//===== rAthena Documentation ================================ //= rAthena Monster Database Reference //===== By: ================================================== //= rAthena Dev Team //===== Last Updated: ======================================== //= 20140719 //===== Description: ========================================= //= Explanation of the mob_db.txt file and structure. //============================================================ ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper --------------------------------------- ID: The ID of the monster. --------------------------------------- SpriteName: The sprite name of the monster (.act & .spr) --------------------------------------- kROName: The name of the monster, this will be used when you use "--ja--". --------------------------------------- iROName: The name of the monster, this will be used when you use "--en--". --------------------------------------- LV: The level of the monster. --------------------------------------- HP: The HP of the monster. --------------------------------------- SP: The SP of the monster. --------------------------------------- EXP: Base experience point of the monster. --------------------------------------- JEXP: Job experience point of the monster. --------------------------------------- Range1: Range of the monster attack. If set to 1 or 2, it will be set to melee attack. If set to 3 or more, it will be set to ranged attack. --------------------------------------- ATK1: The minimum attack of the monster. --------------------------------------- ATK2: The maximum attack of the monster. If undefined, the value of ATK1 will be used as the absolute attack. --------------------------------------- DEF: Physical defense of the monster, reduce melee & ranged physical attack/skill. --------------------------------------- MDEF: Magic defense of the monster, reduce magical skill. --------------------------------------- STR: Strength of the monster. Affects ATK. --------------------------------------- AGI: Agility of the monster. Affects FLEE. --------------------------------------- VIT: Vitality of the monster. Adds additional DEF. --------------------------------------- INT: Intelligence of the monster. Adds additional MATK. --------------------------------------- DEX: Dexterity of the monster. Affects HIT rate. --------------------------------------- LUK: Luck of the monster. Affects Perfect dodge/Lucky flee/Perfect flee/Lucky dodge rate. --------------------------------------- Range2: Maximum Skill Range. --------------------------------------- Range3: Sight limit of the monster. If set to 1000 or beyond, the monster will follow you all over the map. --------------------------------------- Scale: Size of the monster 0 = Small 1 = Medium 2 = Large --------------------------------------- Race: Race of the monster 0 = Formless 1 = Undead 2 = Brute 3 = Plant 4 = Insect 5 = Fish 6 = Demon 7 = Demi-Human 8 = Angel 9 = Dragon. 10 = Player (default race for player) Demi-Human is not same nor includes Player. --------------------------------------- Element: Element of the monster, also for Element of db/elemental_db.txt, db/mercenary_db.txt, and db/[pre-]re/homunculus_db.txt +-----------+-------+-------+-------+-------+ | Type | Lv1 | Lv2 | Lv3 | Lv4 | +-----------+-------+-------+-------+-------+ | Neutral | 20 | 40 | 60 | 80 | | Water | 21 | 41 | 61 | 81 | | Earth | 22 | 42 | 62 | 82 | | Fire | 23 | 43 | 63 | 83 | | Wind | 24 | 44 | 64 | 84 | | Poison | 25 | 45 | 65 | 85 | | Holy | 26 | 46 | 66 | 86 | | Shadow | 27 | 47 | 67 | 87 | | Ghost | 28 | 48 | 68 | 88 | | Undead | 29 | 49 | 69 | 89 | +-----------+-------+-------+-------+-------+ | For custom start from 30, 50, 70, and 90 | +-----------+-------+-------+-------+-------+ --------------------------------------- Mode: Behaviour of the monster. Full explanation can be found on 'doc/mob_db_mode_list.txt' --------------------------------------- Speed: Walk speed of the monster 1 = Fastest 100 = Normal 1000 = Slowest --------------------------------------- aDelay: Attack Delay of the monster, also known as ASPD. Low value means faster attack speed, but don't make it too low or it will lag when a player got mobbed by several of these mobs. --------------------------------------- aMotion: Attack animation motion. Low value means monster's attack will be displayed in higher fps (making it shorter, too) (Thanks to Wallex for this) --------------------------------------- dMotion: Damage animation motion, same as aMotion but used to display the "I am hit" animation. Coincidentally, this same value is used to determine how long it is before the monster/player can move again. Endure is dMotion = 0, obviously. --------------------------------------- MEXP: The MVP Experience point the monster gives when it is defeated (to the player who got the MVP reward) (This exp is a percentage of the exp the monster gives.) --------------------------------------- MVP1-3id: The Item ID of the MVP drop goes here. Maximum of 3 items. --------------------------------------- MVP1-3per: The rate of the MVP item being dropped, n/10000. --------------------------------------- Drop1-9id: The Item ID of the drop goes here. Maximum of 9 items. --------------------------------------- Drop1-9per: The rate of the item being dropped, n/10000. --------------------------------------- DropCardid: The Item ID of the monster's card (if any). --------------------------------------- DropCardper: The rate of the card being dropped, n/10000. ---------------------------------------