// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "csv2yaml.hpp" #include // Skill database data to memory static void skill_txt_data(const std::string& modePath, const std::string& fixedPath) { skill_require.clear(); skill_cast.clear(); skill_castnodex.clear(); skill_unit.clear(); skill_copyable.clear(); skill_nearnpc.clear(); if (fileExists(modePath + "/skill_require_db.txt")) sv_readdb(modePath.c_str(), "skill_require_db.txt", ',', 34, 34, -1, skill_parse_row_requiredb, false); if (fileExists(modePath + "/skill_cast_db.txt")) sv_readdb(modePath.c_str(), "skill_cast_db.txt", ',', 7, 8, -1, skill_parse_row_castdb, false); if (fileExists(modePath + "/skill_castnodex_db.txt")) sv_readdb(modePath.c_str(), "skill_castnodex_db.txt", ',', 2, 3, -1, skill_parse_row_castnodexdb, false); if (fileExists(modePath + "/skill_unit_db.txt")) sv_readdb(modePath.c_str(), "skill_unit_db.txt", ',', 8, 8, -1, skill_parse_row_unitdb, false); if (fileExists(fixedPath + "/skill_copyable_db.txt")) sv_readdb(fixedPath.c_str(), "skill_copyable_db.txt", ',', 2, 4, -1, skill_parse_row_copyabledb, false); if (fileExists(fixedPath + "/skill_nonearnpc_db.txt")) sv_readdb(fixedPath.c_str(), "skill_nonearnpc_db.txt", ',', 2, 3, -1, skill_parse_row_nonearnpcrangedb, false); } // Item database data to memory static void item_txt_data(const std::string& modePath, const std::string& fixedPath) { item_avail.clear(); item_buyingstore.clear(); item_flag.clear(); item_delay.clear(); item_stack.clear(); item_nouse.clear(); item_trade.clear(); if (fileExists(fixedPath + "/item_avail.txt")) sv_readdb(fixedPath.c_str(), "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail, false); if (fileExists(modePath + "/item_buyingstore.txt")) sv_readdb(modePath.c_str(), "item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore, false); if (fileExists(modePath + "/item_flag.txt")) sv_readdb(modePath.c_str(), "item_flag.txt", ',', 2, 2, -1, &itemdb_read_flag, false); if (fileExists(modePath + "/item_delay.txt")) sv_readdb(modePath.c_str(), "item_delay.txt", ',', 2, 3, -1, &itemdb_read_itemdelay, false); if (fileExists(modePath + "/item_stack.txt")) sv_readdb(modePath.c_str(), "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack, false); if (fileExists(fixedPath + "/item_nouse.txt")) sv_readdb(fixedPath.c_str(), "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse, false); if (fileExists(modePath + "/item_trade.txt")) sv_readdb(modePath.c_str(), "item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade, false); } // Mob database data to memory static void mob_txt_data(const std::string &modePath, const std::string &fixedPath) { mob_race2.clear(); mob_drop.clear(); if (fileExists(modePath + "/mob_race2_db.txt")) sv_readdb(modePath.c_str(), "mob_race2_db.txt", ',', 2, 100, -1, mob_readdb_race2, false); if (fileExists(modePath + "/mob_drop.txt")) sv_readdb(modePath.c_str(), "mob_drop.txt", ',', 3, 5, -1, mob_readdb_drop, false); } // Branch database data to memory static void branch_txt_data(const std::string& modePath, const std::string& fixedPath) { summon_group.clear(); if (fileExists(modePath + "/mob_branch.txt")) sv_readdb(modePath.c_str(), "mob_branch.txt", ',', 4, 4, -1, mob_readdb_group, false); if (fileExists(modePath + "/mob_random_db.txt")) sv_readdb(modePath.c_str(), "mob_random_db.txt", ',', 4, 4, -1, mob_readdb_group, false); if (fileExists(modePath + "/mob_poring.txt")) sv_readdb(modePath.c_str(), "mob_poring.txt", ',', 4, 4, -1, mob_readdb_group, false); if (fileExists(modePath + "/mob_boss.txt")) sv_readdb(modePath.c_str(), "mob_boss.txt", ',', 4, 4, -1, mob_readdb_group, false); if (fileExists(fixedPath + "/mob_pouch.txt")) sv_readdb(fixedPath.c_str(), "mob_pouch.txt", ',', 4, 4, -1, mob_readdb_group, false); if (fileExists(fixedPath + "/mob_mission.txt")) sv_readdb(fixedPath.c_str(), "mob_mission.txt", ',', 4, 4, -1, mob_readdb_group, false); if (fileExists(fixedPath + "/mob_classchange.txt")) sv_readdb(fixedPath.c_str(), "mob_classchange.txt", ',', 4, 4, -1, mob_readdb_group, false); } // Item Group database data to memory static void item_group_txt_data(const std::string& modePath, const std::string& fixedPath) { item_group.clear(); if (fileExists(modePath + "/item_bluebox.txt")) sv_readdb(modePath.c_str(), "item_bluebox.txt", ',', 2, 10, -1, itemdb_read_group, false); if (fileExists(modePath + "/item_violetbox.txt")) sv_readdb(modePath.c_str(), "item_violetbox.txt", ',', 2, 10, -1, itemdb_read_group, false); if (fileExists(modePath + "/item_cardalbum.txt")) sv_readdb(modePath.c_str(), "item_cardalbum.txt", ',', 2, 10, -1, itemdb_read_group, false); if (fileExists(fixedPath + "/item_findingore.txt")) sv_readdb(fixedPath.c_str(), "item_findingore.txt", ',', 2, 10, -1, itemdb_read_group, false); if (fileExists(modePath + "/item_giftbox.txt")) sv_readdb(modePath.c_str(), "item_giftbox.txt", ',', 2, 10, -1, itemdb_read_group, false); if (fileExists(modePath + "/item_misc.txt")) sv_readdb(modePath.c_str(), "item_misc.txt", ',', 2, 10, -1, itemdb_read_group, false); if (fileExists(modePath + "/item_group_db.txt")) sv_readdb(modePath.c_str(), "item_group_db.txt", ',', 2, 10, -1, itemdb_read_group, false); if (fileExists(modePath + "/item_package.txt")) sv_readdb(modePath.c_str(), "item_package.txt", ',', 2, 10, -1, itemdb_read_group, false); } // Job database data to memory static void job_txt_data(const std::string &modePath, const std::string &fixedPath) { job_db2.clear(); job_param.clear(); exp_base_level.clear(); exp_job_level.clear(); if (fileExists(fixedPath + "/job_db2.txt")) sv_readdb(fixedPath.c_str(), "/job_db2.txt", ',', 1, 1 + MAX_LEVEL, CLASS_COUNT, &pc_readdb_job2, false); if (fileExists(modePath + "job_exp.txt")) sv_readdb(modePath.c_str(), "job_exp.txt", ',', 4, 1000 + 3, CLASS_COUNT * 2, &pc_readdb_job_exp_sub, false); if (fileExists(modePath + "job_param_db.txt")) sv_readdb(modePath.c_str(), "job_param_db.txt", ',', 2, PARAM_MAX + 1, CLASS_COUNT, &pc_readdb_job_param, false); } // Elemental Summons Skill Database data to memory static void elemental_skill_txt_data(const std::string& modePath, const std::string& fixedPath) { elemental_skill_tree.clear(); if (fileExists(fixedPath + "/elemental_skill_db.txt")) sv_readdb(fixedPath.c_str(), "elemental_skill_db.txt", ',', 4, 4, -1, read_elemental_skilldb, false); } // Mercenary's Skill Database data to memory static void mercenary_skill_txt_data(const std::string& modePath, const std::string& fixedPath) { mercenary_skill_tree.clear(); if (fileExists(fixedPath + "/mercenary_skill_db.txt")) sv_readdb(fixedPath.c_str(), "mercenary_skill_db.txt", ',', 3, 3, -1, mercenary_read_skilldb, false); } // Skill tree database data to memory static void skilltree_txt_data(const std::string &modePath, const std::string &fixedPath) { skill_tree.clear(); if (fileExists(modePath + "/skill_tree.txt")) sv_readdb(modePath.c_str(), "skill_tree.txt", ',', 3 + MAX_PC_SKILL_REQUIRE * 2, 5 + MAX_PC_SKILL_REQUIRE * 2, -1, pc_readdb_skilltree, false); } template bool process( const std::string& type, uint32 version, const std::vector& paths, const std::string& name, Func lambda, const std::string& rename = "" ){ for( const std::string& path : paths ){ const std::string name_ext = name + ".txt"; const std::string from = path + "/" + name_ext; const std::string to = path + "/" + (rename.size() > 0 ? rename : name) + ".yml"; if( fileExists( from ) ){ #ifndef CONVERT_ALL if( !askConfirmation( "Found the file \"%s\", which requires migration to yml.\nDo you want to convert it now? (Y/N)\n", from.c_str() ) ){ continue; } if (fileExists(to)) { if (!askConfirmation("The file \"%s\" already exists.\nDo you want to replace it? (Y/N)\n", to.c_str())) { continue; } } #else ShowMessage( "Found the file \"%s\", which requires migration to yml.\n", from.c_str() ); #endif ShowNotice("Conversion process has begun.\n"); std::ofstream outFile; body.~Emitter(); new (&body) YAML::Emitter(); outFile.open(to); if (!outFile.is_open()) { ShowError("Can not open file \"%s\" for writing.\n", to.c_str()); return false; } prepareHeader(outFile, type, version, (rename.size() > 0 ? rename : name)); prepareBody(); if( !lambda( path, name_ext ) ){ outFile.close(); return false; } finalizeBody(); outFile << body.c_str(); // Make sure there is an empty line at the end of the file for git outFile << "\n"; outFile.close(); // TODO: do you want to delete? } } return true; } int do_init( int argc, char** argv ){ const std::string path_db = std::string( db_path ); const std::string path_db_mode = path_db + "/" + DBPATH; const std::string path_db_import = path_db + "/" + DBIMPORT + "/"; // Loads required conversion constants if (fileExists(item_db.getDefaultLocation())) { item_db.load(); } else { parse_item_constants_txt( ( path_db_mode + "item_db.txt" ).c_str() ); parse_item_constants_txt( ( path_db_import + "item_db.txt" ).c_str() ); } if (fileExists(mob_db.getDefaultLocation())) { mob_db.load(); } else { sv_readdb(path_db_mode.c_str(), "mob_db.txt", ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &parse_mob_constants_txt, false); sv_readdb(path_db_import.c_str(), "mob_db.txt", ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &parse_mob_constants_txt, false); } if (fileExists(skill_db.getDefaultLocation())) { skill_db.load(); } else { sv_readdb(path_db_mode.c_str(), "skill_db.txt", ',', 18, 18, -1, parse_skill_constants_txt, false); sv_readdb(path_db_import.c_str(), "skill_db.txt", ',', 18, 18, -1, parse_skill_constants_txt, false); } // Load constants #define export_constant_npc(a) export_constant(a) init_random_option_constants(); #include "../map/script_constants.hpp" std::vector root_paths = { path_db, path_db_mode, path_db_import }; if( !process( "GUILD_SKILL_TREE_DB", 1, root_paths, "guild_skill_tree", []( const std::string& path, const std::string& name_ext ) -> bool { return sv_readdb( path.c_str(), name_ext.c_str(), ',', 2 + MAX_GUILD_SKILL_REQUIRE * 2, 2 + MAX_GUILD_SKILL_REQUIRE * 2, -1, &guild_read_guildskill_tree_db, false ); } ) ){ return 0; } if( !process( "PET_DB", 1, root_paths, "pet_db", []( const std::string& path, const std::string& name_ext ) -> bool { return pet_read_db( ( path + name_ext ).c_str() ); } ) ){ return 0; } if (!process("MAGIC_MUSHROOM_DB", 1, root_paths, "magicmushroom_db", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1, 1, -1, &skill_parse_row_magicmushroomdb, false); })) { return 0; } if (!process("ABRA_DB", 1, root_paths, "abra_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3, 3, -1, &skill_parse_row_abradb, false); })) { return 0; } if (!process("READING_SPELLBOOK_DB", 1, root_paths, "spellbook_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3, 3, -1, &skill_parse_row_spellbookdb, false); })) { return 0; } if (!process("MOB_AVAIL_DB", 1, root_paths, "mob_avail", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 2, 12, -1, &mob_readdb_mobavail, false); })) { return 0; } skill_txt_data( path_db_mode, path_db ); if (!process("SKILL_DB", 3, { path_db_mode }, "skill_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 18, 18, -1, &skill_parse_row_skilldb, false); })){ return 0; } skill_txt_data( path_db_import, path_db_import ); if (!process("SKILL_DB", 3, { path_db_import }, "skill_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 18, 18, -1, &skill_parse_row_skilldb, false); })){ return 0; } if (!process("QUEST_DB", 2, root_paths, "quest_db", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3 + MAX_QUEST_OBJECTIVES * 2 + MAX_QUEST_DROPS * 3, 100, -1, &quest_read_db, false); })) { return 0; } if (!process("INSTANCE_DB", 1, root_paths, "instance_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 7, 7 + MAX_MAP_PER_INSTANCE, -1, &instance_readdb_sub, false); })) { return 0; } item_txt_data(path_db_mode, path_db); if (!process("ITEM_DB", 2, { path_db_mode }, "item_db", [](const std::string& path, const std::string& name_ext) -> bool { return itemdb_read_db((path + name_ext).c_str()); })) { return 0; } item_txt_data(path_db_import, path_db_import); if (!process("ITEM_DB", 2, { path_db_import }, "item_db", [](const std::string& path, const std::string& name_ext) -> bool { return itemdb_read_db((path + name_ext).c_str()); })) { return 0; } rand_opt_db.clear(); if (!process("RANDOM_OPTION_DB", 1, root_paths, "item_randomopt_db", [](const std::string& path, const std::string& name_ext) -> bool { return itemdb_read_randomopt((path + name_ext).c_str()); })) { return 0; } rand_opt_group.clear(); if (!process("RANDOM_OPTION_GROUP", 1, root_paths, "item_randomopt_group", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 5, 2 + 5 * MAX_ITEM_RDM_OPT, -1, &itemdb_read_randomopt_group, false) && itemdb_randomopt_group_yaml(); })) { return 0; } #ifdef RENEWAL memset( level_penalty, 0, sizeof( level_penalty ) ); if (!process("PENALTY_DB", 1, { path_db_mode }, "level_penalty", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 4, 4, -1, &pc_readdb_levelpenalty, false) && pc_levelpenalty_yaml(); })) { return 0; } memset( level_penalty, 0, sizeof( level_penalty ) ); if (!process("PENALTY_DB", 1, { path_db_import }, "level_penalty", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 4, 4, -1, &pc_readdb_levelpenalty, false) && pc_levelpenalty_yaml(); })) { return 0; } #endif mob_txt_data(path_db_mode, path_db); if (!process("MOB_DB", 3, { path_db_mode }, "mob_db", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &mob_readdb_sub, false); })) { return 0; } mob_txt_data(path_db_import, path_db_import); if (!process("MOB_DB", 3, { path_db_import }, "mob_db", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &mob_readdb_sub, false); })) { return 0; } if (!process("MOB_CHAT_DB", 1, root_paths, "mob_chat_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), '#', 3, 3, -1, &mob_parse_row_chatdb, false); })) { return 0; } if (!process("HOMUN_EXP_DB", 1, { path_db_mode }, "exp_homun", [](const std::string &path, const std::string &name_ext) -> bool { return read_homunculus_expdb((path + name_ext).c_str()); })) { return 0; } if (!process("HOMUN_EXP_DB", 1, { path_db_import }, "exp_homun", [](const std::string &path, const std::string &name_ext) -> bool { return read_homunculus_expdb((path + name_ext).c_str()); })) { return 0; } branch_txt_data(path_db_mode, path_db); if (!process("MOB_SUMMONABLE_DB", 1, { path_db_mode }, "mob_branch", [](const std::string &path, const std::string &name_ext) -> bool { return mob_readdb_group_yaml(); }, "mob_summon")) { return 0; } branch_txt_data(path_db_import, path_db_import); if (!process("MOB_SUMMONABLE_DB", 1, { path_db_import }, "mob_branch", [](const std::string &path, const std::string &name_ext) -> bool { return mob_readdb_group_yaml(); }, "mob_summon")) { return 0; } if (!process("CREATE_ARROW_DB", 1, root_paths, "create_arrow_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1+2, 1+2*MAX_ARROW_RESULT, MAX_SKILL_ARROW_DB, &skill_parse_row_createarrowdb, false); })) { return 0; } if (!process("STATPOINT_DB", 1, { path_db_mode }, "statpoint", [](const std::string &path, const std::string &name_ext) -> bool { return pc_read_statsdb((path + name_ext).c_str()); })) { return 0; } if (!process("STATPOINT_DB", 1, { path_db_import }, "statpoint", [](const std::string &path, const std::string &name_ext) -> bool { return pc_read_statsdb((path + name_ext).c_str()); })) { return 0; } if (!process("CASTLE_DB", 1, root_paths, "castle_db", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 4, 4, -1, &guild_read_castledb, false); })) { return 0; } if (!process("GUILD_EXP_DB", 1, { path_db_mode }, "exp_guild", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1, 1, MAX_GUILDLEVEL, &exp_guild_parse_row, false); })) { return 0; } if (!process("GUILD_EXP_DB", 1, { path_db_import }, "exp_guild", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1, 1, MAX_GUILDLEVEL, &exp_guild_parse_row, false); })) { return 0; } item_group_txt_data(path_db_mode, path_db); if (!process("ITEM_GROUP_DB", 2, { path_db_mode }, "item_group_db", [](const std::string &path, const std::string &name_ext) -> bool { return itemdb_read_group_yaml(); })) { return 0; } item_group_txt_data(path_db_import, path_db_import); if (!process("ITEM_GROUP_DB", 2, { path_db_import }, "item_group_db", [](const std::string &path, const std::string &name_ext) -> bool { return itemdb_read_group_yaml(); })) { return 0; } if (!process("MOB_ITEM_RATIO_DB", 1, root_paths, "mob_item_ratio", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio, false); })) { return 0; } if (!process("ATTRIBUTE_DB", 1, { path_db_mode }, "attr_fix", [](const std::string &path, const std::string &name_ext) -> bool { return status_readdb_attrfix((path + name_ext).c_str()); })) { return 0; } if (!process("ATTRIBUTE_DB", 1, { path_db_import }, "attr_fix", [](const std::string &path, const std::string &name_ext) -> bool { return status_readdb_attrfix((path + name_ext).c_str()); })) { return 0; } if (!process("CONSTANT_DB", 1, root_paths, "const", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1, 3, -1, &read_constdb, false); })) { return 0; } if (!process("JOB_STATS", 2, root_paths, "job_exp", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 4, 1000 + 3, CLASS_COUNT * 2, &pc_readdb_job_exp, false); }, "job_exp")) { return 0; } if (!process("JOB_STATS", 2, root_paths, "job_basehpsp_db", [](const std::string& path, const