// Database of Additional Range and NPC Type that used by INF2_NO_NEARNPC // ,{,} // ==================================================== // additional_range: If this value is 0, splash range value will be used from skill_db, // or if it is 0, range+layout's range from skill_unit_db. Otherwise, the range // will be added. // npc_type (bitmask): 1 = warp portal, 2 = shop NPC, 4 = normal NPC script, 8 = tomb // ==================================================== // Example: //MG_SAFETYWALL,2 // MG_SAFETYWALL can't be placed if the ground's target is near from NPC by 2 cells // (MG_SAFETYWALL doesn't have splash, layout range, and range value, so must add the // 'additional_range', or it will be pointless) // //GS_DESPERADO,2 // GS_DESPERADO can't be casted if the caster is standing near from NPC within range // 5 cells. (Why? GS_DESPERADO has 3 cells of splash range +2 'additional_range' here) // //SC_CHAOSPANIC,0,1 // SC_CHAOSPANIC can't be placed on the ground that near the warp portal with range 2 // cells. (Because SC_CHAOSPANIC doens't have splash range, it uses layout range) SC_CHAOSPANIC,0,1 SC_MAELSTROM,0,1