rathena/npc/re/jobs/3-1/mechanic.txt
Lemongrass3110 bffabe9c75 3rd Job Quest compatibility fix
The job quests now (all) support servers where the 2nd classes can be over baselevel 99.
Most of them were correct anyway, because they check for BaseLevel > 98 and JobLevel > 49.
2015-01-25 23:04:25 +01:00

740 lines
23 KiB
Plaintext

//===== rAthena Script =======================================
//= Mechanic Job Quest
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Jobchange Quest from Blacksmith / Whitesmith -> Mechanic.
//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//= 1.1 Fixed the Door NPC [JayPee].
//= 1.2 Updated script. [Euphy]
//= 1.3 Added VIP features. [Euphy]
//============================================================
yuno,129,156,3 script Chainheart 923,{
mes "[Chainheart]";
if (eaclass() & EAJL_THIRD) {
mes "Living as a Mechanic is tough,";
mes "but I am happy that I can";
mes "always do what I want.";
close;
}
if (job__mechanic == 12) {
mes "There's nothing to say specifically about Mechanics or magic machinery.";
mes "You would know more about it than anyone now.";
next;
mes "[Chainheart]";
mes "Continue to grow your knowledge by experiencing what the world has to offer.";
close;
} else if (job__mechanic == 11) {
if (BaseJob == Job_Blacksmith && BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
if (ismounting()) {
mes "You are on a riding pet,";
mes "so you cannot change your job.";
mes "Please unequip your riding pet and try again!";
close;
}
mes "What is it? Is that you?";
mes "Oh wait, you look quite different than the last time I saw you.";
mes "Did something happen?";
next;
mes "[Chainheart]";
mes "Ahh! You went to Juperos";
mes "like I said. As Franklson did.";
next;
mes "[Chainheart]";
mes "It seems there's no need";
mes "for more questioning.";
mes "I'm certain that you've gained the knowledge to be a true mechanic.";
next;
mes "[Chainheart]";
mes "There's nothing I can say more.";
mes "You are already a great Mechanic.";
mes "Don't lose your nerves with the";
mes "title. The most important thing is that you have the knowledge.";
next;
mes "[Chainheart]";
mes "You don't seem to be the type to be locked up inside a lab or in a library.";
mes "You are a type who learns";
mes "by actively participating.";
next;
mes "[Chainheart]";
mes "I like who you are and I think we need that kind of a new blood for our Mechanics.";
next;
mes "[Chainheart]";
mes "Science is seeking and studying things that can be proven logically.";
mes "Ironically enough, science usually starts from uncertain theories just like magic.";
next;
mes "[Chainheart]";
mes "As I said before if the passion and the talent are real there would be no problem!";
mes "Congratulations for walking through a new path as a Mechanic!";
next;
set job__mechanic,12;
completequest 10101;
if (Sex)
getitem 5749,1; //Driver_Band
else
getitem 5760,1; //Driver_Band_
getitem 2795,1; //Green_Apple_Ring
jobchange roclass(eaclass()|EAJL_THIRD);
mes "[Chainheart]";
mes "This is a gift that I give to you.";
mes "If you keep this well, one day";
mes "you'll be thankful to me.";
next;
mes "[Chainheart]";
mes "Well, go. This wide world is";
mes "your laboratory, everything in";
mes "this world is going to be your";
mes "textbook, so let there be a silver lining in the future of Mechanics!";
close;
}
mes "It seems something not enough?";
close;
} else if (job__mechanic >= 3) {
mes "By the way, Franklson is missing.";
mes "He said that he wanted to study";
mes "and then disappeared.";
mes "Where could he have gone?";
next;
mes "[Chainheart]";
mes "If you keep walking the way to being a Mechanic you might bump into him.";
mes "Fate works in weird ways friend.";
next;
mes "[Chainheart]";
mes "Anyway, farewell.";
close;
} else if (job__mechanic == 2) {
mes "I think I've done all the explanations, is there anything else you want to know?";
next;
switch(select("I want to know more.:Nothing.")) {
case 1:
mes "[Chainheart]";
mes "Um..? You want to know more about magic machinery. Is that it?";
mes "Hmm... I told you that you are talented it's difficult.";
next;
mes "[Chainheart]";
mes "Well, you seem talented, so it wouldn't be bad for us if you could become a Mechanic.";
mes "But unfortunately it doesn't";
mes "work just like that.";
next;
mes "[Chainheart]";
mes "The mechanic scholars won't just acknowledge you that easily and hand you the knowledge without you showing true effort first.";
