
These scripts have been chosen for being unique and useful, yet structurally simple. In this way, they can serve as usable reference material for future user scripts. Contents: * Battleground: bg_emp (Emperium breaker), bg_pvp (PVP match) * Event: mvp_ladder (kill every MVP to win), devil_square (3-round monster summoning event) * Utility: card_seller (sells all monster cards), mvp_room (private MVP summoning room), autopot (automatically use potions when hit) Credits to AnnieRuru for offering up her scripts and modifying them for use. Other changes: * Moved previous custom battleground scripts into 'battleground/unofficial/'. * Moved custom holiday event scripts into 'event/holiday/'. Signed-off-by: Euphy <euphy.raliel@rathena.org>
476 lines
13 KiB
Plaintext
476 lines
13 KiB
Plaintext
// ==============================================================================
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// BattleGround System - Tierra Valley 1
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// ==============================================================================
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// Registration NPC's
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// *********************************************************************
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bat_room,58,227,4 script Registration::TV1R_Guillaume 418,{
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end;
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OnInit:
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waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnGuillaumeJoin",1;
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end;
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OnEnterBG:
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set $@TierraBG1_id1, waitingroom2bg("bat_a01",50,374,"Tierra_BG1::OnGuillaumeQuit","");
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end;
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}
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bat_room,58,204,0 script Registration::TV1R_Croix 414,{
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end;
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OnInit:
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waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnCroixJoin",1;
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end;
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OnEnterBG:
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set $@TierraBG1_id2, waitingroom2bg("bat_a01",42,16,"Tierra_BG1::OnCroixQuit","");
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end;
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}
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// Battleground Engine
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// *********************************************************************
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- script Tierra_BG1 -1,{
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end;
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OnInit:
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disablenpc "Croix Vintenar#tv1";
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disablenpc "Guillaume Vintenar#tv1";
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disablenpc "Therapist in battle#tv11";
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disablenpc "Therapist in battle#tv12";
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end;
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OnGuillaumeQuit:
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OnCroixQuit:
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set BG_Delay_Tick, gettimetick(2) + 1200;
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end;
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OnGuillaumeJoin:
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OnCroixJoin:
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if( $@TierraBG1 == 0 )
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donpcevent "Tierra_BG1::OnReadyCheck";
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end;
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OnReadyCheck:
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if( $@TierraBG1 )
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end;
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set .@Guillaume, getwaitingroomstate(0,"TV1R_Guillaume");
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set .@Croix, getwaitingroomstate(0,"TV1R_Croix");
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if( .@Guillaume < 10 || .@Croix < 10 )
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{
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mapannounce "bat_room","Battleground -- Tierra Valley [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0xFFA500;
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end;
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}
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set $@TierraBG1, 1;
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donpcevent "TV1R_Croix::OnEnterBG";
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donpcevent "TV1R_Guillaume::OnEnterBG";
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donpcevent "Guillaume_TV1B::OnBuild";
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donpcevent "Croix_TV1B::OnBuild";
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bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak";
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bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak";
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bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak";
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set .Neutral_Base, 0;
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set $@TierraBG1_Victory, 0;
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set .Guardian_1, 0;
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set .Guardian_2, 0;
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set .Guardian_3, 0;
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enablenpc "Therapist in battle#tv11";
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enablenpc "Therapist in battle#tv12";
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disablenpc "Croix Vintenar#tv1";
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disablenpc "Guillaume Vintenar#tv1";
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// Respawner
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donpcevent "#gtv1_respawn::OnBGStart";
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donpcevent "#ctv1_respawn::OnBGStart";
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donpcevent "#ntv1_respawn::OnBGStart";
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// Warp Teams
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announce "Battleground -- Tierra Valley [80-99] has started!",0,0xFFA500;
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bg_warp $@TierraBG1_id1,"bat_a01",353,344;
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bg_warp $@TierraBG1_id2,"bat_a01",353,52;
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// Final Messages
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sleep 6000;
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mapannounce "bat_a01","Guillaume Vintenar Axl Rose : Let's attack to burn down Croix's food storage",1,0x0000FF;
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sleep 2000;
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mapannounce "bat_a01","Croix Vintenar Swandery : Master of Valhalla! Let us be gifted with unfailing faith and courage",1,0xFF0000;
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initnpctimer;
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end;
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OnNeutralBreak:
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if( getcharid(4) == $@TierraBG1_id1 )
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{
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mapannounce "bat_a01","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
