// Status Change Restriction Database // // Defines restrictions of status changes (SC). // Disabled SC will always be removed or fail to be inflicted on this map. // // Structure of Database: // SCType,Flag // // Legend for 'Flag' field (bitmask): // 1 - restricted in normal maps // 2 - restricted in PVP // 4 - restricted in GVG // 8 - restricted in Battlegrounds // 16 - restricted in WOE:TE castles // Restricted zones - configured by 'restricted ' mapflag // 32 - restricted in zone 1 // 64 - restricted in zone 2 // 128 - restricted in zone 3 // 256 - restricted in zone 4 // 512 - restricted in zone 5 // 1024 - restricted in zone 6 // 2048 - restricted in zone 7 // 4096 - restricted in zone 8 // // Example: // SC_ENDURE,4 // Endure status will be removed when the player enters GvG and WoE Castle maps; Also cannot be inflicted again. //---------------------------------------------------------------------------- // Disabled/Removed statuses in WoE:TE Castles (16) //---------------------------------------------------------------------------- SC_ENDURE,16 SC_BERSERK,16 SC_ASSUMPTIO,16 // RUNE_KNIGHT SC_ENCHANTBLADE,16 SC_DEATHBOUND,16 SC_MILLENNIUMSHIELD,16 SC_CRUSHSTRIKE,16 SC_REFRESH,16 SC_REUSE_REFRESH,16 SC_GIANTGROWTH,16 SC_STONEHARDSKIN,16 SC_VITALITYACTIVATION,16 SC_STORMBLAST,16 SC_FIGHTINGSPIRIT,16 SC_ABUNDANCE,16 // ARCH_BISHOP SC_ADORAMUS,16 SC_EPICLESIS,16 SC_ORATIO,16 SC_LAUDAAGNUS,16 SC_LAUDARAMUS,16 SC_RENOVATIO,16 SC_EXPIATIO,16 SC_DUPLELIGHT,16 SC_SECRAMENT,16 // WARLOCK SC_WHITEIMPRISON,16 SC_MARSHOFABYSS,16 SC_RECOGNIZEDSPELL,16 SC_STASIS,16 SC_SPHERE_1,16 SC_SPHERE_2,16 SC_SPHERE_3,16 SC_SPHERE_4,16 SC_SPHERE_5,16 SC_READING_SB,16 SC_FREEZE_SP,16 SC_SPELLBOOK1,16 SC_SPELLBOOK2,16 SC_SPELLBOOK3,16 SC_SPELLBOOK4,16 SC_SPELLBOOK5,16 SC_SPELLBOOK6,16 SC_MAXSPELLBOOK,16 // RANGER SC_FEARBREEZE,16 SC_ELECTRICSHOCKER,16 SC_WUGDASH,16 SC_BITE,16 SC_CAMOUFLAGE,16 // MECHANIC SC_ACCELERATION,16 SC_HOVERING,16 SC_SHAPESHIFT,16 SC_INFRAREDSCAN,16 SC_ANALYZE,16 SC_MAGNETICFIELD,16 SC_NEUTRALBARRIER,16 SC_NEUTRALBARRIER_MASTER,16 SC_STEALTHFIELD,16 SC_STEALTHFIELD_MASTER,16 SC_OVERHEAT,16 SC_OVERHEAT_LIMITPOINT,16 // GUILLOTINE_CROSS SC_VENOMIMPRESS,16 SC_POISONINGWEAPON,16 SC_WEAPONBLOCKING,16 SC_CLOAKINGEXCEED,16 SC_HALLUCINATIONWALK,16 SC_HALLUCINATIONWALK_POSTDELAY,16 SC_ROLLINGCUTTER,16 SC_TOXIN,16 SC_PARALYSE,16 SC_VENOMBLEED,16 SC_MAGICMUSHROOM,16 SC_DEATHHURT,16 SC_PYREXIA,16 SC_OBLIVIONCURSE,16 SC_LEECHESEND,16 // ROYAL_GUARD SC_REFLECTDAMAGE,16 SC_FORCEOFVANGUARD,16 SC_SHIELDSPELL_DEF,16 SC_SHIELDSPELL_MDEF,16 SC_SHIELDSPELL_REF,16 SC_EXEEDBREAK,16 SC_PRESTIGE,16 SC_BANDING,16 SC_BANDING_DEFENCE,16 SC_EARTHDRIVE,16 SC_INSPIRATION,16 // SORCERER SC_SPELLFIST,16 SC_CRYSTALIZE,16 SC_STRIKING,16 SC_WARMER,16 SC_VACUUM_EXTREME,16 SC_PROPERTYWALK,16 SC_VACUUM_EXTREME_POSTDELAY,16 // MINSTREL SC_SWINGDANCE,16 SC_SYMPHONYOFLOVER,16 SC_MOONLITSERENADE,16 