// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "pet.hpp" #include #include #include "../common/db.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/random.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "../common/ers.h" #include "pc.hpp" #include "intif.hpp" #include "chrif.hpp" #include "npc.hpp" #include "clif.hpp" #include "mob.hpp" #include "battle.hpp" #include "log.hpp" #include "achievement.hpp" #define MIN_PETTHINKTIME 100 //Dynamic pet database std::map pet_db_data; struct s_pet_db *pet_db( uint16 pet_id ){ if( pet_db_data.find(pet_id) != pet_db_data.end() ){ return &pet_db_data.at(pet_id); }else{ return nullptr; } } static struct eri *item_drop_ers; //For loot drops delay structures. static struct eri *item_drop_list_ers; /** * Get the value of the pet's hunger. * @param pd : pet requesting * @return Pet's hunger value */ int pet_hungry_val(struct pet_data *pd) { nullpo_ret(pd); if(pd->pet.hungry > 90) return 4; else if(pd->pet.hungry > 75) return 3; else if(pd->pet.hungry > 25) return 2; else if(pd->pet.hungry > 10) return 1; else return 0; } /** * Set the value of the pet's intimacy. * @param pd : pet requesting * @param value : new intimacy value */ void pet_set_intimate(struct pet_data *pd, int value) { int intimate; struct map_session_data *sd; nullpo_retv(pd); intimate = pd->pet.intimate; sd = pd->master; pd->pet.intimate = value; if( sd && ((intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly)) ) status_calc_pc(sd,SCO_NONE); } /** * Create a pet egg. * @param sd : player requesting * @param item_id : item ID of tamer * @return true:success, false:failure */ bool pet_create_egg(struct map_session_data *sd, unsigned short item_id) { struct s_pet_db* pet = pet_db_search(item_id, PET_EGG); if (!pet) return false; //No pet egg here. if (!pc_inventoryblank(sd)) return false; // Inventory full sd->catch_target_class = pet->class_; intif_create_pet(sd->status.account_id, sd->status.char_id, pet->class_, mob_db(pet->class_)->lv, pet->EggID, 0, pet->intimate, 100, 0, 1, pet->jname); return true; } /** * Make pet drop target. * @param pd : pet requesting */ void pet_unlocktarget(struct pet_data *pd) { nullpo_retv(pd); pd->target_id = 0; pet_stop_attack(pd); pet_stop_walking(pd,1); } /** * Make pet use attack skill. * @param pd : pet requesting * @param target_id : ID of target * @author [Skotlex] */ int pet_attackskill(struct pet_data *pd, int target_id) { if (!battle_config.pet_status_support || !pd->a_skill || (battle_config.pet_equip_required && !pd->pet.equip)) return 0; if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0) return 0; if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) { // Skotlex: Use pet's skill int inf; struct block_list *bl; bl = map_id2bl(target_id); if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) || !check_distance_bl(&pd->bl, bl, pd->db->range3)) return 0; inf = skill_get_inf(pd->a_skill->id); if (inf & INF_GROUND_SKILL) unit_skilluse_pos(&pd->bl, bl->x, bl->y, pd->a_skill->id, pd->a_skill->lv); else //Offensive self skill? Could be stuff like GX. unit_skilluse_id(&pd->bl,(inf&INF_SELF_SKILL?pd->bl.id:bl->id), pd->a_skill->id, pd->a_skill->lv); return 1; //Skill invoked. } return 0; } /** * Make sure pet can attack from given config values. * @param pd: pet data * @param bl: target * @param type: pet's attack rate type * @return 0 */ int pet_target_check(struct pet_data *pd,struct block_list *bl,int type) { int rate; nullpo_ret(pd); Assert((pd->master == 0) || (pd->master->pd == pd)); if(bl == NULL || bl->type != BL_MOB || bl->prev == NULL || pd->pet.intimate < battle_config.pet_support_min_friendly || pd->pet.hungry < 1 || pd->pet.class_ == status_get_class(bl)) return 0; if(pd->bl.m != bl->m || !check_distance_bl(&pd->bl, bl, pd->db->range2)) return 0; if (!battle_config.pet_master_dead && pc_isdead(pd->master)) { pet_unlocktarget(pd); return 0; } if (!status_check_skilluse(&pd->bl, bl, 0, 0)) return 0; if(!type) { rate = pd->petDB->attack_rate; rate = rate * pd->rate_fix / 1000; if(pd->petDB->attack_rate > 0 && rate <= 0) rate = 1; } else { rate = pd->petDB->defence_attack_rate; rate = rate * pd->rate_fix / 1000; if(pd->petDB->defence_attack_rate > 0 && rate <= 0) rate = 1; } if(rnd()%10000 < rate) { if(pd->target_id == 0 || rnd()%10000 < pd->petDB->change_target_rate) pd->target_id = bl->id; } return 0; } /** * Status change check for pets. * @param sd : player requesting * @param type : recovery type * @author [Skotlex] */ int pet_sc_check(struct map_session_data *sd, int type) { struct pet_data *pd; nullpo_ret(sd); pd = sd->pd; if( pd == NULL || (battle_config.pet_equip_required && pd->pet.equip == 0) || pd->recovery == NULL || pd->recovery->timer != INVALID_TIMER || pd->recovery->type != type ) return 1; pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0); return 0; } /** * Update pet's hungry value and timer and adjust intimacy based on hunger. * @param tid : current timer value * @param tick : how often to update * @param id : ID of pet owner * @return 0 */ static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct pet_data *pd; int interval; sd = map_id2sd(id); if(!sd) return 1; if(!sd->status.pet_id || !sd->pd) return 1; pd = sd->pd; if(pd->pet_hungry_timer != tid) { ShowError("pet_hungry_timer %d != %d\n",pd->pet_hungry_timer,tid); return 0; } pd->pet_hungry_timer = INVALID_TIMER; if (pd->pet.intimate <= 0) return 1; //You lost the pet already, the rest is irrelevant. pd->pet.hungry--; if( pd->pet.hungry < 0 ) { pet_stop_attack(pd); pd->pet.hungry = 0; pet_set_intimate(pd, pd->pet.intimate - battle_config.pet_hungry_friendly_decrease); if( pd->pet.intimate <= 0 ) { pd->pet.intimate = 0; pd->status.speed = pd->db->status.speed; } status_calc_pet(pd,SCO_NONE); clif_send_petdata(sd,pd,1,pd->pet.intimate); } clif_send_petdata(sd,pd,2,pd->pet.hungry); if(battle_config.pet_hungry_delay_rate != 100) interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; else interval = pd->petDB->hungry_delay; if(interval <= 0) interval = 1; pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); return 0; } /** * Search pet database for given value and type. * @param key : value to search for * @param type : pet type to search for (Catch, Egg, Equip, Food) * @return Pet DB pointer on success, NULL on failure */ struct s_pet_db* pet_db_search( int key, enum e_pet_itemtype type ){ for( auto &pair : pet_db_data ){ struct s_pet_db* pet = &pair.second; switch(type) { case PET_CATCH: if(pet->itemID == key) return pet; break; case PET_EGG: if(pet->EggID == key) return pet; break; case PET_EQUIP: if(pet->AcceID == key) return pet; break; case PET_FOOD: if(pet->FoodID == key) return pet; break; default: ShowError( "pet_db_search: Unsupported type %d\n", type ); return nullptr; } } return nullptr; } /** * Remove hunger timer from pet. * @param pd : pet requesting * @return 1 */ int pet_hungry_timer_delete(struct pet_data *pd) { nullpo_ret(pd); if(pd->pet_hungry_timer != INVALID_TIMER) { delete_timer(pd->pet_hungry_timer,pet_hungry); pd->pet_hungry_timer = INVALID_TIMER; } return 1; } /** * Make a pet perform/dance. * @param sd : player requesting * @param pd : pet requesting * @return 1 */ static int pet_performance(struct map_session_data *sd, struct pet_data *pd) { int val; if (pd->pet.intimate > 900) val = (pd->petDB->s_perfor > 0) ? 4 : 3; else if(pd->pet.intimate > 750) //TODO: this is way too high val = 2; else val = 1; pet_stop_walking(pd,2000<<8); clif_pet_performance(pd, rnd()%val + 1); pet_lootitem_drop(pd,NULL); return 1; } /** * Return a pet to it's egg. * @param sd : player requesting * @param pd : pet requesting * @return 1 */ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) { struct item tmp_item; unsigned char flag = 0; pet_lootitem_drop(pd,sd); memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = pd->petDB->EggID; tmp_item.identify = 1; tmp_item.card[0] = CARD0_PET; tmp_item.card[1] = GetWord(pd->pet.pet_id,0); tmp_item.card[2] = GetWord(pd->pet.pet_id,1); tmp_item.card[3] = pd->pet.rename_flag; if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif_additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0); } pd->pet.incubate = 1; unit_free(&pd->bl,CLR_OUTSIGHT); status_calc_pc(sd,SCO_NONE); sd->status.pet_id = 0; return 1; } /** * Load initial pet data when hatching/creating. * @param sd : player requesting * @param pet : pet requesting * @return True on success or false otherwise */ bool pet_data_init(struct map_session_data *sd, struct s_pet *pet) { struct pet_data *pd; struct s_pet_db *pet_db_ptr; int interval = 0; nullpo_retr(false, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd); if(sd->status.account_id != pet->account_id || sd->status.char_id != pet->char_id) { sd->status.pet_id = 0; return false; } if (sd->status.pet_id != pet->pet_id) { if (sd->status.pet_id) { //Wrong pet?? Set incubate to no and send it back for saving. pet->incubate = 1; intif_save_petdata(sd->status.account_id,pet); sd->status.pet_id = 0; return false; } //The pet_id value was lost? odd... restore it. sd->status.pet_id = pet->pet_id; } pet_db_ptr = pet_db(pet->class_); if( !pet_db_ptr ){ sd->status.pet_id = 0; return false; } sd->pd = pd = (struct pet_data *)aCalloc(1,sizeof(struct pet_data)); pd->bl.type = BL_PET; pd->bl.id = npc_get_new_npc_id(); pd->master = sd; pd->petDB = pet_db_ptr; pd->db = mob_db(pet->class_); memcpy(&pd->pet, pet, sizeof(struct