std::string& name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 4, 4 + 500, CLASS_COUNT * 2, &pc_readdb_job_basehpsp, false); }, "job_basepoints")) { return 0; } job_txt_data(path_db_mode, path_db); if (!process("JOB_STATS", 2, { path_db_mode }, "job_db1", [](const std::string& path, const std::string& name_ext) -> bool { #ifdef RENEWAL_ASPD return sv_readdb(path.c_str(), name_ext.c_str(), ',', 6 + MAX_WEAPON_TYPE, 6 + MAX_WEAPON_TYPE, CLASS_COUNT, &pc_readdb_job1, false); #else return sv_readdb(path.c_str(), name_ext.c_str(), ',', 5 + MAX_WEAPON_TYPE, 5 + MAX_WEAPON_TYPE, CLASS_COUNT, &pc_readdb_job1, false); #endif }, "job_stats")) { return 0; } job_txt_data(path_db_import, path_db_import); if (!process("JOB_STATS", 2, { path_db_import }, "job_db1", [](const std::string& path, const std::string& name_ext) -> bool { #ifdef RENEWAL_ASPD return sv_readdb(path.c_str(), name_ext.c_str(), ',', 6 + MAX_WEAPON_TYPE, 6 + MAX_WEAPON_TYPE, CLASS_COUNT, &pc_readdb_job1, false); #else return sv_readdb(path.c_str(), name_ext.c_str(), ',', 5 + MAX_WEAPON_TYPE, 5 + MAX_WEAPON_TYPE, CLASS_COUNT, &pc_readdb_job1, false); #endif }, "job_stats")) { return 0; } elemental_skill_txt_data(path_db_mode, path_db); if (!process("ELEMENTAL_DB", 1, root_paths, "elemental_db", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 26, 26, -1, &read_elementaldb, false); })) { return 0; } mercenary_skill_txt_data(path_db_mode, path_db); if (!process("MERCENARY_DB", 1, root_paths, "mercenary_db", [](const std::string &path, const std::string &name_ext) -> bool { return sv_readdb(path.c_str(), name_ext.c_str(), ',', 26, 26, -1, &mercenary_readdb, false); })) { return 0; } skilltree_txt_data(path_db_mode, path_db); if (!process("SKILL_TREE_DB", 1, { path_db_mode }, "skill_tree", [](const std::string &path, const std::string &name_ext) -> bool { return pc_readdb_skilltree_yaml(); })) { return 0; } skilltree_txt_data(path_db_import, path_db_import); if (!process("SKILL_TREE_DB", 1, { path_db_import }, "skill_tree", [](const std::string &path, const std::string &name_ext) -> bool { return pc_readdb_skilltree_yaml(); })) { return 0; } if (!process("COMBO_DB", 1, { path_db_mode }, "item_combo_db", [](const std::string& path, const std::string& name_ext) -> bool { return itemdb_read_combos((path + name_ext).c_str()); }, "item_combos")) { return 0; } if (!process("COMBO_DB", 1, { path_db_import }, "item_combo_db", [](const std::string& path, const std::string& name_ext) -> bool { return itemdb_read_combos((path + name_ext).c_str()); }, "item_combos")) { return 0; } // TODO: add implementations ;-) return 0; } void do_final(void){ } // Implementation of the conversion functions // Copied and adjusted from guild.cpp // ,,,,,,,,,,, static bool guild_read_guildskill_tree_db( char* split[], int columns, int current ){ uint16 skill_id = (uint16)atoi(split[0]); std::string* name = util::umap_find( aegis_skillnames, skill_id ); if( name == nullptr ){ ShowError( "Skill name for skill id %hu is not known.\n", skill_id ); return false; } body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << *name; body << YAML::Key << "MaxLevel" << YAML::Value << atoi(split[1]); if (atoi(split[2]) > 0) { body << YAML::Key << "Required"; body << YAML::BeginSeq; for (int i = 0, j = 0; i < MAX_GUILD_SKILL_REQUIRE; i++) { uint16 required_skill_id = atoi(split[i * 2 + 2]); uint16 required_skill_level = atoi(split[i * 2 + 3]); if (required_skill_id == 0 || required_skill_level == 0) { continue; } std::string* required_name = util::umap_find(aegis_skillnames, required_skill_id); if (required_name == nullptr) { ShowError("Skill name for required skill id %hu is not known.\n", required_skill_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << *required_name; body << YAML::Key << "Level" << YAML::Value << required_skill_level; body << YAML::EndMap; } body << YAML::EndSeq; } body << YAML::EndMap; return true; } // Copied and adjusted from pet.cpp static bool pet_read_db( const char* file ){ FILE* fp = fopen( file, "r" ); if( fp == nullptr ){ ShowError( "can't read %s\n", file ); return false; } int lines = 0; size_t entries = 0; char line[1024]; while( fgets( line, sizeof(line), fp ) ) { char *str[22], *p; unsigned k; lines++; if(line[0] == '/' && line[1] == '/') continue; memset(str, 0, sizeof(str)); p = line; while( ISSPACE(*p) ) ++p; if( *p == '\0' ) continue; // empty line for( k = 0; k < 20; ++k ) { str[k] = p; p = strchr(p,','); if( p == NULL ) break; // comma not found *p = '\0'; ++p; } if( p == NULL ) { ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines); continue; } // Pet Script if( *p != '{' ) { ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); continue; } str[20] = p; p = strstr(p+1,"},"); if( p == NULL ) { ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines); continue; } p[1] = '\0'; p += 2; // Equip Script if( *p != '{' ) { ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines); continue; } str[21] = p; uint16 mob_id = atoi( str[0] ); std::string* mob_name = util::umap_find( aegis_mobnames, mob_id ); if( mob_name == nullptr ){ ShowWarning( "pet_db reading: Invalid mob-class %hu, pet not read.\n", mob_id ); continue; } body << YAML::BeginMap; body << YAML::Key << "Mob" << YAML::Value << *mob_name; t_itemid tame_item_id = strtoul( str[3], nullptr, 10 ); if( tame_item_id > 0 ){ std::string* tame_item_name = util::umap_find( aegis_itemnames, tame_item_id ); if( tame_item_name == nullptr ){ ShowError( "Item name for item id %u is not known.\n", tame_item_id ); return false; } body << YAML::Key << "TameItem" << YAML::Value << *tame_item_name; } t_itemid egg_item_id = strtoul( str[4], nullptr, 10 ); std::string* egg_item_name = util::umap_find( aegis_itemnames, egg_item_id ); if( egg_item_name == nullptr ){ ShowError( "Item name for item id %u is not known.\n", egg_item_id ); return false; } body << YAML::Key << "EggItem" << YAML::Value << *egg_item_name; t_itemid equip_item_id = strtoul( str[5], nullptr, 10 ); if( equip_item_id > 0 ){ std::string* equip_item_name = util::umap_find( aegis_itemnames, equip_item_id ); if( equip_item_name == nullptr ){ ShowError( "Item name for item id %u is not known.\n", equip_item_id ); return false; } body << YAML::Key << "EquipItem" << YAML::Value << *equip_item_name; } t_itemid food_item_id = strtoul( str[6], nullptr, 10 ); if( food_item_id > 0 ){ std::string* food_item_name = util::umap_find( aegis_itemnames, food_item_id ); if( food_item_name == nullptr ){ ShowError( "Item name for item id %u is not known.\n", food_item_id ); return false; } body << YAML::Key << "FoodItem" << YAML::Value << *food_item_name; } body << YAML::Key << "Fullness" << YAML::Value << atoi(str[7]); // Default: 60 if( atoi( str[8] ) != 60 ){ body << YAML::Key << "HungryDelay" << YAML::Value << atoi(str[8]); } // Default: 250 if( atoi( str[11] ) != 250 ){ body << YAML::Key << "IntimacyStart" << YAML::Value << atoi(str[11]); } body << YAML::Key << "IntimacyFed" << YAML::Value << atoi(str[9]); // Default: -100 if( atoi( str[10] ) != 100 ){ body << YAML::Key << "IntimacyOverfed" << YAML::Value << -atoi(str[10]); } // pet_hungry_friendly_decrease battle_conf //body << YAML::Key << "IntimacyHungry" << YAML::Value << -5; // Default: -20 if( atoi( str[12] ) != 20 ){ body << YAML::Key << "IntimacyOwnerDie" << YAML::Value << -atoi(str[12]); } body << YAML::Key << "CaptureRate" << YAML::Value << atoi(str[13]); // Default: true if( atoi( str[15] ) == 0 ){ body << YAML::Key << "SpecialPerformance" << YAML::Value << "false"; } body << YAML::Key << "AttackRate" << YAML::Value << atoi(str[17]); body << YAML::Key << "RetaliateRate" << YAML::Value << atoi(str[18]); body << YAML::Key << "ChangeTargetRate" << YAML::Value << atoi(str[19]); if( *str[21] ){ body << YAML::Key << "Script" << YAML::Value << YAML::Literal << str[21]; } if( *str[20] ){ body << YAML::Key << "SupportScript" << YAML::Value << YAML::Literal << str[20]; } body << YAML::EndMap; entries++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%zu" CL_RESET "' pets in '" CL_WHITE "%s" CL_RESET "'.\n", entries, file ); return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current) { uint16 skill_id = atoi(split[0]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("Skill name for Magic Mushroom skill ID %hu is not known.\n", skill_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Skill" << YAML::Value << *skill_name; body << YAML::EndMap; return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_abradb(char* split[], int columns, int current) { uint16 skill_id = atoi(split[0]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("Skill name for Abra skill ID %hu is not known.\n", skill_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Skill" << YAML::Value << *skill_name; int arr[MAX_SKILL_LEVEL]; int arr_size = skill_split_atoi(split[2], arr); if (arr_size == 1) { if (arr[0] != 500) body << YAML::Key << "Probability" << YAML::Value << arr[0]; } else { body << YAML::Key << "Probability"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { if (arr[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Probability" << YAML::Value << arr[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } body << YAML::EndMap; return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_spellbookdb(char* split[], int columns, int current) { uint16 skill_id = atoi(split[0]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("Skill name for Spell Book skill ID %hu is not known.\n", skill_id); return false; } t_itemid nameid = strtoul(split[2], nullptr, 10); std::string *book_name = util::umap_find(aegis_itemnames, nameid); if (book_name == nullptr) { ShowError("Book name for item ID %u is not known.\n", nameid); return false; } body << YAML::BeginMap; body << YAML::Key << "Skill" << YAML::Value << *skill_name; body << YAML::Key << "Book" << YAML::Value << *book_name; body << YAML::Key << "PreservePoints" << YAML::Value << atoi(split[1]); body << YAML::EndMap; return true; } // Copied and adjusted from mob.cpp static bool mob_readdb_mobavail(char* str[], int columns, int current) { uint16 mob_id = atoi(str[0]); std::string *mob_name = util::umap_find(aegis_mobnames, mob_id); if (mob_name == nullptr) { ShowWarning("mob_avail reading: Invalid mob-class %hu, Mob not read.\n", mob_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Mob" << YAML::Value << *mob_name; uint16 sprite_id = atoi(str[1]); std::string *sprite_name = util::umap_find(aegis_mobnames, sprite_id); if (sprite_name == nullptr) { char *sprite = const_cast(constant_lookup(sprite_id, "JOB_")); if (sprite == nullptr) { sprite = const_cast(constant_lookup(sprite_id, "JT_")); if (sprite == nullptr) { ShowError("Sprite name for id %d is not known.\n", sprite_id); return false; } sprite += 3; // Strip JT_ here because the script engine doesn't send this prefix for NPC. body << YAML::Key << "Sprite" << YAML::Value << sprite; } else body << YAML::Key << "Sprite" << YAML::Value << sprite; } else body << YAML::Key << "Sprite" << YAML::Value << *sprite_name; if (columns == 12) { body << YAML::Key << "Sex" << YAML::Value << (atoi(str[2]) ? "Male" : "Female"); if (atoi(str[3]) != 0) body << YAML::Key << "HairStyle" << YAML::Value << atoi(str[3]); if (atoi(str[4]) != 0) body << YAML::Key << "HairColor" << YAML::Value << atoi(str[4]); if (atoi(str[11]) != 0) body << YAML::Key << "ClothColor" << YAML::Value << atoi(str[11]); if (strtoul(str[5], nullptr, 10) != 0) { t_itemid weapon_item_id = strtoul( str[5], nullptr, 10 ); std::string *weapon_item_name = util::umap_find(aegis_itemnames, weapon_item_id); if (weapon_item_name == nullptr) { ShowError("Item name for item ID %u (weapon) is not known.\n", weapon_item_id); return false; } body << YAML::Key << "Weapon" << YAML::Value << *weapon_item_name; } if (strtoul(str[6], nullptr, 10) != 0) { t_itemid shield_item_id = strtoul( str[6], nullptr, 10 ); std::string *shield_item_name = util::umap_find(aegis_itemnames, shield_item_id); if (shield_item_name == nullptr) { ShowError("Item name for item ID %u (shield) is not known.\n", shield_item_id); return false; } body << YAML::Key << "Shield" << YAML::Value << *shield_item_name; } if (strtoul(str[7], nullptr, 10) != 0) { t_itemid *headtop_item_id = util::umap_find(aegis_itemviewid, (uint32)strtoul(str[7], nullptr, 10)); if (headtop_item_id == nullptr) { ShowError("Item ID for view ID %lu (head top) is not known.\n", strtoul(str[7], nullptr, 10)); return false; } std::string *headtop_item_name = util::umap_find(aegis_itemnames, *headtop_item_id); if (headtop_item_name == nullptr) { ShowError("Item name for item ID %u (head top) is not known.\n", *headtop_item_id); return false; } body << YAML::Key << "HeadTop" << YAML::Value << *headtop_item_name; } if (strtoul(str[8], nullptr, 10) != 0) { t_itemid *headmid_item_id = util::umap_find(aegis_itemviewid, (uint32)strtoul(str[8], nullptr, 10)); if (headmid_item_id == nullptr) { ShowError("Item ID for view ID %lu (head mid) is not known.\n", strtoul(str[8], nullptr, 10)); return false; } std::string *headmid_item_name = util::umap_find(aegis_itemnames, *headmid_item_id); if (headmid_item_name == nullptr) { ShowError("Item name for item ID %u (head mid) is not known.\n", *headmid_item_id); return false; } body << YAML::Key << "HeadMid" << YAML::Value << *headmid_item_name; } if (strtoul(str[9], nullptr, 10) != 0) { t_itemid *headlow_item_id = util::umap_find(aegis_itemviewid, (uint32)strtoul(str[9], nullptr, 10)); if (headlow_item_id == nullptr) { ShowError("Item ID for view ID %lu (head low) is not known.\n", strtoul(str[9], nullptr, 10)); return false; } std::string *headlow_item_name = util::umap_find(aegis_itemnames, *headlow_item_id); if (headlow_item_name == nullptr) { ShowError("Item name for item ID %u (head low) is not known.\n", *headlow_item_id); return false; } body << YAML::Key << "HeadLow" << YAML::Value << *headlow_item_name; } if (atoi(str[10]) != 0) { uint32 options = atoi(str[10]); body << YAML::Key << "Options"; body << YAML::BeginMap; while (options > OPTION_NOTHING && options <= OPTION_SUMMER2) { if (options & OPTION_SIGHT) { body << YAML::Key << "Sight" << YAML::Value << "true"; options &= ~OPTION_SIGHT; } else if (options & OPTION_CART1) { body << YAML::Key << "Cart1" << YAML::Value << "true"; options &= ~OPTION_CART1; } else if (options & OPTION_FALCON) { body << YAML::Key << "Falcon" << YAML::Value << "true"; options &= ~OPTION_FALCON; } else if (options & OPTION_RIDING) { body << YAML::Key << "Riding" << YAML::Value << "true"; options &= ~OPTION_RIDING; } else if (options & OPTION_CART2) { body << YAML::Key << "Cart2" << YAML::Value << "true"; options &= ~OPTION_CART2; } else if (options & OPTION_CART3) { body << YAML::Key << "Cart2" << YAML::Value << "true"; options &= ~OPTION_CART3; } else if (options & OPTION_CART4) { body << YAML::Key << "Cart4" << YAML::Value << "true"; options &= ~OPTION_CART4; } else if (options & OPTION_CART5) { body << YAML::Key << "Cart5" << YAML::Value << "true"; options &= ~OPTION_CART5; } else if (options & OPTION_ORCISH) { body << YAML::Key << "Orcish" << YAML::Value << "true"; options &= ~OPTION_ORCISH; } else if (options & OPTION_WEDDING) { body << YAML::Key << "Wedding" << YAML::Value << "true"; options &= ~OPTION_WEDDING; } else if (options & OPTION_RUWACH) { body << YAML::Key << "Ruwach" << YAML::Value << "true"; options &= ~OPTION_RUWACH; } else if (options & OPTION_FLYING) { body << YAML::Key << "Flying" << YAML::Value << "true"; options &= ~OPTION_FLYING; } else if (options & OPTION_XMAS) { body << YAML::Key << "Xmas" << YAML::Value << "true"; options &= ~OPTION_XMAS; } else if (options & OPTION_TRANSFORM) { body << YAML::Key << "Transform" << YAML::Value << "true"; options &= ~OPTION_TRANSFORM; } else if (options & OPTION_SUMMER) { body << YAML::Key << "Summer" << YAML::Value << "true"; options &= ~OPTION_SUMMER; } else if (options & OPTION_DRAGON1) { body << YAML::Key << "Dragon1" << YAML::Value << "true"; options &= ~OPTION_DRAGON1; } else if (options & OPTION_WUG) { body << YAML::Key << "Wug" << YAML::Value << "true"; options &= ~OPTION_WUG; } else if (options & OPTION_WUGRIDER) { body << YAML::Key << "WugRider" << YAML::Value << "true"; options &= ~OPTION_WUGRIDER; } else if (options & OPTION_MADOGEAR) { body << YAML::Key << "MadoGear" << YAML::Value << "true"; options &= ~OPTION_MADOGEAR; } else if (options & OPTION_DRAGON2) { body << YAML::Key << "Dragon2" << YAML::Value << "true"; options &= ~OPTION_DRAGON2; } else if (options & OPTION_DRAGON3) { body << YAML::Key << "Dragon3" << YAML::Value << "true"; options &= ~OPTION_DRAGON3; } else if (options & OPTION_DRAGON4) { body << YAML::Key << "Dragon4" << YAML::Value << "true"; options &= ~OPTION_DRAGON4; } else if (options & OPTION_DRAGON5) { body << YAML::Key << "Dragon5" << YAML::Value << "true"; options &= ~OPTION_DRAGON5; } else if (options & OPTION_HANBOK) { body << YAML::Key << "Hanbok" << YAML::Value << "true"; options &= ~OPTION_HANBOK; } else if (options & OPTION_OKTOBERFEST) { body << YAML::Key << "Oktoberfest" << YAML::Value << "true"; options &= ~OPTION_OKTOBERFEST; } else if (options & OPTION_SUMMER2) { body << YAML::Key << "Summer2" << YAML::Value << "true"; options &= ~OPTION_SUMMER2; } } body << YAML::EndMap; } } else if (columns == 3) { if (atoi(str[5]) != 0) { t_itemid peteq_item_id = strtoul( str[5], nullptr, 10 ); std::string *peteq_item_name = util::umap_find(aegis_itemnames, peteq_item_id); if (peteq_item_name == nullptr) { ShowError("Item name for item ID %u (pet equip) is not known.