// Item Delay Database // // Structure of Database: // Item ID,Delay in Milliseconds // // NOTE: // There is a max concurrent number of entries set in src/map/itemdb.h as MAX_ITEMDELAYS. //12202,60000 //Str_Dish10_ //12203,60000 //Agi_Dish10_ //12204,60000 //Int_Dish10_ //12205,60000 //Dex_Dish10_ //12206,60000 //Luk_Dish10_ //12207,60000 //Vit_Dish10_ 12208,60000 //Battle_Manual 12210,60000 //Bubble_Gum 14538,300000 //Glass_Of_Illusion 607,5000 //Yggdrasil_Berry 608,3000 //Yggdrasil_Seed // Bifrost Items 11522,1000 //Red_Raffle_Sap 11523,2000 //Yellow_Raffle_Sap 11524,3000 //White_Raffle_Sap 11525,5000 //Mora_Hip_Tea 12658,10000 //Transformation Scroll(Deviruchi) 12659,10000 //Transformation Scroll(Raydric) 12660,10000 //Transformation Scroll(Mavka) 12661,10000 //Transformation Scroll(Marduk) 12662,10000 //Transformation Scroll(Banshee) 12663,10000 //Transformation Scroll(Poring) 12664,10000 //Transformation Scroll(Golem) // FIX ME! Delays need confirmation. 12968,300000 //Emergency_Scroll1 12969,300000 //Emergency_Scroll2 12970,300000 //Emergency_Scroll3 12596,300000 //Magic_Candy 14586,300000 //Spark_Candy