// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef ELEMENTAL_HPP #define ELEMENTAL_HPP #include #include #include #include "status.hpp" // struct status_data, struct status_change #include "unit.hpp" // struct unit_data const t_tick MIN_ELETHINKTIME = 100; #define MIN_ELEDISTANCE 2 #define MAX_ELEDISTANCE 5 #define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK) #define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST) #define EL_MODE_PASSIVE MD_CANMOVE ///Enum of Elemental Skill Mode enum e_elemental_skillmode : uint8 { EL_SKILLMODE_PASSIVE = 0x1, EL_SKILLMODE_ASSIST = 0x2, EL_SKILLMODE_AGGRESSIVE = 0x4, }; #if __cplusplus < 201402L namespace std { template <> struct hash { size_t operator() (const e_elemental_skillmode& t) const { return size_t(t); } }; } #endif ///Enum of Elemental ID enum elemental_elementalid : uint16 { // Sorcerer's Elementals ELEMENTALID_AGNI_S = 2114, ELEMENTALID_AGNI_M, ELEMENTALID_AGNI_L, ELEMENTALID_AQUA_S, ELEMENTALID_AQUA_M, ELEMENTALID_AQUA_L, ELEMENTALID_VENTUS_S, ELEMENTALID_VENTUS_M, ELEMENTALID_VENTUS_L, ELEMENTALID_TERA_S, ELEMENTALID_TERA_M, ELEMENTALID_TERA_L, // Elemental Master's Elementals ELEMENTALID_DILUVIO = 20816, ELEMENTALID_ARDOR, ELEMENTALID_PROCELLA, ELEMENTALID_TERREMOTUS, ELEMENTALID_SERPENS, }; struct s_elemental_skill { uint16 id, lv; }; struct s_elemental_db { int32 class_; std::string sprite, name; uint16 lv; uint16 range2, range3; status_data status; view_data vd; std::unordered_map> skill; /// mode, skill }; struct s_elemental_data { block_list bl; unit_data ud; view_data *vd; status_data base_status, battle_status; status_change sc; regen_data regen; std::shared_ptr db; s_elemental elemental; int masterteleport_timer; map_session_data *master; int summon_timer; int skill_timer; t_tick last_thinktime, last_linktime, last_spdrain_time; short min_chase; int target_id, attacked_id; }; class ElementalDatabase : public TypesafeYamlDatabase { public: ElementalDatabase() : TypesafeYamlDatabase("ELEMENTAL_DB", 1) { } const std::string getDefaultLocation() override; uint64 parseBodyNode(const ryml::NodeRef& node) override; }; extern ElementalDatabase elemental_db; struct view_data * elemental_get_viewdata(int class_); int elemental_create(map_session_data *sd, int class_, unsigned int lifetime); int elemental_data_received(s_elemental *ele, bool flag); int elemental_save(s_elemental_data *ed); int elemental_change_mode_ack(s_elemental_data *ed, e_elemental_skillmode skill_mode); int elemental_change_mode(s_elemental_data *ed, int mode); void elemental_heal(s_elemental_data *ed, int hp, int sp); int elemental_dead(s_elemental_data *ed); int elemental_delete(s_elemental_data *ed); void elemental_summon_stop(s_elemental_data *ed); t_tick elemental_get_lifetime(s_elemental_data *ed); int elemental_unlocktarget(s_elemental_data *ed); bool elemental_skillnotok(uint16 skill_id, s_elemental_data *ed); int elemental_set_target( map_session_data *sd, block_list *bl ); int elemental_clean_effect(s_elemental_data *ed); int elemental_action(s_elemental_data *ed, block_list *bl, t_tick tick); struct s_skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv); #define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type) #define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl) void do_init_elemental(void); void do_final_elemental(void); #endif /* ELEMENTAL_HPP */