\n", peteq_item_id); return false; } body << YAML::Key << "PetEquip" << YAML::Value << *peteq_item_name; } } body << YAML::EndMap; return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_requiredb(char* split[], int columns, int current) { s_skill_require entry = {}; skill_split_atoi(split[1], entry.hp); skill_split_atoi(split[2], entry.mhp); skill_split_atoi(split[3], entry.sp); skill_split_atoi(split[4], entry.hp_rate); skill_split_atoi(split[5], entry.sp_rate); skill_split_atoi(split[6], entry.zeny); char *p; p = split[7]; while (p) { int l = atoi(p); if (l == 99) { // Any weapon entry.weapon = 0; break; } else entry.weapon |= 1 << l; p = strchr(p, ':'); if (!p) break; p++; } p = split[8]; while (p) { int l = atoi(p); if (l == 99) { // Any ammo type entry.ammo = AMMO_TYPE_ALL; break; } else if (l) // 0 stands for no requirement entry.ammo |= 1 << l; p = strchr(p, ':'); if (!p) break; p++; } skill_split_atoi(split[9], entry.ammo_qty); if (strcmpi(split[10], "hidden") == 0) entry.state = ST_HIDDEN; else if (strcmpi(split[10], "riding") == 0) entry.state = ST_RIDING; else if (strcmpi(split[10], "falcon") == 0) entry.state = ST_FALCON; else if (strcmpi(split[10], "cart") == 0) entry.state = ST_CART; else if (strcmpi(split[10], "shield") == 0) entry.state = ST_SHIELD; else if (strcmpi(split[10], "recover_weight_rate") == 0) entry.state = ST_RECOVER_WEIGHT_RATE; else if (strcmpi(split[10], "move_enable") == 0) entry.state = ST_MOVE_ENABLE; else if (strcmpi(split[10], "water") == 0) entry.state = ST_WATER; else if (strcmpi(split[10], "dragon") == 0) entry.state = ST_RIDINGDRAGON; else if (strcmpi(split[10], "warg") == 0) entry.state = ST_WUG; else if (strcmpi(split[10], "ridingwarg") == 0) entry.state = ST_RIDINGWUG; else if (strcmpi(split[10], "mado") == 0) entry.state = ST_MADO; else if (strcmpi(split[10], "elementalspirit") == 0) entry.state = ST_ELEMENTALSPIRIT; else if (strcmpi(split[10], "elementalspirit2") == 0) entry.state = ST_ELEMENTALSPIRIT2; else if (strcmpi(split[10], "peco") == 0) entry.state = ST_PECO; else if (strcmpi(split[10], "sunstance") == 0) entry.state = ST_SUNSTANCE; else if (strcmpi(split[10], "moonstance") == 0) entry.state = ST_MOONSTANCE; else if (strcmpi(split[10], "starstance") == 0) entry.state = ST_STARSTANCE; else if (strcmpi(split[10], "universestance") == 0) entry.state = ST_UNIVERSESTANCE; else entry.state = ST_NONE; // Unknown or no state trim(split[11]); if (split[11][0] != '\0' || atoi(split[11])) { int64 require[MAX_SKILL_STATUS_REQUIRE]; int32 count; if ((count = skill_split_atoi2(split[11], require, ":", SC_STONE, ARRAYLENGTH(require)))) { for (int i = 0; i < count; i++) { entry.status.push_back((sc_type)require[i]); } } } skill_split_atoi(split[12], entry.spiritball); for (int i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++) { if (atoi(split[13 + 2 * i]) > 0) { t_itemid item_id = strtoul( split[13 + 2 * i], nullptr, 10 ); std::string *item_name = util::umap_find(aegis_itemnames, item_id); if (item_name == nullptr) { ShowError("Item name for item id %u is not known.\n", item_id); return false; } entry.itemid[i] = item_id; entry.amount[i] = atoi(split[14 + 2 * i]); } } trim(split[33]); if (split[33][0] != '\0' || atoi(split[33])) { int64 require[MAX_SKILL_EQUIP_REQUIRE]; int32 count; if ((count = skill_split_atoi2(split[33], require, ":", 500, ARRAYLENGTH(require)))) { for (int i = 0; i < count; i++) { if (require[i] > 0) entry.eqItem.push_back(static_cast(require[i])); } } } skill_require.insert({ atoi(split[0]), entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_castdb(char* split[], int columns, int current) { s_skill_db entry = {}; skill_split_atoi(split[1], entry.cast); skill_split_atoi(split[2], entry.delay); skill_split_atoi(split[3], entry.walkdelay); skill_split_atoi(split[4], entry.upkeep_time); skill_split_atoi(split[5], entry.upkeep_time2); skill_split_atoi(split[6], entry.cooldown); #ifdef RENEWAL_CAST skill_split_atoi(split[7], (int *)entry.fixed_cast); #endif skill_cast.insert({ atoi(split[0]), entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_castnodexdb(char* split[], int columns, int current) { s_skill_db entry = {}; entry.castnodex = atoi(split[1]); if (split[2]) // optional column entry.delaynodex = atoi(split[2]); skill_castnodex.insert({ atoi(split[0]), entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_unitdb(char* split[], int columns, int current) { s_skill_unit_csv entry = {}; entry.unit_id = (uint16)strtol(split[1], NULL, 16); entry.unit_id2 = (uint16)strtol(split[2], NULL, 16); skill_split_atoi(split[3], entry.unit_layout_type); skill_split_atoi(split[4], entry.unit_range); entry.unit_interval = atoi(split[5]); entry.target_str = trim(split[6]); entry.unit_flag_csv = strtol(split[7], NULL, 16); skill_unit.insert({ atoi(split[0]), entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_copyabledb(char* split[], int column, int current) { s_skill_copyable entry = {}; int skill_id = -1; trim(split[0]); if (ISDIGIT(split[0][0])) skill_id = atoi(split[0]); else { for (const auto &it : aegis_skillnames) { if (it.second == split[0]) skill_id = it.first; } if (skill_id == -1) { ShowError("Skill %s is unknown.\n", split[0]); return false; } } entry.option = atoi(split[1]); entry.req_opt = cap_value(atoi(split[3]), 0, (0x2000) - 1); skill_copyable.insert({ skill_id, entry }); return true; } // skill_db.yml function //---------------------- static bool skill_parse_row_nonearnpcrangedb(char* split[], int column, int current) { s_skill_db entry = {}; int skill_id = -1; trim(split[0]); if (ISDIGIT(split[0][0])) skill_id = atoi(split[0]); else { for (const auto &it : aegis_skillnames) { if (it.second == split[0]) skill_id = it.first; } if (skill_id == -1) { ShowError("Skill %s is unknown.\n", split[0]); return false; } } entry.unit_nonearnpc_range = max(atoi(split[1]), 0); entry.unit_nonearnpc_type = (atoi(split[2])) ? cap_value(atoi(split[2]), 1, 15) : 15; skill_nearnpc.insert({ skill_id, entry }); return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_skilldb(char* split[], int columns, int current) { int arr[MAX_SKILL_LEVEL], arr_size, skill_id = atoi(split[0]); body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << skill_id; body << YAML::Key << "Name" << YAML::Value << trim(split[16]); body << YAML::Key << "Description" << YAML::Value << trim(split[17]); body << YAML::Key << "MaxLevel" << YAML::Value << atoi(split[7]); if (strcmpi(split[13], "weapon") == 0) body << YAML::Key << "Type" << YAML::Value << "Weapon"; else if (strcmpi(split[13], "magic") == 0) body << YAML::Key << "Type" << YAML::Value << "Magic"; else if (strcmpi(split[13], "misc") == 0) body << YAML::Key << "Type" << YAML::Value << "Misc"; std::string constant; if (atoi(split[3]) != 0) { constant = constant_lookup(atoi(split[3]), "INF_"); constant.erase(0, 4); constant.erase(constant.size() - 6); body << YAML::Key << "TargetType" << YAML::Value << name2Upper(constant); } uint64 nk_val = strtol(split[5], NULL, 0); if (nk_val) { body << YAML::Key << "DamageFlags"; body << YAML::BeginMap; if (nk_val & 0x1) body << YAML::Key << "NoDamage" << YAML::Value << "true"; if (nk_val & 0x2) body << YAML::Key << "Splash" << YAML::Value << "true"; if (nk_val & 0x4) body << YAML::Key << "SplashSplit" << YAML::Value << "true"; if (nk_val & 0x8) body << YAML::Key << "IgnoreAtkCard" << YAML::Value << "true"; if (nk_val & 0x10) body << YAML::Key << "IgnoreElement" << YAML::Value << "true"; if (nk_val & 0x20) body << YAML::Key << "IgnoreDefense" << YAML::Value << "true"; if (nk_val & 0x40) body << YAML::Key << "IgnoreFlee" << YAML::Value << "true"; if (nk_val & 0x80) body << YAML::Key << "IgnoreDefCard" << YAML::Value << "true"; if (nk_val & 0x100) body << YAML::Key << "Critical" << YAML::Value << "true"; body << YAML::EndMap; } uint64 inf2_val = strtol(split[11], nullptr, 0); uint64 inf3_val = strtol(split[15], nullptr, 0); if (inf2_val || inf3_val) { body << YAML::Key << "Flags"; body << YAML::BeginMap; if (inf2_val & 0x1) body << YAML::Key << "IsQuest" << YAML::Value << "true"; if (inf2_val & 0x2) body << YAML::Key << "IsNpc" << YAML::Value << "true"; if (inf2_val & 0x4) body << YAML::Key << "IsWedding" << YAML::Value << "true"; if (inf2_val & 0x8) body << YAML::Key << "IsSpirit" << YAML::Value << "true"; if (inf2_val & 0x10) body << YAML::Key << "IsGuild" << YAML::Value << "true"; if (inf2_val & 0x20) body << YAML::Key << "IsSong" << YAML::Value << "true"; if (inf2_val & 0x40) body << YAML::Key << "IsEnsemble" << YAML::Value << "true"; if (inf2_val & 0x80) body << YAML::Key << "IsTrap" << YAML::Value << "true"; if (inf2_val & 0x100) body << YAML::Key << "TargetSelf" << YAML::Value << "true"; if (inf2_val & 0x200) body << YAML::Key << "NoTargetSelf" << YAML::Value << "true"; if (inf2_val & 0x400) body << YAML::Key << "PartyOnly" << YAML::Value << "true"; if (inf2_val & 0x800) body << YAML::Key << "GuildOnly" << YAML::Value << "true"; if (inf2_val & 0x1000) body << YAML::Key << "NoTargetEnemy" << YAML::Value << "true"; if (inf2_val & 0x2000) body << YAML::Key << "IsAutoShadowSpell" << YAML::Value << "true"; if (inf2_val & 0x4000) body << YAML::Key << "IsChorus" << YAML::Value << "true"; if (inf2_val & 0x8000) body << YAML::Key << "IgnoreBgReduction" << YAML::Value << "true"; if (inf2_val & 0x10000) body << YAML::Key << "IgnoreGvgReduction" << YAML::Value << "true"; if (inf2_val & 0x20000) body << YAML::Key << "DisableNearNpc" << YAML::Value << "true"; if (inf2_val & 0x40000) body << YAML::Key << "TargetTrap" << YAML::Value << "true"; // ? if (inf3_val & 0x1) body << YAML::Key << "IgnoreLandProtector" << YAML::Value << "true"; if (inf3_val & 0x4) body << YAML::Key << "AllowWhenHidden" << YAML::Value << "true"; if (inf3_val & 0x8) body << YAML::Key << "AllowWhenPerforming" << YAML::Value << "true"; if (inf3_val & 0x10) body << YAML::Key << "TargetEmperium" << YAML::Value << "true"; if (inf3_val & 0x40) body << YAML::Key << "IgnoreKagehumi" << YAML::Value << "true"; if (inf3_val & 0x80) body << YAML::Key << "AlterRangeVulture" << YAML::Value << "true"; if (inf3_val & 0x100) body << YAML::Key << "AlterRangeSnakeEye" << YAML::Value << "true"; if (inf3_val & 0x200) body << YAML::Key << "AlterRangeShadowJump" << YAML::Value << "true"; if (inf3_val & 0x400) body << YAML::Key << "AlterRangeRadius" << YAML::Value << "true"; if (inf3_val & 0x800) body << YAML::Key << "AlterRangeResearchTrap" << YAML::Value << "true"; if (inf3_val & 0x1000) body << YAML::Key << "IgnoreHovering" << YAML::Value << "true"; if (inf3_val & 0x2000) body << YAML::Key << "AllowOnWarg" << YAML::Value << "true"; if (inf3_val & 0x4000) body << YAML::Key << "AllowOnMado" << YAML::Value << "true"; if (inf3_val & 0x8000) body << YAML::Key << "TargetManHole" << YAML::Value << "true"; if (inf3_val & 0x10000) body << YAML::Key << "TargetHidden" << YAML::Value << "true"; if (inf3_val & 0x40000) body << YAML::Key << "IncreaseDanceWithWugDamage" << YAML::Value << "true"; if (inf3_val & 0x80000) body << YAML::Key << "IgnoreWugBite" << YAML::Value << "true"; if (inf3_val & 0x100000) body << YAML::Key << "IgnoreAutoGuard" << YAML::Value << "true"; if (inf3_val & 0x200000) body << YAML::Key << "IgnoreCicada" << YAML::Value << "true"; body << YAML::EndMap; } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[1], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "Range"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "Range"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Size" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } if (atoi(split[2]) != 0) { constant = constant_lookup(atoi(split[2]), "DMG_"); constant.erase(0, 4); body << YAML::Key << "Hit" << YAML::Value << name2Upper(constant); } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[8], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "HitCount"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "HitCount"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Count" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[4], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0){ body << YAML::Key << "Element"; if (arr[0] == -1) body << YAML::Value << "Weapon"; else if (arr[0] == -2) body << YAML::Value << "Endowed"; else if (arr[0] == -3) body << YAML::Value << "Random"; else { constant = constant_lookup(arr[0], "ELE_"); constant.erase(0, 4); body << YAML::Value << name2Upper(constant); } } } else { body << YAML::Key << "Element"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; if (arr[i] == -1) body << YAML::Key << "Element" << YAML::Value << "Weapon"; else if (arr[i] == -2) body << YAML::Key << "Element" << YAML::Value << "Endowed"; else if (arr[i] == -3) body << YAML::Key << "Element" << YAML::Value << "Random"; else { constant = constant_lookup(arr[i], "ELE_"); constant.erase(0, 4); body << YAML::Key << "Element" << YAML::Value << name2Upper(constant); } body << YAML::EndMap; } body << YAML::EndSeq; } } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[6], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "SplashArea"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "SplashArea"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Area" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[12], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "ActiveInstance"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "ActiveInstance"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Max" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } memset(arr, 0, sizeof(arr)); arr_size = skill_split_atoi(split[14], arr); if (arr_size != 0) { if (arr_size == 1) { if (arr[0] != 0) { body << YAML::Key << "Knockback"; body << YAML::Value << arr[0]; } } else { body << YAML::Key << "Knockback"; body << YAML::BeginSeq; for (int i = 0; i < arr_size; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << arr[i]; body << YAML::EndMap; } body << YAML::EndSeq; } } auto it_copyable = skill_copyable.find(skill_id); if (it_copyable != skill_copyable.end()) { body << YAML::Key << "CopyFlags"; body << YAML::BeginMap; body << YAML::Key << "Skill"; body << YAML::BeginMap; if (it_copyable->second.option & 1) body << YAML::Key << "Plagiarism" << YAML::Value << "true"; if (it_copyable->second.option & 2) body << YAML::Key << "Reproduce" << YAML::Value << "true"; body << YAML::EndMap; if (it_copyable->second.req_opt > 0) { body << YAML::Key << "RemoveRequirement"; body << YAML::BeginMap; if (it_copyable->second.req_opt & 0x1) body << YAML::Key << "HpCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x4) body << YAML::Key << "SpCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x8) body << YAML::Key << "HpRateCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x10) body << YAML::Key << "SpRateCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x2) body << YAML::Key << "MaxHpTrigger" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x20) body << YAML::Key << "ZenyCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x40) body << YAML::Key << "Weapon" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x80) body << YAML::Key << "Ammo" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x100) body << YAML::Key << "State" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x200) body << YAML::Key << "Status" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x400) body << YAML::Key << "SpiritSphereCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x800) body << YAML::Key << "ItemCost" << YAML::Value << "true"; if (it_copyable->second.req_opt & 0x1000) body << YAML::Key << "Equipment" << YAML::Value << "true"; body << YAML::EndMap; } body << YAML::EndMap; } auto it_nearnpc = skill_nearnpc.find(skill_id); if (it_nearnpc != skill_nearnpc.end()) { body << YAML::Key << "NoNearNPC"; body << YAML::BeginMap; if (it_nearnpc->second.unit_nonearnpc_range > 0) body << YAML::Key << "AdditionalRange" << YAML::Value << it_nearnpc->second.unit_nonearnpc_range; if (it_nearnpc->second.unit_nonearnpc_type > 0) { body << YAML::Key << "Type"; body << YAML::BeginMap; if (it_nearnpc->second.unit_nonearnpc_type & 1) body << YAML::Key << "WarpPortal" << YAML::Value << "true"; if (it_nearnpc->second.unit_nonearnpc_type & 2) body << YAML::Key << "Shop" << YAML::Value << "true"; if (it_nearnpc->second.unit_nonearnpc_type & 4) body << YAML::Key << "Npc" << YAML::Value << "true"; if (it_nearnpc->second.unit_nonearnpc_type & 8) body << YAML::Key << "Tomb" << YAML::Value << "true"; body << YAML::EndMap; } body << YAML::EndMap; } if (strcmpi(split[9], "yes") == 0) body << YAML::Key << "CastCancel" << YAML::Value << "true"; if (atoi(split[10]) != 0) body << YAML::Key << "CastDefenseReduction" << YAML::Value << atoi(split[10]); auto it_cast = skill_cast.find(skill_id); if (it_cast != skill_cast.end()) { if (!isMultiLevel(it_cast->second.cast)) { if (it_cast->second.cast[0] > 0) body << YAML::Key << "CastTime" << YAML::Value << it_cast->second.cast[0]; } else { body << YAML::Key << "CastTime"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.cast); i++) { if (it_cast->second.cast[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.cast[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.delay)) { if (it_cast->second.delay[0] > 