// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef MOB_HPP #define MOB_HPP #include #include "../common/database.hpp" #include "../common/mmo.hpp" // struct item #include "../common/timer.hpp" #include "status.hpp" // struct status data, struct status_change #include "unit.hpp" // unit_stop_walking(), unit_stop_attack() struct guardian_data; //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. #define MAX_MOB_DROP 10 #define MAX_MVP_DROP 3 #define MAX_MOB_DROP_ADD 5 #define MAX_MVP_DROP_ADD 2 #define MAX_MOB_DROP_TOTAL (MAX_MOB_DROP+MAX_MOB_DROP_ADD) #define MAX_MVP_DROP_TOTAL (MAX_MVP_DROP+MAX_MVP_DROP_ADD) #define MAX_STEAL_DROP 7 #define MAX_RACE2_MOBS 100 //Min time between AI executions const t_tick MIN_MOBTHINKTIME = 100; //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master) const t_tick MIN_MOBLINKTIME = 1000; //Min time between random walks const t_tick MIN_RANDOMWALKTIME = 4000; //Distance that slaves should keep from their master. #define MOB_SLAVEDISTANCE 2 //Used to determine default enemy type of mobs (for use in eachinrange calls) #define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) /** * Mob constants * Added definitions for WoE:SE objects and other [L0ne_W0lf], [aleos] */ enum MOBID { MOBID_PORING = 1002, MOBID_RED_PLANT = 1078, MOBID_BLUE_PLANT, MOBID_GREEN_PLANT, MOBID_YELLOW_PLANT, MOBID_WHITE_PLANT, MOBID_SHINING_PLANT, MOBID_BLACK_MUSHROOM = 1084, MOBID_MARINE_SPHERE = 1142, MOBID_EMPERIUM = 1288, MOBID_G_PARASITE = 1555, MOBID_G_FLORA = 1575, MOBID_G_HYDRA = 1579, MOBID_G_MANDRAGORA = 1589, MOBID_G_GEOGRAPHER = 1590, MOBID_GUARDIAN_STONE1 = 1907, MOBID_GUARDIAN_STONE2, MOBID_SILVERSNIPER = 2042, MOBID_MAGICDECOY_FIRE, MOBID_MAGICDECOY_WATER, MOBID_MAGICDECOY_EARTH, MOBID_MAGICDECOY_WIND, MOBID_ZANZOU = 2308, MOBID_S_HORNET = 2158, MOBID_S_GIANT_HORNET, MOBID_S_LUCIOLA_VESPA, }; ///Mob skill states. enum MobSkillState { MSS_ANY = -1, MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, //Aggressive mob attacking MSS_ANGRY, //Mob retaliating from being attacked. MSS_RUSH, //Mob following a player after being attacked. MSS_FOLLOW, //Mob following a player without being attacked. MSS_ANYTARGET, }; enum MobDamageLogFlag { MDLF_NORMAL = 0, MDLF_HOMUN, MDLF_PET, MDLF_SELF }; enum size { SZ_SMALL = 0, SZ_MEDIUM, SZ_BIG, SZ_ALL, SZ_MAX }; /// Random Monster Groups enum e_random_monster : uint16 { MOBG_Branch_Of_Dead_Tree = 0, MOBG_Poring_Box, MOBG_Bloody_Dead_Branch, MOBG_Red_Pouch_Of_Surprise, MOBG_ClassChange, MOBG_Taekwon_Mission, }; /// Random Monster Group Flags enum e_random_monster_flags { RMF_NONE = 0x00, ///< Apply no flags RMF_DB_RATE = 0x01, ///< Apply the summon success chance found in the list (otherwise get any monster from the db) RMF_CHECK_MOB_LV = 0x02, ///< Apply a monster level check RMF_MOB_NOT_BOSS = 0x04, ///< Selected monster should not be a Boss type (except those from MOBG_Bloody_Dead_Branch) RMF_MOB_NOT_SPAWN = 0x08, ///< Selected monster must have normal spawn RMF_MOB_NOT_PLANT = 0x10, ///< Selected monster should not be a Plant type RMF_ALL = 0xFF, ///< Apply all flags }; struct mob_skill { enum MobSkillState state; uint16 skill_id,skill_lv; short permillage; int casttime,delay; short cancel; short cond1,cond2; short target; int val[5]; short emotion; unsigned short msg_id; }; struct mob_chat { unsigned short msg_id; unsigned long color; char msg[CHAT_SIZE_MAX]; }; struct spawn_info { unsigned short mapindex; unsigned short qty; }; /// Loooitem struct struct s_mob_lootitem { struct item item; ///< Item info unsigned short mob_id; ///< ID of monster that dropped the item }; /// Struct for monster's drop item struct