s_pet)); status_set_viewdata(&pd->bl, pet->class_); unit_dataset(&pd->bl); pd->ud.dir = sd->ud.dir; pd->bl.m = sd->bl.m; pd->bl.x = sd->bl.x; pd->bl.y = sd->bl.y; unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); pd->bl.x = pd->ud.to_x; pd->bl.y = pd->ud.to_y; map_addiddb(&pd->bl); status_calc_pet(pd,SCO_FIRST); pd->last_thinktime = gettick(); pd->state.skillbonus = 0; if( battle_config.pet_status_support ) run_script(pet_db_ptr->pet_script,0,sd->bl.id,0); if( pd->petDB ) { if( pet_db_ptr->pet_loyal_script ) status_calc_pc(sd,SCO_NONE); if( battle_config.pet_hungry_delay_rate != 100 ) interval = pet_db_ptr->hungry_delay * battle_config.pet_hungry_delay_rate / 100; else interval = pet_db_ptr->hungry_delay; } if( interval <= 0 ) interval = 1; pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0); pd->masterteleport_timer = INVALID_TIMER; return true; } /** * Begin hatching a pet. * @param sd : player requesting * @param pet : pet requesting */ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet) { nullpo_retr(1, sd); Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd); if(sd->status.pet_id && pet->incubate == 1) { sd->status.pet_id = 0; return 1; } pet->incubate = 0; pet->account_id = sd->status.account_id; pet->char_id = sd->status.char_id; sd->status.pet_id = pet->pet_id; if(!pet_data_init(sd, pet)) { return 1; } intif_save_petdata(sd->status.account_id,pet); if (save_settings&CHARSAVE_PET) chrif_save(sd, CSAVE_INVENTORY); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] if(sd->bl.prev != NULL) { if(map_addblock(&sd->pd->bl)) return 1; clif_spawn(&sd->pd->bl); clif_send_petdata(sd,sd->pd, 0,0); clif_send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); clif_pet_equip_area(sd->pd); clif_send_petstatus(sd); } Assert((sd->status.pet_id == 0 || sd->pd == 0) || sd->pd->master == sd); return 0; } /** * Finalize hatching process and load pet to client. * @param account_id : account ID of owner * @param p : pet requesting * @param flag : 1:stop loading of pet * @return 0:success, 1:failure */ int pet_recv_petdata(uint32 account_id,struct s_pet *p,int flag) { struct map_session_data *sd; sd = map_id2sd(account_id); if(sd == NULL) return 1; if(flag == 1) { sd->status.pet_id = 0; return 1; } if(p->incubate == 1) { int i; //Delete egg from inventory. [Skotlex] for (i = 0; i < MAX_INVENTORY; i++) { if(sd->inventory.u.items_inventory[i].card[0] == CARD0_PET && p->pet_id == MakeDWord(sd->inventory.u.items_inventory[i].card[1], sd->inventory.u.items_inventory[i].card[2])) break; } if(i >= MAX_INVENTORY) { ShowError("pet_recv_petdata: Hatching pet (%d:%s) aborted, couldn't find egg in inventory for removal!\n",p->pet_id, p->name); sd->status.pet_id = 0; return 1; } if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg. pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER); } else { pet_data_init(sd,p); if(sd->pd && sd->bl.prev != NULL) { if(map_addblock(&sd->pd->bl)) return 1; clif_spawn(&sd->pd->bl); clif_send_petdata(sd,sd->pd,0,0); clif_send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); clif_pet_equip_area(sd->pd); clif_send_petstatus(sd); } } return 0; } /** * Selected pet egg to hatch. * @param sd : player requesting * @param egg_index : egg index value in inventory * @return 0 */ int pet_select_egg(struct map_session_data *sd,short egg_index) { nullpo_ret(sd); if(egg_index < 0 || egg_index >= MAX_INVENTORY) return 0; //Forged packet! if(sd->inventory.u.items_inventory[egg_index].card[0] == CARD0_PET) intif_request_petdata(sd->status.account_id, sd->status.char_id, MakeDWord(sd->inventory.u.items_inventory[egg_index].card[1], sd->inventory.u.items_inventory[egg_index].card[2]) ); else ShowError("wrong egg item inventory %d\n",egg_index); return 0; } /** * Display the success/failure roulette wheel when trying to catch monster. * @param sd : player requesting * @param target_class : monster ID of pet to catch * @return 0 */ int pet_catch_process1(struct map_session_data *sd,int target_class) { nullpo_ret(sd); sd->catch_target_class = target_class; clif_catch_process(sd); return 0; } /** * Begin the actual catching process of a monster. * @param sd : player requesting * @param target_id : monster ID of pet to catch * @return 0:success, 1:failure */ int pet_catch_process2(struct map_session_data* sd, int target_id) { struct mob_data* md; int pet_catch_rate = 0; struct s_pet_db* pet; nullpo_retr(1, sd); md = (struct mob_data*)map_id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture. clif_pet_roulette(sd,0); sd->catch_target_class = PET_CATCH_FAIL; sd->itemid = sd->itemindex = -1; return 1; } //FIXME: delete taming item here, if this was an item-invoked capture and the item was flagged as delay-consume [ultramage] pet = pet_db(md->mob_id); // If the target is a valid pet, we have a few exceptions if( pet ){ //catch_target_class == PET_CATCH_UNIVERSAL is used for universal lures (except bosses for now). [Skotlex] if (sd->catch_target_class == PET_CATCH_UNIVERSAL && !status_has_mode(&md->status,MD_STATUS_IMMUNE)){ sd->catch_target_class = md->mob_id; //catch_target_class == PET_CATCH_UNIVERSAL_ITEM is used for catching any monster required the lure item used }else if (sd->catch_target_class == PET_CATCH_UNIVERSAL_ITEM && sd->itemid == pet->itemID){ sd->catch_target_class = md->mob_id; } } if(sd->catch_target_class != md->mob_id || !pet) { clif_emotion(&md->bl, ET_ANGER); //mob will do /ag if wrong lure is used on them. clif_pet_roulette(sd,0); sd->catch_target_class = PET_CATCH_FAIL; return 1; } pet_catch_rate = (pet->capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - get_percentage(md->status.hp, md->status.max_hp))/100; if(pet_catch_rate < 1) pet_catch_rate = 1; if(battle_config.pet_catch_rate != 100) pet_catch_rate = (pet_catch_rate*battle_config.pet_catch_rate)/100; if(rnd()%10000 < pet_catch_rate) { achievement_update_objective(sd, AG_TAMING, 1, md->mob_id); unit_remove_map(&md->bl,CLR_OUTSIGHT); status_kill(&md->bl); clif_pet_roulette(sd,1); intif_create_pet(sd->status.account_id, sd->status.char_id, pet->class_, mob_db(pet->class_)->lv, pet->EggID, 0, pet->intimate, 100, 0, 1, pet->jname); } else { clif_pet_roulette(sd,0); sd->catch_target_class = PET_CATCH_FAIL; } return 0; } /** * Is invoked _only_ when a new pet has been created is a product of packet 0x3880 * see mapif_pet_created@int_pet.c for more information. * Handles new pet data from inter-server and prepares item information to add pet egg. * @param account_id : account ID of owner * @param pet_class : class of pet * @param pet_id : pet ID otherwise means failure * @return true : success, false : failure **/ bool pet_get_egg(uint32 account_id, short pet_class, int pet_id ) { struct map_session_data *sd; struct item tmp_item; int ret = 0; struct s_pet_db* pet; if( pet_id == 0 || pet_class == 0 ) return false; sd = map_id2sd(account_id); if( sd == NULL ) return false; // i = pet_search_petDB_index(sd->catch_target_class,PET_CLASS); // issue: 8150 // Before this change in cases where more than one pet egg were requested in a short // period of time it wasn't possible to know which kind of egg was being requested after // the first request. [Panikon] pet = pet_db(pet_class); sd->catch_target_class = PET_CATCH_FAIL; if(!pet) { intif_delete_petdata(pet_id); return false; } memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = pet->EggID; tmp_item.identify = 1; tmp_item.card[0] = CARD0_PET; tmp_item.card[1] = GetWord(pet_id,0); tmp_item.card[2] = GetWord(pet_id,1); tmp_item.card[3] = 0; //New pets are not named. if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { clif_additem(sd,0,0,ret); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0); } return true; } static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd); static int pet_food(struct map_session_data *sd, struct pet_data *pd); static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap); /** * Pet menu options. * @param sd : player requesting * @param menunum : menu option chosen * @return 0:success, 1:failure */ int pet_menu(struct map_session_data *sd,int menunum) { struct item_data *egg_id; nullpo_ret(sd); if (sd->pd == NULL) return 1; //You lost the pet already. if(!sd->status.pet_id || sd->pd->pet.intimate <= 0 || sd->pd->pet.incubate) return 1; egg_id = itemdb_exists(sd->pd->petDB->EggID); if (egg_id) { if ((egg_id->flag.trade_restriction&0x01) && !pc_inventoryblank(sd)) { clif_displaymessage(sd->fd, msg_txt(sd, 451)); // You can't return your pet because your inventory is full. return 1; } } switch(menunum) { case 0: clif_send_petstatus(sd); break; case 1: pet_food(sd, sd->pd); break; case 2: pet_performance(sd, sd->pd); break; case 3: pet_return_egg(sd, sd->pd); break; case 4: pet_unequipitem(sd, sd->pd); break; } return 0; } /** * Apply pet's new name. * @param sd : player requesting * @param name : new pet name * @return 0:success, 1:failure */ int pet_change_name(struct map_session_data *sd,char *name) { int i; struct pet_data *pd; nullpo_retr(1, sd); pd = sd->pd; if((pd == NULL) || (pd->pet.rename_flag == 1 && !battle_config.pet_rename)) return 1; for(i = 0; i < NAME_LENGTH && name[i]; i++) { if( !