '1' && name[i - 1] == 'h') || (name[i - 2] == '2' && name[i - 1] == 'h')) name[i] = toupper(name[i]); } return name; } // Copied and adjusted from skill.cpp static bool skill_parse_row_skilldb(char* split[], int columns, int current) { int arr[MAX_SKILL_LEVEL], arr_size, skill_id = atoi(split[0]); body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << skill_id; body << YAML::Key << "Name" << YAML::Value << trim(split[16]); body << YAML::Key << "Description" << YAML::Value << trim(split[17]); body << YAML::Key << "MaxLevel" << YAML::Value << atoi(split[7]); if (strcmpi(split[13], "weapon") == 0) body << YAML::Key << "Type" << YAML::Value << "Weapon"; else if (strcmpi(split[13], "magic") == 0) body << YAML::Key << "Type" << YAML::Value << "Magic"; else if (strcmpi(split[13], "misc") == 0) body << YAML::Key << "Type" << YAML::Value << "Misc"; std::string constant; if (atoi(split[3]) != 0) { constant = constant_lookup(atoi(split[3]), "INF_"); constant.erase(0, 4); constant.erase(constant.size() - 6); body << YAML::Key << "TargetType" << YAML::Value << name2Upper(constant); } uint64 nk_val = strtol(split[5], NULL, 0); if (nk_val) { body << YAML::Key << "DamageFlags"; body << YAML::BeginMap; if (nk_val & 0x1) body << YAML::Key << "NoDamage" << YAML::Value << "true"; if (nk_val & 0x2) body << YAML::Key << "Splash" << YAML::Value << "true"; if (nk_val & 0x4) body << YAML::Key << "SplashSplit" << YAML::Value << "true"; if (nk_val & 0x8) body << YAML::Key << "IgnoreAtkCard" << YAML::Value << "true"; if (nk_val & 0x10) body << YAML::Key << "IgnoreElement" << YAML::Value << "true"; if (nk_val & 0x20) body << YAML::Key << "IgnoreDefense" << YAML::Value << "true"; if (nk_val & 0x40) body << YAML::Key << "IgnoreFlee" << YAML::Value << "true"; if (nk_val & 0x80) body << YAML::Key << "IgnoreDefCard" << YAML::Value << "true"; if (nk_val & 0x100) body << YAML::Key << "Critical" << YAML::Value << "true"; body << YAML::EndMap; } uint64 inf2_val = strtol(split[11], nullptr, 0); uint64 inf3_val = strtol(split[15], nullptr, 0); if (inf2_val || inf3_val) { body << YAML::Key << "Flags"; body << YAML::BeginMap; if (inf2_val & 0x1) body << YAML::Key << "IsQuest" << YAML::Value << "true"; if (inf2_val & 0x2) body << YAML::Key << "IsNpc" << YAML::Value << "true"; if (inf2_val & 0x4) body << YAML::Key << "IsWedding" << YAML::Value << "true"; if (inf2_val & 0x8) body << YAML::Key << "IsSpirit" << YAML::Value << "true"; if (inf2_val & 0x10) body << YAML::Key << "IsGuild" << YAML::Value << "true"; if (inf2_val & 0x20) body << YAML::Key << "IsSong" << YAML::Value << "true"; if (inf2_val & 0x40) body << YAML::Key << "IsEnsemble" << YAML::Value << "true"; if (inf2_val & 0x80) body << YAML::Key << "IsTrap" << YAML::Value << "true"; if (inf2_val & 0x100) body << YAML::Key << "TargetSelf" << YAML::Value << "true"; if (inf2_val & 0x200) body << YAML::Key << "NoTargetSelf" << YAML::Value << "true"; if (inf2_val & 0x400) body << YAML::Key << "PartyOnly" << YAML::Value << "true"; if (inf2_val & 0x800) body << YAML::Key << "GuildOnly" << YAML::Value << "true"; if (inf2_val & 0x1000) body << YAML::Key << "NoTargetEnemy" << YAML::Value << "true"; if (inf2_val & 0x2000) body << YAML::Key << "IsAutoShadowSpell" << YAML::Value << "true"; if (inf2_val & 0x4000) body << YAML::Key << "IsChorus" << YAML::Value << "true"; if (inf2_val & 0x8000) body << YAML::Key << "IgnoreBgReduction" << YAML::Value << "true"; if (inf2_val & 0x10000) body << YAML::Key << "IgnoreGvgReduction" << YAML::Value << "true"; if (inf2_val & 0x20000) body << YAML::Key << "DisableNearNpc" << YAML::Value << "true"; if (inf2_val & 0x40000) body << YAML::Key << "TargetTrap" << YAML::Value << "true"; // ? if (inf3_val & 0x1) body << YAML::Key << "IgnoreLandProtector" << YAML::Value << "true"; if (inf3_val & 0x4) body << YAML::Key << "AllowWhenHidden" << YAML::Value << "true"; if (inf3_val & 0x8) body << YAML::Key << "AllowWhenPerforming" << YAML::Value << "true"; if (inf3_val & 0x10) body << YAML::Key << "TargetEmperium" << YAML::Value << "true"; if (inf3_val & 0x20) body << YAML::Key << "IgnoreStasis" << YAML::Value << "true"; if (inf3_val & 0x40) body << YAML::Key << "IgnoreKagehumi" << YAML::Value << "true"; if (inf3_val & 0x80) body << YAML::Key << "AlterRangeVulture" << YAML::Value << "true"; if (inf3_val & 0x100) body << YAML::Key << "AlterRangeSnakeEye" << YAML::Value << "true"; if (inf3_val & 0x200) body << YAML::Key << "AlterRangeShadowJump" << YAML::Value << "true"; if (inf3_val & 0x400) body << YAML::Key << "AlterRangeRadius" << YAML::Value << "true"; if (inf3_val & 0x800) body << YAML::Key << "AlterRangeResearchTrap" << YAML::Value << "true"; if (inf3_val & 0x1000) body << YAML::Key << "IgnoreHovering" << YAML::Value << "true"; if (inf3_val & 0x2000) body << YAML::Key << "AllowOnWarg" << YAML::Value << "true"; if (inf3_val & 0x4000) body << YAML::Key << "AllowOnMado" << YAML::Value << "true"; if (inf3_val & 0x8000) body << YAML::Key << "TargetManHole" << YAML::Value << "true"; if (inf3_val & 0x10000) body << YAML::Key << "TargetHidden" << YAML::Value << "true"; if (inf3_val & 0x20000) body << YAML::Key << "IncreaseGloomyDayDamage" << YAML::Value << "true"; if (inf3_val & 0x40000) body << YAML::Key << "IncreaseDanceWithWugDamage" << YAML::Value << "true"; if (inf3_val & 0x80000) body << YAML::Key << "IgnoreWugBite" << YAML::Value << "true"; if (inf3_val & 0x100000) body << YAML::Key << "IgnoreAutoGuard" << YAML::Value << "true"; if (inf3_val & 0x200000) body << YAML::Key << "IgnoreCicada" << YAML::Value << "true"; body << YAML::EndMap; } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[1], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "Range"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "Range"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Size" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } if (atoi(split[2]) != 0) { constant = constant_lookup(atoi(split[2]), "DMG_"); constant.erase(0, 4); body << YAML::Key << "Hit" << YAML::Value << name2Upper(constant); } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[8], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "HitCount"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "HitCount"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Count" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[4], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0){ body << YAML::Key << "Element"; if (arr[0] == -1) body << YAML::Value << "Weapon"; else if (arr[0] == -2) body << YAML::Value << "Endowed"; else if (arr[0] == -3) body << YAML::Value << "Random"; else { constant = constant_lookup(arr[0], "ELE_"); constant.erase(0, 4); body << YAML::Value << name2Upper(constant); } } } else { body << YAML::Key << "Element"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; if (arr[i] == -1) body << YAML::Key << "Element" << YAML::Value << "Weapon"; else if (arr[i] == -2) body << YAML::Key << "Element" << YAML::Value << "Endowed"; else if (arr[i] == -3) body << YAML::Key << "Element" << YAML::Value << "Random"; else { constant = constant_lookup(arr[i], "ELE_"); constant.erase(0, 4); body << YAML::Key << "Element" << YAML::Value << name2Upper(constant); } body << YAML::EndMap; } body << YAML::EndSeq; } } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[6], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "SplashArea"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "SplashArea"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Area" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[12], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "ActiveInstance"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "ActiveInstance"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Max" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[14], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "Knockback"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "Knockback"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } auto it_copyable = skill_copyable.find(skill_id); if (it_copyable != skill_copyable.end()) { body << YAML::Key << "CopyFlags"; body << YAML::BeginMap; body << YAML::Key << "Skill"; body << YAML::BeginMap; if (it_copyable->second.option & 1) body << YAML::Key << "Plagiarism" << YAML::Value << "true"; if (it_copyable->second.option & 2) body << YAML::Key << "Reproduce" << YAML::Value << "true"; body << YAML::EndMap; if (it_copyable->second.req_opt > 0) { body << YAML::Key << "RemoveRequirement"; body << YAML::BeginMap; if (it_copyable->second.req_opt & 0x1) body << YAML::Key << "HpCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x4) body << YAML::Key << "SpCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x8) body << YAML::Key << "HpRateCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x10) body << YAML::Key << "SpRateCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x2) body << YAML::Key << "MaxHpTrigger" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x20) body << YAML::Key << "ZenyCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x40) body << YAML::Key << "Weapon" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x80) body << YAML::Key << "Ammo" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x100) body << YAML::Key << "State" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x200) body << YAML::Key << "Status" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x400) body << YAML::Key << "SpiritSphereCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x800) body << YAML::Key << "ItemCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x1000) body << YAML::Key << "Equipment" << YAML::Value << "true"; body << YAML::EndMap; } body << YAML::EndMap; } auto it_nearnpc = skill_nearnpc.find(skill_id); if (it_nearnpc != skill_nearnpc.end()) { body << YAML::Key << "NoNearNPC"; body << YAML::BeginMap; if (it_nearnpc->second.unit_nonearnpc_range > 0) body << YAML::Key << "AdditionalRange" << YAML::Value << it_nearnpc->second.unit_nonearnpc_range; if (it_nearnpc->second.unit_nonearnpc_type > 0) { body << YAML::Key << "Type"; body << YAML::BeginMap; if (it_nearnpc->second.unit_nonearnpc_type & 1) body << YAML::Key << "WarpPortal" << YAML::Value << "true"; if (it_nearnpc->second.unit_nonearnpc_type & 2) body << YAML::Key << "Shop" << YAML::Value << "true"; if (it_nearnpc->second.unit_nonearnpc_type & 4) body << YAML::Key << "Npc" << YAML::Value << "true"; if (it_nearnpc->second.unit_nonearnpc_type & 8) body << YAML::Key << "Tomb" << YAML::Value << "true"; body << YAML::EndMap; } body << YAML::EndMap; } if (strcmpi(split[9], "yes") == 0) body << YAML::Key << "CastCancel" << YAML::Value << "true"; if (atoi(split[10]) != 0) body << YAML::Key << "CastDefenseReduction" << YAML::Value << atoi(split[10]); auto it_cast = skill_cast.find(skill_id); if (it_cast != skill_cast.end()) { if (!isMultiLevel(it_cast->second.cast)) { if (it_cast->second.cast[0] > 0) body << YAML::Key << "CastTime" << YAML::Value << it_cast->second.cast[0]; } else { body << YAML::Key << "CastTime"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.cast); i++) { if (it_cast->second.cast[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.cast[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.delay)) { if (it_cast->second.delay[0] > 0) body << YAML::Key << "AfterCastActDelay" << YAML::Value << it_cast->second.delay[0]; } else { body << YAML::Key << "AfterCastActDelay"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.delay); i++) { if (it_cast->second.delay[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.delay[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.walkdelay)) { if (it_cast->second.walkdelay[0] > 0) body << YAML::Key << "AfterCastWalkDelay" << YAML::Value << it_cast->second.walkdelay[0]; } else { body << YAML::Key << "AfterCastWalkDelay"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.walkdelay); i++) { if (it_cast->second.walkdelay[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.walkdelay[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.upkeep_time)) { if (it_cast->second.upkeep_time[0] != 0) body << YAML::Key << "Duration1" << YAML::Value << it_cast->second.upkeep_time[0]; } else { body << YAML::Key << "Duration1"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.upkeep_time); i++) { if (it_cast->second.upkeep_time[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.upkeep_time[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.upkeep_time2)) { if (it_cast->second.upkeep_time2[0] != 0) body << YAML::Key << "Duration2" << YAML::Value << it_cast->second.upkeep_time2[0]; } else { body << YAML::Key << "Duration2"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.upkeep_time2); i++) { if (it_cast->second.upkeep_time2[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.upkeep_time2[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.cooldown)) { if (it_cast->second.cooldown[0] > 0) body << YAML::Key << "Cooldown" << YAML::Value << it_cast->second.cooldown[0]; } else { body << YAML::Key << "Cooldown"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.cooldown); i++) { if (it_cast->second.cooldown[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.cooldown[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } #ifdef RENEWAL_CAST if (!isMultiLevel(it_cast->second.fixed_cast)) { if (it_cast->second.fixed_cast[0] != 0) body << YAML::Key << "FixedCastTime" << YAML::Value << it_cast->second.fixed_cast[0]; } else { body << YAML::Key << "FixedCastTime"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.fixed_cast); i++) { if (it_cast->second.fixed_cast[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.fixed_cast[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } #endif } auto it_castdex = skill_castnodex.find(skill_id); if (it_castdex != skill_castnodex.end()) { if (it_castdex->second.castnodex > 0) { body << YAML::Key << "CastTimeFlags"; body << YAML::BeginMap; if (it_castdex->second.castnodex & 1) body << YAML::Key << "IgnoreDex" << YAML::Value << "true"; if (it_castdex->second.castnodex & 2) body << YAML::Key << "IgnoreStatus" << YAML::Value << "true"; if (it_castdex->second.castnodex & 4) body << YAML::Key << "IgnoreItemBonus" << YAML::Value << "true"; body << YAML::EndMap; } if (it_castdex->second.delaynodex > 0) { body << YAML::Key << "CastDelayFlags"; body << YAML::BeginMap; if (it_castdex->second.delaynodex & 1) body << YAML::Key << "IgnoreDex" << YAML::Value << "true"; if (it_castdex->second.delaynodex & 2) body << YAML::Key << "IgnoreStatus" << YAML::Value << "true"; if (it_castdex->second.delaynodex & 4) body << YAML::Key << "IgnoreItemBonus" << YAML::Value << "true"; body << YAML::EndMap; } } auto it_req = skill_require.find(skill_id); if (it_req != skill_require.end()) { body << YAML::Key << "Requires"; body << YAML::BeginMap; if (!isMultiLevel(it_req->second.hp)) { if (it_req->second.hp[0] > 0) body << YAML::Key << "HpCost" << YAML::Value << it_req->second.hp[0]; } else { body << YAML::Key << "HpCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.hp); i++) { if (it_req->second.hp[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.hp[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.sp)) { if (it_req->second.sp[0] > 0) body << YAML::Key << "SpCost" << YAML::Value << it_req->second.sp[0]; } else { body << YAML::Key << "SpCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.sp); i++) { if (it_req->second.sp[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.sp[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.hp_rate)) { if (it_req->second.hp_rate[0] != 0) body << YAML::Key << "HpRateCost" << YAML::Value << it_req->second.hp_rate[0]; } else { body << YAML::Key << "HpRateCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.hp_rate); i++) { if (it_req->second.hp_rate[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.hp_rate[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.sp_rate)) { if (it_req->second.sp_rate[0] != 0) body << YAML::Key << "SpRateCost" << YAML::Value << it_req->second.sp_rate[0]; } else { body << YAML::Key << "SpRateCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.sp_rate); i++) { if (it_req->second.sp_rate[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.sp_rate[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.mhp)) { if (it_req->second.mhp[0] > 0) body << YAML::Key << "MaxHpTrigger" << YAML::Value << it_req->second.mhp[0]; } else { body << YAML::Key << "MaxHpTrigger"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.mhp); i++) { if (it_req->second.mhp[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.mhp[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.zeny)) { if (it_req->second.zeny[0] > 0) body << YAML::Key << "ZenyCost" << YAML::Value << it_req->second.zeny[0]; } else { body << YAML::Key << "ZenyCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.zeny); i++) { if (it_req->second.zeny[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.zeny[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (it_req->second.weapon != 0) { body << YAML::Key << "Weapon"; body << YAML::BeginMap; int temp = it_req->second.weapon; if (temp != 99) { // Not "All" for (int i = 0; i < MAX_WEAPON_TYPE_ALL; i++) { if (i == MAX_WEAPON_TYPE) continue; if (temp & 1 << i) { constant = constant_lookup(i, "W_"); constant.erase(0, 2); body << YAML::Key << name2Upper(constant) << YAML::Value << "true"; temp ^= 1 << i; } } } body << YAML::EndMap; } if (it_req->second.ammo != 0) { body << YAML::Key << "Ammo"; body << YAML::BeginMap; int temp = it_req->second.ammo; for (int i = 1; i < MAX_AMMO_TYPE; i++) { if (temp & 1 << i) { constant = constant_lookup(i, "A_"); constant.erase(0, 2); body << YAML::Key << name2Upper(constant) << YAML::Value << "true"; temp ^= 1 << i; } } body << YAML::EndMap; } if (!isMultiLevel(it_req->second.ammo_qty)) { if (it_req->second.ammo_qty[0] > 0) body << YAML::Key << "AmmoAmount" << YAML::Value << it_req->second.ammo_qty[0]; } else { body << YAML::Key << "AmmoAmount"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.ammo_qty); i++) { if (it_req->second.ammo_qty[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.ammo_qty[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (it_req->second.state) { constant = constant_lookup(it_req->second.state, "ST_"); constant.erase(0, 3); body << YAML::Key << "State" << YAML::Value << name2Upper(constant); } if (it_req->second.status.size() > 0) { body << YAML::Key << "Status"; body << YAML::BeginMap; for (const auto &it : it_req->second.status) { constant = constant_lookup(it, "SC_"); constant.erase(0, 3); body << YAML::Key << name2Upper(constant) << YAML::Value << "true"; } body << YAML::EndMap; } if (!isMultiLevel(it_req->second.spiritball)) { if (it_req->second.spiritball[0] != 0) body << YAML::Key << "SpiritSphereCost" << YAML::Value << it_req->second.spiritball[0]; } else { body << YAML::Key << "SpiritSphereCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.spiritball); i++) { if (it_req->second.spiritball[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.spiritball[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (it_req->second.itemid[0] > 0) { body << YAML::Key << "ItemCost"; body << YAML::BeginSeq; for (uint8 i = 0; i < ARRAYLENGTH(it_req->second.itemid); i++) { if (it_req->second.itemid[i] > 0) { body << YAML::BeginMap; std::string *item_name = util::umap_find(aegis_itemnames, static_cast(it_req->second.itemid[i])); if (item_name == nullptr) { ShowError("Item name for item id %hu is not known (itemcost).\n", it_req->second.itemid[i]); return false; } body << YAML::Key << "Item" << YAML::Value << *item_name; body << YAML::Key << "Amount" << YAML::Value << it_req->second.amount[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (it_req->second.eqItem.size() > 0) { body << YAML::Key << "Equipment"; body << YAML::BeginMap; for (const auto &it : it_req->second.eqItem) { std::string *item_name = util::umap_find(aegis_itemnames, static_cast(it)); if (item_name == nullptr) { ShowError("Item name for item id %hu is not known (equipment).