// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _PC_H_ #define _PC_H_ #include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus #include "../common/ers.h" #include "../common/timer.h" // INVALID_TIMER #include "map.h" // RC_ALL #include "atcommand.h" // AtCommandType #include "battle.h" // battle_config #include "buyingstore.h" // struct s_buyingstore #include "itemdb.h" // MAX_ITEMGROUP #include "script.h" // struct script_reg, struct script_regstr #include "searchstore.h" // struct s_search_store_info #include "status.h" // OPTION_*, struct weapon_atk #include "unit.h" // unit_stop_attack(), unit_stop_walking() #include "vending.h" // struct s_vending #include "mob.h" #include "log.h" #include "pc_groups.h" #define MAX_PC_BONUS 10 /// Max bonus, usually used by item bonus #define MAX_PC_SKILL_REQUIRE 5 /// Max skill tree requirement #define MAX_PC_FEELHATE 3 /// Max feel hate info #define DAMAGELOG_SIZE_PC 100 /// Damage log #define MAX_SPIRITBALL 15 /// Max spirit balls #define MAX_DEVOTION 5 /// Max Devotion slots //Update this max as necessary. 55 is the value needed for Super Baby currently //Raised to 84 since Expanded Super Novice needs it. #define MAX_SKILL_TREE 84 //Total number of classes (for data storage) #define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC) //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { EQI_ACC_L = 0, EQI_ACC_R, EQI_SHOES, EQI_GARMENT, EQI_HEAD_LOW, EQI_HEAD_MID, EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_COSTUME_TOP, EQI_COSTUME_MID, EQI_COSTUME_LOW, EQI_COSTUME_GARMENT, EQI_AMMO, EQI_SHADOW_ARMOR, EQI_SHADOW_WEAPON, EQI_SHADOW_SHIELD, EQI_SHADOW_SHOES, EQI_SHADOW_ACC_R, EQI_SHADOW_ACC_L, EQI_MAX }; struct weapon_data { int atkmods[3]; // all the variables except atkmods get zero'ed in each call of status_calc_pc // NOTE: if you want to add a non-zeroed variable, you need to update the memset call // in status_calc_pc as well! All the following are automatically zero'ed. [Skotlex] int overrefine; int star; int ignore_def_ele; int ignore_def_race; int ignore_def_class; int def_ratio_atk_ele; int def_ratio_atk_race; int def_ratio_atk_class; int addele[ELE_MAX]; int addrace[RC_MAX]; int addclass[CLASS_MAX]; int addrace2[RC2_MAX]; int addsize[SZ_MAX]; struct drain_data { short rate; short per; short value; unsigned type:1; } hp_drain_race[RC_MAX], sp_drain_race[RC_MAX], hp_drain_class[CLASS_MAX], sp_drain_class[CLASS_MAX]; struct { short class_, rate; } add_dmg[MAX_PC_BONUS]; struct { short flag, rate; unsigned char ele; } addele2[MAX_PC_BONUS]; }; struct s_autospell { short id, lv, rate, flag; unsigned short card_id; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; struct s_addeffect { enum sc_type id; short rate, arrow_rate; unsigned char flag; }; struct s_addeffectonskill { enum sc_type id; short rate, skill; unsigned char target; }; ///Struct of add drop item/group rate struct s_add_drop { unsigned short nameid, ///Item ID group; ///Group ID int rate; ///Rate, 1 ~ 10000, -1 ~ -100000 short race; ///Target Race, bitwise value of 1<inventory [Skotlex] short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] short spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet. int talisman_timer[ELE_POISON+1][10]; unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION short mission_mobid; //Stores the target mob_id for TK_MISSION int die_counter; //Total number of times you've died int devotion[MAX_DEVOTION]; //Stores the account IDs of chars devoted to. int reg_num; //Number of registries (type numeric) int regstr_num; //Number of registries (type string) struct script_reg *reg; struct script_regstr *regstr; int trade_partner; struct s_deal { struct s_item { short index, amount; } item[10]; int zeny, weight; } deal; bool party_creating; // whether the char is requesting party creation bool party_joining; // whether the char is accepting party invitation int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) int adopt_invite; // Adoption struct guild *guild; // [Ind] speed everything up int guild_invite,guild_invite_account; int guild_emblem_id,guild_alliance,guild_alliance_account; short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] int