rathena/db/re/item_delay.txt
Lemongrass3110 d8830d21f6 Follow up to 9aa8325
Thanks to @CairoLee.
2015-12-20 15:24:11 +01:00

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// Item Delay Database
//
// Structure of Database:
// <ItemID>,<Delay>{,<SC_GroupID>}
//
// <ItemID>
// ID of item that will has reuse delay.
// <Delay>
// Re-use delay in milliseconds.
// <SC_GroupID>
// SC (status change) group for the item.
// Example for SC_REUSE_LIMIT_MTF
// 12658,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Deviruchi)
// 12659,10000,SC_REUSE_LIMIT_MTF // Transformation Scroll(Raydric)
// -> 12658 has reuse delay for 10 seconds, and also,
// 12659 cannot be used when this delay is active.
// Since this is optional, default is -1 will ignores the
// delay group and the delay will be stored in character's
// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
// SC_REUSE_REFRESH
12725,120000,SC_REUSE_REFRESH //Runstone_Nosiege
// SC_REUSE_LIMIT_A
14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion
// SC_REUSE_LIMIT_B
12596,180000,SC_REUSE_LIMIT_B //Magic_Candy
14586,180000,SC_REUSE_LIMIT_B //Spark_Candy
// SC_REUSE_LIMIT_C
12208,60000,SC_REUSE_LIMIT_C //Battle_Manual
// SC_REUSE_LIMIT_D
12210,60000,SC_REUSE_LIMIT_D //Bubble_Gum
// SC_REUSE_LIMIT_E
11522,1000,SC_REUSE_LIMIT_E //Red_Raffle_Sap
11523,2000,SC_REUSE_LIMIT_E //Yellow_Raffle_Sap
11524,3000,SC_REUSE_LIMIT_E //White_Raffle_Sap
// SC_REUSE_LIMIT_F
607,5000,SC_REUSE_LIMIT_F //Yggdrasil_Berry
// SC_REUSE_LIMIT_G
608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
22559,3000,SC_REUSE_LIMIT_G //Mock_Strawberry
// SC_REUSE_LIMIT_H
11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
// SC_REUSE_LIMIT_ASPD_POTION
//12684,0,SC_REUSE_LIMIT_ASPD_POTION //ASPD_Potion //! CHECKME: Need confirmation!
// SC_REUSE_LIMIT_MTF
12658,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Deviruchi)
12659,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Raydric)
12660,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Mavka)
12661,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Marduk)
12662,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Banshee)
12663,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Poring)
12664,10000,SC_REUSE_LIMIT_MTF //Transformation Scroll(Golem)
// SC_ALL_RIDING_REUSE_LIMIT
12622,3000,SC_ALL_RIDING_REUSE_LIMIT //Boarding_Halter
// SC_REUSE_LIMIT_RECALL
12580,0,SC_REUSE_LIMIT_RECALL //Vending_Search_Scroll
12581,0,SC_REUSE_LIMIT_RECALL //Vending_Search_Scroll2
12591,0,SC_REUSE_LIMIT_RECALL //Uni_Catalog_Bz
// SC_REUSE_MILLENNIUMSHIELD
12727,60000,SC_REUSE_MILLENNIUMSHIELD //Runstone_Verkana
// SC_REUSE_CRUSHSTRIKE
12726,30000,SC_REUSE_CRUSHSTRIKE //Runstone_Rhydo
// SC_REUSE_STORMBLAST
12732,1000,SC_REUSE_STORMBLAST //Runstone_Pertz
// Misc
//12202,60000 //Str_Dish10_
//12203,60000 //Agi_Dish10_
//12204,60000 //Int_Dish10_
//12205,60000 //Dex_Dish10_
//12206,60000 //Luk_Dish10_
//12207,60000 //Vit_Dish10_
12968,300000 //Emergency_Scroll1 //! CHECKME: Need confirmation!
12969,300000 //Emergency_Scroll2 //! CHECKME: Need confirmation!
12970,300000 //Emergency_Scroll3 //! CHECKME: Need confirmation!
22508,7200000 //Para_Team_Mark_