0) body << YAML::Key << "AfterCastActDelay" << YAML::Value << it_cast->second.delay[0]; } else { body << YAML::Key << "AfterCastActDelay"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.delay); i++) { if (it_cast->second.delay[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.delay[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.walkdelay)) { if (it_cast->second.walkdelay[0] > 0) body << YAML::Key << "AfterCastWalkDelay" << YAML::Value << it_cast->second.walkdelay[0]; } else { body << YAML::Key << "AfterCastWalkDelay"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.walkdelay); i++) { if (it_cast->second.walkdelay[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.walkdelay[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.upkeep_time)) { if (it_cast->second.upkeep_time[0] != 0) body << YAML::Key << "Duration1" << YAML::Value << it_cast->second.upkeep_time[0]; } else { body << YAML::Key << "Duration1"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.upkeep_time); i++) { if (it_cast->second.upkeep_time[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.upkeep_time[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.upkeep_time2)) { if (it_cast->second.upkeep_time2[0] != 0) body << YAML::Key << "Duration2" << YAML::Value << it_cast->second.upkeep_time2[0]; } else { body << YAML::Key << "Duration2"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.upkeep_time2); i++) { if (it_cast->second.upkeep_time2[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.upkeep_time2[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_cast->second.cooldown)) { if (it_cast->second.cooldown[0] > 0) body << YAML::Key << "Cooldown" << YAML::Value << it_cast->second.cooldown[0]; } else { body << YAML::Key << "Cooldown"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.cooldown); i++) { if (it_cast->second.cooldown[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.cooldown[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } #ifdef RENEWAL_CAST if (!isMultiLevel(it_cast->second.fixed_cast)) { if (it_cast->second.fixed_cast[0] != 0) body << YAML::Key << "FixedCastTime" << YAML::Value << it_cast->second.fixed_cast[0]; } else { body << YAML::Key << "FixedCastTime"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.fixed_cast); i++) { if (it_cast->second.fixed_cast[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Time" << YAML::Value << it_cast->second.fixed_cast[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } #endif } auto it_castdex = skill_castnodex.find(skill_id); if (it_castdex != skill_castnodex.end()) { if (it_castdex->second.castnodex > 0) { body << YAML::Key << "CastTimeFlags"; body << YAML::BeginMap; if (it_castdex->second.castnodex & 1) body << YAML::Key << "IgnoreDex" << YAML::Value << "true"; if (it_castdex->second.castnodex & 2) body << YAML::Key << "IgnoreStatus" << YAML::Value << "true"; if (it_castdex->second.castnodex & 4) body << YAML::Key << "IgnoreItemBonus" << YAML::Value << "true"; body << YAML::EndMap; } if (it_castdex->second.delaynodex > 0) { body << YAML::Key << "CastDelayFlags"; body << YAML::BeginMap; if (it_castdex->second.delaynodex & 1) body << YAML::Key << "IgnoreDex" << YAML::Value << "true"; if (it_castdex->second.delaynodex & 2) body << YAML::Key << "IgnoreStatus" << YAML::Value << "true"; if (it_castdex->second.delaynodex & 4) body << YAML::Key << "IgnoreItemBonus" << YAML::Value << "true"; body << YAML::EndMap; } } auto it_req = skill_require.find(skill_id); if (it_req != skill_require.end()) { body << YAML::Key << "Requires"; body << YAML::BeginMap; if (!isMultiLevel(it_req->second.hp)) { if (it_req->second.hp[0] > 0) body << YAML::Key << "HpCost" << YAML::Value << it_req->second.hp[0]; } else { body << YAML::Key << "HpCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.hp); i++) { if (it_req->second.hp[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.hp[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.sp)) { if (it_req->second.sp[0] > 0) body << YAML::Key << "SpCost" << YAML::Value << it_req->second.sp[0]; } else { body << YAML::Key << "SpCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.sp); i++) { if (it_req->second.sp[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.sp[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.hp_rate)) { if (it_req->second.hp_rate[0] != 0) body << YAML::Key << "HpRateCost" << YAML::Value << it_req->second.hp_rate[0]; } else { body << YAML::Key << "HpRateCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.hp_rate); i++) { if (it_req->second.hp_rate[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.hp_rate[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.sp_rate)) { if (it_req->second.sp_rate[0] != 0) body << YAML::Key << "SpRateCost" << YAML::Value << it_req->second.sp_rate[0]; } else { body << YAML::Key << "SpRateCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.sp_rate); i++) { if (it_req->second.sp_rate[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.sp_rate[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.mhp)) { if (it_req->second.mhp[0] > 0) body << YAML::Key << "MaxHpTrigger" << YAML::Value << it_req->second.mhp[0]; } else { body << YAML::Key << "MaxHpTrigger"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.mhp); i++) { if (it_req->second.mhp[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.mhp[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (!isMultiLevel(it_req->second.zeny)) { if (it_req->second.zeny[0] > 0) body << YAML::Key << "ZenyCost" << YAML::Value << it_req->second.zeny[0]; } else { body << YAML::Key << "ZenyCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.zeny); i++) { if (it_req->second.zeny[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.zeny[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (it_req->second.weapon != 0) { body << YAML::Key << "Weapon"; body << YAML::BeginMap; int temp = it_req->second.weapon; if (temp != 99) { // Not "All" for (int i = 0; i < MAX_WEAPON_TYPE_ALL; i++) { if (i == MAX_WEAPON_TYPE) continue; if (temp & 1 << i) { constant = constant_lookup(i, "W_"); constant.erase(0, 2); body << YAML::Key << name2Upper(constant) << YAML::Value << "true"; temp ^= 1 << i; } } } body << YAML::EndMap; } if (it_req->second.ammo != 0) { body << YAML::Key << "Ammo"; body << YAML::BeginMap; int temp = it_req->second.ammo; for (int i = 1; i < MAX_AMMO_TYPE; i++) { if (temp & 1 << i) { constant = constant_lookup(i, "AMMO_"); constant.erase(0, 5); body << YAML::Key << name2Upper(constant) << YAML::Value << "true"; temp ^= 1 << i; } } body << YAML::EndMap; } if (!isMultiLevel(it_req->second.ammo_qty)) { if (it_req->second.ammo_qty[0] > 0) body << YAML::Key << "AmmoAmount" << YAML::Value << it_req->second.ammo_qty[0]; } else { body << YAML::Key << "AmmoAmount"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.ammo_qty); i++) { if (it_req->second.ammo_qty[i] > 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.ammo_qty[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (it_req->second.state) { constant = constant_lookup(it_req->second.state, "ST_"); constant.erase(0, 3); body << YAML::Key << "State" << YAML::Value << name2Upper(constant); } if (it_req->second.status.size() > 0) { body << YAML::Key << "Status"; body << YAML::BeginMap; for (const auto &it : it_req->second.status) { constant = constant_lookup(it, "SC_"); constant.erase(0, 3); body << YAML::Key << name2Upper(constant) << YAML::Value << "true"; } body << YAML::EndMap; } if (!isMultiLevel(it_req->second.spiritball)) { if (it_req->second.spiritball[0] != 0) body << YAML::Key << "SpiritSphereCost" << YAML::Value << it_req->second.spiritball[0]; } else { body << YAML::Key << "SpiritSphereCost"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_req->second.spiritball); i++) { if (it_req->second.spiritball[i] != 0) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Amount" << YAML::Value << it_req->second.spiritball[i]; body << YAML::EndMap; } } body << YAML::EndSeq; } if (it_req->second.itemid[0] > 0) { body << YAML::Key << "ItemCost"; body << YAML::BeginSeq; for (uint8 i = 0; i < ARRAYLENGTH(it_req->second.itemid); i++) { if (it_req->second.itemid[i] > 0) { body << YAML::BeginMap; std::string *item_name = util::umap_find(aegis_itemnames, it_req->second.itemid[i]); if (item_name == nullptr) { ShowError("Item name for item id %hu is not known (itemcost).\n", it_req->second.itemid[i]); return false; } body << YAML::Key << "Item" << YAML::Value << *item_name; body << YAML::Key << "Amount" << YAML::Value << it_req->second.amount[i]; switch (skill_id) { // List of level dependent item costs case WZ_FIREPILLAR: if (i < 6) break; // Levels 1-5 have no cost case NC_SHAPESHIFT: case NC_REPAIR: if (skill_id == NC_SHAPESHIFT || (skill_id == NC_REPAIR && i >= 5)) break; // Don't add level 5 label as it exceeds the max level of these skills case GN_FIRE_EXPANSION: case SO_SUMMON_AGNI: case SO_SUMMON_AQUA: case SO_SUMMON_VENTUS: case SO_SUMMON_TERA: case SO_WATER_INSIGNIA: case SO_FIRE_INSIGNIA: case SO_WIND_INSIGNIA: case SO_EARTH_INSIGNIA: case KO_MAKIBISHI: body << YAML::Key << "Level" << YAML::Value << i; } body << YAML::EndMap; } } body << YAML::EndSeq; } if (it_req->second.eqItem.size() > 0) { body << YAML::Key << "Equipment"; body << YAML::BeginMap; for (const auto &it : it_req->second.eqItem) { std::string *item_name = util::umap_find(aegis_itemnames, it); if (item_name == nullptr) { ShowError("Item name for item id %u is not known (equipment).\n", it); return false; } body << YAML::Key << *item_name << YAML::Value << "true"; } body << YAML::EndMap; } body << YAML::EndMap; } auto it_unit = skill_unit.find(skill_id); if (it_unit != skill_unit.end()) { body << YAML::Key << "Unit"; body << YAML::BeginMap; constant = constant_lookup(it_unit->second.unit_id, "UNT_"); constant.erase(0, 4); body << YAML::Key << "Id" << YAML::Value << name2Upper(constant); if (it_unit->second.unit_id2 > 0) { constant = constant_lookup(it_unit->second.unit_id2, "UNT_"); constant.erase(0, 4); body << YAML::Key << "AlternateId" << YAML::Value << name2Upper(constant); } if (!isMultiLevel(it_unit->second.unit_layout_type)) { if (it_unit->second.unit_layout_type[0] != 0) body << YAML::Key << "Layout" << YAML::Value << it_unit->second.unit_layout_type[0]; } else { body << YAML::Key << "Layout"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_unit->second.unit_layout_type); i++) { if (it_unit->second.unit_layout_type[i] == 0 && i + 1 > 5) continue; body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Size" << YAML::Value << it_unit->second.unit_layout_type[i]; body << YAML::EndMap; } body << YAML::EndSeq; } if (!isMultiLevel(it_unit->second.unit_range)) { if (it_unit->second.unit_range[0] != 0) body << YAML::Key << "Range" << YAML::Value << it_unit->second.unit_range[0]; } else { body << YAML::Key << "Range"; body << YAML::BeginSeq; for (size_t i = 0; i < ARRAYLENGTH(it_unit->second.unit_range); i++) { if (it_unit->second.unit_range[i] == 0 && i + 1 > 5) continue; body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Size" << YAML::Value << it_unit->second.unit_range[i]; body << YAML::EndMap; } body << YAML::EndSeq; } if (it_unit->second.unit_interval != 0) body << YAML::Key << "Interval" << YAML::Value << it_unit->second.unit_interval; if (it_unit->second.target_str.size() > 0) { if (it_unit->second.target_str.compare("noenemy") == 0 || it_unit->second.target_str.compare("friend") == 0) body << YAML::Key << "Target" << YAML::Value << "Friend"; //else if (it_unit->second.target_str.compare("noenemy") == 0) // Same as Friend // body << YAML::Key << "Target" << YAML::Value << "NoEnemy"; else if (it_unit->second.target_str.compare("party") == 0) body << YAML::Key << "Target" << YAML::Value << "Party"; else if (it_unit->second.target_str.compare("ally") == 0) body << YAML::Key << "Target" << YAML::Value << "Ally"; else if (it_unit->second.target_str.compare("guild") == 0) body << YAML::Key << "Target" << YAML::Value << "Guild"; //else if (it_unit->second.target_str.compare("all") == 0) // body << YAML::Key << "Target" << YAML::Value << "All"; else if (it_unit->second.target_str.compare("enemy") == 0) body << YAML::Key << "Target" << YAML::Value << "Enemy"; else if (it_unit->second.target_str.compare("self") == 0) body << YAML::Key << "Target" << YAML::Value << "Self"; else if (it_unit->second.target_str.compare("sameguild") == 0) body << YAML::Key << "Target" << YAML::Value << "SameGuild"; } if (it_unit->second.unit_flag_csv > 0) { body << YAML::Key << "Flag"; body << YAML::BeginMap; if (it_unit->second.unit_flag_csv & 0x1) body << YAML::Value << "NoEnemy" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x2) body << YAML::Value << "NoReiteration" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x4) body << YAML::Value << "NoFootSet" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x8) body << YAML::Value << "NoOverlap" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x10) body << YAML::Value << "PathCheck" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x20) body << YAML::Value << "NoPc" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x40) body << YAML::Value << "NoMob" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x80) body << YAML::Value << "Skill" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x100) body << YAML::Value << "Dance" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x200) body << YAML::Value << "Ensemble" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x400) body << YAML::Value << "Song" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x800) body << YAML::Value << "DualMode" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x1000) body << YAML::Value << "NoKnockback" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x2000) body << YAML::Value << "RangedSingleUnit" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x4000) body << YAML::Value << "CrazyWeedImmune" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x8000) body << YAML::Value << "RemovedByFireRain" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x10000) body << YAML::Value << "KnockbackGroup" << YAML::Value << "true"; if (it_unit->second.unit_flag_csv & 0x20000) body << YAML::Value << "HiddenTrap" << YAML::Value << "true"; body << YAML::EndMap; } body << YAML::EndMap; } body << YAML::EndMap; return true; } // Copied and adjusted from quest.cpp static bool quest_read_db(char *split[], int columns, int current) { int quest_id = atoi(split[0]); if (quest_id < 0 || quest_id >= INT_MAX) { ShowError("quest_read_db: Invalid quest ID '%d'.\n", quest_id); return false; } body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << quest_id; std::string title = split[17]; if (columns > 18) { // If the title has a comma in it, concatenate int col = 18; while (col < columns) { title += ',' + std::string(split[col]); col++; } } title.erase(std::remove(title.begin(), title.end(), '"'), title.end()); // Strip double quotes out body << YAML::Key << "Title" << YAML::Value << title; if (strchr(split[1], ':') == NULL) { uint32 time = atoi(split[1]); if (time > 0) { int day = time / 86400; time %= (24 * 3600); int hour = time / 3600; time %= 3600; int minute = time / 60; time %= 60; int second = time; std::string output = "+"; if (day > 0) output += std::to_string(day) + "d"; if (hour > 0) output += std::to_string(hour) + "h"; if (minute > 0) output += std::to_string(minute) + "mn"; if (second > 0) output += std::to_string(second) + "s"; body << YAML::Key << "TimeLimit" << YAML::Value << output; } } else { if (*split[1]) { std::string time_str(split[1]), hour = time_str.substr(0, time_str.find(':')), output = {}; time_str.erase(0, 3); // Remove "HH:" if (std::stoi(hour) > 0) output = std::to_string(std::stoi(hour)) + "h"; if (std::stoi(time_str) > 0) output += std::to_string(std::stoi(time_str)) + "mn"; body << YAML::Key << "TimeLimit" << YAML::Value << output; // No quests in TXT format had days, default to 0 } } if (atoi(split[2]) > 0) { body << YAML::Key << "Targets"; body << YAML::BeginSeq; for (size_t i = 0; i < MAX_QUEST_OBJECTIVES; i++) { int32 mob_id = (int32)atoi(split[i * 2 + 2]), count = atoi(split[i * 2 + 3]); if (!mob_id || !count) continue; std::string *mob_name = util::umap_find(aegis_mobnames, static_cast(mob_id)); if (!mob_name) { ShowError("quest_read_db: Invalid mob-class %hu, target not read.\n", mob_id); continue; } body << YAML::BeginMap; body << YAML::Key << "Mob" << YAML::Value << *mob_name; body << YAML::Key << "Count" << YAML::Value << count; body << YAML::EndMap; } body << YAML::EndSeq; } if (atoi(split[2 * MAX_QUEST_OBJECTIVES + 2]) > 0) { body << YAML::Key << "Drops"; body << YAML::BeginSeq; for (size_t i = 0; i < MAX_QUEST_DROPS; i++) { int32 mob_id = (int32)atoi(split[3 * i + (2 * MAX_QUEST_OBJECTIVES + 2)]); t_itemid nameid = strtoul(split[3 * i + (2 * MAX_QUEST_OBJECTIVES + 3)], nullptr, 10); if (!mob_id || !nameid) continue; std::string *mob_name = util::umap_find(aegis_mobnames, static_cast(mob_id)); if (!mob_name) { ShowError("quest_read_db: Invalid mob-class %hu, drop not read.\n", mob_id); continue; } std::string *item_name = util::umap_find(aegis_itemnames, nameid); if (!item_name) { ShowError("quest_read_db: Invalid item name %u, drop not read.