//===== rAthena Script ======================================= //= Ticket Refiner //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Refiner that uses +5~9/+11 refine tickets to refine //= equipment with no chance of failure. //= NOTE: This NPC is currently disabled on official servers. //===== Additional Comments: ================================= //= 1.0 First version. [Euphy] //= 1.1 Do not refine above ticket level. [Euphy] //============================================================ // Main NPC :: safety_Ref_NPC //============================================================ prontera,184,177,6 script Refine Master 851,{ disable_items; if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456)) set .@bWeaponUp,1; if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457)) set .@bArmorUp,1; if (!.@bWeaponUp && !.@bArmorUp) { mes "[Refine Master]"; mes "Hello!"; mes "What's up?"; mes "I'm a specialist"; mes "for refining items,"; mes "but I don't work anymore."; next; switch(select("I'll go on my way.:Hmm... this makes me curious.")) { case 1: mes "[Refine Master]"; mes "Take care, adventurer."; close; case 2: mes "[Refine Master]"; mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000..."; mes "Bye bye~!"; close; } } emotion ET_SURPRISE; mes "[Refine Master]"; mes "Greetings!"; mes "I can refine an item up to the ^006400same level as your ticket^000000."; mes "You don't have to worry! There's no chance of breaking your item."; next; if(select("I'll come back later.:Refine item with ticket.") == 1) { mes "[Refine Master]"; mes "Okay."; mes "You can come again later."; close; } mes "[Refine Master]"; mes "Which equipment would you like to refine?"; next; setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower"; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(set .@i,1; .@i<=10; set .@i,.@i+1) set .@menu$, .@menu$+((getequipisequiped(.@indices[.@i]))?getequipname(.@indices[.@i]):.@position$[.@i]+"- [Empty]")+":"; set .@part, .@indices[ select(.@menu$) ]; if (!getequipisequiped(.@part)) { mes "[Refine Master]"; mes "You have to equip the item you want to refine."; close; } if (!getequipisenableref(.@part)) { emotion ET_OTL; mes "[Refine Master]"; mes "Oh, I'm sorry."; mes "This item is impossible to refine."; close; } .@refineitemid = getequipid(.@part); // save id of the item .@refinerycnt = getequiprefinerycnt(.@part); //save refinery count setarray .@card[0], getequipcardid(.@part,0), getequipcardid(.@part,1), getequipcardid(.@part,2), getequipcardid(.@part,3); switch(getequipweaponlv(.@part)) { default: case 0: setarray .@tickets[0],6457,6235,6234,6233,6232,6239; setarray .@levels[0],5,6,7,8,9,11; set .@type$,"Armor"; set .@check,.@bArmorUp; break; case 1: case 2: case 3: case 4: setarray .@tickets[0],6456,6231,6230,6229,6228,6238; setarray .@levels[0],5,6,7,8,9,11; set .@type$,"Weapon"; set .@check,.@bWeaponUp; break; } if (!.@check) { emotion ET_THINK; mes "[Refine Master]"; mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000."; mes "See you later!"; close; } mes "[Refine Master]"; mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use."; next; set .@menu$,""; for(set .@i,0; .@i= .@ticket_lv) { emotion ET_PROFUSELY_SWEAT; mes "[Refine Master]"; mes "^8B4513This item is already refined as much as your deed.^000000"; mes "Please come along with an item refined less than your ticket."; close; } mes "[Refine Master]"; mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000."; mes "May I proceed?"; next; if(select("No.:Yes.") == 1) { emotion ET_THINK; mes "[Refine Master]"; mes "Oh, you changed your mind."; mes "Ok."; mes "You can come back later."; close; } mes "[Refine Master]"; mes "Great."; mes "As you wish!"; mes "I have my own special way to refine..."; mes ".......ka boom!"; specialeffect EF_SUI_EXPLOSION; if (countitem(.@ticket_id)) { delitem .@ticket_id,1; // anti-hack if (callfunc("F_IsEquipIDHack", .@part, .@refineitemid) || callfunc("F_IsEquipRefineHack", .@part, .@refinerycnt) || callfunc("F_IsEquipCardHack", .@part, .@card[0], .@card[1], .@card[2], .@card[3])) { mes "[Refine Master]"; emotion ET_FRET; mes "Wait a second..."; mes "Do you think I'm stupid?!"; mes "You switched the item while I wasn't looking! Get out of here!"; close; } } else { next; mes "Error!"; mes "Please report this."; close; } successrefitem .@part, .@ticket_lv - getequiprefinerycnt(.@part); next; emotion ET_DELIGHT; mes "[Refine Master]"; mes "Alright, here it is~"; mes "Well, ^0000FF"+strcharinfo(0)+"^000000!"; mes "Congratulations on your shining "+.@type$+"."; mes "You look GREAT!"; mes "Farewell~!"; close; }