rathena/conf/battle/homunc.conf
Daegaladh 921b3e2c3e
Added conf option for homunculus idle no share (#4548)
* Added conf option to make characters stop receiving exp/drop from homunculi when they are idle
2020-01-22 18:55:59 +01:00

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//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <pfak@telus.net>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//--------------------------------------------------------------
// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x01: Can't be targetted by support skills (except for their master)
// 0x04: Mobs will always go after them instead of players until attacked
// 0x08: Copy their master's speed on spawn/map-change
// 0x10: They display luk/3+1 instead of their actual critical in the
// stat window (by default they don't crit)
// 0x20: Their Min-Matk is always the same as their max
// 0x40: Skill re-use delay is reset when they are vaporized.
// 0x80: Skill re-use delay is reset when they are warped (by skill or item) with player.
hom_setting: 0x3D
// The rate a homunculus will get friendly by feeding it. (Note 2)
homunculus_friendly_rate: 100
// Can you name a homunculus more then once? (Note 1)
hom_rename: no
// Minimum intimacy to evo the homunculus
homunculus_evo_intimacy_need: 91100
// Reset intimacy after evolution to:
homunculus_evo_intimacy_reset: 1000
// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
hvan_explosion_intimate: 45000
// Show stat growth to the owner when an Homunculus levels up
homunculus_show_growth: yes
// Does autoloot work, when a monster is killed by homunculus only?
homunculus_autoloot: no
// Should homunculi Vaporize when Master dies? (Note 2)
// A homunculus will not Vaporize if their HP is below 80%.
homunculus_auto_vapor: 80
// Max level for regular Homunculus
homunculus_max_level: 99
// Max level for Homunculus S
homunculus_S_max_level: 150
// Growth level for Homunculus S
// This is the level at which homunculus S can use their growth tables
// Without this, a shuffle causes all levels of a Homunculus S to use their
// growth tables, causing imbalanced stats
homunculus_S_growth_level: 99
// Send auto-feed notice even if OFF (Note 1)
// Official: yes
homunculus_autofeed_always: yes
// Is getting exp/item from the homunculus disabled when you're idle?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
// Characters in a chat/vending are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
// You will only receive items if 'homunculus_autoloot' is activated,
// otherwise they will be dropped on the ground as usual.
hom_idle_no_share: no