\n", nameid); return false; } body << YAML::BeginMap; body << YAML::Key << "Mob" << YAML::Value << *mob_name; body << YAML::Key << "Item" << YAML::Value << *item_name; //body << YAML::Key << "Count" << YAML::Value << 1; // Default is 1 body << YAML::Key << "Rate" << YAML::Value << atoi(split[3 * i + (2 * MAX_QUEST_OBJECTIVES + 4)]); body << YAML::EndMap; } body << YAML::EndSeq; } body << YAML::EndMap; return true; } // Copied and adjusted from instance.cpp static bool instance_readdb_sub(char* str[], int columns, int current) { body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << atoi(str[0]); body << YAML::Key << "Name" << YAML::Value << str[1]; if (atoi(str[2]) != 3600) body << YAML::Key << "TimeLimit" << YAML::Value << atoi(str[2]); if (atoi(str[3]) != 300) body << YAML::Key << "IdleTimeOut" << YAML::Value << atoi(str[3]); body << YAML::Key << "Enter"; body << YAML::BeginMap; body << YAML::Key << "Map" << YAML::Value << str[4]; body << YAML::Key << "X" << YAML::Value << atoi(str[5]); body << YAML::Key << "Y" << YAML::Value << atoi(str[6]); body << YAML::EndMap; if (columns > 7) { body << YAML::Key << "AdditionalMaps"; body << YAML::BeginMap; for (int i = 7; i < columns; i++) { if (!strlen(str[i])) continue; if (strcmpi(str[4], str[i]) == 0) continue; body << YAML::Key << str[i] << YAML::Value << "true"; } body << YAML::EndMap; } body << YAML::EndMap; return true; } // item_db.yml function //--------------------- static bool itemdb_read_itemavail(char *str[], int columns, int current) { item_avail.insert({ strtoul(str[0], nullptr, 10), strtoul(str[1], nullptr, 10) }); return true; } // item_db.yml function //--------------------- static bool itemdb_read_buyingstore(char* fields[], int columns, int current) { item_buyingstore.insert({ strtoul(fields[0], nullptr, 10), true }); return true; } // item_db.yml function //--------------------- static bool itemdb_read_flag(char* fields[], int columns, int current) { s_item_flag_csv2yaml item = { 0 }; uint16 flag = abs(atoi(fields[1])); if (flag & 1) item.dead_branch = true; if (flag & 2) item.group = true; if (flag & 4) item.guid = true; if (flag & 8) item.bindOnEquip = true; if (flag & 16) item.broadcast = true; if (flag & 32) item.delay_consume = true; if (flag & 64) item.dropEffect = DROPEFFECT_CLIENT; else if (flag & 128) item.dropEffect = DROPEFFECT_WHITE_PILLAR; else if (flag & 256) item.dropEffect = DROPEFFECT_BLUE_PILLAR; else if (flag & 512) item.dropEffect = DROPEFFECT_YELLOW_PILLAR; else if (flag & 1024) item.dropEffect = DROPEFFECT_PURPLE_PILLAR; else if (flag & 2048) item.dropEffect = DROPEFFECT_ORANGE_PILLAR; item_flag.insert({ strtoul(fields[0], nullptr, 10), item }); return true; } // item_db.yml function //--------------------- static bool itemdb_read_itemdelay(char* str[], int columns, int current) { s_item_delay_csv2yaml item = { 0 }; item.delay = atoi(str[1]); if (columns == 3) item.sc = trim(str[2]); item_delay.insert({ strtoul(str[0], nullptr, 10), item }); return true; } // item_db.yml function //--------------------- static bool itemdb_read_stack(char* fields[], int columns, int current) { s_item_stack_csv2yaml item = { 0 }; item.amount = atoi(fields[1]); int type = strtoul(fields[2], NULL, 10); if (type & 1) item.inventory = true; if (type & 2) item.cart = true; if (type & 4) item.storage = true; if (type & 8) item.guild_storage = true; item_stack.insert({ strtoul(fields[0], nullptr, 10), item }); return true; } // item_db.yml function //--------------------- static bool itemdb_read_nouse(char* fields[], int columns, int current) { s_item_nouse_csv2yaml item = { 0 }; item.sitting = "true"; item.override = atoi(fields[2]); item_nouse.insert({ strtoul(fields[0], nullptr, 10), item }); return true; } // item_db.yml function //--------------------- static bool itemdb_read_itemtrade(char* str[], int columns, int current) { s_item_trade_csv2yaml item = { 0 }; int flag = atoi(str[1]); if (flag & 1) item.drop = true; if (flag & 2) item.trade = true; if (flag & 4) item.trade_partner = true; if (flag & 8) item.sell = true; if (flag & 16) item.cart = true; if (flag & 32) item.storage = true; if (flag & 64) item.guild_storage = true; if (flag & 128) item.mail = true; if (flag & 256) item.auction = true; item.override = atoi(str[2]); item_trade.insert({ strtoul(str[0], nullptr, 10), item }); return true; } // Copied and adjusted from itemdb.cpp static bool itemdb_read_db(const char* file) { FILE* fp = fopen(file, "r"); if (fp == nullptr) { ShowError("can't read %s\n", file); return false; } int lines = 0; size_t entries = 0; char line[1024]; while (fgets(line, sizeof(line), fp)) { char* str[32], * p; int i; lines++; if (line[0] == '/' && line[1] == '/') continue; memset(str, 0, sizeof(str)); p = strstr(line, "//"); if (p != nullptr) { *p = '\0'; } p = line; while (ISSPACE(*p)) ++p; if (*p == '\0') continue;// empty line for (i = 0; i < 19; ++i) { str[i] = p; p = strchr(p, ','); if (p == NULL) break;// comma not found *p = '\0'; ++p; } if (p == NULL) { ShowError("itemdb_read_db: Insufficient columns in line %d (item with id %lu), skipping.\n", lines, strtoul(str[0], nullptr, 10)); continue; } // Script if (*p != '{') { ShowError("itemdb_read_db: Invalid format (Script column) in line %d (item with id %lu), skipping.\n", lines, strtoul(str[0], nullptr, 10)); continue; } str[19] = p + 1; p = strstr(p + 1, "},"); if (p == NULL) { ShowError("itemdb_read_db: Invalid format (Script column) in line %d (item with id %lu), skipping.\n", lines, strtoul(str[0], nullptr, 10)); continue; } *p = '\0'; p += 2; // OnEquip_Script if (*p != '{') { ShowError("itemdb_read_db: Invalid format (OnEquip_Script column) in line %d (item with id %lu), skipping.\n", lines, strtoul(str[0], nullptr, 10)); continue; } str[20] = p + 1; p = strstr(p + 1, "},"); if (p == NULL) { ShowError("itemdb_read_db: Invalid format (OnEquip_Script column) in line %d (item with id %lu), skipping.\n", lines, strtoul(str[0], nullptr, 10)); continue; } *p = '\0'; p += 2; // OnUnequip_Script (last column) if (*p != '{') { ShowError("itemdb_read_db: Invalid format (OnUnequip_Script column) in line %d (item with id %lu), skipping.\n", lines, strtoul(str[0], nullptr, 10)); continue; } str[21] = p; p = &str[21][strlen(str[21]) - 2]; if (*p != '}') { /* lets count to ensure it's not something silly e.g. a extra space at line ending */ int lcurly = 0, rcurly = 0; for (size_t v = 0; v < strlen(str[21]); v++) { if (str[21][v] == '{') lcurly++; else if (str[21][v] == '}') { rcurly++; p = &str[21][v]; } } if (lcurly != rcurly) { ShowError("itemdb_read_db: Mismatching curly braces in line %d (item with id %lu), skipping.\n", lines, strtoul(str[0], nullptr, 10)); continue; } } str[21] = str[21] + 1; //skip the first left curly *p = '\0'; //null the last right curly t_itemid nameid = strtoul(str[0], nullptr, 10); body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << nameid; body << YAML::Key << "AegisName" << YAML::Value << str[1]; body << YAML::Key << "Name" << YAML::Value << str[2]; int type = atoi(str[3]), subtype = atoi(str[18]); const char* constant = constant_lookup( type, "IT_" ); if( constant == nullptr ){ ShowError( "itemdb_read_db: Unknown item type %d for item %u, skipping.\n", type, nameid ); continue; } body << YAML::Key << "Type" << YAML::Value << name2Upper( constant + 3 ); if( type == IT_WEAPON && subtype ){ constant = constant_lookup( subtype, "W_" ); if( constant == nullptr ){ ShowError( "itemdb_read_db: Unknown weapon type %d for item %u, skipping.\n", subtype, nameid ); continue; } body << YAML::Key << "SubType" << YAML::Value << name2Upper( constant + 2 ); }else if( type == IT_AMMO && subtype ){ constant = constant_lookup( subtype, "AMMO_" ); if( constant == nullptr ){ ShowError( "itemdb_read_db: Unknown ammo type %d for item %u, skipping.\n", subtype, nameid ); continue; } body << YAML::Key << "SubType" << YAML::Value << name2Upper(constant + 5); } if (atoi(str[4]) > 0) body << YAML::Key << "Buy" << YAML::Value << atoi(str[4]); if (atoi(str[5]) > 0) { if (atoi(str[4]) / 2 != atoi(str[5])) body << YAML::Key << "Sell" << YAML::Value << atoi(str[5]); } if (atoi(str[6]) > 0) body << YAML::Key << "Weight" << YAML::Value << atoi(str[6]); #ifdef RENEWAL int atk = 0, matk = 0; itemdb_re_split_atoi(str[7], &atk, &matk); if (atk > 0) body << YAML::Key << "Attack" << YAML::Value << atk; if (matk > 0) body << YAML::Key << "MagicAttack" << YAML::Value << matk; #else if (atoi(str[7]) > 0) body << YAML::Key << "Attack" << YAML::Value << atoi(str[7]); #endif if (atoi(str[8]) > 0) body << YAML::Key << "Defense" << YAML::Value << atoi(str[8]); if (atoi(str[9]) > 0) body << YAML::Key << "Range" << YAML::Value << atoi(str[9]); if (atoi(str[10]) > 0) body << YAML::Key << "Slots" << YAML::Value << atoi(str[10]); bool equippable = type == IT_UNKNOWN ? false : type == IT_ETC ? false : type == IT_CARD ? false : type == IT_PETEGG ? false : type == IT_PETARMOR ? false : type == IT_UNKNOWN2 ? false : true; if (equippable) { uint64 temp_mask = strtoull(str[11], NULL, 0); if (temp_mask == 0) { //body << YAML::Key << "Jobs"; //body << YAML::BeginMap << YAML::Key << "All" << YAML::Value << "false" << YAML::EndMap; } else if (temp_mask == 0xFFFFFFFF) { // Commented out because it's the default value //body << YAML::Key << "Jobs"; //body << YAML::BeginMap << YAML::Key << "All" << YAML::Value << "true" << YAML::EndMap; } else if (temp_mask == 0xFFFFFFFE) { body << YAML::Key << "Jobs"; body << YAML::BeginMap; body << YAML::Key << "All" << YAML::Value << "true"; body << YAML::Key << "Novice" << YAML::Value << "false"; body << YAML::Key << "SuperNovice" << YAML::Value << "false"; body << YAML::EndMap; } else { body << YAML::Key << "Jobs"; body << YAML::BeginMap; for (const auto &it : um_mapid2jobname) { uint64 job_mask = 1ULL << it.second; if ((temp_mask & job_mask) == job_mask) body << YAML::Key << it.first << YAML::Value << "true"; } body << YAML::EndMap; } int temp_class = atoi(str[12]); if (temp_class == ITEMJ_NONE) { body << YAML::Key << "Classes"; body << YAML::BeginMap << YAML::Key << "All" << YAML::Value << "false" << YAML::EndMap; } else if (temp_class == ITEMJ_ALL) { // Commented out because it's the default value //body << YAML::Key << "Classes"; //body << YAML::BeginMap << YAML::Key << "All" << YAML::Value << "true" << YAML::EndMap; } else { body << YAML::Key << "Classes"; body << YAML::BeginMap; if ((ITEMJ_THIRD & temp_class) && (ITEMJ_THIRD_UPPER & temp_class) && (ITEMJ_THIRD_BABY & temp_class)) { temp_class &= ~ITEMJ_ALL_THIRD; body << YAML::Key << "All_Third" << YAML::Value << "true"; } if ((ITEMJ_UPPER & temp_class) && (ITEMJ_THIRD_UPPER & temp_class)) { temp_class &= ~ITEMJ_ALL_UPPER; body << YAML::Key << "All_Upper" << YAML::Value << "true"; } if ((ITEMJ_BABY & temp_class) && (ITEMJ_THIRD_BABY & temp_class)) { temp_class &= ~ITEMJ_ALL_BABY; body << YAML::Key << "All_Baby" << YAML::Value << "true"; } for (int32 i = ITEMJ_NONE; i <= ITEMJ_THIRD_BABY; i++) { if (i & temp_class) { const char* class_ = constant_lookup(i, "ITEMJ_"); if (class_ != nullptr) body << YAML::Key << name2Upper(class_ + 6) << YAML::Value << "true"; } } body << YAML::EndMap; } switch (atoi(str[13])) { case SEX_FEMALE: body << YAML::Key << "Gender" << YAML::Value << "Female"; break; case SEX_MALE: body << YAML::Key << "Gender" << YAML::Value << "Male"; break; //case SEX_BOTH: // Commented out because it's the default value // body << YAML::Key << "Gender" << YAML::Value << "Both"; // break; } } if (atoi(str[14]) > 0) { int temp_loc = atoi(str[14]); body << YAML::Key << "Locations"; body << YAML::BeginMap; if ((EQP_HAND_R & temp_loc) && (EQP_HAND_L & temp_loc)) { temp_loc &= ~EQP_ARMS; body << YAML::Key << "Both_Hand" << YAML::Value << "true"; } if ((EQP_ACC_R & temp_loc) && (EQP_ACC_L & temp_loc)) { temp_loc &= ~EQP_ACC_RL; body << YAML::Key << "Both_Accessory" << YAML::Value << "true"; } for (const auto &it : um_equipnames) { if (it.second & temp_loc) body << YAML::Key << it.first << YAML::Value << "true"; } body << YAML::EndMap; } if (atoi(str[15]) > 0) body << YAML::Key << "WeaponLevel" << YAML::Value << atoi(str[15]); int elv = 0, elvmax = 0; itemdb_re_split_atoi(str[16], &elv, &elvmax); if (elv > 0) body << YAML::Key << "EquipLevelMin" << YAML::Value << elv; if (elvmax > 0) body << YAML::Key << "EquipLevelMax" << YAML::Value << elvmax; if (atoi(str[17]) > 0) body << YAML::Key << "Refineable" << YAML::Value << "true"; if (strtoul(str[18], nullptr, 10) > 0 && type != IT_WEAPON && type != IT_AMMO) body << YAML::Key << "View" << YAML::Value << strtoul(str[18], nullptr, 10); auto it_avail = item_avail.find(nameid); if (it_avail != item_avail.end()) { std::string *item_name = util::umap_find(aegis_itemnames, static_cast(it_avail->second)); if (item_name == nullptr) ShowError("Item name for item id %u is not known (item_avail).\n", it_avail->second); else body << YAML::Key << "AliasName" << YAML::Value << *item_name; } auto it_flag = item_flag.find(nameid); auto it_buying = item_buyingstore.find(nameid); if (it_flag != item_flag.end() || it_buying != item_buyingstore.end()) { body << YAML::Key << "Flags"; body << YAML::BeginMap; if (it_buying != item_buyingstore.end()) body << YAML::Key << "BuyingStore" << YAML::Value << "true"; if (it_flag != item_flag.end() && it_flag->second.dead_branch) body << YAML::Key << "DeadBranch" << YAML::Value << it_flag->second.dead_branch; if (it_flag != item_flag.end() && it_flag->second.group) body << YAML::Key << "Container" << YAML::Value << it_flag->second.group; if (it_flag != item_flag.end() && it_flag->second.guid) body << YAML::Key << "UniqueId" << YAML::Value << it_flag->second.guid; if (it_flag != item_flag.end() && it_flag->second.bindOnEquip) body << YAML::Key << "BindOnEquip" << YAML::Value << it_flag->second.bindOnEquip; if (it_flag != item_flag.end() && it_flag->second.broadcast) body << YAML::Key << "DropAnnounce" << YAML::Value << it_flag->second.broadcast; if (it_flag != item_flag.end() && it_flag->second.delay_consume) body << YAML::Key << "NoConsume" << YAML::Value << it_flag->second.delay_consume; if (it_flag != item_flag.end() && it_flag->second.dropEffect) body << YAML::Key << "DropEffect" << YAML::Value << name2Upper(constant_lookup(it_flag->second.dropEffect, "DROPEFFECT_") + 11); body << YAML::EndMap; } auto it_delay = item_delay.find(nameid); if (it_delay != item_delay.end()) { body << YAML::Key << "Delay"; body << YAML::BeginMap; body << YAML::Key << "Duration" << YAML::Value << it_delay->second.delay; if (it_delay->second.sc.size() > 0) body << YAML::Key << "Status" << YAML::Value << name2Upper(it_delay->second.sc.erase(0, 3)); body << YAML::EndMap; } auto it_stack = item_stack.find(nameid); if (it_stack != item_stack.end()) { body << YAML::Key << "Stack"; body << YAML::BeginMap; body << YAML::Key << "Amount" << YAML::Value << it_stack->second.amount; if (it_stack->second.inventory) body << YAML::Key << "Inventory" << YAML::Value << it_stack->second.inventory; if (it_stack->second.cart) body << YAML::Key << "Cart" << YAML::Value << it_stack->second.cart; if (it_stack->second.storage) body << YAML::Key << "Storage" << YAML::Value << it_stack->second.storage; if (it_stack->second.guild_storage) body << YAML::Key << "GuildStorage" << YAML::Value << it_stack->second.guild_storage; body << YAML::EndMap; } auto it_nouse = item_nouse.find(nameid); if (it_nouse != item_nouse.end()) { body << YAML::Key << "NoUse"; body << YAML::BeginMap; if (it_nouse->second.override != 100) body << YAML::Key << "Override" << YAML::Value << it_nouse->second.override; body << YAML::Key << "Sitting" << YAML::Value << "true"; body << YAML::EndMap; } auto it_trade = item_trade.find(nameid); if (it_trade != item_trade.end()) { body << YAML::Key << "Trade"; body << YAML::BeginMap; if (it_trade->second.override != 100) body << YAML::Key << "Override" << YAML::Value << it_trade->second.override; if (it_trade->second.drop) body << YAML::Key << "NoDrop" << YAML::Value << it_trade->second.drop; if (it_trade->second.trade) body << YAML::Key << "NoTrade" << YAML::Value << it_trade->second.trade; if (it_trade->second.trade_partner) body << YAML::Key << "TradePartner" << YAML::Value << it_trade->second.trade_partner; if (it_trade->second.sell) body << YAML::Key << "NoSell" << YAML::Value << it_trade->second.sell; if (it_trade->second.cart) body << YAML::Key << "NoCart" << YAML::Value << it_trade->second.cart; if (it_trade->second.storage) body << YAML::Key << "NoStorage" << YAML::Value << it_trade->second.storage; if (it_trade->second.guild_storage) body << YAML::Key << "NoGuildStorage" << YAML::Value << it_trade->second.guild_storage; if (it_trade->second.mail) body << YAML::Key << "NoMail" << YAML::Value << it_trade->second.mail; if (it_trade->second.auction) body << YAML::Key << "NoAuction" << YAML::Value << it_trade->second.auction; body << YAML::EndMap; } if (*str[19]) body << YAML::Key << "Script" << YAML::Value << YAML::Literal << trim(str[19]); if (*str[20]) body << YAML::Key << "EquipScript" << YAML::Value << YAML::Literal << trim(str[20]); if (*str[21]) body << YAML::Key << "UnEquipScript" << YAML::Value << YAML::Literal << trim(str[21]); body << YAML::EndMap; entries++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' items in '" CL_WHITE "%s" CL_RESET "'.