(name[i]&0xe0) || name[i]==0x7f) return 1; } return intif_rename_pet(sd, name); } /** * Request to change pet's name. * @param sd : player requesting * @param name : new pet name * @param flag : 1:cannot use this name * @return 1:success, 0:failure */ int pet_change_name_ack(struct map_session_data *sd, char* name, int flag) { struct pet_data *pd = sd->pd; if (!pd) return 0; normalize_name(name," ");//bugreport:3032 if ( !flag || !strlen(name) ) { clif_displaymessage(sd->fd, msg_txt(sd,280)); // You cannot use this name for your pet. clif_send_petstatus(sd); //Send status so client knows pet name change got rejected. return 0; } memcpy(pd->pet.name, name, NAME_LENGTH); clif_name_area(&pd->bl); pd->pet.rename_flag = 1; clif_pet_equip_area(pd); clif_send_petstatus(sd); return 1; } /** * Apply a pet's equipment. * @param sd : player requesting * @param index : index value of item * @return 0:success, 1:failure */ int pet_equipitem(struct map_session_data *sd,int index) { struct pet_data *pd; unsigned short nameid; nullpo_retr(1, sd); pd = sd->pd; if (!pd) return 1; nameid = sd->inventory.u.items_inventory[index].nameid; if(pd->petDB->AcceID == 0 || nameid != pd->petDB->AcceID || pd->pet.equip != 0) { clif_equipitemack(sd,0,0,ITEM_EQUIP_ACK_FAIL); return 1; } pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER); pd->pet.equip = nameid; status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data. clif_pet_equip_area(pd); if (battle_config.pet_equip_required) { // Skotlex: start support timers if need unsigned int tick = gettick(); if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) { if (pd->s_skill->id) pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0); else pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0); } if (pd->bonus && pd->bonus->timer == INVALID_TIMER) pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); } return 0; } /** * Remove a pet's equipment. * @param sd : player requesting * @param pd : pet requesting * @return 0:success, 1:failure */ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) { struct item tmp_item; unsigned short nameid; unsigned char flag = 0; if(pd->pet.equip == 0) return 1; nameid = pd->pet.equip; pd->pet.equip = 0; status_set_viewdata(&pd->bl, pd->pet.class_); clif_pet_equip_area(pd); memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; tmp_item.identify = 1; if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif_additem(sd,0,0,flag); map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0); } if( battle_config.pet_equip_required ) { // Skotlex: halt support timers if needed if( pd->state.skillbonus ) { pd->state.skillbonus = 0; status_calc_pc(sd,SCO_NONE); } if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) { if( pd->s_skill->id ) delete_timer(pd->s_skill->timer, pet_skill_support_timer); else delete_timer(pd->s_skill->timer, pet_heal_timer); pd->s_skill->timer = INVALID_TIMER; } if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) { delete_timer(pd->bonus->timer, pet_skill_bonus_timer); pd->bonus->timer = INVALID_TIMER; } } return 0; } /** * Feed a pet and update intimacy. * @param sd : playerr requesting * @param pd : pet requesting * @return 0:success, 1:failure */ static int pet_food(struct map_session_data *sd, struct pet_data *pd) { int i,k; k = pd->petDB->FoodID; i = pc_search_inventory(sd,k); if( i < 0 ) { clif_pet_food(sd,k,0); return 1; } pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if( pd->pet.hungry > 90 ) pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); else { if( battle_config.pet_friendly_rate != 100 ) k = (pd->petDB->r_hungry * battle_config.pet_friendly_rate) / 100; else k = pd->petDB->r_hungry; if( pd->pet.hungry > 75 ) { k = k >> 1; if( k <= 0 ) k = 1; } pet_set_intimate(pd, pd->pet.intimate + k); } if( pd->pet.intimate <= 0 ) { pd->pet.intimate = 0; pet_stop_attack(pd); pd->status.speed = pd->db->status.speed; } else if( pd->pet.intimate > 1000 ) pd->pet.intimate = 1000; status_calc_pet(pd,SCO_NONE); pd->pet.hungry += pd->petDB->fullness; if( pd->pet.hungry > 100 ) pd->pet.hungry = 100; log_feeding(sd, LOG_FEED_PET, pd->petDB->FoodID); clif_send_petdata(sd,pd,2,pd->pet.hungry); clif_send_petdata(sd,pd,1,pd->pet.intimate); clif_pet_food(sd,pd->petDB->FoodID,1); return 0; } /** * Let a pet walk around and update walk timer. * @param pd : pet requesting * @param tick : last walk time * @return 1:success, 0:failure */ static int pet_randomwalk(struct pet_data *pd,unsigned int tick) { nullpo_ret(pd); Assert((pd->master == 0) || (pd->master->pd == pd)); if(DIFF_TICK(pd->next_walktime,tick) < 0 && unit_can_move(&pd->bl)) { const int retrycount = 20; int i, c, d = 12-pd->move_fail_count; if(d < 5) d = 5; for(i = 0; i < retrycount; i++) { int r = rnd(), x, y; x = pd->bl.x+r%(d*2+1)-d; y = pd->bl.y+r/(d*2+1)%(d*2+1)-d; if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)) { pd->move_fail_count = 0; break; } if(i + 1 >= retrycount) { pd->move_fail_count++; if(pd->move_fail_count > 1000) { ShowWarning("Pet