next;
mes "[Chainheart]";
mes "Of course, I'm one of those scholars so I guess I can try to consider you.";
next;
mes "[Chainheart]";
mes "Anyhow, I just think it's unfair to exclude someone who's talented without any test.";
next;
mes "[Chainheart]";
mes "Hmm...";
next;
mes "[Chainheart]";
mes "Actually, if somebody can't teach you, you can learn by yourself.";
mes "If someone else can do it then anyone can figure it out for themself too right?";
next;
mes "[Chainheart]";
mes "It won't be easy but if your passion is strong and your talent is real then there shouldn't be any problems.";
next;
mes "[Chainheart]";
mes "Come to think of it...";
mes "Franklson developed the";
mes "magic machinery on his own.";
mes "So why don't you go to";
mes "the Ruins of Juperos?";
next;
mes "[Chainheart]";
mes "As I told you before, if your passion and talent are real, you will definitely find something.";
next;
mes "[Chainheart]";
mes "Find out the knowledge";
mes "for yourself like we did.";
mes "Don't just wait around for someone to teach it to you. Show the passion that you claim to have.";
next;
set job__mechanic,3;
changequest 10091,10092;
mes "[Chainheart]";
mes "Anyway, whatever your choice might be I expect you to do your best.";
close;
case 2:
mes "[Chainheart]";
mes "What a strange person.";
mes "I thought that you had what it took to be a true Mechanic.";
close;
}
} else if (job__mechanic == 1) {
mes "Ok let me catch my breath.";
mes "You must be interested in";
mes "magic machinery and the";
mes "world of Mechanics.";
mes "Ok, so let me explain.";
next;
mes "[Chainheart]";
mes "Magic machinery was born by a fusion between machines and magic.";
mes "The two haven't really been connected successfully together until now.";
next;
mes "[Chainheart]";
mes "If you use the magic machinery, you really have to be familiar with the inner workings of machines.";
next;
mes "[Chainheart]";
mes "It can be used effectively,";
mes "and you don't need to rely on something that's uncertain and unstable as magic, so what can be better than this.";
next;
mes "[Chainheart]";
mes "The person who invented magic machinery is Franklson, a scholar from the Schwaltzvalt Republic.";
next;
mes "[Chainheart]";
mes "Franklson discovered an ancient machine in the ^FF0000Ruins of Juperos^000000 and fused it with the power of magic, and that was the beginning.";
next;
mes "[Chainheart]";
mes "So naturally, Franklson named the newborn machine Magic Machinery.";
next;
mes "[Chainheart]";
mes "Anyway, since it hasn't been too well known to other places outside of Juno, the study of Magic Machinery has been progressing since.";
next;
mes "[Chainheart]";
mes "Because we've researched";
mes "Magic Machinery endlessly";
mes "people started calling us ^FF0000Mechanics^000000.";
mes "The name is self-explanatory";
mes "so it just stuck.";
next;
mes "[Chainheart]";
mes "Hmm. Well I guess I'm done explaining Magic Machinery.";
mes "I want to explain more but it's too technical.";
mes "I don't want to bore you more.";
next;
set job__mechanic,2;
changequest 10090,10091;
mes "[Chainheart]";
mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
close;
}
if (BaseJob == Job_Blacksmith) {
if (BaseLevel > 98 && JobLevel > 49 && SkillPoint == 0) {
if (VIP_SCRIPT) {
callfunc "VIP_Third_Class";
set job__mechanic,1;
setquest 10090;
next;
}
mes "At a glance, you, seem to be a very versatile person on dealing with various things.";
mes "You look quite skilled.";
mes "You can be the one.";
next;
mes "[Chainheart]";
mes "Ah, I didn't introduce myself.";
mes "I am the famous Chainheart.";
mes "I'm a Mechanic.";
mes "Well, actually I'm not that famous.";
next;
mes "[Chainheart]";
mes "I don't think the word Mechanic";
mes "is familiar to you.";
mes "In fact, when it comes";
mes "to the description,";
mes "it's a new job that can";
mes "be explained simply.";
next;
mes "[Chainheart]";
mes "One who studies and uses Magic Machinery, that is a Mechanic.";
next;
mes "[Chainheart]";
mes "So, what is the Magic Machinery that a Mechanic studies and uses?";
mes "That isn't as simple to explain but I'll give it a try.";
next;
setquest 10090;
set job__mechanic,1;
mes "[Chainheart]";
mes "Sorry, I'm starting";
mes "to talk too much.";
mes "Let me catch my";
mes "breath for a while.";
mes "If you are interested,";
