// Item Delay Database // // Structure of Database: // ,{,} // // // ID of item that will has reuse delay. // // Re-use delay in milliseconds. // // SC (status change) group for the item. // Example for SC_REUSE_LIMIT_MTF // 12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi) // 12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric) // -> 12658 has reuse delay for 10 seconds, and also, // 12659 cannot be used when this delay is active. // Since this is optional, default is -1 will ignores the // delay group and the delay will be stored in character's // data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS. // SC_REUSE_LIMIT_A 14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion // SC_REUSE_LIMIT_B 14586,180000,SC_REUSE_LIMIT_B //Spark_Candy // SC_REUSE_LIMIT_C 12208,60000,SC_REUSE_LIMIT_C //Battle_Manual // SC_REUSE_LIMIT_D 12210,60000,SC_REUSE_LIMIT_D //Bubble_Gum // SC_REUSE_LIMIT_E 11522,1000,SC_REUSE_LIMIT_E //Red_Raffle_Sap 11523,2000,SC_REUSE_LIMIT_E //Yellow_Raffle_Sap 11524,3000,SC_REUSE_LIMIT_E //White_Raffle_Sap // SC_REUSE_LIMIT_F 607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry // SC_REUSE_LIMIT_G 608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed // SC_REUSE_LIMIT_H 11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea // SC_REUSE_LIMIT_RECALL 12968,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll1 12969,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll2 12970,300000,SC_REUSE_LIMIT_RECALL //Emergency_Scroll3 // Misc //12202,60000 //Str_Dish10_ //12203,60000 //Agi_Dish10_ //12204,60000 //Int_Dish10_ //12205,60000 //Dex_Dish10_ //12206,60000 //Luk_Dish10_ //12207,60000 //Vit_Dish10_