// Monster Drop Database // Add drop item to monster // // Structure: // ,,{,,} // // : Monster ID. See db/[pre-]re/mob_db.txt // : Item ID. // : 1 = 0.01% // 100 = 1% // 10000 = 100% // Just like rate in mob_db.txt, adjusted by battle_config. // To remove original drop from monster, use 0 as rate. // Optional: // : If set, the dropped item will be modified by Random Option Group based on db/[pre-]re/item_randomopt_group.txt // : 1 - The item is protected from steal. // 2 - As MVP Reward 1063,1102,100,RDMOPTG_None // LUNATIC 2770,1102,500,RDMOPTG_None // C2_LUNATIC 2771,1102,500,RDMOPTG_None // C3_LUNATIC 2072,1839,50,RDMOPTG_Crimson_Weapon // JAGUAR 1584,21015,50,RDMOPTG_Crimson_Weapon // TAMRUAN 2639,21015,250,RDMOPTG_Crimson_Weapon // C4_TAMRUAN 1154,13454,50,RDMOPTG_Crimson_Weapon // PASANA 1154,28705,50,RDMOPTG_Crimson_Weapon // PASANA 2719,13454,250,RDMOPTG_Crimson_Weapon // C1_PASANA 2719,28705,250,RDMOPTG_Crimson_Weapon // C1_PASANA 1117,28604,50,RDMOPTG_Crimson_Weapon // EVIL_DRUID 1517,16040,50,RDMOPTG_Crimson_Weapon // LI_ME_MANG_RYANG 2071,28007,50,RDMOPTG_Crimson_Weapon // HEADLESS_MULE 2778,16040,250,RDMOPTG_Crimson_Weapon // C5_LI_ME_MANG_RYANG 2838,28604,50,RDMOPTG_Crimson_Weapon // C5_EVIL_DRUID 1613,13127,50,RDMOPTG_None // METALING 1386,28705,50,RDMOPTG_Crimson_Weapon // SLEEPER 2655,28705,250,RDMOPTG_Crimson_Weapon // C5_SLEEPER 2656,28705,250,RDMOPTG_Crimson_Weapon // C1_SLEEPER 2755,13127,250,RDMOPTG_None // C2_METALING 2756,13127,250,RDMOPTG_None // C3_METALING 1631,1839,50,RDMOPTG_Crimson_Weapon // CHUNG_E_ 1215,1443,50,RDMOPTG_Crimson_Weapon // STEM_WORM 2641,1443,250,RDMOPTG_Crimson_Weapon // C1_STEM_WORM 1404,1939,50,RDMOPTG_Crimson_Weapon // MIYABI_NINGYO 1628,13127,50,RDMOPTG_None // MOLE 1619,28705,50,RDMOPTG_Crimson_Weapon // PORCELLIO 2700,28705,250,RDMOPTG_Crimson_Weapon // C2_PORCELLIO 2745,13127,250,RDMOPTG_None // C2_MOLE 2746,1939,250,RDMOPTG_Crimson_Weapon // C3_MIYABI_NINGYO 1102,1680,50,RDMOPTG_None // BATHORY 1155,16040,50,RDMOPTG_Crimson_Weapon // PETIT 2714,16040,250,RDMOPTG_Crimson_Weapon // C1_PETIT 2715,16040,250,RDMOPTG_Crimson_Weapon // C2_PETIT 2885,1680,250,RDMOPTG_None // C4_BATHORY 2199,28705,50,RDMOPTG_Crimson_Weapon // SIORAVA 1143,16040,50,RDMOPTG_Crimson_Weapon // MARIONETTE 1413,1995,50,RDMOPTG_Crimson_Weapon // WILD_GINSENG 2761,16040,250,RDMOPTG_Crimson_Weapon // C3_MARIONETTE 1320,1498,50,RDMOPTG_Crimson_Weapon // OWL_DUKE 1320,2025,50,RDMOPTG_None // OWL_DUKE 1316,16040,50,RDMOPTG_Crimson_Weapon // SOLIDER 2647,16040,250,RDMOPTG_Crimson_Weapon // C2_SOLIDER 2721,1498,250,RDMOPTG_Crimson_Weapon // C3_OWL_DUKE 2721,2025,250,RDMOPTG_None // C3_OWL_DUKE 1408,1839,50,RDMOPTG_Crimson_Weapon // BLOOD_BUTTERFLY 2883,1839,250,RDMOPTG_Crimson_Weapon // C1_BLOOD_BUTTERFLY 1257,28007,50,RDMOPTG_Crimson_Weapon // INJUSTICE 