\n", it); return false; } body << YAML::Key << *item_name << YAML::Value << "true"; } body << YAML::EndMap; } body << YAML::EndMap; } auto it_unit = skill_unit.find(skill_id); if (it_unit != skill_unit.end()) { body << YAML::Key << "Unit"; body << YAML::BeginMap; constant = constant_lookup(it_unit->second.unit_id, "UNT_"); constant.erase(0, 4); body << YAML::Key << "Id" << YAML::Value << name2Upper(constant); if (it_unit->second.unit_id2 > 0) { constant = constant_lookup(it_unit->second.unit_id2, "UNT_"); constant.erase(0, 4); body << YAML::Key << "AlternateId" << YAML::Value << name2Upper(constant); } if (!isMultiLevel(it_unit->second.unit_layout_type)) { if (it_unit->second.unit_layout_type[0] != 0) body << YAML::Key << "Layout" << YAML::Value << it_unit->second.unit_layout_type[0]; } else { body << YAML::Key << "Layout"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_unit->second.unit_layout_type); i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Size" << YAML::Value << it_unit->second.unit_layout_type[i]; body << YAML::EndMap; } body << YAML::EndSeq; } if (!isMultiLevel(it_unit->second.unit_range)) { if (it_unit->second.unit_range[0] != 0) body << YAML::Key << "Range" << YAML::Value << it_unit->second.unit_range[0]; } else { body << YAML::Key << "Range"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_unit->second.unit_range); i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Size" << YAML::Value << it_unit->second.unit_range[i]; body << YAML::EndMap; } body << YAML::EndSeq; } if (it_unit->second.unit_interval != 0) body << YAML::Key << "Interval" << YAML::Value << it_unit->second.unit_interval; if (it_unit->second.target_str.size() > 0) { if (it_unit->second.target_str.compare("noenemy") == 0 || it_unit->second.target_str.compare("friend") == 0) body << YAML::Key << "Target" << YAML::Value << "Friend"; //else if (it_unit->second.target_str.compare("noenemy") == 0) // Same as Friend // body << YAML::Key << "Target" << YAML::Value << "NoEnemy"; else if (it_unit->second.target_str.compare("party") == 0) body << YAML::Key << "Target" << YAML::Value << "Party"; else if (it_unit->second.target_str.compare("ally") == 0) body << YAML::Key << "Target" << YAML::Value << "Ally"; else if (it_unit->second.target_str.compare("guild") == 0) body << YAML::Key << "Target" << YAML::Value << "Guild"; //else if (it_unit->second.target_str.compare("all") == 0) // body << YAML::Key << "Target" << YAML::Value << "All"; else if (it_unit->second.target_str.compare("enemy") == 0) body << YAML::Key << "Target" << YAML::Value << "Enemy"; else if (it_unit->second.target_str.compare("self") == 0) body << YAML::Key << "Target" << YAML::Value << "Self"; else if (it_unit->second.target_str.compare("sameguild") == 0) body << YAML::Key << "Target" << YAML::Value << "SameGuild"; } if (it_unit->second.unit_flag_csv > 0) { body << YAML::Key << "Flag"; body << YAML::BeginMap; if (it_unit->second.unit_flag_csv & 0x1) body << YAML::Value << "NoEnemy" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x2) body << YAML::Value << "NoReiteration" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x4) body << YAML::Value << "NoFootSet" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x8) body << YAML::Value << "NoOverlap" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x10) body << YAML::Value << "PathCheck" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x20) body << YAML::Value << "NoPc" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x40) body << YAML::Value << "NoMob" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x80) body << YAML::Value << "Skill" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x100) body << YAML::Value << "Dance" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x200) body << YAML::Value << "Ensemble" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x400) body << YAML::Value << "Song" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x800) body << YAML::Value << "DualMode" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x1000) body << YAML::Value << "NoKnockback" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x2000) body << YAML::Value << "RangedSingleUnit" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x4000) body << YAML::Value << "CrazyWeedImmune" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x8000) body << YAML::Value << "RemovedByFireRain" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x10000) body << YAML::Value << "KnockbackGroup" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x20000) body << YAML::Value << "HiddenTrap" << YAML::Value << "true"; body << YAML::EndMap; } body << YAML::EndMap; } body << YAML::EndMap; return true; }