
Unlike 'warp', 'warp2' NPC will also be triggered by hidden player. Thanks @secretdataz and @Lemongrass3110 ! * Replace script using OnTouch:([\r\n\t]+)warp by warp2 * Removed sprite id from warp duplicates in Bangungot instance * Fixed a bug where warp/warp2 parsing is too greedy
26 lines
1.2 KiB
Plaintext
26 lines
1.2 KiB
Plaintext
//===== rAthena Script =======================================
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//= Paradise Group Warp Script
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//===== By: ==================================================
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//= Chilly
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Warp Points for Paradise Group
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//===== Additional Comments: =================================
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//= 1.0 First Release
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//============================================================
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moc_para01,57,27,0 warp2 #warp_2_pub 1,1,moc_para01,162,26
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moc_para01,158,26,0 warp2 #warp_2_din_1 1,1,moc_para01,55,27
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moc_para01,48,16,0 warp2 #warp_2_2f 1,1,moc_para01,48,164
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moc_para01,47,161,0 warp2 #warp_2_1f 1,1,moc_para01,47,18
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moc_para01,107,12,0 warp2 #warp_2_din_2 1,1,moc_para01,47,37
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moc_para01,100,27,0 warp2 #warp_2_gym 1,1,moc_para01,47,85
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moc_para01,49,86,0 warp2 #warp_2_pass_1 1,1,moc_para01,103,27
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moc_para01,113,32,0 warp2 #warp_2_ware 1,1,moc_para01,105,92
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moc_para01,102,92,0 warp2 #warp_2_pass_2 1,1,moc_para01,109,33
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moc_para01,41,187,0 warp2 #warp_2_room2 1,1,moc_para01,179,93
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moc_para01,179,90,0 warp2 #warp_2_2fhall_3 1,1,moc_para01,41,185
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