guildspy; // [Syrus22] int partyspy; // [Syrus22] int vended_id; int vender_id; int vend_num; char message[MESSAGE_SIZE]; struct s_vending vending[MAX_VENDING]; unsigned int buyer_id; // uid of open buying store struct s_buyingstore buyingstore; struct s_search_store_info searchstore; struct pet_data *pd; struct homun_data *hd; // [blackhole89] struct mercenary_data *md; struct elemental_data *ed; struct s_hate_mob { int m; //-1 - none, other: map index corresponding to map name. unsigned short index; //map index } feel_map[3];// 0 - Sun; 1 - Moon; 2 - Stars short hate_mob[3]; int pvp_timer; short pvp_point; unsigned short pvp_rank, pvp_lastusers; unsigned short pvp_won, pvp_lost; char eventqueue[MAX_EVENTQUEUE][EVENT_NAME_LENGTH]; int eventtimer[MAX_EVENTTIMER]; unsigned short eventcount; // [celest] unsigned char change_level_2nd; // job level when changing from 1st to 2nd class [jobchange_level in global_reg_value] unsigned char change_level_3rd; // job level when changing from 2nd to 3rd class [jobchange_level_3rd in global_reg_value] char fakename[NAME_LENGTH]; // fake names [Valaris] int duel_group; // duel vars [LuzZza] int duel_invite; int killerrid, killedrid; int cashPoints, kafraPoints; int rental_timer; // Auction System [Zephyrus] struct s_auction{ int index, amount; } auction; // Mail System [Zephyrus] struct s_mail { unsigned short nameid; int index, amount, zeny; struct mail_data inbox; bool changed; // if true, should sync with charserver on next mailbox request } mail; //Quest log system int num_quests; ///< Number of entries in quest_log int avail_quests; ///< Number of Q_ACTIVE and Q_INACTIVE entries in quest log (index of the first Q_COMPLETE entry) struct quest *quest_log; ///< Quest log entries (note: Q_COMPLETE quests follow the first th enties bool save_quest; ///< Whether the quest_log entries were modified and are waitin to be saved // temporary debug [flaviojs] const char* debug_file; int debug_line; const char* debug_func; unsigned int bg_id; #ifdef SECURE_NPCTIMEOUT /** * ID of the timer * @info * - value is -1 (INVALID_TIMER constant) when not being used * - timer is cancelled upon closure of the current npc's instance **/ int npc_idle_timer; /** * Tick on the last recorded NPC iteration (next/menu/whatever) * @info * - It is updated on every NPC iteration as mentioned above **/ unsigned int npc_idle_tick; /* */ enum npc_timeout_type npc_idle_type; #endif struct s_combos { struct script_code **bonus;/* the script */ unsigned short *id;/* array of combo ids */ unsigned int *pos;/* array of positions*/ unsigned char count; } combos; /** * Guarantees your friend request is legit (for bugreport:4629) **/ int friend_req; int shadowform_id; /* Channel System [Ind] */ struct Channel **channels; unsigned char channel_count; struct Channel *gcbind; bool stealth; unsigned char fontcolor; unsigned int channel_tick; /* [Ind] */ struct sc_display_entry **sc_display; unsigned char sc_display_count; unsigned char delayed_damage; //[Ind] // temporary debugging of bug #3504 const char* delunit_prevfile; int delunit_prevline; uint16 dmglog[DAMAGELOG_SIZE_PC]; ///target ids int c_marker[MAX_SKILL_CRIMSON_MARKER]; /// Store target that marked by Crimson Marker [Cydh] bool flicker; /// Check RL_FLICKER usage status [Cydh] int storage_size; /// Holds player storage size (VIP system). #ifdef VIP_ENABLE struct vip_info vip; bool disableshowrate; //State to disable clif_display_pinfo(). [Cydh] #endif struct s_bonus_script bonus_script[MAX_PC_BONUS_SCRIPT]; ///Bonus Script [Cydh] struct s_pc_itemgrouphealrate **itemgrouphealrate; /// List of Item Group Heal rate bonus uint8 itemgrouphealrate_count; /// Number of rate bonuses /* Expiration Timer ID */ int expiration_tid; time_t expiration_time; short last_addeditem_index; /// Index of latest item added int autotrade_tid; }; struct eri *pc_sc_display_ers; /// Player's SC display table struct eri *pc_itemgrouphealrate_ers; /// Player's Item Group Heal Rate table /* Global Expiration Timer ID */ extern int pc_expiration_tid; enum weapon_type { W_FIST, //Bare hands W_DAGGER, //1 W_1HSWORD, //2 W_2HSWORD, //3 W_1HSPEAR, //4 