//===== rAthena Script ======================================= //= Sample: Duplicate Test //===== By: ================================================== //= rAthena Dev Team //===== Last Updated: ======================================== //= 20180831 //===== Description: ========================================= //= An example of how duplicate NPCs are handled: //= NPC variables are shared between all duplicates. //= Each duplicate knows its own map coordinates. //= Duplicates always override the source NPC's trigger area (even 0x0). //= 'OnInit' loads the middle Poring last, for some reason. //============================================================ prontera,150,175,4 script Duplicate Test Script 909,{ mes "Hi."; mes "My coords are "+ .map$ +", "+ .x +"/" +.y ; close; OnInit: getmapxy(.map$, .x, .y, 1); end; OnTouch: getmapxy(.map$, .x, .y, 1); emotion ET_SCISSOR; end; } prontera,155,175,4 duplicate(Duplicate Test Script) Duplicate Test2 909,2,2 prontera,160,175,4 duplicate(Duplicate Test Script) Duplicate Test3 909,3,3