// Item Availability and Alias Database // // Structure of Database: // ItemID,SpriteID // // 01. ItemID Item ID to change. // 02. SpriteID Item ID which will be sent to the client instead of ItemID. // If 0, the item becomes unavailable for use. If item_check is enabled and a player owns such an item, it will be removed upon next login/teleport. // // NOTE: Replaces an item client-side while keeping them separate server-side. // Think of it as a way to disguise items. // Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!