// Skill Times Database // // Structure of Database: // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down,Fixed Casting Time // // CastingTime: time to cast this skill, in miliseconds // AfterCastActDelay: "normal" delay, character cannot use skills, in miliseconds // AfterCastWalkDleay: amount of time before character can move again, in miliseconds // Duration1/Duration2: usually the durations used by the skill, at special cases it is used to hold special data // Cool Down: amount of time until character can re-use this skill, in miliseconds // Fixed Casting Time: the skills fixed casting time (when 0, uses 20% of cast time and less than 0 means no fixed cast time) // // On all fields you can use ':' as a delimiter for level-specific values. // For example: // - Original: 6,0,0,0,30000,0,1000 // - Modified: 6,0,0,0,30000,0,1000:2500:3000:... // Gives Level 1 1000ms cool down, Level 2 2500ms, Level 3 3000ms, and so on.