mes "please talk to me again.";
close;
}
mes "You look like someone who has a great sense on dealing with stuff.";
next;
mes "[Chainheart]";
mes "That power has been used on";
mes "just dealing with simple things.";
mes "That isn't going to give";
mes "you true enjoyment.";
next;
mes "[Chainheart]";
mes "Right... If you want to enjoy";
mes "true feelings of dealing and";
mes "a deep profoundness,";
mes "you need to handle";
mes "^FF0000Magic Machinery^000000!";
next;
mes "[Chainheart]";
mes "Magic Machinery hasn't been";
mes "in the world long, so recognizing it is not common yet.";
mes "It's very precise and completely different from anything you've experienced in the world.";
next;
mes "[Chainheart]";
mes "Yeah, and the ones who deal with magic machinery are called ^FF0000Mechanics^000000.";
mes "I am also the one of those honorable mechanics.";
next;
mes "[Chainheart]";
mes "It seems like you have what it takes to be a good mechanic.";
mes "Here are the basic requirements.";
next;
mes "[Chainheart]";
mes "If you come to me after reaching ^FF0000Base level 99^000000 and ^FF0000Job level 50^000000,";
mes "I will guide you to the world of Mechanics.";
close;
}
mes "Living as a Mechanic is tough,";
mes "but I am happy that I can";
mes "always do what I want.";
next;
mes "[Chainheart]";
mes "Don't you also want to become a Mechanic and enjoy true happiness?";
close;
}
jupe_cave,37,55,5 script Scholar#Mechanic 883,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 300) {
mes "- Your pack is too heavy. -";
mes "- Lighten your body first -";
mes "- and please try again. -";
close;
}
mes "[Scholar]";
if (job__mechanic > 10) {
mes "How was Juperos?";
mes "I am so scared that I still";
mes "cannot go there.";
close;
} else if (job__mechanic > 3) {
mes "^FF0000You won't be able to reach the destination by walking.";
mes "^FF0000Strong enemies are not the problem here, you just won't be able to get to the destination.";
mes "Please make yourself at home.^000000";
next;
mes "[Scholar]";
mes "However comfortable it may be,";
mes "I have no intention to go.";
next;
mes "[Scholar]";
mes "Okay then, Are you ready";
mes "to go to the midway point";
mes "at Juperos?";
next;
switch(select("I am ready!:Not yet")) {
case 1:
mes "[Scholar]";
mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
mes "Should I have gone there? Uh... It's no use crying over spilled milk!";
next;
mes "[Scholar]";
mes "Well, I'll send you.";
mes "I hope you get";
mes "the knowledge";
mes "you wanted.";
close2;
warp "jupe_core2",149,288;
end;
case 2:
mes "[Scholar]";
mes "Umm... right. Of course, it's no surprise that you are hesitant.";
next;
mes "[Scholar]";
mes "But, if you don't take the warp that I open for you, you won't be able to get to the destination.";
mes "Please don't waste your energy.";
next;
mes "[Scholar]";
mes "Of course, no matter how comfortable you may be I wouldn't go there.";
close;
}
}
mes "I am a scholar who came here to research the ruins here in Juperos.";
next;
mes "[Scholar]";
mes "But... actually when I try to go further";
mes "I get scared. I can hardly go inside.";
mes "What can I do?";
next;
mes "[Scholar]";
mes "I heard a rumor that humans aren't welcome inside there.";
mes "But it should be very useful to study the marvelous machines in there.";
if (job__mechanic != 3) close;
next;
mes "[Scholar]";
mes "Umm? Are you also going to Juperos to get something?";
mes "I have no courage to go in there.";
mes "Good luck to you.";
next;
mes "[Scholar]";
mes "I know the way to get to";
mes "the midway point and I also have";
mes "all the stuff I need. But I'm just too scared.";
next;
mes "[Scholar]";
mes "So if you want, I'll send you";
mes "to Juperos. Mr. Elder Scholar";
mes "has told me how to warp to";
mes "the midway point to Juperos.";
next;
set job__mechanic,4;
mes "[Scholar]";
mes "It is true that it becomes easy";
mes "but you can't help the fear";
mes "it's too bad. Anyway if you are";
mes "ready to go please tell me.";
close;
}
jupe_core2,149,273,3 script Ghostfire#1 802,{
mes "[?]";
if (job__mechanic == 11) {
mes "I've lost my body and all that's left is my spirit in this place.";
mes "I will live and die here in Juperos forever...";
close;
} else if (job__mechanic == 10) {
mes "That appearance... Is it so? You also gained the knowledge.";
mes "When the future is full of possibilities...";
mes "An attitude of a pure child";