s_mob_drop { unsigned short nameid; int p; uint8 randomopt_group; unsigned steal_protected : 1; }; struct mob_db { char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH]; unsigned int base_exp,job_exp; unsigned int mexp; short range2,range3; enum e_race2 race2; // celest unsigned short lv; struct s_mob_drop dropitem[MAX_MOB_DROP_TOTAL], mvpitem[MAX_MVP_DROP_TOTAL]; struct status_data status; struct view_data vd; unsigned int option; int maxskill; struct mob_skill skill[MAX_MOBSKILL]; }; struct mob_data { struct block_list bl; struct unit_data ud; struct view_data *vd; bool vd_changed; struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. struct status_change sc; struct mob_db *db; //For quick data access (saves doing mob_db(md->mob_id) all the time) [Skotlex] char name[NAME_LENGTH]; struct s_specialState { unsigned int size : 2; //Small/Big monsters. enum mob_ai ai; //Special ai for summoned monsters. unsigned int clone : 1;/* is clone? 1:0 */ } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. struct s_MobState { unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] unsigned int steal_coin_flag : 1; unsigned int soul_change_flag : 1; // Celest unsigned int alchemist: 1; unsigned int npc_killmonster: 1; //for new killmonster behavior unsigned int rebirth: 1; // NPC_Rebirth used unsigned int boss : 1; unsigned int copy_master_mode : 1; ///< Whether the spawned monster should copy the master's mode. enum MobSkillState skillstate; unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus] unsigned char attacked_count; //For rude attacked. int provoke_flag; // Celest } state; struct guardian_data* guardian_data; struct s_dmglog { int id; //char id unsigned int dmg; unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp } dmglog[DAMAGELOG_SIZE]; uint32 spotted_log[DAMAGELOG_SIZE]; struct spawn_data *spawn; //Spawn data. int spawn_timer; //Required for Convex Mirror struct s_mob_lootitem *lootitems; short mob_id; unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] int level; int target_id,attacked_id,norm_attacked_id; int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) int bg_id; // BattleGround System t_tick next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick; short move_fail_count; short lootitem_count; short min_chase; unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock) int deletetimer; int master_id,master_dist; int8 skill_idx; // Index of last used skill from db->skill[] t_tick skilldelay[MAX_MOBSKILL]; char npc_event[EVENT_NAME_LENGTH]; /** * Did this monster summon something? * Used to flag summon deletions, saves a worth amount of memory **/ bool can_summon; /** * MvP Tombstone NPC ID **/ int tomb_nid; }; class MobAvailDatabase : public YamlDatabase { public: MobAvailDatabase() : YamlDatabase("MOB_AVAIL_DB", 1) { } void clear() { }; const std::string getDefaultLocation(); uint64 parseBodyNode(const YAML::Node& node); }; enum e_mob_skill_target { MST_TARGET = 0, MST_RANDOM, //Random Target! MST_SELF, MST_FRIEND, MST_MASTER, MST_AROUND5, MST_AROUND6, MST_AROUND7, MST_AROUND8, MST_AROUND1, MST_AROUND2, MST_AROUND3, MST_AROUND4, MST_AROUND = MST_AROUND4, }; enum e_mob_skill_condition { MSC_ALWAYS = 0x0000, MSC_MYHPLTMAXRATE, MSC_MYHPINRATE, MSC_FRIENDHPLTMAXRATE, MSC_FRIENDHPINRATE, MSC_MYSTATUSON, MSC_MYSTATUSOFF, MSC_FRIENDSTATUSON, MSC_FRIENDSTATUSOFF, MSC_ATTACKPCGT, MSC_ATTACKPCGE, MSC_SLAVELT, MSC_SLAVELE, MSC_CLOSEDATTACKED, MSC_LONGRANGEATTACKED, MSC_AFTERSKILL, MSC_SKILLUSED, MSC_CASTTARGETED, MSC_RUDEATTACKED, MSC_MASTERHPLTMAXRATE, MSC_MASTERATTACKED, MSC_ALCHEMIST, MSC_SPAWN, }; // The data structures for storing delayed item drops struct