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bg_team_setxy $@TierraBG1_id2,42,16;
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areawarp "bat_a01",52,208,61,217,"bat_a01",42,16;
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}
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else if( getcharid(4) == $@TierraBG1_id2 )
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{
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mapannounce "bat_a01","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
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bg_team_setxy $@TierraBG1_id1,50,374;
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areawarp "bat_a01",52,208,61,217,"bat_a01",50,374;
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}
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else end;
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set .Neutral_Base, getcharid(4);
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bg_team_setxy .Neutral_Base,56,212;
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if( .Guardian_1 == 0 )
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set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1");
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else
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bg_monster_set_team .Guardian_1, .Neutral_Base;
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if( .Guardian_2 == 0 )
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set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2");
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else
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bg_monster_set_team .Guardian_2, .Neutral_Base;
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if( .Guardian_3 == 0 )
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set .Guardian_3, bg_monster(.Neutral_Base,"bat_a01",268,204,"Guardian",1949,"Tierra_BG1::OnGuardian3");
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else
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bg_monster_set_team .Guardian_3, .Neutral_Base;
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sleep 10000;
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if( $@TierraBG1 != 1 ) end;
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if( .Neutral_Base == $@TierraBG1_id1 )
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bg_monster .Neutral_Base,"bat_a01",273,204,"Guillaume Flag",1912,"Tierra_BG1::OnNeutralBreak";
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else if( .Neutral_Base == $@TierraBG1_id2 )
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bg_monster .Neutral_Base,"bat_a01",273,204,"Croix Flag",1913,"Tierra_BG1::OnNeutralBreak";
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end;
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OnGuardian1: set .Guardian_1, 0; end;
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OnGuardian2: set .Guardian_2, 0; end;
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OnGuardian3: set .Guardian_3, 0; end;
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OnGuillaumeBreak:
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set $@TierraBG1_Victory, 2;
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mapannounce "bat_a01","Croix Vintenar Swandery: We destroyed Guillaume's food storehouse. We won that! Wow!",1,0xFF0000;
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donpcevent "Tierra_BG1::OnStop";
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end;
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OnCroixBreak:
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set $@TierraBG1_Victory, 1;
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mapannounce "bat_a01","Guillaume Vintenar Axl Rose: We destroyed Croix's food storehouse. We won that! Wow!",1,0x0000FF;
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donpcevent "Tierra_BG1::OnStop";
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end;
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OnTimer2400000:
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mapannounce "bat_a01","Battle of Tierra Gorge will ends in 5 minutes",1,0xFFA500;
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end;
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OnTimer2640000:
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mapannounce "bat_a01","Battle of Tierra Gorge will ends in 1 minute",1,0xFFA500;
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end;
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OnTimer2700000:
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set $@TierraBG1_Victory, 3; // Draw Game
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mapannounce "bat_a01","Battle of Tierra Gorge is over. The time is out, this is a Tie",1,0xFFA500;
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donpcevent "Tierra_BG1::OnStop";
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end;
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OnStop:
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set $@TierraBG1, 2;
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disablenpc "Therapist in battle#tv11";
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disablenpc "Therapist in battle#tv12";
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donpcevent "#gtv1_respawn::OnBGStop";
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donpcevent "#ctv1_respawn::OnBGStop";
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donpcevent "#ntv1_respawn::OnBGStop";
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enablenpc "Croix Vintenar#tv1";
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enablenpc "Guillaume Vintenar#tv1";
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killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
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killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
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killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
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killmonster "bat_a01","Tierra_BG1::OnGuardian1";
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killmonster "bat_a01","Tierra_BG1::OnGuardian2";
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killmonster "bat_a01","Tierra_BG1::OnGuardian3";
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stopnpctimer;
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sleep 3000;
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bg_warp $@TierraBG1_id1,"bat_a01",50,374;
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bg_warp $@TierraBG1_id2,"bat_a01",42,16;
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sleep 3000;
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mapannounce "bat_a01","Battle of Tierra Gorge will close in 1 minute!",1,0xFFA500;
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initnpctimer;
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end;
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OnTimer30000:
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if( $@TierraBG1 == 2 )
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mapannounce "bat_a01","Battle of Tierra Valley will close in 30 seconds!",1,0xFFA500;
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end;
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OnTimer50000:
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if( $@TierraBG1 == 2 )
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mapannounce "bat_a01","Battle of Tierra Valley will close in 10 seconds!",1,0xFFA500;
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end;
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OnTimer60000:
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if( $@TierraBG1 != 2 )
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end;
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OnReset:
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stopnpctimer;
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set .Neutral_Base, 0;
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disablenpc "Croix Vintenar#tv1";
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disablenpc "Guillaume Vintenar#tv1";
