// ,, // // Cast: 0 - everything affects the skill's cast time // 1 - skill's cast time is not affected by dex // 2 - skill's cast time is not affected by statuses (Suffragium, etc) // 4 - skill's cast time is not affected by item bonuses (equip, cards) // // Delay: 0 - everything affects the skill's delay // 1 - skill's delay is not affected by dex // 2 - skill's delay is not affected by Magic Strings / Bragi // 4 - skill's delay is not affected by item bonuses (equip, cards) // // Note: Values are bit fields, add them up to combine their effects. // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex. 136,0,2 //AS_SONICBLOW 263,0,2 //MO_TRIPLEATTACK 272,0,2 //MO_CHAINCOMBO 273,0,2 //MO_COMBOFINISH 336,1 //WE_CALLPARTNER 366,3 //HW_MAGICPOWER 370,1 //CH_PALMSTRIKE 371,0,2 //CH_TIGERFIST 372,0,2 //CH_CHAINCRUSH 394,0,2 //CG_ARROWVULCAN 403,3 //PF_MEMORIZE 408,1 //WE_BABY 409,1 //WE_CALLPARENT 410,1 //WE_CALLBABY 482,1 //PF_DOUBLECASTING 462,1 //SL_KAIZEL 496,1 //AM_TWILIGHT1 497,1 //AM_TWILIGHT2 498,1 //AM_TWILIGHT3 512,3 //GS_TRACKING 1014,1 //PR_REDEMPTIO 5063,1 //WE_CALLALLFAMILY 5064,1 //WE_ONEFOREVER 5065,1 //WE_CHEERUP 2012,7 //RK_CRUSHSTRIKE 2013,7 //RK_REFRESH 2014,7 //RK_GIANTGROWTH 2015,7 //RK_STONEHARDSKIN 2022,0,2 //GC_CROSSIMPACT 2032,7 //GC_POISONSMOKE 2234,7 //RA_FEARBREEZE //2267,7 //NC_SELFDESTRUCTION 2268,7 //NC_SHAPESHIFT //2270,7 //NC_INFRAREDSCAN 2271,7 //NC_ANALYZE 2281,7 //NC_SILVERSNIPER 2282,7 //NC_MAGICDECOY 2313,7 //LG_FORCEOFVANGUARD 2462,7 //SO_EL_ANALYSIS 2534,7,7 //RETURN_TO_ELDICASTES 2536,7,7 //ALL_GUARDIAN_RECALL 2537,0,7 //ALL_ODINS_POWER 3035,7,7 //ECLAGE_RECALL 5067,7,7 //ALL_EQSWITCH // Mercenary Skills 8214,7 //MA_CHARGEARROW 8215,7 //MA_SHARPSHOOTING 8217,7 //ML_BRANDISHSPEAR 8218,7 //ML_SPIRALPIERCE 8221,7 //ML_DEVOTION 8222,7 //MER_MAGNIFICAT 8225,7 //MER_CRASH 8234,7 //MER_DECAGI 8235,7 //MER_SCAPEGOAT 8238,7 //MER_KYRIE 8240,7 //MER_INCAGI // Guild Skills 10010,3 //GD_BATTLEORDER 10011,3 //GD_REGENERATION 10012,6 //GD_RESTORE 10013,7 //GD_EMERGENCYCALL