
* Fixes #1310. * Added a battle config which allows toggling of the Battleground Queue client feature and also toggles between the modes of scripts. * Added script commands bg_reserve, bg_unbook, and bg_desert. * Removed old custom Battleground scripts. Thanks to @Lemongrass3110, @Locien, @secretdataz, @InusualZ, @Normynator, @Atemo, @iubantot, @admkakaroto, and @noobzter003!
175 lines
6.1 KiB
YAML
175 lines
6.1 KiB
YAML
# This file is a part of rAthena.
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# Copyright(C) 2019 rAthena Development Team
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# https://rathena.org - https://github.com/rathena
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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###########################################################################
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# Battleground Queue Database
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###########################################################################
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#
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# Battleground Queue Settings
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#
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###########################################################################
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# - Id Unique ID for the battleground type.
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# Name Name of the battleground. Must be the exact same as in the client for players to be able to join.
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# MinPlayers Minimum number of players required on each team. (Default: 1)
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# MaxPlayers Maximum number of players on each team. (Default: MAX_BG_MEMBERS / 2)
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# MinLevel Minimum level required to join the battleground. (Default: 1)
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# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
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# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
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# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
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# Locations: Battleground location settings.
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# - Map The map on which the battleground will be played.
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# StartEvent NPC event triggered when the battleground starts.
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# TeamA: TeamA settings.
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# RespawnX X coordinate for warping on death.
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# RespawnY Y coordinate for warping on death.
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# DeathEvent NPC event triggered when a player dies.
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# QuitEvent NPC event triggered when a player quits.
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# Variable Name of BG ID variable used in the battleground script.
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# TeamB: TeamB settings.
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# RespawnX X coordinate for warping on death.
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# RespawnY Y coordinate for warping on death.
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# DeathEvent NPC event triggered when a player dies.
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# QuitEvent NPC event triggered when a player quits.
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# Variable Name of BG ID variable used in the battleground script.
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###########################################################################
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Header:
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Type: BATTLEGROUND_DB
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Version: 1
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Body:
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- Id: 1
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Name: "Tierra Gorge"
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MinPlayers: 6
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MinLevel: 80
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Locations:
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- Map: "bat_a01"
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StartEvent: "start#bat_a01::OnReadyCheck"
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TeamA:
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RespawnX: 50
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RespawnY: 374
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QuitEvent: "start#bat_a01::OnGuillaumeQuit"
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Variable: "$@TierraBG1_id1"
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TeamB:
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RespawnX: 42
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RespawnY: 16
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QuitEvent: "start#bat_a01::OnCroixQuit"
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Variable: "$@TierraBG1_id2"
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- Map: "bat_a02"
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StartEvent: "start#bat_a02::OnReadyCheck"
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TeamA:
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RespawnX: 50
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RespawnY: 374
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QuitEvent: "start#bat_a02::OnGuillaumeQuit"
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Variable: "$@TierraBG2_id1"
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TeamB:
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RespawnX: 42
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RespawnY: 16
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QuitEvent: "start#bat_a02::OnCroixQuit"
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Variable: "$@TierraBG2_id2"
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- Id: 2
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Name: "Flavius"
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MinPlayers: 6
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MinLevel: 80
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Locations:
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- Map: "bat_b01"
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StartEvent: "start#bat_b01::OnReadyCheck"
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TeamA:
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RespawnX: 10
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RespawnY: 290
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QuitEvent: "start#bat_b01::OnGuillaumeQuit"
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Variable: "$@FlaviusBG1_id1"
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TeamB:
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RespawnX: 390
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RespawnY: 10
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QuitEvent: "start#bat_b01::OnCroixQuit"
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Variable: "$@FlaviusBG1_id2"
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- Map: "bat_b02"
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StartEvent: "start#bat_b02::OnReadyCheck"
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TeamA:
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RespawnX: 10
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RespawnY: 290
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QuitEvent: "start#bat_b02::OnGuillaumeQuit"
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Variable: "$@FlaviusBG2_id1"
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TeamB:
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RespawnX: 390
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RespawnY: 10
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QuitEvent: "start#bat_b02::OnCroixQuit"
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Variable: "$@FlaviusBG2_id2"
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- Id: 3
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Name: "KVM (Level 80 and up)"
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MinPlayers: 5
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MinLevel: 80
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Locations:
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- Map: "bat_c01"
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StartEvent: "KvM01_BG::OnStart"
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TeamA:
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RespawnX: 52
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RespawnY: 129
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DeathEvent: "KvM01_BG::OnGuillaumeDie"
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QuitEvent: "KvM01_BG::OnGuillaumeQuit"
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Variable: "$@KvM01BG_id1"
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TeamB:
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RespawnX: 147
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RespawnY: 55
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DeathEvent: "KvM01_BG::OnCroixDie"
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QuitEvent: "KvM01_BG::OnCroixQuit"
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Variable: "$@KvM01BG_id2"
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- Id: 4
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Name: "KVM (Level 60~79)"
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MinPlayers: 5
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MinLevel: 60
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MaxLevel: 79
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Locations:
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- Map: "bat_c02"
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StartEvent: "KvM02_BG::OnStart"
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TeamA:
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RespawnX: 52
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RespawnY: 129
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DeathEvent: "KvM02_BG::OnGuillaumeDie"
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QuitEvent: "KvM02_BG::OnGuillaumeQuit"
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Variable: "$@KvM02BG_id1"
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TeamB:
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RespawnX: 147
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RespawnY: 55
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DeathEvent: "KvM02_BG::OnCroixDie"
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QuitEvent: "KvM02_BG::OnCroixQuit"
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Variable: "$@KvM02BG_id2"
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- Id: 5
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Name: "KVM (Level 59 and below"
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MinPlayers: 5
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MaxLevel: 59
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Locations:
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- Map: "bat_c03"
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StartEvent: "KvM03_BG::OnStart"
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TeamA:
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RespawnX: 52
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RespawnY: 129
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DeathEvent: "KvM03_BG::OnGuillaumeDie"
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QuitEvent: "KvM03_BG::OnGuillaumeQuit"
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Variable: "$@KvM03BG_id1"
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TeamB:
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RespawnX: 147
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RespawnY: 55
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DeathEvent: "KvM03_BG::OnCroixDie"
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QuitEvent: "KvM03_BG::OnCroixQuit"
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Variable: "$@KvM03BG_id2"
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Footer:
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Imports:
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- Path: db/import/battleground_db.yml
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