W_2HSPEAR, //5 W_1HAXE, //6 W_2HAXE, //7 W_MACE, //8 W_2HMACE, //9 (unused) W_STAFF, //10 W_BOW, //11 W_KNUCKLE, //12 W_MUSICAL, //13 W_WHIP, //14 W_BOOK, //15 W_KATAR, //16 W_REVOLVER, //17 W_RIFLE, //18 W_GATLING, //19 W_SHOTGUN, //20 W_GRENADE, //21 W_HUUMA, //22 W_2HSTAFF, //23 MAX_WEAPON_TYPE, // dual-wield constants W_DOUBLE_DD, // 2 daggers W_DOUBLE_SS, // 2 swords W_DOUBLE_AA, // 2 axes W_DOUBLE_DS, // dagger + sword W_DOUBLE_DA, // dagger + axe W_DOUBLE_SA, // sword + axe }; enum ammo_type { A_ARROW = 1, A_DAGGER, //2 A_BULLET, //3 A_SHELL, //4 A_GRENADE, //5 A_SHURIKEN, //6 A_KUNAI, //7 A_CANNONBALL, //8 A_THROWWEAPON //9 }; enum idletime_option { IDLE_WALK = 0x001, IDLE_USESKILLTOID = 0x002, IDLE_USESKILLTOPOS = 0x004, IDLE_USEITEM = 0x008, IDLE_ATTACK = 0x010, IDLE_CHAT = 0x020, IDLE_SIT = 0x040, IDLE_EMOTION = 0x080, IDLE_DROPITEM = 0x100, IDLE_ATCOMMAND = 0x200, }; struct { unsigned int base_hp[MAX_LEVEL], base_sp[MAX_LEVEL]; //Storage for the first calculation with hp/sp factor and multiplicator int hp_factor, hp_multiplicator, sp_factor; int max_weight_base; char job_bonus[MAX_LEVEL]; #ifdef RENEWAL_ASPD int aspd_base[MAX_WEAPON_TYPE+1]; #else int aspd_base[MAX_WEAPON_TYPE]; //[blackhole89] #endif uint32 exp_table[2][MAX_LEVEL]; uint32 max_level[2]; struct s_params { uint16 str, agi, vit, int_, dex, luk; } max_param; } job_info[CLASS_COUNT]; #define EQP_WEAPON EQP_HAND_R #define EQP_SHIELD EQP_HAND_L #define EQP_ARMS (EQP_HAND_R|EQP_HAND_L) #define EQP_HELM (EQP_HEAD_LOW|EQP_HEAD_MID|EQP_HEAD_TOP) #define EQP_ACC (EQP_ACC_L|EQP_ACC_R) #define EQP_COSTUME (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW|EQP_COSTUME_GARMENT) #define EQP_COSTUME_HELM (EQP_COSTUME_HEAD_TOP|EQP_COSTUME_HEAD_MID|EQP_COSTUME_HEAD_LOW) #define EQP_SHADOW_GEAR (EQP_SHADOW_ARMOR|EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD|EQP_SHADOW_SHOES|EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L) #define EQP_SHADOW_ACC (EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L) #define EQP_SHADOW_ARMS (EQP_SHADOW_WEAPON|EQP_SHADOW_SHIELD) /// Equip positions that use a visible sprite #if PACKETVER < 20110111 #define EQP_VISIBLE EQP_HELM #else #define EQP_VISIBLE (EQP_HELM|EQP_GARMENT|EQP_COSTUME) #endif #define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 ) #define pc_setsit(sd) { pc_stop_walking((sd), 1|4); pc_stop_attack((sd)); (sd)->state.dead_sit = (sd)->vd.dead_sit = 2; } #define pc_isdead(sd) ( (sd)->state.dead_sit == 1 ) #define pc_issit(sd) ( (sd)->vd.dead_sit == 2 ) #define pc_isidle(sd) ( (sd)->chatID || (sd)->state.vending || (sd)->state.buyingstore || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share ) #define pc_istrading(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->state.trading ) #define pc_cant_act(sd) ( (sd)->npc_id || (sd)->state.vending || (sd)->state.buyingstore || (sd)->chatID || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) /* equals pc_cant_act except it doesn't check for chat rooms or npcs */ #define pc_cant_act2(sd) ( (sd)->state.vending || (sd)->state.buyingstore || ((sd)->sc.opt1 && (sd)->sc.opt1 != OPT1_BURNING) || (sd)->state.trading || (sd)->state.storage_flag || (sd)->state.prevend ) #define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) ) #define pc_setchatid(sd,n) ( (sd)->chatID = n ) #define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ) #define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) ) #define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK ) #ifdef VIP_ENABLE #define pc_isvip(sd) ( sd->vip.enabled ? 