
* Added a new item flag for delayed consumption * Fixes #550. * The new flag will never consume the item. * Supports script command itemskill. Thanks to @cydh!
12 lines
657 B
Plaintext
12 lines
657 B
Plaintext
// Flagged Items
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// <ItemID>,<Flag>
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//
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// <Flag>:
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// 1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag)
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// 2 - As item group container, check player's inventory and weight before consumed
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// 4 - GUID item, cannot be stacked even same or stackable item
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// 8 - Item will be bound item when equipped
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// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
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// 32 - Item will not be removed on consumption. Also supports 'itemskill'
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// NOTE: For removing flag by import file, use "-" to remove the flag. Example, 604,-1 will removes flag 1 from Branch_Of_Dead_Tree
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