can't move. Holding position %d, class = %d\n",pd->bl.id,pd->pet.class_); pd->move_fail_count = 0; pd->ud.canmove_tick = tick + 60000; return 0; } } } for(i = c = 0; i < pd->ud.walkpath.path_len; i++) { if(pd->ud.walkpath.path[i]&1) c += pd->status.speed*MOVE_DIAGONAL_COST/MOVE_COST; else c += pd->status.speed; } pd->next_walktime = tick+rnd()%1000+MIN_RANDOMWALKTIME+c; return 1; } return 0; } /** * Pet AI decision making when supporting master. * @param pd : pet requesting * @param sd : player requesting * @param tick : last support time * @return 0 */ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, unsigned int tick) { struct block_list *target = NULL; if(pd->bl.prev == NULL || sd == NULL || sd->bl.prev == NULL) return 0; if(DIFF_TICK(tick,pd->last_thinktime) < MIN_PETTHINKTIME) return 0; pd->last_thinktime = tick; if(pd->ud.attacktimer != INVALID_TIMER || pd->ud.skilltimer != INVALID_TIMER || pd->bl.m != sd->bl.m) return 0; if(pd->ud.walktimer != INVALID_TIMER && pd->ud.walkpath.path_pos <= 2) return 0; // No thinking when you just started to walk. if(pd->pet.intimate <= 0) { // Pet should just... well, random walk. pet_randomwalk(pd,tick); return 0; } if (!check_distance_bl(&sd->bl, &pd->bl, pd->db->range3)) { // Master too far, chase. if(pd->target_id) pet_unlocktarget(pd); if(pd->ud.walktimer != INVALID_TIMER && pd->ud.target == sd->bl.id) return 0; // Already walking to him if (DIFF_TICK(tick, pd->ud.canmove_tick) < 0) return 0; // Can't move yet. pd->status.speed = (sd->battle_status.speed>>1); if(pd->status.speed == 0) pd->status.speed = 1; if (!unit_walktobl(&pd->bl, &sd->bl, 3, 0)) pet_randomwalk(pd,tick); return 0; } // Return speed to normal. if (pd->status.speed != pd->petDB->speed) { if (pd->ud.walktimer != INVALID_TIMER) return 0; // Wait until the pet finishes walking back to master. pd->status.speed = pd->petDB->speed; pd->ud.state.change_walk_target = pd->ud.state.speed_changed = 1; } if (pd->target_id) { target = map_id2bl(pd->target_id); if (!target || pd->bl.m != target->m || status_isdead(target) || !check_distance_bl(&pd->bl, target, pd->db->range3)) { target = NULL; pet_unlocktarget(pd); } } if(!target && pd->loot && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick) > 0) { // Use half the pet's range of sight. map_foreachinallrange(pet_ai_sub_hard_lootsearch, &pd->bl, pd->db->range2 / 2, BL_ITEM, pd, &target); } if (!target) { // Just walk around. if (check_distance_bl(&sd->bl, &pd->bl, 3)) return 0; // Already next to master. if(pd->ud.walktimer != INVALID_TIMER && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3)) return 0; // Already walking to him unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0)) pet_randomwalk(pd,tick); return 0; } if(pd->ud.target == target->id && (pd->ud.attacktimer != INVALID_TIMER || pd->ud.walktimer != INVALID_TIMER)) return 0; //Target already locked. if (target->type != BL_ITEM) { // enemy targeted if(!battle_check_range(&pd->bl,target,pd->status.rhw.range)) { // Chase if(!unit_walktobl(&pd->bl, target, pd->status.rhw.range, 2)) pet_unlocktarget(pd); // Unreachable target. return 0; } //Continuous attack. unit_attack(&pd->bl, pd->target_id, 1); } else { // Item Targeted, attempt loot if (!check_distance_bl(&pd->bl, target, 1)) { // Out of range if(!unit_walktobl(&pd->bl, target, 1, 1)) // Unreachable target. pet_unlocktarget(pd); return 0; } else { struct flooritem_data *fitem = (struct flooritem_data *)target; if(pd->loot->count < pd->loot->max) { memcpy(&pd->loot->item[pd->loot->count++],&fitem->item,sizeof(pd->loot->item[0])); pd->loot->weight += itemdb_weight(fitem->item.nameid)*fitem->item.amount; map_clearflooritem(target); } //Target is unlocked regardless of whether it was picked or not. pet_unlocktarget(pd); } } return 0; } /** * Call pet AI based on targets around. * @param sd : player requesting * @param ap * tick : last search time * @return 0 */ static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { unsigned int tick = va_arg(ap,unsigned int); if(sd->status.pet_id && sd->pd) pet_ai_sub_hard(sd->pd,sd,tick); return 0; } /** * Begin searching for targets. * @param tid : (unused) * @param tick : last search time * @param id : (unused) * @param data : data to pass to pet_ai_sub_foreachclient * @return 0 */ static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { map_foreachpc(pet_ai_sub_foreachclient,tick); return 0; } /** * Make a pet search and grab loot if it can. * @param bl : item data * @param ap * pd : pet requesting * target : item * @return 1:success, 0:failure */ static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap) { struct pet_data* pd; struct flooritem_data *fitem = (struct flooritem_data *)bl; struct