1 : 0 ) #else #define pc_isvip(sd) ( 0 ) #endif #ifdef NEW_CARTS #define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] ) #else #define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART ) #endif #define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON ) #define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING ) #define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE ) #define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate ) #define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 ) /// Enum of Player's Parameter enum e_params { PARAM_STR = 0, PARAM_AGI, PARAM_VIT, PARAM_INT, PARAM_DEX, PARAM_LUK, PARAM_MAX }; short pc_maxparameter(struct map_session_data *sd, enum e_params param); short pc_maxaspd(struct map_session_data *sd); /** * Ranger **/ #define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG ) #define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER ) // Mechanic Magic Gear #define pc_ismadogear(sd) ( (sd)->sc.option&OPTION_MADOGEAR ) // Rune Knight Dragon #define pc_isridingdragon(sd) ( (sd)->sc.option&OPTION_DRAGON ) #define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type) #define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl) //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon))) //Checks if the given class value corresponds to a player class. [Skotlex] //JOB_NOVICE isn't checked for class_ is supposed to be unsigned #define pcdb_checkid_sub(class_) ( \ ( (class_) < JOB_MAX_BASIC ) || \ ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) || \ ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) || \ ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) || \ ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) || \ ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) || \ ( (class_) >= JOB_REBELLION && (class_) < JOB_MAX ) \ ) #define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL #define pc_leftside_atk(sd) ((sd)->battle_status.batk) #define pc_rightside_atk(sd) ((sd)->battle_status.watk + (sd)->battle_status.watk2 + (sd)->battle_status.eatk) #define pc_leftside_def(sd) ((sd)->battle_status.def2) #define pc_rightside_def(sd) ((sd)->battle_status.def) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef2) #define pc_rightside_mdef(sd) ((sd)->battle_status.mdef) #define pc_leftside_matk(sd) (status_base_matk(status_get_status_data(&(sd)->bl), (sd)->status.base_level)) #define pc_rightside_matk(sd) ((sd)->battle_status.rhw.matk+(sd)->battle_status.lhw.matk+(sd)->bonus.ematk) #else #define pc_leftside_atk(sd) ((sd)->battle_status.batk + (sd)->battle_status.rhw.atk + (sd)->battle_status.lhw.atk) #define pc_rightside_atk(sd) ((sd)->battle_status.rhw.atk2 + (sd)->battle_status.lhw.atk2) #define pc_leftside_def(sd) ((sd)->battle_status.def) #define pc_rightside_def(sd) ((sd)->battle_status.def2) #define pc_leftside_mdef(sd) ((sd)->battle_status.mdef) #define pc_rightside_mdef(sd) ( (sd)->battle_status.mdef2 - ((sd)->battle_status.vit>>1) ) #define pc_leftside_matk(sd) \ (\ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \ ?((sd)->battle_status.matk_min * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \ :(sd)->battle_status.matk_min \ ) #define pc_rightside_matk(sd) \ (\ ((sd)->sc.data[SC_MAGICPOWER] && (sd)->sc.data[SC_MAGICPOWER]->val4) \ ?((sd)->battle_status.matk_max * 100 + 50) / ((sd)->sc.data[SC_MAGICPOWER]->val3+100) \ :(sd)->battle_status.matk_max \ ) #endif int pc_split_atoi(char* str, int* val, char sep, int max); int pc_class2idx(int class_); int pc_get_group_level(struct map_session_data *sd); int pc_get_group_id(struct map_session_data *sd); int pc_getrefinebonus(int lv,int type); bool pc_can_give_items(struct map_session_data *sd); bool pc_can_give_bounded_items(struct map_session_data *sd); bool pc_can_use_command(struct map_session_data *sd, const char *command, AtCommandType type); #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 ) bool pc_should_log_commands(struct map_session_data *sd); void pc_setrestartvalue(struct map_session_data *sd, char type); void pc_makesavestatus(struct map_session_data *sd); void pc_respawn(struct map_session_data* sd, clr_type clrtype); void pc_setnewpc(struct map_session_data *sd, uint32 account_id, uint32 char_id, int login_id1, unsigned int client_tick, int sex, int fd); bool pc_authok(struct map_session_data *sd, uint32 login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); void pc_authfail(struct map_session_data *sd); void pc_reg_received(struct map_session_data *sd); void pc_close_npc(struct map_session_data *sd,int flag); int pc_close_npc_timer(int tid, unsigned int tick, int id, intptr_t data); uint8 pc_isequip(struct map_session_data *sd,int n); int pc_equippoint(struct map_session_data *sd,int n); void pc_setinventorydata(struct