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disablenpc "Therapist in battle#tv11";
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disablenpc "Therapist in battle#tv12";
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donpcevent "#gtv1_respawn::OnBGStop";
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donpcevent "#ctv1_respawn::OnBGStop";
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donpcevent "#ntv1_respawn::OnBGStop";
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killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
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killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
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killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
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killmonster "bat_a01","Tierra_BG1::OnGuardian1";
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killmonster "bat_a01","Tierra_BG1::OnGuardian2";
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killmonster "bat_a01","Tierra_BG1::OnGuardian3";
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donpcevent "Guillaume_TV1B::OnDestroy";
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donpcevent "Croix_TV1B::OnDestroy";
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set $@TierraBG1_Victory, 0;
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if( $@TierraBG1_id1 ) { bg_destroy $@TierraBG1_id1; set $@TierraBG1_id1, 0; }
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if( $@TierraBG1_id2 ) { bg_destroy $@TierraBG1_id2; set $@TierraBG1_id2, 0; }
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sleep 1000;
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mapwarp "bat_a01","bat_room",155,150;
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sleep 2000;
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maprespawnguildid "bat_a01",0,3; // Just in case someone else
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sleep 2000;
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set $@TierraBG1, 0;
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donpcevent "Tierra_BG1::OnReadyCheck"; // Maybe a game is ready to start
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end;
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}
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// Other Flags
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// *********************************************************************
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bat_a01,148,85,1 duplicate(Croix camp#bat) Croix camp#bat10 974
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bat_a01,155,85,1 duplicate(Croix camp#bat) Croix camp#bat11 974
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bat_a01,357,75,1 duplicate(Croix camp#bat) Croix camp#bat12 974
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bat_a01,348,74,1 duplicate(Croix camp#bat) Croix camp#bat13 974
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bat_a01,199,49,1 duplicate(Croix camp#bat) Croix camp#bat14 974
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bat_a01,168,16,1 duplicate(Croix camp#bat) Croix camp#bat15 974
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bat_a01,138,12,1 duplicate(Croix camp#bat) Croix camp#bat16 974
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bat_a01,108,35,1 duplicate(Croix camp#bat) Croix camp#bat17 974
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bat_a01,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat10 973
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bat_a01,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat11 973
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bat_a01,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat12 973
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bat_a01,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat13 973
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bat_a01,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat14 973
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bat_a01,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat15 973
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bat_a01,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat16 973
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bat_a01,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat17 973
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bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 973
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// Barricades
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// *********************************************************************
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- script Guillaume_TV1B -1,{
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end;
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OnBuild:
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for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
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bg_monster 0,"bat_a01",170+.@i,130,"Barricade",1906,"Guillaume_TV1B::OnWall";
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setwall "bat_a01",170,130,16,6,1,"bat_a01_g1";
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set .MyMobCount,16;
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end;
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OnDestroy:
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killmonster "bat_a01","Guillaume_TV1B::OnWall";
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delwall "bat_a01_g1";
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set .MyMobCount,0;
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end;
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OnWall:
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if( set(.MyMobCount,.MyMobCount - 1) < 1 )
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{
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delwall "bat_a01_g1";
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mapannounce "bat_a01","South Gate : The Gate has been Destroy!!",1,0xFFA500;
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}
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end;
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}
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- script Croix_TV1B -1,{
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end;
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OnBuild:
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for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
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bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall";
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setwall "bat_a01",186,266,16,6,1,"bat_a01_c1";
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set .MyMobCount,16;
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end;
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OnDestroy:
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killmonster "bat_a01","Croix_TV1B::OnWall";
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delwall "bat_a01_c1";
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set .MyMobCount,0;
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end;
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OnWall:
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if( set(.MyMobCount,.MyMobCount - 1) < 1 )
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{
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delwall "bat_a01_c1";
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mapannounce "bat_a01","North Gate : A Gate has been Destroy!!",1,0xFFA500;
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}
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end;
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}
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// Battleground rewards
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// *********************************************************************
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bat_a01,45,19,3 script Croix Vintenar#tv1 415,{
