//===== rAthena Documentation ================================ //= rAthena Skill Requirement Reference //===== By: ================================================== //= rAthena Dev Team //===== Last Updated: ======================================== //= 20140831 //===== Description: ========================================= //= Explanation of the skill_require_db.txt file and structure. //============================================================ Structure: SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,RequiredAmmoTypes,RequiredAmmoAmount,RequiredState,RequiredStatuses,SpiritSphereCost,RequiredItemID1,RequiredItemAmount1,RequiredItemID2,RequiredItemAmount2,RequiredItemID3,RequiredItemAmount3,RequiredItemID4,RequiredItemAmount4,RequiredItemID5,RequiredItemAmount5,RequiredItemID6,RequiredItemAmount6,RequiredItemID7,RequiredItemAmount7,RequiredItemID8,RequiredItemAmount8,RequiredItemID9,RequiredItemAmount9,RequiredItemID10,RequiredItemAmount10,RequiredEquipment --------------------------------------- SkillID: The ID of the skill. See 'db\(pre-)re\skill_db.txt' for more details. --------------------------------------- HPCost: Amount of HP needed to use the skill. --------------------------------------- MaxHPTrigger: Player's HP must be below this % of Max HP in order to use the skill. --------------------------------------- SPCost: Amount of SP needed to use the skill. --------------------------------------- HPRateCost: If more than 0, the percentage of the player's current HP. If less than 0, the percentage of the player's Max HP. --------------------------------------- SPRateCost: If more than 0, the percentage of the player's current SP. If less than 0, the percentage of the player's Max SP. --------------------------------------- ZenyCost: Amount of Zeny needed to use the skill. --------------------------------------- RequiredWeapons: Weapon type needed to use the skill. 0: bare fist 1: Daggers 2: One-handed swords 3: Two-handed swords 4: One-handed spears 5: Two-handed spears 6: One-handed axes 7: Two-handed axes 8: Maces 9: Unused 10: Staves 11: Bows 12: Knuckles 13: Musical Instruments 14: Whips 15: Books 16: Katars 17: Revolvers 18: Rifles 19: Gatling guns 20: Shotguns 21: Grenade launchers 22: Fuuma Shurikens 23: Two-handed staves 24: Max Type 25: Dual-wield Daggers 26: Dual-wield Swords 27: Dual-wield Axes 28: Dagger + Sword 29: Dagger + Axe 30: Sword + Axe Up to 30 ':'-separated values can be used, e.g. type1:type2:type3 --------------------------------------- RequiredAmmoTypes: Ammo type needed to use the skill. 1: Arrows 2: Throwable daggers 3: Bullets 4: Shells 5: Grenades 6: Shuriken 7: Kunai 8: Cannonballs 9: Throwable Items (Sling Item) Up to 9 ':'-separated values can be used, e.g. type1:type2:type3 --------------------------------------- RequiredAmmoAmount: Amount of ammo needed to use the skill. --------------------------------------- RequiredState: The active 'State' needed to use the skill. none = Nothing. hidden = Requires hidden status by using Hiding, Cloaking, or Chasewalk. riding = Requires the player to ride either a Peco or a Dragon. falcon = Requires a Falcon. cart = Requires a Pushcart. For renewal, this state can be replaced by SC_PUSH_CART in 'RequiredStatuses' field. shield = Requires an equipped shield. recover_weight_rate = Requires to be less than 50% weight. move_enable = Requires to be able to move. water = Requires to be standing on a water cell. dragon = Requires to ride a Dragon. warg = Requires a Warg. ridingwarg = Requires to ride a Warg. mado = Requires to have an active Mado. elementalspirit = Requires to have an Elemental Spirit summoned. peco = Requires riding a Peco. --------------------------------------- RequiredStatuses: The active statuses needed to use the skill. Up to 3 ':'-separated values can be used, e.g. SC_STATUS1:SC_STATUS2:SC_STATUS3 See MAX_SKILL_STATUS_REQUIRE in 'src/map/skill.hpp' to modify the max number of possible values, and 'src/map/script_constants.hpp' for a list of status constants. Use any number or SC_ALL to disable status requirements. --------------------------------------- SpiritSphereCost: Amount of Spirit Sphere needed to use the skill. --------------------------------------- RequiredItemID1..10: Items to be consumed when the skill is used (max 10). --------------------------------------- RequiredItemAmount1..10: Amount of each item consumed when the skill is used. If 0, the item is required to be in the inventory but won't be consumed. --------------------------------------- RequiredEquipment: Specific equipment IDs needed to use the skill. Up to 10 ':'-separated values can be used, e.g. item1:item2:item3 See MAX_SKILL_EQUIP_REQUIRE in 'src/map/skill.hpp' to modify the max number of possible values. --------------------------------------- NOTE: On some fields, the ':' delimiter means for each skill level, but there are some level dependent checks. See 'skill_get_requirement()' in 'src/map/skill.cpp'.