map_session_data *sd); int pc_get_skillcooldown(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv); uint8 pc_checkskill(struct map_session_data *sd,uint16 skill_id); short pc_checkequip(struct map_session_data *sd,int pos); bool pc_checkequip2(struct map_session_data *sd, unsigned short nameid, int min, int max); void pc_scdata_received(struct map_session_data *sd); void pc_check_expiration(struct map_session_data *sd); int pc_expiration_timer(int tid, unsigned int tick, int id, intptr_t data); int pc_global_expiration_timer(int tid, unsigned tick, int id, intptr_t data); void pc_expire_check(struct map_session_data *sd); void pc_calc_skilltree(struct map_session_data *sd); int pc_calc_skilltree_normalize_job(struct map_session_data *sd); void pc_clean_skilltree(struct map_session_data *sd); #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) char pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); void pc_setsavepoint(struct map_session_data *sd, short mapindex,int x,int y); char pc_randomwarp(struct map_session_data *sd,clr_type type); bool pc_memo(struct map_session_data* sd, int pos); char pc_checkadditem(struct map_session_data *sd, unsigned short nameid, int amount); uint8 pc_inventoryblank(struct map_session_data *sd); short pc_search_inventory(struct map_session_data *sd, unsigned short nameid); char pc_payzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd); char pc_additem(struct map_session_data *sd, struct item *item, int amount, e_log_pick_type log_type); char pc_getzeny(struct map_session_data *sd, int zeny, enum e_log_pick_type type, struct map_session_data *tsd); char pc_delitem(struct map_session_data *sd, int n, int amount, int type, short reason, e_log_pick_type log_type); uint64 pc_generate_unique_id(struct map_session_data *sd); //Bound items int pc_bound_chk(TBL_PC *sd,enum bound_type type,int *idxlist); // Special Shop System int pc_paycash( struct map_session_data *sd, int price, int points, e_log_pick_type type ); int pc_getcash( struct map_session_data *sd, int cash, int points, e_log_pick_type type ); unsigned char pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); void pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); void pc_putitemtocart(struct map_session_data *sd,int idx,int amount); void pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); bool pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem); bool pc_dropitem(struct map_session_data *sd,int n,int amount); bool pc_isequipped(struct map_session_data *sd, unsigned short nameid); bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd ); bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); void pc_updateweightstatus(struct map_session_data *sd); bool pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned int pos,bool onskill); void pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus); int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data); void pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); void pc_bonus(struct map_session_data *sd, int type, int val); void pc_bonus2(struct map_session_data *sd, int type, int type2, int val); void pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, int val); void pc_bonus4(struct map_session_data *sd, int type, int type2, int type3, int type4, int val); void pc_bonus5(struct map_session_data *sd, int type, int type2, int type3, int type4, int type5, int val); int pc_skill(struct map_session_data *sd, int id, int level, int flag); int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); int pc_modifybuyvalue(struct map_session_data*,int); int pc_modifysellvalue(struct map_session_data*,int); int pc_follow(struct map_session_data*, int); // [MouseJstr] int pc_stop_following(struct map_session_data*); unsigned int pc_maxbaselv(struct map_session_data *sd); unsigned int pc_maxjoblv(struct map_session_data *sd); int pc_checkbaselevelup(struct map_session_data *sd); int pc_checkjoblevelup(struct map_session_data *sd); int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); unsigned int pc_nextbaseexp(struct map_session_data *); unsigned int pc_thisbaseexp(struct map_session_data *); unsigned int pc_nextjobexp(struct