2792,28007,250,RDMOPTG_Crimson_Weapon // C4_INJUSTICE 1302,21015,50,RDMOPTG_Crimson_Weapon // DARK_ILLUSION 1416,1939,50,RDMOPTG_Crimson_Weapon // WICKED_NYMPH 1416,1995,50,RDMOPTG_Crimson_Weapon // WICKED_NYMPH 2617,1939,250,RDMOPTG_Crimson_Weapon // C5_WICKED_NYMPH 2617,1995,250,RDMOPTG_Crimson_Weapon // C5_WICKED_NYMPH 1405,13327,50,RDMOPTG_Crimson_Weapon // TENGU 1030,1498,50,RDMOPTG_Crimson_Weapon // ANACONDAQ 2904,1498,250,RDMOPTG_Crimson_Weapon // C4_ANACONDAQ 1205,13454,50,RDMOPTG_Crimson_Weapon // EXECUTIONER 1135,28106,50,RDMOPTG_Crimson_Weapon // KOBOLD_3 1106,28705,50,RDMOPTG_Crimson_Weapon // DESERT_WOLF 1259,1498,250,RDMOPTG_Crimson_Weapon // GRYPHON 1310,28106,50,RDMOPTG_Crimson_Weapon // MAJORUROS 2767,28106,250,RDMOPTG_Crimson_Weapon // C4_MAJORUROS 1736,1839,50,RDMOPTG_Crimson_Weapon // ALIOT 1296,16040,50,RDMOPTG_Crimson_Weapon // KOBOLD_LEADER 1204,28705,50,RDMOPTG_Crimson_Weapon // TIRFING 1204,13454,50,RDMOPTG_Crimson_Weapon // TIRFING 1993,1443,50,RDMOPTG_Crimson_Weapon // NAGA 1390,1939,50,RDMOPTG_Crimson_Weapon // VIOLY 2621,1939,250,RDMOPTG_Crimson_Weapon // C5_VIOLY 2622,1939,250,RDMOPTG_Crimson_Weapon // C1_VIOLY 2623,1939,250,RDMOPTG_Crimson_Weapon // C2_VIOLY 1295,18130,50,RDMOPTG_None // OWL_BARON 1303,2025,50,RDMOPTG_None // GIANT_HONET 2821,2025,250,RDMOPTG_None // C3_GIANT_HONET 1702,21015,50,RDMOPTG_Crimson_Weapon // RETRIBUTION 2353,28106,50,RDMOPTG_Crimson_Weapon // N_MINOROUS 2684,21015,250,RDMOPTG_Crimson_Weapon // C4_RETRIBUTION 2685,21015,250,RDMOPTG_Crimson_Weapon // C5_RETRIBUTION 2686,21015,250,RDMOPTG_Crimson_Weapon // C1_RETRIBUTION 1219,21015,50,RDMOPTG_Crimson_Weapon // KNIGHT_OF_ABYSS 1703,1939,50,RDMOPTG_Crimson_Weapon // SOLACE 2650,1939,250,RDMOPTG_Crimson_Weapon // C5_SOLACE 2041,28705,50,RDMOPTG_Crimson_Weapon // MYSTELTAINN 2041,13454,50,RDMOPTG_Crimson_Weapon // MYSTELTAINN 2041,21015,50,RDMOPTG_Crimson_Weapon // MYSTELTAINN 1830,18130,50,RDMOPTG_None // BOW_GUARDIAN 1653,28705,50,RDMOPTG_Crimson_Weapon // WHIKEBAIN 1655,1839,50,RDMOPTG_Crimson_Weapon // EREND 1655,16040,50,RDMOPTG_Crimson_Weapon // EREND 1657,1680,50,RDMOPTG_None // RAWREL 1829,21015,50,RDMOPTG_Crimson_Weapon // SWORD_GUARDIAN 2692,1680,250,RDMOPTG_None // C3_RAWREL 1654,13454,50,RDMOPTG_Crimson_Weapon // ARMAIA 1654,28106,50,RDMOPTG_Crimson_Weapon // ARMAIA 1656,1939,50,RDMOPTG_Crimson_Weapon // KAVAC 1656,18130,50,RDMOPTG_None // KAVAC 1652,13454,50,RDMOPTG_Crimson_Weapon // YGNIZEM 1652,21015,50,RDMOPTG_Crimson_Weapon // YGNIZEM 1290,28705,50,RDMOPTG_Crimson_Weapon // SKELETON_GENERAL 2658,28705,250,RDMOPTG_Crimson_Weapon // C3_SKELETON_GENERAL 2659,28705,250,RDMOPTG_Crimson_Weapon // C4_SKELETON_GENERAL 1658,21015,500,RDMOPTG_Crimson_Weapon // B_YGNIZEM 1301,16040,50,RDMOPTG_Crimson_Weapon // AM_MUT 2362,28604,50,RDMOPTG_Crimson_Weapon // N_AMON_RA