\n", entries, file); return true; } // Copied and adjusted from itemdb.cpp static bool itemdb_read_randomopt(const char* file) { FILE* fp = fopen( file, "r" ); if( fp == nullptr ){ ShowError( "Can't read %s\n", file ); return 0; } uint32 lines = 0, count = 0; char line[1024]; char path[256]; while (fgets(line, sizeof(line), fp)) { char *str[2], *p; lines++; if (line[0] == '/' && line[1] == '/') // Ignore comments continue; memset(str, 0, sizeof(str)); p = trim(line); if (*p == '\0') continue;// empty line if (!strchr(p, ',')) { ShowError("itemdb_read_randomopt: Insufficient columns in line %d of \"%s\", skipping.\n", lines, path); continue; } str[0] = p; p = strchr(p, ','); *p = '\0'; p++; str[1] = p; if (str[1][0] != '{') { ShowError("itemdb_read_randomopt(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path); continue; } /* no ending key anywhere (missing \}\) */ if (str[1][strlen(str[1]) - 1] != '}') { ShowError("itemdb_read_randomopt(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path); continue; } else { str[0] = trim(str[0]); int64 id = constant_lookup_int(str[0]); if (id == -100) { ShowError("itemdb_read_randomopt: Unknown random option '%s' constant, skipping.\n", str[0]); continue; } body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << id; body << YAML::Key << "Option" << YAML::Value << str[0] + 7; body << YAML::Key << "Script" << YAML::Literal << str[1]; body << YAML::EndMap; rand_opt_db.insert({ count, str[0] + 7 }); } count++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, file); return true; } // Copied and adjusted from itemdb.cpp static bool itemdb_read_randomopt_group(char* str[], int columns, int current) { if ((columns - 2) % 3 != 0) { ShowError("itemdb_read_randomopt_group: Invalid column entries '%d'.\n", columns); return false; } uint16 id = static_cast(rand_opt_group.size() + 1); s_random_opt_group_csv *group = util::umap_find(rand_opt_group, id); s_random_opt_group_csv group_entry; if (group == nullptr) group_entry.rate.push_back((uint16)strtoul(str[1], nullptr, 10)); for (int j = 0, k = 2; k < columns && j < MAX_ITEM_RDM_OPT; k += 3) { int32 randid_tmp = -1; for (const auto &opt : rand_opt_db) { if (opt.second.compare(str[k]) == 0) { randid_tmp = opt.first; break; } } if (randid_tmp < 0) { ShowError("itemdb_read_randomopt_group: Invalid random group id '%s' in column %d!\n", str[k], k + 1); continue; } std::vector> entries = {}; if (group != nullptr) entries = group->slots[j]; std::shared_ptr entry = std::make_shared(); entry->id = static_cast(randid_tmp); entry->min_value = (int16)strtoul(str[k + 1], nullptr, 10); entry->max_value = 0; entry->param = (int8)strtoul(str[k + 2], nullptr, 10); entry->chance = 0; entries.push_back(entry); if (group == nullptr) group_entry.slots[j] = entries; else group->slots[j] = entries; j++; } if (group == nullptr) rand_opt_group.insert({ id, group_entry }); return true; } static bool itemdb_randomopt_group_yaml(void) { for (const auto &it : rand_opt_group) { body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << it.first; body << YAML::Key << "Group" << YAML::Value << it.second.name; body << YAML::Key << "Slots"; body << YAML::BeginSeq; for (size_t i = 0; i < it.second.rate.size(); i++) { body << YAML::BeginMap; body << YAML::Key << "Slot" << YAML::Value << i + 1; body << YAML::Key << "Options"; body << YAML::BeginSeq; for (size_t j = 0; j < it.second.slots.size(); j++) { std::vector> options = it.second.slots.at(static_cast(j)); for (const auto &opt_it : options) { body << YAML::BeginMap; for (const auto &opt : rand_opt_db) { if (opt.first == opt_it->id) { body << YAML::Key << "Option" << YAML::Value << opt.second; break; } } if (opt_it->min_value != 0) body << YAML::Key << "MinValue" << YAML::Value << opt_it->min_value; if (opt_it->param != 0) body << YAML::Key << "Param" << YAML::Value << opt_it->param; body << YAML::Key << "Chance" << YAML::Value << it.second.rate[i]; body << YAML::EndMap; } } body << YAML::EndSeq; body << YAML::EndMap; } body << YAML::EndSeq; body << YAML::EndMap; } return true; } static bool pc_readdb_levelpenalty( char* fields[], int columns, int current ){ // 1=experience, 2=item drop int type = atoi( fields[0] ); if( type != 1 && type != 2 ){ ShowWarning( "pc_readdb_levelpenalty: Invalid type %d specified.\n", type ); return false; } int64 val = constant_lookup_int( fields[1] ); if( val == -100 ){ ShowWarning("pc_readdb_levelpenalty: Unknown class constant %s specified.\n", fields[1] ); return false; } int class_ = atoi( fields[1] ); if( !CHK_CLASS( class_ ) ){ ShowWarning( "pc_readdb_levelpenalty: Invalid class %d specified.\n", class_ ); return false; } int diff = atoi( fields[2] ); if( std::abs( diff ) > MAX_LEVEL ){ ShowWarning( "pc_readdb_levelpenalty: Level difference %d is too high.\n", diff ); return false; } diff += MAX_LEVEL - 1; level_penalty[type][class_][diff] = atoi(fields[3]); return true; } void pc_levelpenalty_yaml_sub( int type, const std::string& name ){ body << YAML::BeginMap; body << YAML::Key << "Type" << YAML::Value << name; body << YAML::Key << "LevelDifferences"; body << YAML::BeginSeq; for( int i = ARRAYLENGTH( level_penalty[type][CLASS_NORMAL] ); i >= 0; i-- ){ if( level_penalty[type][CLASS_NORMAL][i] > 0 && level_penalty[type][CLASS_NORMAL][i] != 100 ){ body << YAML::BeginMap; body << YAML::Key << "Difference" << YAML::Value << ( i - MAX_LEVEL + 1 ); body << YAML::Key << "Rate" << YAML::Value << level_penalty[type][CLASS_NORMAL][i]; body << YAML::EndMap; } } body << YAML::EndSeq; body << YAML::EndMap; } bool pc_levelpenalty_yaml(){ pc_levelpenalty_yaml_sub( 1, "Exp" ); pc_levelpenalty_yaml_sub( 2, "Drop" ); return true; } // mob_db.yml function //-------------------- static bool mob_readdb_race2(char *fields[], int columns, int current) { int64 race; if (ISDIGIT(fields[0][0])) race = strtoll(fields[0], nullptr, 10); else if ((race = constant_lookup_int(fields[0])) == -100) { ShowWarning("mob_readdb_race2: Unknown race2 constant \"%s\".\n", fields[0]); return false; } std::vector mobs; for (uint16 i = 1; i < columns; i++) { uint32 mob_id = strtol(fields[i], nullptr, 10); std::string *mob_name = util::umap_find(aegis_mobnames, static_cast(mob_id)); if (!mob_name) { ShowWarning("mob_readdb_race2: Unknown mob id %u for race2 %lld.\n", mob_id, race); continue; } mobs.push_back(mob_id); } mob_race2.insert({ static_cast(race), mobs }); return true; } // mob_db.yml function //-------------------- static bool mob_readdb_drop(char *str[], int columns, int current) { uint32 mob_id = strtoul(str[0], nullptr, 10); std::string *mob_name = util::umap_find(aegis_mobnames, static_cast(mob_id)); if (!mob_name) { ShowWarning("mob_readdb_drop: Unknown mob ID %s.\n", str[0]); return false; } t_itemid nameid = strtoul(str[1], nullptr, 10); std::string *item_name = util::umap_find(aegis_itemnames, nameid); if (!item_name) { ShowWarning("mob_readdb_drop: Invalid item ID %s.\n", str[1]); return false; } int32 rate = atoi(str[2]); s_mob_drop_csv entry = {}; uint8 flag = 0; if (columns > 4) flag = atoi(str[4]); entry.nameid = nameid; entry.rate = rate; entry.steal_protected = (flag & 1) ? 1 : 0; entry.mvp = (flag & 2) ? true : false; if (columns > 3) entry.group_string = trim(str[3]); const auto &exists = mob_drop.find(mob_id); if (exists != mob_drop.end()) exists->second.push_back(entry); else { std::vector drop; drop.push_back(entry); mob_drop.insert({ mob_id, drop }); } return true; } // Copied and adjusted from mob.cpp static bool mob_readdb_sub(char *fields[], int columns, int current) { uint32 mob_id = strtoul(fields[0], nullptr, 10); body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << mob_id; body << YAML::Key << "AegisName" << YAML::Value << fields[1]; body << YAML::Key << "Name" << YAML::Value << fields[3]; if (strcmp(fields[3], fields[2]) != 0) body << YAML::Key << "JapaneseName" << YAML::Value << fields[2]; if (strtol(fields[4], nullptr, 10) > 0) body << YAML::Key << "Level" << YAML::Value << fields[4]; if (strtol(fields[5], nullptr, 10) > 1) body << YAML::Key << "Hp" << YAML::Value << fields[5]; if (strtol(fields[6], nullptr, 10) > 1) body << YAML::Key << "Sp" << YAML::Value << fields[6]; if (strtol(fields[7], nullptr, 10) > 0) body << YAML::Key << "BaseExp" << YAML::Value << fields[7]; if (strtol(fields[8], nullptr, 10) > 0) body << YAML::Key << "JobExp" << YAML::Value << fields[8]; if (strtol(fields[30], nullptr, 10) > 0) body << YAML::Key << "MvpExp" << YAML::Value << fields[30]; if (strtol(fields[10], nullptr, 10) > 0) body << YAML::Key << "Attack" << YAML::Value << fields[10]; if (strtol(fields[11], nullptr, 10) > 0) body << YAML::Key << "Attack2" << YAML::Value << fields[11]; if (strtol(fields[12], nullptr, 10) > 0) body << YAML::Key << "Defense" << YAML::Value << cap_value(std::stoi(fields[12]), DEFTYPE_MIN, DEFTYPE_MAX); if (strtol(fields[13], nullptr, 10) > 0) body << YAML::Key << "MagicDefense" << YAML::Value << cap_value(std::stoi(fields[13]), DEFTYPE_MIN, DEFTYPE_MAX); if (strtol(fields[14], nullptr, 10) > 1) body << YAML::Key << "Str" << YAML::Value << fields[14]; if (strtol(fields[15], nullptr, 10) > 1) body << YAML::Key << "Agi" << YAML::Value << fields[15]; if (strtol(fields[16], nullptr, 10) > 1) body << YAML::Key << "Vit" << YAML::Value << fields[16]; if (strtol(fields[17], nullptr, 10) > 1) body << YAML::Key << "Int" << YAML::Value << fields[17]; if (strtol(fields[18], nullptr, 10) > 1) body << YAML::Key << "Dex" << YAML::Value << fields[18]; if (strtol(fields[19], nullptr, 10) > 1) body << YAML::Key << "Luk" << YAML::Value << fields[19]; if (strtol(fields[9], nullptr, 10) > 0) body << YAML::Key << "AttackRange" << YAML::Value << fields[9]; if (strtol(fields[20], nullptr, 10) > 0) body << YAML::Key << "SkillRange" << YAML::Value << fields[20]; if (strtol(fields[21], nullptr, 10) > 0) body << YAML::Key << "ChaseRange" << YAML::Value << fields[21]; if (fields[22]) body << YAML::Key << "Size" << YAML::Value << constant_lookup(strtol(fields[22], nullptr, 10), "Size_") + 5; if (fields[23]) body << YAML::Key << "Race" << YAML::Value << name2Upper(constant_lookup(strtol(fields[23], nullptr, 10), "RC_") + 3); std::string class_ = "Normal"; bool header = false; for (const auto &race2 : mob_race2) { for (const auto &mobit : race2.second) { if (mobit == mob_id) { // These two races are now Class types if (race2.first == RC2_GUARDIAN) { class_ = "Guardian"; continue; } else if (race2.first == RC2_BATTLEFIELD) { class_ = "Battlefield"; continue; } if (!header) { body << YAML::Key << "RaceGroups"; body << YAML::BeginMap; header = true; } body << YAML::Key << name2Upper(constant_lookup(race2.first, "RC2_") + 4) << YAML::Value << "true"; } } } if (header) body << YAML::EndMap; if (fields[24]) { int ele = strtol(fields[24], nullptr, 10); body << YAML::Key << "Element" << YAML::Value << name2Upper(constant_lookup(ele % 20, "ELE_") + 4); body << YAML::Key << "ElementLevel" << YAML::Value << floor(ele / 20.); } if (strtol(fields[26], nullptr, 10) > 0) body << YAML::Key << "WalkSpeed" << YAML::Value << cap_value(std::stoi(fields[26]), MIN_WALK_SPEED, MAX_WALK_SPEED); if (strtol(fields[27], nullptr, 10) > 0) body << YAML::Key << "AttackDelay" << YAML::Value << fields[27]; if (strtol(fields[28], nullptr, 10) > 0) body << YAML::Key << "AttackMotion" << YAML::Value << fields[28]; if (strtol(fields[29], nullptr, 10) > 0) body << YAML::Key << "DamageMotion" << YAML::Value << fields[29]; if (fields[25]) { uint32 mode = static_cast(strtoul(fields[25], nullptr, 0)); std::string ai = "06"; if ((mode & 0xC000000) == 0xC000000) { mode &= ~0xC000000; class_ = "Battlefield"; } else if (class_.compare("Normal") == 0 && (mode & 0x6200000) == 0x6200000) { // Check for normal because class would have been changed above in RaceGroups mode &= ~0x6200000; class_ = "Boss"; } else if ((mode & 0x4000000) == 0x4000000) { mode &= ~0x4000000; class_ = "Guardian"; } else if ((mode & 0x1000000) == 0x1000000) { mode &= ~0x1000000; class_ = "Event"; } if ((mode & MONSTER_TYPE_26) == MONSTER_TYPE_26) { mode &= ~MONSTER_TYPE_26; ai = "26"; } else if ((mode & MONSTER_TYPE_27) == MONSTER_TYPE_27) { mode &= ~MONSTER_TYPE_27; ai = "27"; } else if ((mode & MONSTER_TYPE_08) == MONSTER_TYPE_08) { mode &= ~MONSTER_TYPE_08; ai = "08"; } else if ((mode & MONSTER_TYPE_04) == MONSTER_TYPE_04) { mode &= ~MONSTER_TYPE_04; ai = "04"; } else if ((mode & MONSTER_TYPE_21) == MONSTER_TYPE_21) { mode &= ~MONSTER_TYPE_21; ai = "21"; } else if ((mode & MONSTER_TYPE_20) == MONSTER_TYPE_20) { mode &= ~MONSTER_TYPE_20; ai = "20"; } else if ((mode & MONSTER_TYPE_09) == MONSTER_TYPE_09) { // 9, 19 mode &= ~MONSTER_TYPE_09; ai = "09"; } else if ((mode & MONSTER_TYPE_13) == MONSTER_TYPE_13) { mode &= ~MONSTER_TYPE_13; ai = "13"; } else if ((mode & MONSTER_TYPE_05) == MONSTER_TYPE_05) { // 5, 12 mode &= ~MONSTER_TYPE_05; ai = "05"; } else if ((mode & MONSTER_TYPE_07) == MONSTER_TYPE_07) { mode &= ~MONSTER_TYPE_07; ai = "07"; } else if ((mode & MONSTER_TYPE_03) == MONSTER_TYPE_03) { mode &= ~MONSTER_TYPE_03; ai = "03"; } else if ((mode & MONSTER_TYPE_24) == MONSTER_TYPE_24) { mode &= ~MONSTER_TYPE_24; ai = "24"; } else if ((mode & MONSTER_TYPE_17) == MONSTER_TYPE_17) { mode &= ~MONSTER_TYPE_17; ai = "17"; } else if ((mode & MONSTER_TYPE_10) == MONSTER_TYPE_10) { // 10, 11 mode &= ~MONSTER_TYPE_10; ai = "10"; } else if ((mode & MONSTER_TYPE_02) == MONSTER_TYPE_02) { mode &= ~MONSTER_TYPE_02; ai = "02"; } else if ((mode & MONSTER_TYPE_01) == MONSTER_TYPE_01) { mode &= ~MONSTER_TYPE_01; ai = "01"; } else if ((mode & MONSTER_TYPE_25) == MONSTER_TYPE_25) { mode &= ~MONSTER_TYPE_25; ai = "25"; } else if ((mode & MONSTER_TYPE_06) == MONSTER_TYPE_06) ai = "06"; if (ai.compare("06") != 0) body << YAML::Key << "Ai" << YAML::Value << ai; if (class_.compare("Normal") != 0) body << YAML::Key << "Class" << YAML::Value << class_; if (mode > 0) { body << YAML::Key << "Modes"; body << YAML::BeginMap; if (mode & 0x1) body << YAML::Key << "CanMove" << YAML::Value << "true"; if (mode & 0x80) body << YAML::Key << "CanAttack" << YAML::Value << "true"; if (mode & 0x40) body << YAML::Key << "NoCast" << YAML::Value << "true"; if (mode & 0x2) body << YAML::Key << "Looter" << YAML::Value << "true"; if (mode & 0x4) body << YAML::Key << "Aggressive" << YAML::Value << "true"; if (mode & 0x8) body << YAML::Key << "Assist" << YAML::Value << "true"; if (mode & 0x20) body << YAML::Key << "NoRandomWalk" << YAML::Value << "true"; if (mode & 0x200) body << YAML::Key << "CastSensorChase" << YAML::Value << "true"; if (mode & 0x10) body << YAML::Key << "CastSensorIdle" << YAML::Value << "true"; if (mode & 0x800) body << YAML::Key << "Angry" << YAML::Value << "true"; if (mode & 0x400) body << YAML::Key << "ChangeChase" << YAML::Value << "true"; if (mode & 0x1000) body << YAML::Key << "ChangeTargetMelee" << YAML::Value << "true"; if (mode & 0x2000) body << YAML::Key << "ChangeTargetChase" << YAML::Value << "true"; if (mode & 0x4000) body << YAML::Key << "TargetWeak" << YAML::Value << "true"; if (mode & 0x8000) body << YAML::Key << "RandomTarget" << YAML::Value << "true"; if (mode & 0x20000) body << YAML::Key << "IgnoreMagic" << YAML::Value << "true"; if (mode & 0x10000) body << YAML::Key << "IgnoreMelee" << YAML::Value << "true"; if (mode & 0x100000) body << YAML::Key << "IgnoreMisc" << YAML::Value << "true"; if (mode & 0x40000) body << YAML::Key << "IgnoreRanged" << YAML::Value << "true"; if (mode & 0x400000) body << YAML::Key << "TeleportBlock" << YAML::Value << "true"; if (mode & 0x1000000) body << YAML::Key << "FixedItemDrop" << YAML::Value << "true"; if (mode & 0x2000000) body << YAML::Key << "Detector" << YAML::Value << "true"; if (mode & 0x200000) body << YAML::Key << "KnockBackImmune" << YAML::Value << "true"; if (mode & 0x4000000) body << YAML::Key << "StatusImmune" << YAML::Value << "true"; if (mode & 0x8000000) body << YAML::Key << "SkillImmune" << YAML::Value << "true"; if (mode & 0x80000) body << YAML::Key << "Mvp" << YAML::Value << "true"; body << YAML::EndMap; } } bool has_mvp_drops = false; for (uint8 d = 31; d < (31 + MAX_MVP_DROP * 2); d += 2) { if (strtoul(fields[d], nullptr, 10) > 0) { has_mvp_drops = true; break; } } if (has_mvp_drops) { body << YAML::Key << "MvpDrops"; body << YAML::BeginSeq; for (uint8 i = 0; i < MAX_MVP_DROP; i++) { t_itemid nameid = strtoul(fields[31 + i * 2], nullptr, 10); if (nameid > 0) { std::string *item_name = util::umap_find(aegis_itemnames, nameid); if (!item_name) { ShowWarning("Monster \"%s\"(id: %u) is dropping an unknown item \"%u\"(MVP-Drop %d)\n", fields[1], mob_id, nameid, (i / 2) + 1); continue; } body << YAML::BeginMap; body << YAML::Key << "Item" << YAML::Value << *item_name; body << YAML::Key << "Rate" << YAML::Value << cap_value(std::stoi(fields[32 + i * 2]), 1, 10000); body << YAML::EndMap; } if (i < MAX_MVP_DROP - 1) continue; // Insert at end for (const auto &it : mob_drop) { if (it.first != mob_id) continue; for (const auto &drop : it.second) { if (drop.mvp) { std::string *item_name = util::umap_find(aegis_itemnames, drop.nameid); if (!item_name) { ShowWarning("Monster \"%s\"(id: %u) is dropping an unknown item \"%u\"(MVP-Drop %d)\n", fields[1], mob_id, drop.nameid, (i / 2) + 1); continue; } body << YAML::BeginMap; body << YAML::Key << "Item" << YAML::Value << *item_name; body << YAML::Key << "Rate" << YAML::Value << cap_value(drop.rate, 1, 10000); body << YAML::Key << "RandomOptionGroup" << YAML::Value << drop.group_string; body << YAML::EndMap; } } } } body << YAML::EndSeq; } bool has_drops = false; for (uint8 d = 31 + MAX_MVP_DROP * 2; d < ((31 + MAX_MVP_DROP * 2) + MAX_MOB_DROP * 2); d += 2) { if (strtoul(fields[d], nullptr, 10) > 0) { has_drops = true; break; } } if (has_drops) { body << YAML::Key << "Drops"; body << YAML::BeginSeq; for (uint8 i = 0; i < MAX_MOB_DROP; i++) { int k = 31 + MAX_MVP_DROP * 2 + i * 2; t_itemid nameid = strtoul(fields[k], nullptr, 10); if (nameid > 0) { std::string *item_name = util::umap_find(aegis_itemnames, nameid); if (!item_name) { ShowWarning("Monster \"%s\"(id: %u) is dropping an unknown item \"%s\"\n", fields[1], mob_id, fields[k]); continue; } body << YAML::BeginMap; body << YAML::Key << "Item" << YAML::Value << *item_name; body << YAML::Key << "Rate" << YAML::Value << cap_value(std::stoi(fields[k + 1]), 1, 10000); if (i > 6) // Slots 8, 9, and 10 are inherently protected body << YAML::Key << "StealProtected" << YAML::Value << "true"; body << YAML::EndMap; } if (i < MAX_MOB_DROP - 2 || i == MAX_MOB_DROP - 1) continue; // Insert before card for (const auto &it : mob_drop) { if (it.first != mob_id) continue; for (const auto &drop : it.second) { if (!drop.mvp) { std::string *item_name = util::umap_find(aegis_itemnames, drop.nameid); if (!item_name) { ShowWarning("Monster \"%s\"(id: %u) is dropping an unknown item \"%u\"\n", fields[1], mob_id, drop.nameid); continue; } body << YAML::BeginMap; body << YAML::Key << "Item" << YAML::Value << *item_name; body << YAML::Key << "Rate" << YAML::Value << cap_value(drop.rate, 1, 10000); body << YAML::Key << "RandomOptionGroup" << YAML::Value << drop.group_string; if (drop.steal_protected == 1) body << YAML::Key << "StealProtected" << YAML::Value << "true"; body << YAML::EndMap; } } } } body << YAML::EndSeq; } body << YAML::EndMap; return true; } // Copied and adjusted from mob.cpp static bool mob_parse_row_chatdb(char* fields[], int columns, int current) { int msg_id = atoi(fields[0]); if (msg_id <= 0){ ShowError("Invalid chat ID '%d' in line %d\n", msg_id, current); return false; } char* msg = fields[2]; size_t len = strlen(msg); while( len && ( msg[len-1] == '\r' || msg[len-1] == '\n' ) ) {// find EOL to strip len--; } if (len > (CHAT_SIZE_MAX-1)) { ShowError("Message too long! Line %d, id: %d\n", current, msg_id); return false; } else if (len == 0) { ShowWarning("Empty message for id %d.