SC_RUSHWINDMILL,16 SC_ECHOSONG,16 SC_HARMONIZE,16 // WANDERER SC_VOICEOFSIREN,16 SC_DEEPSLEEP,16 SC_SIRCLEOFNATURE,16 SC_GLOOMYDAY,16 SC_GLOOMYDAY_SK,16 // MINSTREL & WANDERER SC_SONGOFMANA,16 SC_DANCEWITHWUG,16 SC_SATURDAYNIGHTFEVER,16 SC_LERADSDEW,16 SC_MELODYOFSINK,16 SC_BEYONDOFWARCRY,16 SC_UNLIMITEDHUMMINGVOICE,16 // SURA SC_SITDOWN_FORCE,16 SC_NETHERWORLD,16 SC_CRESCENTELBOW,16 SC_CURSEDCIRCLE_ATKER,16 SC_CURSEDCIRCLE_TARGET,16 SC_LIGHTNINGWALK,16 SC_RAISINGDRAGON,16 SC_GT_ENERGYGAIN,16 SC_GT_CHANGE,16 SC_GT_REVITALIZE,16 SC_GN_CARTBOOST,16 // GENETIC SC_THORNSTRAP,16 SC_BLOODSUCKER,16 SC_SMOKEPOWDER,16 SC_TEARGAS,16 SC_MANDRAGORA,16 SC_STOMACHACHE,16 SC_MYSTERIOUS_POWDER,16 SC_MELON_BOMB,16 SC_BANANA_BOMB,16 SC_BANANA_BOMB_SITDOWN,16 SC_SAVAGE_STEAK,16 SC_COCKTAIL_WARG_BLOOD,16 SC_MINOR_BBQ,16 SC_SIROMA_ICE_TEA,16 SC_DROCERA_HERB_STEAMED,16 SC_PUTTI_TAILS_NOODLES,16 SC_BOOST500,16 SC_FULL_SWING_K,16 SC_MANA_PLUS,16 SC_MUSTLE_M,16 SC_LIFE_FORCE_F,16 SC_EXTRACT_WHITE_POTION_Z,16 SC_VITATA_500,16 SC_EXTRACT_SALAMINE_JUICE,16 // Homunculus SC_STYLE_CHANGE,16 SC_TINDER_BREAKER,16 SC_TINDER_BREAKER2,16 SC_CBC,16 SC_EQC,16 SC_GOLDENE_FERSE,16 SC_ANGRIFFS_MODUS,16 SC_OVERED_BOOST,16 SC_LIGHT_OF_REGENE,16 SC_ASH,16 SC_GRANITIC_ARMOR,16 SC_MAGMA_FLOW,16 SC_PYROCLASTIC,16 SC_PARALYSIS,16 SC_PAIN_KILLER,16 // SHADOW_CHASER SC__REPRODUCE,16 SC__AUTOSHADOWSPELL,16 SC__SHADOWFORM,16 SC__BODYPAINT,16 SC__INVISIBILITY,16 SC__DEADLYINFECT,16 SC__ENERVATION,16 SC__GROOMY,16 SC__IGNORANCE,16 SC__LAZINESS,16 SC__UNLUCKY,16 SC__WEAKNESS,16 SC__STRIPACCESSORY,16 SC__MANHOLE,16 SC__BLOODYLUST,16 // Elemental SORCERER SC_CIRCLE_OF_FIRE,16 SC_CIRCLE_OF_FIRE_OPTION,16 SC_FIRE_CLOAK,16 SC_FIRE_CLOAK_OPTION,16 SC_WATER_SCREEN,16 SC_WATER_SCREEN_OPTION,16 SC_WATER_DROP,16 SC_WATER_DROP_OPTION,16 SC_WATER_BARRIER,16 SC_WIND_STEP,16 SC_WIND_STEP_OPTION,16 SC_WIND_CURTAIN,16 SC_WIND_CURTAIN_OPTION,16 SC_ZEPHYR,16 SC_SOLID_SKIN,16 SC_SOLID_SKIN_OPTION,16 SC_STONE_SHIELD,16 SC_STONE_SHIELD_OPTION,16 SC_POWER_OF_GAIA,16 SC_PYROTECHNIC,16 SC_PYROTECHNIC_OPTION,16 SC_HEATER,16 SC_HEATER_OPTION,16 SC_TROPIC,16 SC_TROPIC_OPTION,16 SC_AQUAPLAY,16 SC_AQUAPLAY_OPTION,16 SC_COOLER,16 SC_COOLER_OPTION,16 SC_CHILLY_AIR,16 SC_CHILLY_AIR_OPTION,16 SC_GUST,16 SC_GUST_OPTION,16 SC_BLAST,16 SC_BLAST_OPTION,16 SC_WILD_STORM,16 SC_WILD_STORM_OPTION,16 SC_PETROLOGY,16 SC_PETROLOGY_OPTION,16 SC_CURSED_SOIL,16 SC_CURSED_SOIL_OPTION,16 SC_UPHEAVAL,16 SC_UPHEAVAL_OPTION,16 SC_TIDAL_WEAPON,16 SC_TIDAL_WEAPON_OPTION,16 SC_ROCK_CRUSHER,16 SC_ROCK_CRUSHER_ATK,16 SC_FIRE_INSIGNIA,16 SC_WATER_INSIGNIA,16 SC_WIND_INSIGNIA,16 SC_EARTH_INSIGNIA,16 // KAGEROU / OBORO SC_MEIKYOUSISUI,16 SC_JYUMONJIKIRI,16 SC_KYOUGAKU,16 SC_IZAYOI,16 SC_ZENKAI,16 SC_KAGEHUMI,16 SC_KYOMU,16 SC_KAGEMUSYA,16 SC_ZANGETSU,16 SC_GENSOU,16 SC_AKAITSUKI,16 // Others SC_FEAR,16 SC_BURNING,16 SC_FREEZING,16 SC_TEARGAS_SOB,16 SC__FEINTBOMB,16 SC__CHAOS,16