rathena/npc/merchants/advanced_refiner.txt
aleos 76923ac506 Corrected some refiner checks
* Follow up to e24d30a.
* Fixes #2505 and fixes #2507.
* Added a missing material check for Suhnbi.
* Added a missing safe limit check for normal refiners. Safe limit was always 0.
Thanks to @mazvi, @Mickosis, and @cydh!
2017-10-14 09:11:30 -04:00

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//===== rAthena Script =======================================
//= Advanced Refiner
//===== Description: =========================================
//= [Official Conversion]
//= Refiner that uses Enriched ores to increase upgrade success.
//= - Dialog is only partly official to iRO.
//= - Uses the iRO position for this NPC.
//===== Changelog: ===========================================
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf]
//= 1.2 Optimizing refine method [Zephyrus]
//= 1.3 Typo fixes [Yommy]
//= 1.4 Removed unnecessary dialogs [Zephyrus]
//= 1.4a Added 'disable_items' command. [Euphy]
//= 1.4b Fixed coordinates. [Euphy]
//= 1.5 Some official script updates. [Euphy]
//= 1.6 Added VIP features. [Euphy]
//= 1.7 Removed re-roll behavior. [Secret]
//============================================================
payon,157,146,6 script Suhnbi#cash 85,{
disable_items;
mes "[Suhnbi]";
mes "I am the Armsmith";
mes "I can refine all kinds of weapons,";
mes "armor and equipment, so let me";
mes "know what you want to refine.";
next;
setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW;
for(set .@i,1; .@i<=10; set .@i,.@i+1) {
if (getequipisequiped(.@indices[.@i])) {
set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + "-[" + getequipname(.@indices[.@i]) + "]";
set .@equipped,1;
}
set .@menu$, .@menu$ + ":";
}
if (.@equipped == 0) {
mes "[Suhnbi]";
mes "I don't think I can refine any items you have...";
close;
}
set .@part, .@indices[ select(.@menu$) ];
if (!getequipisequiped(.@part)) //custom check
close;
if (!getequipisenableref(.@part)) {
mes "[Suhnbi]";
mes "Go find another Blacksmith. You can't refine this thing.";
close;
}
if (getequiprefinerycnt(.@part) >= 10) {
mes "[Suhnbi]";
mes "Hmm... someone perfected this already. I don't think I can work on it further.";
close;
}
.@price = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_ZENY_COST);
.@material = getequiprefinecost(.@part, REFINE_COST_ENRICHED, REFINE_MATERIAL_ID);
// Make sure you have the neccessary items and Zeny to refine your items
// Determines chance of failure and verifies that you want to continue.
callsub S_RefineValidate,getequipweaponlv(.@part),.@material,.@price,.@part;
mes "[Suhnbi]";
mes "Clang! Clang! Clang!";
if (getequippercentrefinery(.@part, true) > rand(100)) {
successrefitem .@part;
next;
emotion e_no1;
mes "[Suhnbi]";
mes "There you go! It's done.";
mes "It's been a while since I've made such a fine "+((getequipweaponlv(.@part))?"weapon":"armor")+". You must be happy because it has become stronger!";
close;
}
failedrefitem .@part;
next;
emotion (!rand(5))?e_cash:e_omg;
mes "[Suhnbi]";
mes "Uuuuuuuuuummmmmph!!!";
next;
mes "[Suhnbi]";
mes "...";
mes ".....";
mes ".......Huhuhuhuhu~";
mes "........It was your choice and my ability, no regret.";
close;
S_RefineValidate:
.@weapon_lvl = getarg(0);
.@item_req = getarg(1);
set .@price, getarg(2);
// If the VIP system is enabled, the prices for non-VIP players are considerably higher.
if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
switch(.@weapon_lvl){
case 0: set .@price, .@price * 10; break;
case 1: set .@price, .@price * 40; break;
case 2: set .@price, .@price * 50; break;
case 3: set .@price, .@price * 2; break;
case 4: set .@price, .@price * 2; break;
}
}
mes "[Suhnbi]";
if (.@weapon_lvl)
mes "You want to refine a level "+ .@weapon_lvl +" weapon?";
mes "To refine that, you'll need to have one ^ff9999"+ getitemname(.@item_req) +"^000000 and "+ .@price +" zeny.";
mes "Would you like to continue?";
next;
if(select("Yes:No") == 1) {
if (getequippercentrefinery(getarg(3)) < 100) {
if (.@weapon_lvl) {
mes "[Suhnbi]";
mes "Wow!!";
mes "This weapon probably";
mes "looks like it's been refined...";
mes "many times...";
mes "It may break if";
mes "you refine it again.";
next;
mes "And if it breaks,";
mes "you can't use it anymore!";
mes "All the cards in it and the properties ^ff0000will be lost^000000!";
mes "^ff0000Besides, the equipment will break!^000000";
mes "Are you sure you still want to continue?";
next;
if(select("Yes:No") == 2) {
mes "[Suhnbi]";
mes "Good.";
mes "Because if the weapon breaks from unreasonable refining, then I get a bad mood, too.";
close;
}
} else {
mes "[Suhnbi]";
mes "Giggle. Giggle. Oh, you have guts, daring to refine this.";
mes "You know it's pretty risky, don't you?";
next;
mes "If your defensive equipment is broken, you'll never be able to use it again.";
mes "Even your cards and your modifications will ^ff0000completely disappear^000000.";
//mes "Everything will disappear. As in... GONE!";
mes "Do you really wish to continue?";
next;
if(select("Yes:No") == 2) {
mes "[Suhnbi]";
mes "What nonsense. You waste my precious time.";
mes "Get lost, punk.";
close;
}
}
}
if (countitem(.@item_req) > 0 && Zeny > .@price) {
delitem .@item_req,1;
set Zeny, Zeny - .@price;
return;
}
mes "[Suhnbi]";
mes "Are these all you have?";
mes "I'm very sorry, but I can't do anything without all the materials. Besides, I deserve some payments for my work, don't I?";
close;
}
mes "[Suhnbi]";
mes "I can't help it even if you're not happy about it...";
close;
}