\n", msg_id); return false; } msg[len] = 0; // strip previously found EOL body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << msg_id; if (strcmp(fields[1], "0xFF0000") != 0) // default color body << YAML::Key << "Color" << YAML::Value << fields[1]; body << YAML::Key << "Dialog" << YAML::Value << msg; body << YAML::EndMap; return true; } // Copied and adjusted from homunculus.cpp static bool read_homunculus_expdb(const char* file) { FILE* fp = fopen( file, "r" ); if( fp == nullptr ){ ShowError( "Can't read %s\n", file ); return false; } uint32 lines = 0, count = 0; char line[1024]; while (fgets(line, sizeof(line), fp)) { lines++; if (line[0] == '/' && line[1] == '/') // Ignore comments continue; t_exp exp = strtoull(line, nullptr, 10); if( exp > 0 ){ body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << (count+1); body << YAML::Key << "Exp" << YAML::Value << exp; body << YAML::EndMap; } count++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, file); return true; } // Copied and adjusted from mob.cpp static bool mob_readdb_group(char* str[], int columns, int current) { if (strncasecmp(str[0], "MOBG_", 5) != 0) { ShowError("The group %s must start with 'MOBG_'.\n", str[0]); return false; } uint16 mob_id = static_cast(strtol(str[1], nullptr, 10)); bool is_default = mob_id == 0; std::string group_name = str[0]; group_name.erase(0, 5); std::transform(group_name.begin(), group_name.end(), group_name.begin(), ::toupper); s_randomsummon_group_csv2yaml *group = util::map_find(summon_group, group_name); bool exists = group != nullptr; s_randomsummon_group_csv2yaml group_entry; if (is_default) mob_id = static_cast(strtol(str[3], nullptr, 10)); std::string *mob_name = util::umap_find(aegis_mobnames, mob_id); if (!mob_name) { ShowError("Unknown mob id %d for group %s.\n", mob_id, str[0]); return false; } if (!exists) { group_entry.default_mob = *mob_name; group_entry.group_name = group_name; } if (is_default) { if (exists) group->default_mob = *mob_name; else summon_group.insert({ group_name, group_entry }); } else { std::shared_ptr entry = std::make_shared(); entry->mob_name = *mob_name; entry->rate = strtol(str[3], nullptr, 10); if (exists) group->list.push_back(entry); else { group_entry.list.push_back(entry); summon_group.insert({ group_name, group_entry }); } } return true; } static bool mob_readdb_group_yaml(void) { for (const auto &it : summon_group) { body << YAML::BeginMap; body << YAML::Key << "Group" << YAML::Value << it.first; body << YAML::Key << "Default" << YAML::Value << it.second.default_mob; body << YAML::Key << "Summon"; body << YAML::BeginSeq; for (const auto &sumit : it.second.list) { body << YAML::BeginMap; body << YAML::Key << "Mob" << YAML::Value << sumit->mob_name; body << YAML::Key << "Rate" << YAML::Value << sumit->rate; body << YAML::EndMap; } body << YAML::EndSeq; body << YAML::EndMap; } return true; } // Copied and adjusted from skill.cpp static bool skill_parse_row_createarrowdb(char* split[], int columns, int current) { t_itemid nameid = static_cast(strtoul(split[0], nullptr, 10)); if (nameid == 0) return true; std::string *material_name = util::umap_find(aegis_itemnames, nameid); if (!material_name) { ShowError("skill_parse_row_createarrowdb: Invalid item %u.\n", nameid); return false; } // Import just for clearing/disabling from original data if (strtoul(split[1], nullptr, 10) == 0) { body << YAML::BeginMap; body << YAML::Key << "Remove" << YAML::Value << *material_name; body << YAML::EndMap; return true; } std::map item_created; for (uint16 x = 1; x+1 < columns && split[x] && split[x+1]; x += 2) { nameid = static_cast(strtoul(split[x], nullptr, 10)); std::string* item_name = util::umap_find(aegis_itemnames, nameid); if (!item_name) { ShowError("skill_parse_row_createarrowdb: Invalid item %u.\n", nameid); return false; } item_created.insert({ *item_name, strtoul(split[x+1], nullptr, 10) }); } body << YAML::BeginMap; body << YAML::Key << "Source" << YAML::Value << *material_name; body << YAML::Key << "Make"; body << YAML::BeginSeq; for (const auto &it : item_created) { body << YAML::BeginMap; body << YAML::Key << "Item" << YAML::Value << it.first; body << YAML::Key << "Amount" << YAML::Value << it.second; body << YAML::EndMap; } body << YAML::EndSeq; body << YAML::EndMap; return true; } // Copied and adjusted from pc.cpp static bool pc_read_statsdb(const char* file) { FILE* fp = fopen( file, "r" ); if( fp == nullptr ){ ShowError( "Can't read %s\n", file ); return false; } uint32 lines = 0, count = 0; char line[1024]; while (fgets(line, sizeof(line), fp)) { lines++; trim(line); if (line[0] == '/' && line[1] == '/') // Ignore comments continue; body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << (count+1); body << YAML::Key << "Points" << YAML::Value << static_cast(strtoul(line, nullptr, 10)); body << YAML::EndMap; count++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, file); return true; } // Copied and adjusted from guild.cpp static bool guild_read_castledb(char* str[], int columns, int current) { body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << str[0]; body << YAML::Key << "Map" << YAML::Value << str[1]; body << YAML::Key << "Name" << YAML::Value << trim(str[2]); body << YAML::Key << "Npc" << YAML::Value << trim(str[3]); body << YAML::EndMap; return true; } // Copied and adjusted from int_guild.cpp static bool exp_guild_parse_row(char* split[], int column, int current) { t_exp exp = strtoull(split[0], nullptr, 10); if (exp > MAX_GUILD_EXP) { ShowError("exp_guild: Invalid exp %" PRIu64 " at line %d, exceeds max of %" PRIu64 "\n", exp, current, MAX_GUILD_EXP); return false; } body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << (current+1); body << YAML::Key << "Exp" << YAML::Value << exp; body << YAML::EndMap; return true; } // Copied and adjusted from itemdb.cpp static bool itemdb_read_group(char* str[], int columns, int current) { if (strncasecmp(str[0], "IG_", 3) != 0) { ShowError("The group %s must start with 'IG_'.\n", str[0]); return false; } if (columns < 3) { ShowError("itemdb_read_group: Insufficient columns (found %d, need at least 3).\n", columns); return false; } std::string group_name = trim(str[0]); group_name.erase(0, 3); std::transform(group_name.begin(), group_name.end(), group_name.begin(), ::toupper); if (strcmpi( str[1], "clear" ) == 0) { item_group.erase(group_name); return true; } // check item name str[1] = trim(str[1]); t_itemid nameid = strtoul(str[1], nullptr, 10); std::string *name = util::umap_find(aegis_itemnames, nameid); std::string item_name; if (name) item_name = *name; else { std::string tmp = str[1]; auto it = aegis_itemnames.begin(); for (; it != aegis_itemnames.end(); ++it) { if (it->second == tmp) break; } if (it == std::end(aegis_itemnames)) { ShowWarning( "itemdb_read_group: Non-existant item '%s'\n", str[1] ); return false; } item_name = it->second; } // Checking sub group uint32 prob = atoi(str[2]); uint32 rand_group; if (columns < 5) rand_group = 1; // default else rand_group = atoi(str[4]); if (rand_group > 0 && prob == 0) { ShowWarning( "itemdb_read_group: Random item must have a probability. Group '%s'\n", str[0] ); return false; } // update group s_item_group_db_csv2yaml *group = util::map_find(item_group, group_name); s_item_group_db_csv2yaml group_entry; bool exists = group != nullptr; if (!exists) group_entry.group_name = group_name; s_item_group_entry_csv2yaml entry = {}; entry.item_name = item_name; if (columns > 3) { int32 amount = cap_value(atoi(str[3]),1,MAX_AMOUNT); if (amount > 1) entry.amount = amount; } if (columns > 5) entry.isAnnounced = atoi(str[5]) > 0; if (columns > 6) entry.duration = cap_value(atoi(str[6]),0,UINT16_MAX); if (columns > 7) entry.GUID = atoi(str[7]) > 0; if (columns > 8) { int32 bound = cap_value(atoi(str[8]),BOUND_NONE,BOUND_MAX-1); if (bound > 0) { std::string constant = constant_lookup(bound, "BOUND_"); constant.erase(0, 6); entry.bound = constant; } } if (columns > 9) entry.isNamed = atoi(str[9]) > 0; // in this case, we add x2 entries to keep the previous system: x1 in subgroup 0 without rate (must) and x1 in subgroup 1 with rate (random) if (rand_group == 0 && prob > 0) { if (exists) group->item[rand_group].push_back(entry); else group_entry.item[rand_group].push_back(entry); rand_group = 1; } entry.rate = prob; if (exists) group->item[rand_group].push_back(entry); else { group_entry.item[rand_group].push_back(entry); item_group.insert({ group_name, group_entry }); } return true; } static bool itemdb_read_group_yaml(void) { for (const auto &it : item_group) { body << YAML::BeginMap; body << YAML::Key << "Group" << YAML::Value << it.first; body << YAML::Key << "SubGroups"; body << YAML::BeginSeq; for (const auto &item : it.second.item) { // subgroup body << YAML::BeginMap; body << YAML::Key << "SubGroup" << YAML::Value << item.first; body << YAML::Key << "List"; body << YAML::BeginSeq; for (const auto &listit : item.second) { body << YAML::BeginMap; body << YAML::Key << "Item" << YAML::Value << listit.item_name; if (listit.rate > 0) body << YAML::Key << "Rate" << YAML::Value << listit.rate; if (listit.amount > 1) body << YAML::Key << "Amount" << YAML::Value << listit.amount; if (listit.duration > 0) body << YAML::Key << "Duration" << YAML::Value << listit.duration; if (listit.isAnnounced) body << YAML::Key << "Announced" << YAML::Value << "true"; if (listit.GUID) body << YAML::Key << "UniqueId" << YAML::Value << "true"; if (listit.isNamed) body << YAML::Key << "Named" << YAML::Value << "true"; if (!listit.bound.empty()) body << YAML::Key << "Bound" << YAML::Value << listit.bound; body << YAML::EndMap; } body << YAML::EndSeq; body << YAML::EndMap; } body << YAML::EndSeq; body << YAML::EndMap; } return true; } // Copied and adjusted from mob.cpp static bool mob_readdb_itemratio(char* str[], int columns, int current) { t_itemid nameid = strtoul(str[0], nullptr, 10); std::string *item_name = util::umap_find(aegis_itemnames, nameid); if (!item_name) { ShowWarning("mob_readdb_itemratio: Invalid item id %u.\n", nameid); return false; } body << YAML::BeginMap; body << YAML::Key << "Item" << YAML::Value << *item_name; body << YAML::Key << "Ratio" << YAML::Value << strtoul(str[1], nullptr, 10); if (columns-2 > 0) { body << YAML::Key << "List"; body << YAML::BeginMap; for (int i = 0; i < columns-2; i++) { uint16 mob_id = static_cast(strtoul(str[i+2], nullptr, 10)); std::string* mob_name = util::umap_find( aegis_mobnames, mob_id ); if (mob_name == nullptr) { ShowWarning( "mob_readdb_itemratio: Invalid monster with ID %hu.\n", mob_id ); continue; } body << YAML::Key << *mob_name << YAML::Value << "true"; } body << YAML::EndMap; } body << YAML::EndMap; return true; } // Copied and adjusted from status.cpp static bool status_readdb_attrfix(const char* file) { FILE* fp = fopen( file, "r" ); if( fp == nullptr ){ ShowError( "Can't read %s\n", file ); return false; } uint32 lines = 0, count = 0; char line[1024]; int lv, i, j; std::string constant; while (fgets(line, sizeof(line), fp)) { lines++; if (line[0] == '/' && line[1] == '/') continue; lv = strtoul(line, nullptr, 10); if (!CHK_ELEMENT_LEVEL(lv)) continue; body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << (count+1); for (i = 0; i < ELE_ALL; ) { char *p; if (!fgets(line, sizeof(line), fp)) break; if (line[0] == '/' && line[1] == '/') continue; constant = constant_lookup(i, "Ele_"); constant.erase(0, 4); body << YAML::Key << name2Upper(constant); body << YAML::BeginMap; for (j = 0, p = line; j < ELE_ALL && p; j++) { while (*p == 32) //skipping space (32=' ') p++; constant = constant_lookup(j, "Ele_"); constant.erase(0, 4); body << YAML::Key << name2Upper(constant) << YAML::Value << atoi(p); p = strchr(p, ','); if (p) *p++=0; } body << YAML::EndMap; i++; } body << YAML::EndMap; count++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, file); return true; } // Copied and adjusted from script.cpp static bool read_constdb(char* fields[], int columns, int current) { char name[1024], val[1024]; int type = 0; if( columns > 1 ){ if( sscanf(fields[0], "%1023[A-Za-z0-9/_]", name) != 1 || sscanf(fields[1], "%1023[A-Za-z0-9/_]", val) != 1 || ( columns >= 2 && sscanf(fields[2], "%11d", &type) != 1 ) ){ ShowWarning("Skipping line '" CL_WHITE "%d" CL_RESET "', invalid constant definition\n", current); return false; } }else{ if( sscanf(fields[0], "%1023[A-Za-z0-9/_] %1023[A-Za-z0-9/_-] %11d", name, val, &type) < 2 ){ ShowWarning( "Skipping line '" CL_WHITE "%d" CL_RESET "', invalid constant definition\n", current ); return false; } } body << YAML::BeginMap; body << YAML::Key << "Name" << YAML::Value << name; body << YAML::Key << "Value" << YAML::Value << val; if (type != 0) body << YAML::Key << "Parameter" << YAML::Value << "true"; body << YAML::EndMap; return true; } // job_db.yml function //---------------------- static bool pc_readdb_job2(char* fields[], int columns, int current) { std::vector stats; stats.resize(MAX_LEVEL); std::fill(stats.begin(), stats.end(), 0); // Fill with 0 so we don't produce arbitrary stats for (int i = 1; i < columns; i++) stats[i - 1] = atoi(fields[i]); job_db2.insert({ atoi(fields[0]), stats }); return true; } // job_db.yml function //---------------------- static bool pc_readdb_job_param(char* fields[], int columns, int current) { int job_id = atoi(fields[0]); s_job_param entry = {}; entry.str = atoi(fields[1]); entry.agi = atoi(fields[2]) ? atoi(fields[2]) : entry.str; entry.vit = atoi(fields[3]) ? atoi(fields[3]) : entry.str; entry.int_ = atoi(fields[4]) ? atoi(fields[4]) : entry.str; entry.dex = atoi(fields[5]) ? atoi(fields[5]) : entry.str; entry.luk = atoi(fields[6]) ? atoi(fields[6]) : entry.str; job_param.insert({ job_id, entry }); return true; } // job_basehpsp_db.yml function //---------------------- static bool pc_readdb_job_exp_sub(char* fields[], int columns, int current) { int level = atoi(fields[0]), jobs[CLASS_COUNT], job_count = skill_split_atoi(fields[1], jobs, CLASS_COUNT), type = atoi(fields[2]); for (int i = 0; i < job_count; i++) { if (type == 0) exp_base_level.insert({ jobs[i], level }); else exp_job_level.insert({ jobs[i], level }); } return true; } // Copied and adjusted from pc.cpp static bool pc_readdb_job_exp(char* fields[], int columns, int current) { int level = atoi(fields[0]), jobs[CLASS_COUNT], job_count = skill_split_atoi(fields[1], jobs, CLASS_COUNT), type = atoi(fields[2]); body << YAML::BeginMap; body << YAML::Key << "Jobs"; body << YAML::BeginMap; for (int i = 0; i < job_count; i++) { body << YAML::Key << name2Upper(constant_lookup(jobs[i], "JOB_") + 4) << YAML::Value << "true"; if (type == 0) exp_base_level.insert({ jobs[i], level }); else exp_job_level.insert({ jobs[i], level }); } body << YAML::EndMap; if (type == 0) { body << YAML::Key << "MaxBaseLevel" << YAML::Value << level; body << YAML::Key << "BaseExp"; } else { body << YAML::Key << "MaxJobLevel" << YAML::Value << level; body << YAML::Key << "JobExp"; } body << YAML::BeginSeq; for (int i = 0; i < level; i++) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i + 1; body << YAML::Key << "Exp" << YAML::Value << strtoll(fields[3 + i], nullptr, 10); body << YAML::EndMap; } body << YAML::EndSeq; body << YAML::EndMap; return true; } // Copied and adjusted from pc.cpp static bool pc_readdb_job_basehpsp(char* fields[], int columns, int current) { int type = atoi(fields[3]), jobs[CLASS_COUNT], job_count = skill_split_atoi(fields[2], jobs, CLASS_COUNT); body << YAML::BeginMap; body << YAML::Key << "Jobs"; body << YAML::BeginMap; for (int i = 0; i < job_count; i++) body << YAML::Key << name2Upper(constant_lookup(jobs[i], "JOB_") + 4) << YAML::Value << "true"; body << YAML::EndMap; if (type == 0) body << YAML::Key << "BaseHp"; else body << YAML::Key << "BaseSp"; body << YAML::BeginSeq; int j = 0, job_id = jobs[0], endlvl = 0; // Find the highest level in the group of jobs for (int i = 0; i < job_count; i++) { auto it_level = exp_base_level.find(jobs[i]); int tmplvl; if (it_level != exp_base_level.end()) tmplvl = it_level->second; else { ShowError("pc_readdb_job_basehpsp: The job_exp database needs to be imported into memory before converting the job_basehpsp_db database.