
Added missing unit type documentation * Fixes #3869. * Added missing unit type documentation to all battle config files. Thanks to @Kezzo!
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
//--------------------------------------------------------------
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// rAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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// Note 2: Value is in percents (100 means 100%)
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// Note 3: Value is a bit field. If no description is given,
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// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
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//--------------------------------------------------------------
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// Homunculus setting (Note 3)
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// Activates various 'quirks' that makes them behave unlike normal characters.
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// 0x01: Can't be targetted by support skills (except for their master)
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// 0x04: Mobs will always go after them instead of players until attacked
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// 0x08: Copy their master's speed on spawn/map-change
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// 0x10: They display luk/3+1 instead of their actual critical in the
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// stat window (by default they don't crit)
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// 0x20: Their Min-Matk is always the same as their max
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// 0x40: Skill re-use delay is reset when they are vaporized.
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// 0x80: Skill re-use delay is reset when they are warped (by skill or item) with player.
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hom_setting: 0x3D
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// The rate a homunculus will get friendly by feeding it. (Note 2)
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homunculus_friendly_rate: 100
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// Can you name a homunculus more then once? (Note 1)
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hom_rename: no
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// Minimum intimacy to evo the homunculus
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homunculus_evo_intimacy_need: 91100
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// Reset intimacy after evolution to:
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homunculus_evo_intimacy_reset: 1000
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// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
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hvan_explosion_intimate: 45000
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// Show stat growth to the owner when an Homunculus levels up
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homunculus_show_growth: yes
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// Does autoloot work, when a monster is killed by homunculus only?
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homunculus_autoloot: no
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// Should homunculi Vaporize when Master dies? (Note 2)
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// A homunculus will not Vaporize if their HP is below 80%.
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homunculus_auto_vapor: 80
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// Max level for regular Homunculus
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homunculus_max_level: 99
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// Max level for Homunculus S
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homunculus_S_max_level: 150
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// Growth level for Homunculus S
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// This is the level at which homunculus S can use their growth tables
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// Without this, a shuffle causes all levels of a Homunculus S to use their
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// growth tables, causing imbalanced stats
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homunculus_S_growth_level: 99
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// Send auto-feed notice even if OFF (Note 1)
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// Official: yes
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homunculus_autofeed_always: yes
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