item_drop { struct item item_data; unsigned short mob_id; enum bl_type src_type; struct item_drop* next; }; struct item_drop_list { int16 m, x, y; // coordinates int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority struct item_drop* item; // linked list of drops }; struct mob_db *mob_db(int mob_id); uint16 mobdb_searchname(const char * const str); struct mob_db* mobdb_search_aegisname( const char* str ); int mobdb_searchname_array(const char *str, uint16 * out, int size); int mobdb_checkid(const int id); struct view_data* mob_get_viewdata(int mob_id); void mob_set_dynamic_viewdata( struct mob_data* md ); void mob_free_dynamic_viewdata( struct mob_data* md ); struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int mob_id, const char *event, unsigned int size, enum mob_ai ai); int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai); int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai); bool mob_ksprotected (struct block_list *src, struct block_list *target); int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris] int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, unsigned int bg_id); int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex] int mob_randomwalk(struct mob_data *md,t_tick tick); int mob_warpchase(struct mob_data *md, struct block_list *target); int mob_target(struct mob_data *md,struct block_list *bl,int dist); int mob_unlocktarget(struct mob_data *md, t_tick tick); struct mob_data* mob_spawn_dataset(struct spawn_data *data); int mob_spawn(struct mob_data *md); TIMER_FUNC(mob_delayspawn); int mob_setdelayspawn(struct mob_data *md); int mob_parse_dataset(struct spawn_data *data); void mob_log_damage(struct mob_data *md, struct block_list *src, int damage); void mob_damage(struct mob_data *md, struct block_list *src, int damage); int mob_dead(struct mob_data *md, struct block_list *src, int type); void mob_revive(struct mob_data *md, unsigned int hp); void mob_heal(struct mob_data *md,unsigned int heal); #define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type) #define mob_stop_attack(md) unit_stop_attack(&(md)->bl) void mob_clear_spawninfo(); void do_init_mob(void); void do_final_mob(bool is_reload); TIMER_FUNC(mob_timer_delete); int mob_deleteslave(struct mob_data *md); int mob_random_class (int *value, size_t count); int mob_get_random_id(int type, enum e_random_monster_flags flag, int lv); int mob_class_change(struct mob_data *md,int mob_id); int mob_warpslave(struct block_list *bl, int range); int mob_linksearch(struct block_list *bl,va_list ap); int mobskill_use(struct mob_data *md,t_tick tick,int event); int mobskill_event(struct mob_data *md,struct block_list *src,t_tick tick, int flag); int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id); int mob_countslave(struct block_list *bl); int mob_count_sub(struct block_list *bl, va_list ap); int mob_is_clone(int mob_id); int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, enum e_mode mode, int flag, unsigned int duration); int mob_clone_delete(struct mob_data *md); void mob_reload_itemmob_data(void); void mob_reload(void); void mob_add_spawn(uint16 mob_id, const struct spawn_info& new_spawn); const std::vector mob_get_spawns(uint16 mob_id); bool mob_has_spawn(uint16 mob_id); // MvP Tomb System int mvptomb_setdelayspawn(struct npc_data *nd); TIMER_FUNC(mvptomb_delayspawn); void mvptomb_create(struct mob_data *md, char *killer, time_t time); void mvptomb_destroy(struct mob_data *md); void mob_setdropitem_option(struct item *itm, struct s_mob_drop *mobdrop); #define CHK_MOBSIZE(size) ((size) >= SZ_SMALL && (size) < SZ_MAX) /// Check valid Monster Size #endif /* MOB_HPP */