
* Converted mob_item_ratio to YAML * Includes CSV2YAML converter. * Added the possibility to remove an item from monster drop using this feature Co-authored-by: Aleos <aleos89@users.noreply.github.com> Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Thanks to @idk-whoami !
44 lines
1.6 KiB
Plaintext
44 lines
1.6 KiB
Plaintext
//===== rAthena Documentation ================================
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//= Mob Item Ratio Database Structure
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//= 20210624
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//===== Description: =========================================
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//= Explanation of the mob_item_ratio.yml file and structure.
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//============================================================
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Item base drop rates defined in mob_db.yml will not get multiplied by global item_rate* values (aka drop rates) from
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conf/battle/drops.conf and instead, Ratio will be used (100 = 1x).
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If no Mob is specified, all monsters will be affected, otherwise only the ones listed.
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Examples:
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Jellopies from monsters will drop with 1x drop rate regardless of global drop rate
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Body:
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- Item: Jellopy
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Ratio: 100
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Jellopies from monsters will drop with 10x drop rate regardless of global drop rate
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Body:
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- Item: Jellopy
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Ratio: 1000
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Removes Jellopies from monsters drop
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Body:
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- Item: Jellopy
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Ratio: 0
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Jellopies from Porings will drop with 1x drop rate. Other monsters that drop Jellopies are unaffected (use global drop rate).
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Body:
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- Item: Jellopy
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Ratio: 100
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List:
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PORING: true
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Notes:
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- Does not override item_drop_*_min/max settings.
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- Does not affect card/item-granted drops. To adjust card/item-granted drops, edit them in item_db.
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- Does affect MVP prizes and Treasure Boxes.
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- You can add only ONE Ratio per Item. If you need various ratios for different monsters, override drop rate with Ratio=100 and edit base drop rates in mob_db.
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- This file is reloaded by @reloadmobdb.
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