// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/db.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "map.h" // struct map_session_data #include "storage.h" #include "chrif.h" #include "itemdb.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "guild.h" #include "battle.h" #include "atcommand.h" #include "log.h" #include #include #include static DBMap* guild_storage_db; ///Databases of guild_storage : int guild_id -> struct guild_storage* /** * Storage item comparator (for qsort) * sort by itemid and amount * @param _i1 : item a * @param _i2 : item b * @return i1<=>i2 */ static int storage_comp_item(const void *_i1, const void *_i2) { struct item *i1 = (struct item *)_i1; struct item *i2 = (struct item *)_i2; if (i1->nameid == i2->nameid) return 0; else if (!(i1->nameid) || !(i1->amount)) return 1; else if (!(i2->nameid) || !(i2->amount)) return -1; return i1->nameid - i2->nameid; } /** * Sort item by storage_comp_item (nameid) * used when we open up our storage or guild_storage * @param items : list of items to sort * @param size : number of item in list */ void storage_sortitem(struct item* items, unsigned int size) { nullpo_retv(items); if( battle_config.client_sort_storage ) qsort(items, size, sizeof(struct item), storage_comp_item); } /** * Initiate storage module * Called from map.c::do_init() */ void do_init_storage(void) { guild_storage_db = idb_alloc(DB_OPT_RELEASE_DATA); } /** * Destroy storage module * @author : [MC Cameri] * Called from map.c::do_final() */ void do_final_storage(void) { guild_storage_db->destroy(guild_storage_db,NULL); } /** * Parses storage and saves 'dirty' ones upon reconnect. * @author [Skotlex] * @see DBApply * @return 0 */ static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap) { struct guild_storage *stor = db_data2ptr(data); if (stor->dirty && stor->storage_status == 0) //Save closed storages. storage_guild_storagesave(0, stor->guild_id,0); return 0; } /** * Function to be invoked upon server reconnection to char. To save all 'dirty' storages * @author [Skotlex] */ void do_reconnect_storage(void) { guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub); } /** * Player attempt tp open his storage. * @param sd : player * @return 0:success, 1:fail */ int storage_storageopen(struct map_session_data *sd) { nullpo_ret(sd); if(sd->state.storage_flag) return 1; //Already open? if( !pc_can_give_items(sd) ) { //check is this GM level is allowed to put items to storage clif_displaymessage(sd->fd, msg_txt(sd,246)); return 1; } sd->state.storage_flag = 1; storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size); return 0; } /** * check if 2 item a and b have same values * @param a : item 1 * @param b : item 2 * @return 1:same, 0:are different */ int compare_item(struct item *a, struct item *b) { if( a->nameid == b->nameid && a->identify == b->identify && a->refine == b->refine && a->attribute == b->attribute && a->expire_time == b->expire_time && a->bound == b->bound ) { int i; for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++); return (i == MAX_SLOTS); } return 0; } /** * Make a player add an item to his storage * @param sd : player * @param item_data : item to add * @param amount : quantity of items * @return 0:success, 1:failed */ static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) { struct storage_data* stor = &sd->status.storage; struct item_data *data; int i; if( item_data->nameid <= 0 || amount <= 0 ) return 1; data = itemdb_search(item_data->nameid); if( data->stack.storage && amount > data->stack.amount ) {// item stack limitation return 1; } if( !itemdb_canstore(item_data, pc_get_group_level(sd)) ) { //Check if item is storable. [Skotlex] clif_displaymessage (sd->fd, msg_txt(sd,264)); return 1; } if( (item_data->bound > BOUND_ACCOUNT) && !pc_can_give_bounded_items(sd) ) { clif_displaymessage(sd->fd, msg_txt(sd,294)); return 1; } if( itemdb_isstackable2(data) ) {//Stackable for( i = 0; i < sd->storage_size; i++ ) { if( compare_item(&stor->items[i], item_data) ) {// existing items found, stack them if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) ) return 1; stor->items[i].amount += amount; clif_storageitemadded(sd,&stor->items[i],i,amount); return 0; } } } // find free slot ARR_FIND( 0, sd->storage_size, i, stor->items[i].nameid == 0 ); if( i >= sd->storage_size ) return 1; // add item to slot memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); stor->storage_amount++; stor->items[i].amount = amount; clif_storageitemadded(sd,&stor->items[i],i,amount); clif_updatestorageamount(sd, stor->storage_amount, sd->storage_size); return 