rathena/conf/battle/status.conf
playtester a3dc2d9cf4 - Strongly improved the structure of status_get_sc_def so it's a lot easier to apply official formulas and make sure the checks are applied in the correct order
- In the process, fixed the effect of luk on status changes and removed the static 3% resistance that has been proven to not exist (97 vit, 1 luk can get stunned on officials)
- As there is no general luk resistance as it depends on each status change, removed the luk_status_def configurations
- Updated the success chance of Decrease Agi to the formula that was extracted from Aegis (blevel/5 + int/5 + skill_lv*3 + 50)

Note: I tested all the status changes thoroughly, but as this is a quite large update, it would be nice if someone could cross-check it.

Note2: Renewal status resistances (for pre-renewal status changes) are currently not implemented in rAthena at all. They need to be added in another update.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17201 54d463be-8e91-2dee-dedb-b68131a5f0ec
2013-03-16 20:53:23 +00:00

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//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
//--------------------------------------------------------------
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
status_cast_cancel: 0
// Will certain skill status-changes be removed on logout?
// This mimics official servers, where Extremity Fist's no SP regen,
// Strip Equipment, and some other buffs are removed when you logout. Setting is:
// 0 = remove nothing.
// 1 = remove negative buffs (stripping, EF)
// 2 = remove positive buffs (maximize power, steel body...)
// 3 = remove both negative and positive buffs.
debuff_on_logout: 3
// Adjustment for the natural rate of resistance from status changes.
// If 50, status defense is halved, and you need twice as much stats to block
// them (eg: 200 vit to completely block stun)
pc_status_def_rate: 100
mob_status_def_rate: 100
// Maximum resistance to status changes. (100 = 100%)
// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
pc_max_status_def: 100
mob_max_status_def: 100