mes "like you can do anything...";
next;
mes "[?]";
mes "Come to think of it now the most precious thing right now might be getting confidence rather than knowledge itself...";
next;
mes "[?]";
mes "Please don't make any";
mes "faults from now on as I did.";
mes "I hope you get knowledge";
mes "by yourself someday.";
next;
mes "[?]";
mes "Well then go back, find a human who knows of magic machinery and show evidence that you've gained the knowledge...";
next;
mes "[?]";
mes "I'm the one who lost my body";
mes "and my spirits are disrupted";
mes "I'm restricted to this place, Juperos... I will live and die with Juperos";
mes "Forever...";
next;
mes "[?]";
mes "My name... name is... Fr...";
close2;
set job__mechanic,11;
changequest 10100,10101;
warp "yuno",157,83;
end;
} else if (job__mechanic > 4) {
mes "I've lost my body and all that's left is my spirit in this place.";
mes "I will live and die here in Juperos forever...";
close;
} else if (job__mechanic > 2) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
if(select("Well then, later.:Focus.") == 1) close;
mes "[?]";
mes "I was once a human scholar.";
mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
mes "and searched...";
next;
mes "[?]";
mes "That's when I discovered, the uncertain magical power.";
next;
mes "[?]";
mes "The thing, with uncertain magic is that it is highly unstable and unpredictable.";
mes "During my studies I encountered a pocket of highly volatile magic.";
next;
mes "[?]";
mes "The only memories I have are from that day forward.";
mes "I've been trapped here since.";
next;
mes "[?]";
mes "Juperos is all that I know now.";
mes "I'm going to die here.";
next;
mes "[?]";
mes "I don't know who you are...";
mes "I won't bother to know if you";
mes "want to gain some knowledge";
mes "find someone who cares.";
next;
if (job__mechanic == 3 || job__mechanic == 4)
changequest 10092,10094;
set job__mechanic,5;
mes "[?]";
mes "Knowledge isn't obtained from others. It is found through one's own efforts.";
mes "Find your own knowledge path.";
close;
}
end;
}
jupe_core2,53,75,3 script Ghostfire#2 802,{
mes "[?]";
if (job__mechanic > 5) {
mes "Juperos... I...";
mes "Juperos... What I want";
mes "exists all in here...";
mes "The power of science...the paradise of machines...";
close;
} else if (job__mechanic == 5) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
if(select("Well then, later:Focus") == 1) close;
mes "[?]";
mes "When I had a body";
mes "I wanted to prove the";
mes "excellence of science";
mes "to the ones who only believe";
mes "such occult things...";
next;
mes "[?]";
mes "I wanted to use the power of";
mes "magic as a reasonable form";
mes "which is visible. With stronger";
mes "results, I wanted to control";
mes "the power of magic by";
mes "using science....";
next;
mes "[?]";
mes "I wanted to show that science";
mes "is excellent to control magic";
mes "like the occult. I studied a lot";
mes "of things and agonized over";
mes "making science and magic";
mes "co-exist.";
next;
mes "[?]";
mes "My research led me here,";
mes "Juperos. In this place there";
mes "are many products of science";
mes "that could stimulate a scholar's";
mes "brain...";
next;
mes "[?]";
mes "I found that it was possible to join the power of magic with science.";
mes "Even if it wasn't perfect, it appealed enough to the other scholars...";
next;
mes "[?]";
mes "The recent events of the world have created a confusion so my research hasn't been shared with the rest of the world.";
next;
set job__mechanic,6;
changequest 10094,10095;
mes "[?]";
mes "So... I came back to Juperos to continue my investigation of science and magic.";
close;
}
end;
}
jupe_core2,242,62,3 script Ghostfire#3 802,{
mes "[?]";
if (job__mechanic > 6) {
mes "I want to know more about the knowledge...";
mes "the features of humans...";
mes "The things to be done first and later...";
mes "The door of truth will later...";
close;
} else if (job__mechanic == 6) {
mes "Talented one.";
mes "Make sure there are";
mes "no enemies around.";
mes "If you focus on me,";
mes "you might get attacked.";
next;
if(select("Well then, later:Focus") == 1) close;
mes "[?]";
mes "I wasn't satisfied with my success so I came back here time and time again.";
next;
mes "[?]";
mes "When I stepped on the foothold of this statue, the energy I had gathered and learned was absorbed.";
next;
mes "[?]";