0; } /** * Make a player delete an item from his storage * @param sd : player * @param n : idx on storage to remove the item from * @param amount :number of item to remove * @return 0:sucess, 1:fail */ int storage_delitem(struct map_session_data* sd, int n, int amount) { if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount ) return 1; sd->status.storage.items[n].amount -= amount; if( sd->status.storage.items[n].amount == 0 ) { memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0])); sd->status.storage.storage_amount--; if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, sd->storage_size); } if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount); return 0; } /** * Add an item to the storage from the inventory. * @param sd : player * @param index : inventory index to take the item from * @param amount : number of item to take * @return 0:fail, 1:success */ void storage_storageadd(struct map_session_data* sd, int index, int amount) { nullpo_retv(sd); if( sd->status.storage.storage_amount > sd->storage_size ) return; // storage full if( index < 0 || index >= MAX_INVENTORY ) return; if( sd->status.inventory[index].nameid <= 0 ) return; // No item on that spot if( amount < 1 || amount > sd->status.inventory[index].amount ) return; if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 ) pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); else { clif_storageitemremoved(sd,index,0); clif_dropitem(sd,index,0); } } /** * Retrieve an item from the storage into inventory * @param sd : player * @param index : storage index to take the item from * @param amount : number of item to take * @return 0:fail, 1:success */ void storage_storageget(struct map_session_data* sd, int index, int amount) { unsigned char flag = 0; if( index < 0 || index >= sd->storage_size ) return; if( sd->status.storage.items[index].nameid <= 0 ) return; //Nothing there if( amount < 1 || amount > sd->status.storage.items[index].amount ) return; if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage_delitem(sd,index,amount); else { clif_storageitemremoved(sd,index,0); clif_additem(sd,0,0,flag); } } /** * Move an item from cart to storage. * @param sd : player * @param index : cart index to take the item from * @param amount : number of item to take * @return 0:fail, 1:success */ void storage_storageaddfromcart(struct map_session_data* sd, int index, int amount) { nullpo_retv(sd); if( sd->status.storage.storage_amount > sd->storage_size ) return; // storage full / storage closed if( index < 0 || index >= MAX_CART ) return; if( sd->status.cart[index].nameid <= 0 ) return; //No item there. if( amount < 1 || amount > sd->status.cart[index].amount ) return; if( storage_additem(sd,&sd->status.cart[index],amount) == 0 ) pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); else { clif_storageitemremoved(sd,index,0); clif_dropitem(sd,index,0); } } /** * Get from Storage to the Cart inventory * @param sd : player * @param index : storage index to take the item from * @param amount : number of item to take * @return 0:fail, 1:success */ void storage_storagegettocart(struct map_session_data* sd, int index, int amount) { unsigned char flag; nullpo_retv(sd); if( index < 0 || index >= sd->storage_size ) return; if( sd->status.storage.items[index].nameid <= 0 ) return; //Nothing there. if( amount < 1 || amount > sd->status.storage.items[index].amount ) return; if( (flag = pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage_delitem(sd,index,amount); else { clif_storageitemremoved(sd,index,0); clif_cart_additem_ack(sd,(flag==1)?ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT); } } /** * Make player close his storage * @author : [massdriller] / modified by [Valaris] * @param sd : player */ void storage_storageclose(struct map_session_data* sd) { nullpo_retv(sd); clif_storageclose(sd); if( save_settings&4 ) chrif_save(sd,0); //Invokes the storage saving as well. sd->state.storage_flag = 0; } /** * Force closing the storage for player without displaying result * (exemple when quitting the game) * @param sd : player to close storage * @param flag : \n * 1: Character is quitting \n * 2(x): Character is changing map-servers */ void storage_storage_quit(struct map_session_data* sd, int flag) { nullpo_retv(sd); if (save_settings&4) chrif_save(sd, flag); //Invokes the storage saving as well. sd->state.storage_flag = 0; } /** * Create a guild_storage stucture and add it into the db * @see DBCreateData * @param key * @param args * @return */ static DBData create_guildstorage(DBKey key, va_list args) { struct guild_storage *gs = NULL; gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1); gs->guild_id=key.i; return db_ptr2data(gs); } /** * Retrieve the guild_storage of a guild * will create a new storage if none found for the guild * @param guild_id : id of the guild * @return guild_storage */ struct guild_storage *guild2storage(int guild_id) { struct guild_storage *gs = NULL; if(guild_search(guild_id) != NULL) gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage); return gs; } /** * See if the guild_storage exist in db and fetch it if it,s the case * @author : [Skotlex] * @param guild_id : guild_id to search the storage * @return guild_storage or NULL */ struct guild_storage *guild2storage2(int guild_id) { return (struct guild_storage*)idb_get(guild_storage_db,guild_id); } /** * Delete a guild_storage and remove it from db * @param guild_id : guild to remove the storage from * @return 0 */ int guild_storage_delete(int guild_id) { idb_remove(guild_storage_db,guild_id); return 0; } /** * Attempt to open guild storage for player * @param sd : player * @return * 0 : success, 1 : fail, 2 : no guild found */ int storage_guild_storageopen(struct map_session_data* sd) { struct guild_storage *gstor; nullpo_ret(sd); if(sd->status.guild_id <= 0) return 2; if(sd->state.storage_flag) return 1; //Can't open both storages at a time. if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] clif_displaymessage(sd->fd, msg_txt(sd,246)); return 1; } if((gstor = guild2storage2(sd->status.guild_id)) == NULL) { intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); return 0; } if(gstor->storage_status) return 1; if( gstor->lock ) return 1; gstor->storage_status = 1; sd->state.storage_flag = 2; storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items)); clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items)); clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE); return 0; } /** * Attempt to add an item in guild storage, then refresh it * @param sd : player attempting to open the guild_storage * @param stor : guild_storage * @param item_data : item to add * @param amount : number of item to add * @return 0 : success, 1 : fail */ char guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount) { struct item_data *data; int i; nullpo_retr(1, sd); nullpo_retr(1, stor); nullpo_retr(1, item_data); if(item_data->nameid == 0 || amount <= 0) return 1; data = itemdb_search(item_data->nameid); if( data->stack.guildstorage && amount > data->stack.amount ) {// item stack limitation return 1; } if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time ) { //Check if item is storable. [Skotlex] clif_displaymessage (sd->fd, msg_txt(sd,264)); return 1; } if( (item_data->bound == BOUND_ACCOUNT || item_data->bound > BOUND_GUILD) && !pc_can_give_bounded_items(sd) ) { clif_displaymessage(sd->fd, msg_txt(sd,294)); return 1; } if(itemdb_isstackable2(data)){ //Stackable for(i=0;iitems[i], item_data)) { if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) ) return 1; stor->items[i].amount+=amount; clif_storageitemadded(sd,&stor->items[i],i,amount); stor->dirty = 1; return 0; } } } //Add item for(i=0;iitems[i].nameid;i++); if(i>=MAX_GUILD_STORAGE) return 1; memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); stor->items[i].amount=amount; stor->storage_amount++; clif_storageitemadded(sd,&stor->items[i],i,amount); clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); stor->dirty = 1; return 0; } /** * Attempt to delete an item in guild storage, then refresh it * @param sd : player * @param stor : guild_storage * @param n : index of item in guild storage * @param amount : number of item to delete * @return 0 : success, 1 : fail */ int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount) { nullpo_retr(1, sd); nullpo_retr(1, stor); if(stor->items[n].nameid==0 || stor->items[n].amountitems[n].amount-=amount; if(stor->items[n].amount==0){ memset(&stor->items[n],0,sizeof(stor->items[0])); stor->storage_amount--; clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); } clif_storageitemremoved(sd,n,amount); stor->dirty = 1; return 0; } /** * Attempt to add an item in guild storage from inventory, then refresh it * @param sd : player * @param amount : number of item to delete * @return 1:success, 0:fail */ void storage_guild_storageadd(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; nullpo_retv(sd); nullpo_retv(stor=guild2storage2(sd->status.guild_id)); if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) return; if( index < 0 || index >= MAX_INVENTORY ) return; if( sd->status.inventory[index].nameid == 0 ) return; if( amount < 1 || amount > sd->status.inventory[index].amount ) return; if( stor->lock ) { storage_guild_storageclose(sd); return; } if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); else { clif_storageitemremoved(sd,index,0); clif_dropitem(sd,index,0); } } /** * Attempt to retrieve an item from guild storage to inventory, then refresh it * @param sd : player * @param index : index of item in storage * @param amount : number of item to get * @return 1:success, 0:fail */ void storage_guild_storageget(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; unsigned char flag = 0; nullpo_retv(sd); nullpo_retv(stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status) return; if(index < 0 || index >= MAX_GUILD_STORAGE) return; if(stor->items[index].nameid == 0) return; if(amount < 1 || amount > stor->items[index].amount) return; if( stor->lock ) { storage_guild_storageclose(sd); return; } if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) guild_storage_delitem(sd,stor,index,amount); else {//inform fail clif_storageitemremoved(sd,index,0); clif_additem(sd,0,0,flag); } } /** * Attempt to add an item in guild storage from cart, then refresh it * @param sd : player * @param index : index of item in cart * @param amount : number of item to transfer * @return 1:fail, 0:success */ void storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount) { struct guild_storage *stor; nullpo_retv(sd); nullpo_retv(stor=guild2storage2(sd->status.guild_id)); if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) return; if( index < 0 || index >= MAX_CART ) return; if( sd->status.cart[index].nameid == 0 ) return; if( amount < 1 || amount > sd->status.cart[index].amount ) return; if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); else { clif_storageitemremoved(sd,index,0); clif_dropitem(sd,index,0); } } /** * Attempt to retrieve an item from guild storage to cart, then refresh it * @param sd : player * @param index : index of item in storage * @param amount : number of item to transfert * @return 1:fail, 0:success */ void storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount) { short flag; struct guild_storage *stor; nullpo_retv(sd); nullpo_retv(stor=guild2storage2(sd->status.guild_id)); if(!stor->storage_status) return; if(index < 0 || index >= MAX_GUILD_STORAGE) return; if(stor->items[index].nameid == 0) return; if(amount < 1 || amount > stor->items[index].amount) return; if((flag = pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) guild_storage_delitem(sd,stor,index,amount); else { clif_storageitemremoved(sd,index,0); clif_cart_additem_ack(sd,(flag == 1) ? ADDITEM_TO_CART_FAIL_WEIGHT:ADDITEM_TO_CART_FAIL_COUNT); } } /** * Request to save guild storage * @param account_id : account requesting the save * @param guild_id : guild to take the guild_storage * @param flag : ? * @return 0 : fail (no storage), 1 : success (requested) */ int storage_guild_storagesave(int account_id, int guild_id, int flag) { struct guild_storage *stor = guild2storage2(guild_id); if(stor) { if (flag) //Char quitting, close it. stor->storage_status = 0; if (stor->dirty) intif_send_guild_storage(account_id,stor); return 1; } return 0; } /** * ACK save of guild storage * @param guild_id : guild to use the storage * @return 0 : fail (no storage), 1 : succes */ int storage_guild_storagesaved(int guild_id) { struct guild_storage *stor; if((stor=guild2storage2(guild_id)) != NULL) { if (stor->dirty && stor->storage_status == 0) { //Storage has been correctly saved. stor->dirty = 0; } return 1; } return 0; } /** * Close storage for player then save it * @param sd : player * @return 0 */ int storage_guild_storageclose(struct map_session_data* sd) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); clif_storageclose(sd); if (stor->storage_status) { if (save_settings&4) chrif_save(sd, 0); //This one also saves the storage. [Skotlex] else storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0); stor->storage_status=0; } sd->state.storage_flag = 0; return 0; } /** * Close storage for player then save it * @param sd * @param flag * @return */ int storage_guild_storage_quit(struct map_session_data* sd, int flag) { struct guild_storage *stor; nullpo_ret(sd); nullpo_ret(stor=guild2storage2(sd->status.guild_id)); if(flag) { //Only during a guild break flag is 1 (don't save storage) sd->state.storage_flag = 0; stor->storage_status = 0; clif_storageclose(sd); if (save_settings&4) chrif_save(sd,0); return 0; } if(stor->storage_status) { if (save_settings&4) chrif_save(sd,0); else storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1); } sd->state.storage_flag = 0; stor->storage_status = 0; return 0; }