
This PR change the emoticons constant name to match emoticonlist from client side. Note: the previous emoticons names are now deprecated. Additionnally emotion and unitemote scripts commands are being merged together to the new format -> emotion <emotion number>{,<target>}; Where target use the target Game ID (GID) of the unit (npc, pet, character etc..). * unitemote is now deprecated. * Additionnally fixed incorrect variable in quests_brasilis.txt Thanks to @aleos89 and @Lemongrass3110 !
28 lines
960 B
Plaintext
28 lines
960 B
Plaintext
//===== rAthena Script =======================================
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//= Sample: Getequipcardid
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//===== By: ==================================================
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//= Lupus
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//===== Last Updated: ========================================
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//= 20170702
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//===== Description: =========================================
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//= Demonstrates the 'getequipcardid' command.
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//============================================================
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prontera,155,177,4 script Check My Hat 810,{
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.@slot = EQI_HEAD_TOP;
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mes "Checking your head...";
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if (getequipisequiped(.@slot)) {
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.@id = getequipid(.@slot);
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.@ref = getequiprefinerycnt(.@slot);
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mes "Your hat is... " + getitemname(.@id) + "...";
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if (.@ref)
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mes "It has been refined " + .@ref + " times.";
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mes "Card Slot 0:" + getequipcardid(.@slot,0) + " 1:" + getequipcardid(.@slot,1);
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mes "Card Slot 2:" + getequipcardid(.@slot,2) + " 3:" + getequipcardid(.@slot,3);
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close;
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}
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mes "Nothing?";
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emotion ET_SCRATCH;
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close;
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}
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