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if( $@TierraBG1_Victory )
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{
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if( $@TierraBG1_Victory == Bat_Team )
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{ // Victory
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set .@Reward, 3;
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mes "[Swandery]";
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mes "Blessed Croax!!";
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mes "Let's enjoy our glorious victory!";
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mes "" + strcharinfo(0) + ", its a sign reflecting victory";
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close2;
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}
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else
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{ //
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set .@Reward, 1;
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mes "[Swandery]";
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mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
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mes "Even though we didn't win, we did our best.";
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mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
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close2;
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}
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setquest 2069;
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getitem 7828, .@Reward;
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bg_leave;
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warp "bat_room",155,150;
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end;
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}
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end;
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}
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bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{
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if( $@TierraBG1_Victory )
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{
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if( $@TierraBG1_Victory == Bat_Team )
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{ // Victory
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set .@Reward, 3;
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mes "[Swandery]";
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mes "Blessed Guillaume!!";
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mes "Let's enjoy our glorious victory!";
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mes "" + strcharinfo(0) + ", its a sign reflecting victory";
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close2;
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}
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else
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{ //
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set .@Reward, 1;
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mes "[Swandery]";
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mes "You lost, but you're dedicated to this battle.";
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mes "This is a reward for your great dedication by Guillaume Marollo!";
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mes "Just take this defeat a lesson, and later you would definitely learn.";
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close2;
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}
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setquest 2069;
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getitem 7828, .@Reward;
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bg_leave;
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warp "bat_room",155,150;
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end;
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}
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end;
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}
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// Battleground Therapist
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// *********************************************************************
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bat_a01,60,216,3 script Ghost#tv13 950,{
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mes "[Ghost in valley]";
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mes "Boo...Boo...";
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specialeffect2 312;
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close;
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}
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bat_a01,53,377,3 script Therapist in battle#tv12 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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close;
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}
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bat_a01,45,18,3 script Therapist in battle#tv11 95,{
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mes "[Therapist in battle]";
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mes "Just close your eyes, and take a deep breathe.";
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mes "You can be free from pain.";
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specialeffect2 312;
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close;
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}
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// Battleground Respawn
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// *********************************************************************
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bat_a01,57,213,0 script #ntv1_respawn 139,{
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end;
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OnBGStart:
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initnpctimer;
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end;
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OnBGStop:
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stopnpctimer;
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end;
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OnTimer19000:
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misceffect EF_SANCTUARY;
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end;
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OnTimer20000:
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areapercentheal "bat_a01",52,208,61,217,100,100;
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areawarp "bat_a01",52,208,61,217,"bat_a01",301,208;
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initnpctimer;
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end;
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}
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bat_a01,50,374,0 script #gtv1_respawn 139,{
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end;
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OnBGStart:
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initnpctimer;
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end;
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OnBGStop:
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stopnpctimer;
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end;
|
|
|
|
OnTimer24000:
|
|
misceffect EF_SANCTUARY;
|
|
end;
|
|
|
|
OnTimer25000:
|
|
areapercentheal "bat_a01",46,370,54,378,100,100;
|
|
areawarp "bat_a01",46,370,54,378,"bat_a01",354,340;
|
|
initnpctimer;
|
|
end;
|
|
}
|
|
|
|
bat_a01,42,16,0 script #ctv1_respawn 139,{
|
|
end;
|
|
|
|
OnBGStart:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnBGStop:
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnTimer24000:
|
|
misceffect EF_SANCTUARY;
|
|
end;
|
|
|
|
OnTimer25000:
|
|
areapercentheal "bat_a01",38,12,47,21,100,100;
|
|
areawarp "bat_a01",38,12,47,21,"bat_a01",354,57;
|
|
initnpctimer;
|
|
end;
|
|
}
|