block_list **target; int sd_charid = 0; pd = va_arg(ap,struct pet_data *); target = va_arg(ap,struct block_list**); sd_charid = fitem->first_get_charid; if(sd_charid && sd_charid != pd->master->status.char_id) return 0; if(unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) && ((*target) == NULL || //New target closer than previous one. !check_distance_bl(&pd->bl, *target, distance_bl(&pd->bl, bl)))) { (*target) = bl; pd->target_id = bl->id; return 1; } return 0; } /** * Make a pet drop their looted items. * @param tid : (unused) * @param tick : (unused) * @param data : items that were looted * @return 0 */ static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data) { struct item_drop_list *list; struct item_drop *ditem; list = (struct item_drop_list *)data; ditem = list->item; while (ditem) { struct item_drop *ditem_prev; map_addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,4,0); ditem_prev = ditem; ditem = ditem->next; ers_free(item_drop_ers, ditem_prev); } ers_free(item_drop_list_ers, list); return 0; } /** * Make a pet drop their looted items. * @param pd : pet requesting * @param sd : player requesting * @return 1:success, 0:failure */ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) { int i; struct item_drop_list *dlist; struct item_drop *ditem; if(!pd || !pd->loot || !pd->loot->count) return 0; dlist = ers_alloc(item_drop_list_ers, struct item_drop_list); dlist->m = pd->bl.m; dlist->x = pd->bl.x; dlist->y = pd->bl.y; dlist->first_charid = 0; dlist->second_charid = 0; dlist->third_charid = 0; dlist->item = NULL; for(i = 0; i < pd->loot->count; i++) { struct item *it; it = &pd->loot->item[i]; if(sd){ unsigned char flag = 0; if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ clif_additem(sd,0,0,flag); ditem = ers_alloc(item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); ditem->next = dlist->item; dlist->item = ditem; } } else { ditem = ers_alloc(item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); ditem->next = dlist->item; dlist->item = ditem; } } //The smart thing to do is use pd->loot->max (thanks for pointing it out, Shinomori) memset(pd->loot->item,0,pd->loot->max * sizeof(struct item)); pd->loot->count = 0; pd->loot->weight = 0; pd->ud.canact_tick = gettick()+10000; //prevent picked up during 10*1000ms if (dlist->item) add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist); else ers_free(item_drop_list_ers, dlist); return 1; } /** * Pet bonus giving skills. * @param tid : current timer value * @param tick : next time to use skill * @param id : ID of pet owner * @author [Valaris], rewritten by [Skotlex] */ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd = map_id2sd(id); struct pet_data *pd; int bonus; int timer = 0; if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL) return 1; pd = sd->pd; if(pd->bonus->timer != tid) { ShowError("pet_skill_bonus_timer %d != %d\n",pd->bonus->timer,tid); pd->bonus->timer = INVALID_TIMER; return 0; } // determine the time for the next timer if (pd->state.skillbonus && pd->bonus->delay > 0) { bonus = 0; timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again } else if (pd->pet.intimate) { bonus = 1; timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect } else { //Lost pet... pd->bonus->timer = INVALID_TIMER; return 0; } if (pd->state.skillbonus != bonus) { pd->state.skillbonus = bonus; status_calc_pc(sd,SCO_NONE); } // wait for the next timer pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0); return 0; } /** * Pet recovery skills. * @param tid : current timer value * @param tick : next time to use skill * @param id : ID of pet owner * @param data : (unused) * @return 0 * @author [Valaris], rewritten by [Skotlex] */ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd = map_id2sd(id); struct pet_data *pd; if(sd == NULL || sd->pd == NULL || sd->pd->recovery == NULL) return 1; pd = sd->pd; if(pd->recovery->timer != tid) { ShowError("pet_recovery_timer %d != %d\n",pd->recovery->timer,tid); return 0; } if(sd->sc.data[pd->recovery->type]) { //Display a heal animation? //Detoxify is chosen for now. clif_skill_nodamage(&pd->bl,&sd->bl,TF_DETOXIFY,1,1); status_change_end(&sd->bl, pd->recovery->type, INVALID_TIMER); clif_emotion(&pd->bl, ET_OK); } pd->recovery->timer = INVALID_TIMER; return 0; } /** * Pet natural regeneration timer. * @param tid : current timer value * @param tick : next time to regenerate * @param id : ID of pet owner */ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd = map_id2sd(id); struct status_data *status; struct pet_data *pd; unsigned int rate = 100; if(sd == NULL || sd->pd == NULL || sd->pd->s_skill == NULL) return 1; pd = sd->pd; if(pd->s_skill->timer != tid) { ShowError("pet_heal_timer %d != %d\n",pd->s_skill->timer,tid); return 0; } status = status_get_status_data(&sd->bl); if(pc_isdead(sd) || (rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp || (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); clif_skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); status_heal(&sd->bl, pd->s_skill->lv,0, 0); pd->s_skill->timer = add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); return 0; } /** * Pet support skills. * @param tid : current timer value * @param tick : next time to use skill * @param id : ID of pet owner * @param data : (unused) * @author [Skotlex] */ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd = map_id2sd(id); struct pet_data *pd; struct status_data *status; short rate = 100; if(sd == NULL || sd->pd == NULL || sd->pd->s_skill == NULL) return 1; pd = sd->pd; if(pd->s_skill->timer != tid) { ShowError("pet_skill_support_timer %d != %d\n",pd->s_skill->timer,tid); return 0; } status = status_get_status_data(&sd->bl); if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) { //Wait until the pet can act again. pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0); return 0; } if(pc_isdead(sd) || (rate = get_percentage(status->sp, status->max_sp)) > pd->s_skill->sp || (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); if (skill_get_inf(pd->s_skill->id) & INF_GROUND_SKILL) unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv); else unit_skilluse_id(&pd->bl, sd->bl.id, pd->s_skill->id, pd->s_skill->lv); return 0; } /** * Read pet databases. (pet_db.txt and pet_db2.txt) */ void read_petdb() { const char* filename[] = { DBPATH"pet_db.txt", DBIMPORT"/pet_db.txt" }; unsigned short nameid; int i; // clear database pet_db_data.clear(); for( i = 0; i < ARRAYLENGTH(filename); i++ ) { char line[1024]; int lines, entries; FILE *fp; sprintf(line, "%s/%s", db_path, filename[i]); fp = fopen(line,"r"); if( fp == NULL ) { if( i == 0 ) ShowError("can't read %s\n",line); continue; } lines = entries = 0; while( fgets(line, sizeof(line), fp) ) { char *str[22], *p; unsigned k; lines++; if(line[0] == '/' && line[1] == '/') continue; memset(str, 0, sizeof(str)); p = line; while( ISSPACE(*p) ) ++p; if( *p == '\0' ) continue; // empty line for( k = 0; k < 20; ++k ) { str[k] = p; p = strchr(p,','); if( p == NULL ) break; // comma not found *p = '\0'; ++p; } if( p == NULL ) { ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines); continue; } // Pet Script if( *p != '{' ) { ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); continue; } str[20] = p; p = strstr(p+1,"},"); if( p == NULL ) { ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); continue; } p[1] = '\0'; p += 2; // Equip Script if( *p != '{' ) { ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines); continue; } str[21] = p; if( (nameid = atoi(str[0])) <= 0 ) continue; if( !mobdb_checkid(nameid) ) { ShowWarning("pet_db reading: Invalid mob-class %hu, pet not read.\n", nameid); continue; } struct s_pet_db* pet = &pet_db_data[nameid]; pet->class_ = nameid; safestrncpy(pet->name,str[1],NAME_LENGTH); safestrncpy(pet->jname,str[2],NAME_LENGTH); pet->itemID=atoi(str[3]); pet->EggID=atoi(str[4]); pet->AcceID=atoi(str[5]); pet->FoodID=atoi(str[6]); pet->fullness=atoi(str[7]); pet->hungry_delay=atoi(str[8])*1000; pet->r_hungry=atoi(str[9]); if( pet->r_hungry <= 0 ) pet->r_hungry=1; pet->r_full=atoi(str[10]); pet->intimate=atoi(str[11]); pet->die=atoi(str[12]); pet->capture=atoi(str[13]); pet->speed=atoi(str[14]); pet->s_perfor=(char)atoi(str[15]); pet->talk_convert_class=atoi(str[16]); pet->attack_rate=atoi(str[17]); pet->defence_attack_rate=atoi(str[18]); pet->change_target_rate=atoi(str[19]); pet->pet_script = nullptr; pet->pet_loyal_script = nullptr; if( *str[20] ) pet->pet_script = parse_script(str[20], filename[i], lines, 0); if( *str[21] ) pet->pet_loyal_script = parse_script(str[21], filename[i], lines, 0); entries++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' pets in '" CL_WHITE "%s/%s" CL_RESET "'.\n", entries, db_path, filename[i]); } } /** * Initialization process of skill relationship. */ void do_init_pet(void) { read_petdb(); item_drop_ers = ers_new(sizeof(struct item_drop),"pet.cpp::item_drop_ers",ERS_OPT_NONE); item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.cpp::item_drop_list_ers",ERS_OPT_NONE); add_timer_func_list(pet_hungry,"pet_hungry"); add_timer_func_list(pet_ai_hard,"pet_ai_hard"); add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop"); add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex] add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); } /** * Pet destructor. */ void do_final_pet(void) { pet_db_data.clear(); ers_destroy(item_drop_ers); ers_destroy(item_drop_list_ers); }