
Fixes #3302 Closes #4348 Thanks for the initial release by @Cydh in #4348 and everyone that contributed to it. All existing data was migrated and cleaned up where necessary. Thanks to @Everade for his help here. Laphine UIs are now fully yamlified and not dependent on the script engine. They make use of new item group features and of the already existing random option group feature. This way they will be far easier to be maintained, even though they are a little less customize able. Thanks to @limitro, @CairoLee, @dimasshotta and everyone else who contributed! Co-authored-by: Cydh <cydh.ramdh@gmail.com> Co-authored-by: Everade <Everade@users.noreply.github.com> Co-authored-by: Aleos <aleos89@users.noreply.github.com>
27 lines
2.0 KiB
YAML
27 lines
2.0 KiB
YAML
###########################################################################
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# Item Group Database
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###########################################################################
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#
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# Item Group Settings
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#
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###########################################################################
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# - Group Group name of the item.
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# SubGroups:
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# - SubGroup: SubGroup number associated with the list of item. See doc/item_group.txt for more information.
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# List: List of item(s) for the SubGroup.
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# - Item AegisName of item that will be obtained from this item group.
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# Rate Probability to get the item. See doc/item_group.txt for more information. (Default: 0)
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# Amount Amount of item that will be obtained. (Default: 1)
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# Duration Makes the item a rental item which will expire within the given amount in minutes. Not intended for use with stackable items. (Default: 0)
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# Announced If player obtains this item it will be broadcasted to the server. (Default: false)
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# UniqueId Makes the given item(s) have a Unique ID. (Default: UniqueId from item_db)
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# Stacked Whether stackable items are given stacked or not. (Default: true)
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# Named Inscribes the item with the obtainer's name. (Default: false)
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# Bound Binds the obtained item. (Default: None)
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# RandomOptionGroup Applies random options of this group to all equipable items (Default: None)
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# RefineMinimum Applies at least this refine level to all equipable items (Default: 0)
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# RefineMaximum Applies at most this refine level to all equipable items (Default: 0)
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# Clear Remove the given item. (Optional)
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# Clear Remove the given SubGroup. (Optional)
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###########################################################################
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