mes "But, with that energy being absorbed, I began to gain knowledge that I never knew previously.";
next;
mes "[?]";
mes "But it came at a price. With the knowledge I started losing my humanity.";
mes "I lost my body and the only thing I had was my spirit.";
next;
mes "[?]";
mes "I don't regret gaining the knowledge. All I wish is that I could have my body back.";
next;
set job__mechanic,7;
changequest 10095,10096;
mes "[?]";
mes "After I had poured my energy into the statue, I figured that I could move my energy to different statues.";
close;
}
end;
}
jupe_core2,29,150,0 script #Foothold 139,1,1,{
OnTouch:
if (job__mechanic == 8) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping my whole body-";
mes "-What is happening?-";
next;
mes "-Find the door of truth-";
mes "-it is the source of the-";
mes "-power drain.-";
close;
} else if (job__mechanic == 7) {
percentheal -20,0;
mes "-Suddenly, an unidentified-";
mes "-voice is ringing in my head-";
mes "-What is it?-";
next;
mes "-Handling machines-";
mes "-absorbing magic power-";
mes "-a sacrificial offering-";
mes "-the statue of a human.-";
next;
set job__mechanic,8;
changequest 10096,10097;
mes "-Most certain of all is that-";
mes "-I started to feel the urge-";
mes "-to go to the door of truth.-";
close;
} else if (job__mechanic > 2) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
close;
}
end;
}
jupe_core2,272,149,0 script #Foothold2 139,1,1,{
OnTouch:
if (job__mechanic == 9) {
mes "-I had a feeling that power-";
mes "-has been draining out,-";
mes "-but now, I do not-";
mes "-feel anything.-";
next;
mes "-Go to the south of-";
mes "-the foothold quickly.-";
close;
} else if (job__mechanic == 8) {
percentheal -20,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
next;
mes "-I feel my senses-";
mes "-are returning to me.-";
next;
donpcevent "#Door::OnEnable";
changequest 10097,10098;
mes "-I think that I am becoming-";
mes "-the sacrificial offering.-";
close;
} else if (job__mechanic > 2) {
percentheal 0,-30;
mes "-Suddenly I feel power is-";
mes "-escaping from my body-";
mes "-What is happening?-";
close;
}
end;
}
jupe_core2,288,142,3 script #Door 844,1,1,{
end;
OnInit:
OnDisable:
disablenpc "#Door";
end;
OnEnable:
enablenpc "#Door";
specialeffect EF_MAPPILLAR;
initnpctimer;
end;
OnTimer180000:
donpcevent "#Door::OnDisable";
end;
OnTouch:
mes "-Once again a voice rings out-";
mes "-in my head. This time it is-";
mes "-different than before, it is a-";
mes "-voice of an impressive person.-";
next;
mes "I know you came this far because you want the knowledge.";
mes "Humans are weak animals";
mes "and any sacrifice is a hard";
mes "decision for them to make.";
next;
mes "But you are lacking something to pass through this door of truth.";
mes "Through this door is knowledge above all human thinking.";
next;
mes "It won't harm a human's mind if it doesn't surpass your brain capacity.";
next;
mes "Try to put your body onto the foothold of knowledge at the south.";
next;
mes "If the knowledge suits you, you'll be able to obtain it without becoming a sacrificial offering.";
mes "If you are unqualified, you will lose your body as a sacrifice.";
next;
mes "When you are qualified, you will be able to pass through the door of truth.";
mes "Till that day, don't lose yourself.";
next;
mes "............";
next;
mes "-I can't hear any voices-";
mes "-anymore and I can't feel-";
mes "-anything in this place.-";
next;
mes "-As the ringing voice in my-";
mes "-head instructed, let's go to-";
mes "-the southern foothold.-";
close2;
set job__mechanic,9;
changequest 10098,10099;
donpcevent "#Door::OnDisable";
end;
}
jupe_core2,149,34,0 script #Acquiring Knowledge 139,1,0,{
OnTouch:
if (job__mechanic == 9) {
mes "-The moment I stepped on-";
mes "-the foothold the voice-";
mes "-didn't come into my brain-";
mes "-rather new knowledge-";
mes "-came in naturally.-";
next;
mes "-Almost instantaneously-";
mes "-you gained all of the-";
mes "-knowledge that you need-";
mes "-to know about mechanics-";
mes "-and magic machinery.-";
next;
set job__mechanic,10;
changequest 10099,10100;
specialeffect EF_POTION_CON;
mes "-This amount of knowledge-";
mes "-is enough. Let's get finished-";
mes "-and find a way out.-";
close;
}
end;
}
jupe_core2,150,33,0 duplicate(#Acquiring Knowledge) #Acquiring Knowledge2 139,1,0
jupe_core2,0,0,0,0 monster Dimik 1669,100,0,0,0