map_session_data *); unsigned int pc_thisjobexp(struct map_session_data *); int pc_gets_status_point(int); int pc_need_status_point(struct map_session_data *,int,int); int pc_maxparameterincrease(struct map_session_data*,int); bool pc_statusup(struct map_session_data*,int,int); int pc_statusup2(struct map_session_data*,int,int); int pc_skillup(struct map_session_data*,uint16 skill_id); int pc_allskillup(struct map_session_data*); int pc_resetlvl(struct map_session_data*,int type); int pc_resetstate(struct map_session_data*); int pc_resetskill(struct map_session_data*, int); int pc_resetfeel(struct map_session_data*); int pc_resethate(struct map_session_data*); bool pc_equipitem(struct map_session_data *sd, short n, int req_pos); bool pc_unequipitem(struct map_session_data*,int,int); void pc_checkitem(struct map_session_data*); void pc_check_available_item(struct map_session_data *sd); int pc_useitem(struct map_session_data*,int); int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id); int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id); int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id); void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); int pc_dead(struct map_session_data *sd,struct block_list *src); void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp); void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp); int pc_percentheal(struct map_session_data *sd,int,int); bool pc_jobchange(struct map_session_data *sd, int job, char upper); void pc_setoption(struct map_session_data *,int); bool pc_setcart(struct map_session_data* sd, int type); void pc_setfalcon(struct map_session_data* sd, int flag); void pc_setriding(struct map_session_data* sd, int flag); void pc_setmadogear(struct map_session_data* sd, int flag); void pc_changelook(struct map_session_data *,int,int); void pc_equiplookall(struct map_session_data *sd); int pc_readparam(struct map_session_data*,int); bool pc_setparam(struct map_session_data*,int,int); int pc_readreg(struct map_session_data*,int); bool pc_setreg(struct map_session_data*,int,int); char *pc_readregstr(struct map_session_data *sd,int reg); bool pc_setregstr(struct map_session_data *sd,int reg,const char *str); #define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3) #define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3) #define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3) #define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3) #define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2) #define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2) #define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2) #define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2) #define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1) #define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1) #define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1) #define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1) int pc_readregistry(struct map_session_data*,const char*,int); bool pc_setregistry(struct map_session_data*,const char*,int,int); char *pc_readregistry_str(struct map_session_data*,const char*,int); bool pc_setregistry_str(struct map_session_data*,const char*,const char*,int); bool pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); bool pc_deleventtimer(struct map_session_data *sd,const char *name); void pc_cleareventtimer(struct map_session_data *sd); void pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); int pc_calc_pvprank(struct map_session_data *sd); int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data); int pc_ismarried(struct map_session_data *sd); bool pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); bool pc_divorce(struct map_session_data *sd); struct map_session_data *pc_get_partner(struct map_session_data *sd); struct map_session_data *pc_get_father(struct map_session_data *sd); struct map_session_data *pc_get_mother(struct map_session_data *sd); struct map_session_data *pc_get_child(struct map_session_data *sd); void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick); void pc_regen (struct map_session_data *sd, unsigned int diff_tick); bool