rathena/npc/re/warps/cities/izlude.txt
Atemo ca1b980ede
Fixed issue #2616 and #2617 (#2618)
* Added savepoint from int_land -> izlude
* Updated monsters spawn in prt_fild08 based from Divine Pride

Thanks to zackdreaver and Divine Pride !
2017-11-20 18:15:36 +01:00

153 lines
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//===== rAthena Script =======================================
//= Izlude Warp Script
//===== By: ==================================================
//= Athena (1.0), Nana (1.1)
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Warp Points for Izlude
//===== Additional Comments: =================================
//= 1.3 Added warps to Izlude Airship [Justin84]
//= 1.4 Minor correction on airport warps
//= 1.5 Updated to match the new Izlude Map. [Masao]
//= 1.6 Added new warps. [Streusel]
//= 1.7 Updated to match the official scripts. [Euphy]
//= 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
//============================================================
//= Izlude City ==============================================
prt_fild08,371,212,0 warp prtf005 3,3,izlude,24,98
izlude,20,98,0 warp iz001 3,3,prt_fild08,367,212
izlude_in,116,46,0 warp iz02-1 3,2,izlude,128,98
izlude,110,182,0 warp iz01 2,2,izlude_in,65,87
izlude_in,65,84,0 warp iz01-1 2,2,izlude,112,179
izlude,52,172,0 warp iz04 2,2,izlude_in,74,161
izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,168
izlude_in,43,169,0 warp w219 2,3,izlude_in,63,169
izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169
izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169
izlude_in,148,127,0 warp iz03-1 2,5,izlude,210,161
izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161
izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136
izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94
izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119
//= Izlude & Prontera Field 8 Duplicates =====================
prt_fild08a,371,212,0 warp prtf005_a 3,3,izlude_a,24,98
prt_fild08b,371,212,0 warp prtf005_b 3,3,izlude_b,24,98
prt_fild08c,371,212,0 warp prtf005_c 3,3,izlude_c,24,98
prt_fild08d,371,212,0 warp prtf005_d 3,3,izlude_d,24,98
izlude_a,20,98,0 warp iz001_a 3,3,prt_fild08a,367,212
izlude_b,20,98,0 warp iz001_b 3,3,prt_fild08b,367,212
izlude_c,20,98,0 warp iz001_c 3,3,prt_fild08c,367,212
izlude_d,20,98,0 warp iz001_d 3,3,prt_fild08d,367,212
izlude_a,110,182,0 warp iz01_a 2,2,izlude_in,65,87
izlude_b,110,182,0 warp iz01_b 2,2,izlude_in,65,87
izlude_c,110,182,0 warp iz01_c 2,2,izlude_in,65,87
izlude_d,110,182,0 warp iz01_d 2,2,izlude_in,65,87
izlude_a,52,172,0 warp iz04_a 2,2,izlude_in,74,161
izlude_b,52,172,0 warp iz04_b 2,2,izlude_in,74,161
izlude_c,52,172,0 warp iz04_c 2,2,izlude_in,74,161
izlude_d,52,172,0 warp iz04_d 2,2,izlude_in,74,161
//= iz_int(Intro) & int_land(Secluded Island) ================
iz_int,27,30,0 warp #room_out 1,1,iz_int,51,30
iz_int01,27,30,0 warp #room_out01 1,1,iz_int01,51,30
iz_int02,27,30,0 warp #room_out02 1,1,iz_int02,51,30
iz_int03,27,30,0 warp #room_out03 1,1,iz_int03,51,30
iz_int04,27,30,0 warp #room_out04 1,1,iz_int04,51,30
iz_int,47,30,0 warp #room_in 1,1,iz_int,22,30
iz_int01,47,30,0 warp #room_in01 1,1,iz_int01,22,30
iz_int02,47,30,0 warp #room_in02 1,1,iz_int02,22,30
iz_int03,47,30,0 warp #room_in03 1,1,iz_int03,22,30
iz_int04,47,30,0 warp #room_in04 1,1,iz_int04,22,30
iz_int,56,15,0 script #ship_out WARPNPC,1,1,{
end;
OnTouch:
.@num$ = replacestr( strnpcinfo(2), "ship_out", "" );
.@map$ = "int_land" + .@num$;