\n"); return false; } if (endlvl < tmplvl) endlvl = tmplvl; } // These jobs don't have values less than level 99 if ((job_id >= JOB_RUNE_KNIGHT && job_id <= JOB_BABY_MECHANIC2) || job_id == JOB_KAGEROU || job_id == JOB_OBORO || job_id == JOB_REBELLION || job_id == JOB_BABY_KAGEROU || job_id == JOB_BABY_OBORO || job_id == JOB_BABY_REBELLION || job_id >= JOB_STAR_EMPEROR) j = 98; if (type == 0) { // HP for (; j < endlvl; j++) { if (atoi(fields[j + 4])) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << j + 1; body << YAML::Key << "Hp" << YAML::Value << strtoll(fields[j + 4], nullptr, 10); body << YAML::EndMap; } } } else { // SP for (; j < endlvl; j++) { if (atoi(fields[j + 4])) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << j + 1; body << YAML::Key << "Sp" << YAML::Value << strtoll(fields[j + 4], nullptr, 10); body << YAML::EndMap; } } } body << YAML::EndSeq; body << YAML::EndMap; return true; } // Copied and adjusted from pc.cpp static bool pc_readdb_job1(char* fields[], int columns, int current) { int job_id = atoi(fields[0]); if (job_id == JOB_WEDDING) return true; body << YAML::BeginMap; body << YAML::Key << "Jobs"; body << YAML::BeginMap; body << YAML::Key << name2Upper(constant_lookup(job_id, "JOB_") + 4) << YAML::Value << "true"; body << YAML::EndMap; if (atoi(fields[1]) != 20000) body << YAML::Key << "MaxWeight" << YAML::Value << atoi(fields[1]); if (atoi(fields[2]) != 0) body << YAML::Key << "HpFactor" << YAML::Value << atoi(fields[2]); if (atoi(fields[3]) != 500) body << YAML::Key << "HpIncrease" << YAML::Value << atoi(fields[3]); if (atoi(fields[4]) != 100) body << YAML::Key << "SpIncrease" << YAML::Value << atoi(fields[4]); body << YAML::Key << "BaseASPD"; body << YAML::BeginMap; #ifdef RENEWAL_ASPD for (int i = 0; i <= MAX_WEAPON_TYPE; i++) { if (atoi(fields[i + 5]) != 200) { #else for (int i = 0, j = 0; i < MAX_WEAPON_TYPE; i++) { if (atoi(fields[i + 5]) != 2000) { #endif const char *weapon = constant_lookup(i, "W_"); if (weapon == nullptr) { ShowError("pc_readdb_job1: Invalid weapon type found, skipping.\n"); continue; } body << YAML::Key << name2Upper(weapon + 2) << YAML::Value << atoi(fields[i + 5]); } } body << YAML::EndMap; auto job_bonus = job_db2.find(job_id); auto jlvl = exp_job_level.find(job_id); if (job_bonus != job_db2.end() && job_id != JOB_BABY) { body << YAML::Key << "BonusStats"; body << YAML::BeginSeq; for (int i = 1; i <= jlvl->second; i++) { auto value = job_bonus->second[i - 1]; if( value == 0 ){ continue; } const char *bonus = constant_lookup( value - 1, "PARAM_" ); if (bonus != nullptr) { body << YAML::BeginMap; body << YAML::Key << "Level" << YAML::Value << i; body << YAML::Key << name2Upper(bonus + 6) << YAML::Value << "1"; body << YAML::EndMap; } } body << YAML::EndSeq; } auto param = job_param.find(job_id); if (param != job_param.end()) { body << YAML::Key << "MaxStats"; body << YAML::BeginMap; if (param->second.str > 0) body << YAML::Key << "Str" << YAML::Value << param->second.str; if (param->second.agi > 0) body << YAML::Key << "Agi" << YAML::Value << param->second.agi; if (param->second.vit > 0) body << YAML::Key << "Vit" << YAML::Value << param->second.vit; if (param->second.int_ > 0) body << YAML::Key << "Int" << YAML::Value << param->second.int_; if (param->second.dex > 0) body << YAML::Key << "Dex" << YAML::Value << param->second.dex; if (param->second.luk > 0) body << YAML::Key << "Luk" << YAML::Value << param->second.luk; body << YAML::EndMap; } body << YAML::EndMap; return true; } // elemental_db.yml function //--------------------------- static bool read_elemental_skilldb(char* str[], int columns, int current) { uint16 skill_id = atoi(str[1]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("read_elemental_skilldb: Invalid skill '%hu'.\n", skill_id); return false; } uint16 skillmode = atoi(str[3]); std::string constant = constant_lookup(skillmode, "EL_SKILLMODE_"); constant.erase(0, 13); std::string mode_name = name2Upper(constant); s_elemental_skill_csv entry = {}; entry.skill_name = *skill_name; entry.lv = atoi(str[2]); entry.mode_name = mode_name; uint16 class_ = atoi(str[0]); if (util::umap_find(elemental_skill_tree, class_)) elemental_skill_tree[class_].push_back(entry); else { elemental_skill_tree[class_] = std::vector(); elemental_skill_tree[class_].push_back(entry); } return true; } // Copied and adjusted from elemental.cpp static bool read_elementaldb(char* str[], int columns, int current) { body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << str[0]; body << YAML::Key << "AegisName" << YAML::Value << str[1]; body << YAML::Key << "Name" << YAML::Value << str[2]; body << YAML::Key << "Level" << YAML::Value << str[3]; if (atoi(str[4]) != 0) body << YAML::Key << "Hp" << YAML::Value << str[4]; if (atoi(str[5]) != 1) body << YAML::Key << "Sp" << YAML::Value << str[5]; if (atoi(str[7]) != 0) body << YAML::Key << "Attack" << YAML::Value << str[7]; if (atoi(str[8]) != 0) body << YAML::Key << "Attack2" << YAML::Value << str[8]; if (atoi(str[9]) != 0) body << YAML::Key << "Defense" << YAML::Value << str[9]; if (atoi(str[10]) != 0) body << YAML::Key << "MagicDefense" << YAML::Value << str[10]; if (atoi(str[11]) != 0) body << YAML::Key << "Str" << YAML::Value << str[11]; if (atoi(str[12]) != 0) body << YAML::Key << "Agi" << YAML::Value << str[12]; if (atoi(str[13]) != 0) body << YAML::Key << "Vit" << YAML::Value << str[13]; if (atoi(str[14]) != 0) body << YAML::Key << "Int" << YAML::Value << str[14]; if (atoi(str[15]) != 0) body << YAML::Key << "Dex" << YAML::Value << str[15]; if (atoi(str[16]) != 0) body << YAML::Key << "Luk" << YAML::Value << str[16]; if (atoi(str[6]) != 1) body << YAML::Key << "AttackRange" << YAML::Value << str[6]; if (atoi(str[17]) != 5) body << YAML::Key << "SkillRange" << YAML::Value << str[17]; if (atoi(str[18]) != 12) body << YAML::Key << "ChaseRange" << YAML::Value << str[18]; body << YAML::Key << "Size" << YAML::Value << constant_lookup(strtol(str[19], nullptr, 10), "Size_") + 5; if (atoi(str[20]) != 0) body << YAML::Key << "Race" << YAML::Value << name2Upper(constant_lookup(atoi(str[20]), "RC_") + 3); int ele = strtol(str[21], nullptr, 10); body << YAML::Key << "Element" << YAML::Value << name2Upper(constant_lookup(ele % 20, "ELE_") + 4); body << YAML::Key << "ElementLevel" << YAML::Value << floor(ele / 20.); if (atoi(str[22]) != 200) body << YAML::Key << "WalkSpeed" << YAML::Value << str[22]; if (atoi(str[23]) != 504) body << YAML::Key << "AttackDelay" << YAML::Value << str[23]; if (atoi(str[24]) != 1020) body << YAML::Key << "AttackMotion" << YAML::Value << str[24]; if (atoi(str[25]) != 360) body << YAML::Key << "DamageMotion" << YAML::Value << str[25]; auto list = elemental_skill_tree.find( atoi(str[0]) ); if (list != elemental_skill_tree.end()) { body << YAML::Key << "Mode"; body << YAML::BeginMap; for (const auto &it : list->second) { body << YAML::Key << it.mode_name; body << YAML::BeginMap; body << YAML::Key << "Skill" << YAML::Value << it.skill_name; if (it.lv != 1) body << YAML::Key << "Level" << YAML::Value << it.lv; body << YAML::EndMap; } body << YAML::EndMap; } body << YAML::EndMap; return true; } // mercenary_db.yml function //--------------------------- static bool mercenary_read_skilldb(char* str[], int columns, int current) { uint16 skill_id = atoi(str[1]); std::string *skill_name = util::umap_find(aegis_skillnames, skill_id); if (skill_name == nullptr) { ShowError("mercenary_read_skilldb: Invalid skill '%hu'.\n", skill_id); return false; } s_mercenary_skill_csv entry = {}; entry.skill_name = *skill_name; entry.max_lv = atoi(str[2]); uint16 class_ = atoi(str[0]); if (util::umap_find(mercenary_skill_tree, class_)) mercenary_skill_tree[class_].push_back(entry); else { mercenary_skill_tree[class_] = std::vector(); mercenary_skill_tree[class_].push_back(entry); } return true; } // Copied and adjusted from mercenary.cpp static bool mercenary_readdb(char* str[], int columns, int current) { body << YAML::BeginMap; body << YAML::Key << "Id" << YAML::Value << str[0]; body << YAML::Key << "AegisName" << YAML::Value << str[1]; body << YAML::Key << "Name" << YAML::Value << str[2]; if (atoi(str[3]) != 1) body << YAML::Key << "Level" << YAML::Value << str[3]; if (atoi(str[4]) != 1) body << YAML::Key << "Hp" << YAML::Value << str[4]; if (atoi(str[5]) != 1) body << YAML::Key << "Sp" << YAML::Value << str[5]; if (atoi(str[7]) != 0) body << YAML::Key << "Attack" << YAML::Value << str[7]; if (atoi(str[8]) != 0) body << YAML::Key << "Attack2" << YAML::Value << str[8]; if (atoi(str[9]) != 0) body << YAML::Key << "Defense" << YAML::Value << str[9]; if (atoi(str[10]) != 0) body << YAML::Key << "MagicDefense" << YAML::Value << str[10]; if (atoi(str[11]) != 1) body << YAML::Key << "Str" << YAML::Value << str[11]; if (atoi(str[12]) != 1) body << YAML::Key << "Agi" << YAML::Value << str[12]; if (atoi(str[13]) != 1) body << YAML::Key << "Vit" << YAML::Value << str[13]; if (atoi(str[14]) != 1) body << YAML::Key << "Int" << YAML::Value << str[14]; if (atoi(str[15]) != 1) body << YAML::Key << "Dex" << YAML::Value << str[15]; if (atoi(str[16]) != 1) body << YAML::Key << "Luk" << YAML::Value << str[16]; if (atoi(str[6]) != 0) body << YAML::Key << "AttackRange" << YAML::Value << str[6]; if (atoi(str[17]) != 0) body << YAML::Key << "SkillRange" << YAML::Value << str[17]; if (atoi(str[18]) != 0) body << YAML::Key << "ChaseRange" << YAML::Value << str[18]; if (atoi(str[19]) != 0) body << YAML::Key << "Size" << YAML::Value << constant_lookup(strtol(str[19], nullptr, 10), "Size_") + 5; if (atoi(str[20]) != 0) body << YAML::Key << "Race" << YAML::Value << name2Upper(constant_lookup(atoi(str[20]), "RC_") + 3); int ele = strtol(str[21], nullptr, 10); if (atoi(str[21]) != 0) body << YAML::Key << "Element" << YAML::Value << name2Upper(constant_lookup(ele % 20, "ELE_") + 4); if (atoi(str[21]) != 1) body << YAML::Key << "ElementLevel" << YAML::Value << floor(ele / 20.); if (atoi(str[22]) != 0) body << YAML::Key << "WalkSpeed" << YAML::Value << cap_value(std::stoi(str[22]), MIN_WALK_SPEED, MAX_WALK_SPEED); if (atoi(str[23]) != 0) body << YAML::Key << "AttackDelay" << YAML::Value << str[23]; if (atoi(str[24]) != 0) body << YAML::Key << "AttackMotion" << YAML::Value << str[24]; if (atoi(str[25]) != 0) body << YAML::Key << "DamageMotion" << YAML::Value << str[25]; for (const auto &skillit : mercenary_skill_tree) { if (skillit.first != atoi(str[0])) continue; body << YAML::Key << "Skills"; body << YAML::BeginSeq; for (const auto &it : skillit.second) { body << YAML::BeginMap; body << YAML::Key << "Name" << YAML::Value << it.skill_name; body << YAML::Key << "MaxLevel" << YAML::Value << it.max_lv; body << YAML::EndMap; } body << YAML::EndSeq; } body << YAML::EndMap; return true; } // Copied and adjusted from pc.cpp static bool pc_readdb_skilltree(char* fields[], int columns, int current) { uint16 baselv, joblv, offset; uint16 class_ = (uint16)atoi(fields[0]); uint16 skill_id = (uint16)atoi(fields[1]); if (columns == 5 + MAX_PC_SKILL_REQUIRE * 2) { // Base/Job level requirement extra columns baselv = (uint16)atoi(fields[3]); joblv = (uint16)atoi(fields[4]); offset = 5; } else if (columns == 3 + MAX_PC_SKILL_REQUIRE * 2) { baselv = joblv = 0; offset = 3; } else { ShowWarning("pc_readdb_skilltree: Invalid number of colums in skill %hu of job %d's tree.\n", skill_id, class_); return false; } const char* constant = constant_lookup(class_, "JOB_"); if (constant == nullptr) { ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_); return false; } std::string job_name(constant); std::string* skill_name = util::umap_find( aegis_skillnames, skill_id ); if( skill_name == nullptr ){ ShowWarning("pc_readdb_skilltree: Unable to load skill %hu into job %d's tree.\n", skill_id, class_); return false; } uint16 skill_lv = (uint16)atoi(fields[2]); std::vector *job = util::map_find(skill_tree, class_); bool exists = job != nullptr; s_skill_tree_entry_csv entry; entry.skill_name = *skill_name; entry.skill_id = skill_id; entry.skill_lv = skill_lv; entry.baselv = baselv; entry.joblv = joblv; for (uint16 i = 0; i < MAX_PC_SKILL_REQUIRE; i++) { uint16 req_skill_id = (uint16)atoi(fields[i * 2 + offset]); skill_lv = (uint16)atoi(fields[i * 2 + offset + 1]); if (req_skill_id == 0) continue; skill_name = util::umap_find( aegis_skillnames, req_skill_id ); if( skill_name == nullptr ){ ShowWarning("pc_readdb_skilltree: Unable to load requirement skill %hu into job %d's tree.", req_skill_id, class_); return false; } entry.need.insert({ *skill_name, skill_lv }); } if (exists) job->push_back(entry); else { std::vector tree; tree.push_back(entry); skill_tree.insert({ class_, tree }); } return true; } static bool pc_readdb_skilltree_yaml(void) { for (const auto &it : skill_tree) { body << YAML::BeginMap; std::string job = constant_lookup(it.first, "JOB_"); job.erase( 0, 4 ); body << YAML::Key << "Job" << YAML::Value << name2Upper( job ); body << YAML::Key << "Tree"; body << YAML::BeginSeq; for (const auto &subit : it.second) { body << YAML::BeginMap; body << YAML::Key << "Name" << YAML::Value << subit.skill_name; body << YAML::Key << "MaxLevel" << YAML::Value << subit.skill_lv; if (!subit.need.empty()) { body << YAML::Key << "Requires"; body << YAML::BeginSeq; for (const auto &terit : subit.need) { body << YAML::BeginMap; body << YAML::Key << "Name" << YAML::Value << terit.first; body << YAML::Key << "Level" << YAML::Value << terit.second; body << YAML::EndMap; } body << YAML::EndSeq; } if (subit.baselv > 0) body << YAML::Key << "BaseLevel" << YAML::Value << subit.baselv; if (subit.joblv > 0) body << YAML::Key << "JobLevel" << YAML::Value << subit.joblv; body << YAML::EndMap; } body << YAML::EndSeq; body << YAML::EndMap; } return true; } // Copied and adjusted from itemdb.cpp static int itemdb_combo_split_atoi (char *str, t_itemid *val) { int i; for (i = 0; i < MAX_ITEMS_PER_COMBO; i++) { if (!str) break; val[i] = strtoul(str, nullptr, 10); str = strchr(str,':'); if (str) *str++=0; } if (i == 0) //No data found. return 0; return i; } // Copied and adjusted from itemdb.cpp static bool itemdb_read_combos(const char* file) { FILE* fp = fopen( file, "r" ); if( fp == nullptr ){ ShowError( "Can't read %s\n", file ); return 0; } uint32 lines = 0, count = 0; char line[1024]; char path[256]; // process rows one by one while (fgets(line, sizeof(line), fp)) { char *str[2], *p; lines++; if (line[0] == '/' && line[1] == '/') continue; memset(str, 0, sizeof(str)); p = line; p = trim(p); if (*p == '\0') continue;// empty line if (!strchr(p,',')) { ShowError("itemdb_read_combos: Insufficient columns in line %d of \"%s\", skipping.\n", lines, path); continue; } str[0] = p; p = strchr(p,','); *p = '\0'; p++; str[1] = p; p = strchr(p,','); p++; if (str[1][0] != '{') { ShowError("itemdb_read_combos(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path); continue; } if ( str[1][strlen(str[1])-1] != '}' ) { ShowError("itemdb_read_combos(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path); continue; } t_itemid items[MAX_ITEMS_PER_COMBO]; int v = 0, retcount = 0; if ((retcount = itemdb_combo_split_atoi(str[0], items)) < 2) { ShowError("itemdb_read_combos: line %d of \"%s\" doesn't have enough items to make for a combo (min:2), skipping.\n", lines, path); continue; } for (v = 0; v < retcount; v++) { std::string *item_name = util::umap_find(aegis_itemnames, items[v]); if (item_name == nullptr) { ShowWarning("itemdb_read_combos: Invalid item ID %" PRIu32 ".\n", items[v]); break; } } if (v < retcount) continue; body << YAML::BeginMap; body << YAML::Key << "Combos"; body << YAML::BeginSeq; body << YAML::BeginMap; body << YAML::Key << "Combo"; body << YAML::BeginSeq; for (v = 0; v < retcount; v++) { body << YAML::BeginMap; std::string *item_name = util::umap_find(aegis_itemnames, items[v]); body << YAML::Key << *item_name; body << YAML::EndMap; } body << YAML::EndSeq; body << YAML::EndMap; str[1] = str[1] + 1; //skip the first left curly str[1][strlen(str[1])-1] = '\0'; //null the last right curly body << YAML::EndSeq; body << YAML::Key << "Script" << YAML::Literal << trim(str[1]); body << YAML::EndMap; count++; } fclose(fp); ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, file); return true; }