pc_setstand(struct map_session_data *sd, bool force); bool pc_candrop(struct map_session_data *sd,struct item *item); bool pc_can_attack(struct map_session_data *sd, int target_id); int pc_jobid2mapid(unsigned short b_class); // Skotlex int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex const char * job_name(int class_); struct skill_tree_entry { short id; unsigned char max; unsigned char joblv; struct { short id; unsigned char lv; } need[MAX_PC_SKILL_REQUIRE]; }; // Celest extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; struct sg_data { short anger_id; short bless_id; short comfort_id; char feel_var[NAME_LENGTH]; char hate_var[NAME_LENGTH]; int (*day_func)(void); }; extern const struct sg_data sg_info[MAX_PC_FEELHATE]; void pc_setinvincibletimer(struct map_session_data* sd, int val); void pc_delinvincibletimer(struct map_session_data* sd); void pc_addspiritball(struct map_session_data *sd,int interval,int max); void pc_delspiritball(struct map_session_data *sd,int count,int type); void pc_addfame(struct map_session_data *sd,int count); unsigned char pc_famerank(uint32 char_id, int job); bool pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); extern struct fame_list smith_fame_list[MAX_FAME_LIST]; extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; void pc_readdb(void); void do_init_pc(void); void do_final_pc(void); enum e_chkitem_result { CHKADDITEM_EXIST, CHKADDITEM_NEW, CHKADDITEM_OVERAMOUNT }; enum e_additem_result { ADDITEM_SUCCESS, ADDITEM_INVALID, ADDITEM_OVERWEIGHT, ADDITEM_OVERITEM = 4, ADDITEM_OVERAMOUNT, ADDITEM_STACKLIMIT = 7 }; // timer for night.day extern int day_timer_tid; extern int night_timer_tid; int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor] int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor] // Rental System void pc_inventory_rentals(struct map_session_data *sd); void pc_inventory_rental_clear(struct map_session_data *sd); void pc_inventory_rental_add(struct map_session_data *sd, int seconds); void pc_rental_expire(struct map_session_data *sd, int i); int pc_read_motd(void); // [Valaris] int pc_disguise(struct map_session_data *sd, int class_); bool pc_isautolooting(struct map_session_data *sd, unsigned short nameid); void pc_overheat(struct map_session_data *sd, int val); int pc_banding(struct map_session_data *sd, uint16 skill_lv); void pc_itemcd_do(struct map_session_data *sd, bool load); int pc_load_combo(struct map_session_data *sd); void pc_add_talisman(struct map_session_data *sd,int interval,int max,int type); void pc_del_talisman(struct map_session_data *sd,int count,int type); void pc_baselevelchanged(struct map_session_data *sd); void pc_damage_log_add(struct map_session_data *sd, int id); void pc_damage_log_clear(struct map_session_data *sd, int id); enum e_BANKING_DEPOSIT_ACK pc_bank_deposit(struct map_session_data *sd, int money); enum e_BANKING_WITHDRAW_ACK pc_bank_withdraw(struct map_session_data *sd, int money); void pc_crimson_marker_clear(struct map_session_data *sd); void pc_show_version(struct map_session_data *sd); int pc_bonus_script_timer(int tid, unsigned int tick, int id, intptr_t data); void pc_bonus_script_remove(struct s_bonus_script *bscript); void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag); void pc_bonus_script_clear_all(struct map_session_data *sd, bool permanent); void pc_cell_basilica(struct map_session_data *sd); void pc_itemgrouphealrate_clear(struct map_session_data *sd); short pc_get_itemgroup_bonus(struct map_session_data* sd, unsigned short nameid); short pc_get_itemgroup_bonus_group(struct map_session_data* sd, uint16 group_id); bool pc_is_same_equip_index(enum equip_index eqi, short *equip_index, short index); /// Check if player is Taekwon Ranker and the level is >= 90 (battle_config.taekwon_ranker_min_lv) #define pc_is_taekwon_ranker(sd) (((sd)->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && (sd)->status.base_level >= battle_config.taekwon_ranker_min_lv && pc_famerank((sd)->status.char_id,MAPID_TAEKWON)) int pc_autotrade_timer(int tid, unsigned int tick, int id, intptr_t data); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_class, int type); #endif #endif /* _PC_H_ */