savepoint .@map$,77,101;
warp .@map$,85,107;
end;
}
iz_int01,56,15,0 duplicate(#ship_out) #ship_out01 WARPNPC,1,1
iz_int02,56,15,0 duplicate(#ship_out) #ship_out02 WARPNPC,1,1
iz_int03,56,15,0 duplicate(#ship_out) #ship_out03 WARPNPC,1,1
iz_int04,56,15,0 duplicate(#ship_out) #ship_out04 WARPNPC,1,1
int_land,49,57,0 script #intro_to_izlude WARPNPC,2,2,{
end;
OnTouch:
if (isbegin_quest(21008) == 1) {
mes "^4d4dffOnce you leave this island there is no way back.";
mes "Are you sure you want to go directly to Izlude?^000000";
next;
mes "^4d4dffIf you do, the quest will be deleted from your Quest Log.^000000";
next;
if (select("Do not go to Izlude yet", "Sail to Izlude!") == 1) {
mes "[Sailor]";
mes "You want to stay here longer?";
mes "Good, then I'll wait until you're ready~";
close;
}
completequest 21008;
}
mes "[Sailor]";
mes "Let's head towards Izlude!";
close2;
if (isbegin_quest(21001) == 1)
completequest 21001;
.@map$ = "izlude" + replacestr( strnpcinfo(2), "intro_to_izlude", "" );
warp .@map$,196,209;
savepoint .@map$,128,142,1,1;
end;
}
int_land01,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_a WARPNPC,2,2
int_land02,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_b WARPNPC,2,2
int_land03,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_c WARPNPC,2,2
int_land04,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_d WARPNPC,2,2
//= Izlude Academy ===========================================
izlude,125,257,0 warp #to_ac01 2,2,iz_ac01,99,29
izlude,130,257,0 warp #to_ac02 2,2,iz_ac01,99,29
iz_ac01,100,24,0 warp #to_ac01-1 2,2,izlude,127,253
iz_ac01,78,25,0 warp #to_ac2f01 2,2,iz_ac02,104,27
iz_ac01,122,25,0 warp #to_ac2f02 2,2,iz_ac02,104,27
iz_ac02,94,27,0 warp #to_ac1f01 2,2,iz_ac01,78,28
iz_ac02,113,27,0 warp #to_ac1f02 2,2,iz_ac01,122,28
new_1-3,96,176,0 warp #to_ac01-2 1,1,iz_ac01,49,73
//= Izlude Academy Duplicates ================================
izlude_a,125,257,0 warp #to_ac01_a 2,2,iz_ac01_a,99,29
izlude_b,125,257,0 warp #to_bc01_b 2,2,iz_ac01_b,99,29
izlude_c,125,257,0 warp #to_cc01_c 2,2,iz_ac01_c,99,29
izlude_d,125,257,0 warp #to_dc01_d 2,2,iz_ac01_d,99,29
izlude_a,130,257,0 warp #to_ac02_a 2,2,iz_ac01_a,99,29
izlude_b,130,257,0 warp #to_bc02_b 2,2,iz_ac01_b,99,29
izlude_c,130,257,0 warp #to_cc02_c 2,2,iz_ac01_c,99,29
izlude_d,130,257,0 warp #to_dc02_d 2,2,iz_ac01_d,99,29
iz_ac01_a,100,24,0 warp #to_ac01-1_a 2,2,izlude_a,127,253
iz_ac01_b,100,24,0 warp #to_bc01-1_b 2,2,izlude_b,127,253
iz_ac01_c,100,24,0 warp #to_cc01-1_c 2,2,izlude_c,127,253
iz_ac01_d,100,24,0 warp #to_dc01-1_d 2,2,izlude_d,127,253
iz_ac01_a,78,25,0 warp #to_ac2f01_a 2,2,iz_ac02_a,104,27
iz_ac01_b,78,25,0 warp #to_bc2f01_b 2,2,iz_ac02_b,104,27
iz_ac01_c,78,25,0 warp #to_cc2f01_c 2,2,iz_ac02_c,104,27
iz_ac01_d,78,25,0 warp #to_dc2f01_d 2,2,iz_ac02_d,104,27
iz_ac01_a,122,25,0 warp #to_ac2f02_a 2,2,iz_ac02_a,104,27
iz_ac01_b,122,25,0 warp #to_bc2f02_b 2,2,iz_ac02_b,104,27
iz_ac01_c,122,25,0 warp #to_cc2f02_c 2,2,iz_ac02_c,104,27
iz_ac01_d,122,25,0 warp #to_dc2f02_d 2,2,iz_ac02_d,104,27
iz_ac02_a,94,27,0 warp #to_ac1f01_a 2,2,iz_ac01_a,78,28
iz_ac02_b,94,27,0 warp #to_bc1f01_b 2,2,iz_ac01_b,78,28
iz_ac02_c,94,27,0 warp #to_cc1f01_c 2,2,iz_ac01_c,78,28
iz_ac02_d,94,27,0 warp #to_dc1f01_d 2,2,iz_ac01_d,78,28
iz_ac02_a,113,27,0 warp #to_ac1f02_a 2,2,iz_ac01_a,122,28
iz_ac02_b,113,27,0 warp #to_bc1f02_b 2,2,iz_ac01_b,122,28
iz_ac02_c,113,27,0 warp #to_cc1f02_c 2,2,iz_ac01_c,122,28
iz_ac02_d,113,27,0 warp #to_dc1f02_d 2,2,iz_ac01_d,122,28