rathena/npc/re/quests/quests_14_3_bis.txt
Atemo 0b18fe4bed
Update/moro vol npcs (#3002)
Updated npcs from ep 14.3 (official conversion)
* Adjusted permanent monster random spawn: xy are now optional
* TO DO: update questinfo to display the icon when the variable condition are met

Thanks to all the contributors !
Special thanks to https://www.divine-pride.net/ !
2018-10-16 00:33:37 +02:00

2088 lines
63 KiB
Plaintext

//===== rAthena Script =======================================
//= Flame Basin Quests
//===== Description: =========================================
//= [Official Conversion]
//= Quests NPCs from Flame Basin
//===== Changelogs: ==========================================
//= 1.0 First version. Thanks to Dia from https://www.divine-pride.net/ ! [Capuche]
//============================================================
moro_vol,94,110,5 script Guardian Nidhogg#143nyd01 4_F_NYDHOG,{
mes "[Nidhogg]";
if (ep4_3_mockill == 0) {
mes "Soon we'll face a decisive war.";
mes "I'll do my best to fulfill my duty as the Guardian.";
cutin "ep14_nyd04.bmp",2;
next;
mes "[Nidhogg]";
mes "I'm preparing a gift for you to make up for my past transgressions against you.";
close3;
}
if ($ep143_3_expbuff == 1) {
mes "I hope you'll like my gift. Yggdrasil's blessing doesn't last forever, ";
mes "but it'll last at least long enough to aid you and your party in battle.";
cutin "ep14_nyd04.bmp",2;
close3;
}
if (ep4_3_mockill == 1 && countitem(6715) > 0) {
mes "Oh, it's a shard of his soul.";
mes "He's destined to endlessly roam the world that he's created in his mind.";
mes "Vengeance is meted out, but the results aren't as satisfying as I thought.";
cutin "ep14_nyd01.bmp",2;
next;
mes "[Nidhogg]";
mes "May I have this Soul Shard?";
mes "In exchange, I'll give you and your party";
mes "the biggest gift I can give.";
cutin "ep14_nyd03.bmp",2;
next;
if (select( "Give the Soul Shard.", "Decline." ) == 2) {
mes "[Nidhogg]";
mes "Watch out for the Demon God's negative influence on you.";
cutin "ep14_nyd04.bmp",2;
close3;
}
if ($ep143_3_expbuff == 1) {
mes "[Nidhogg]";
mes "Oh, you already received Yggdrasil's blessing.";
mes "I'll take a rain check on this.";
cutin "ep14_nyd01.bmp",2;
close3;
}
cutin "ep14_nyd04.bmp",2;
mes "[Nidhogg]";
mes "Thank you.";
mes "May Yggdrasil bless you.";
delitem 6715,1;// P_Of_Evil_Soul
$ep143_3_expbuff = 1;
$ep143_3_exptime = 0;
ep4_3_mockill = 2;
announce "Nidhogg: May Yggdrasil bless the Demon God slayers " + strcharinfo(0) + " and others.", bc_all, "0xFF0000";
donpcevent "Loki#1432loki01::OnEventOn";
next;
mes "^4d4dffGood job taking out Demon God Morocc. The server EXP rate has increased by 10% for about 1 hour.^000000";
close3;
}
mes "I don't understand this;";
mes "I badly wanted to get rid of him from this world,";
mes "yet I feel like I'm empty on the inside.";
cutin "ep14_nyd02.bmp",2;
next;
mes "[Nidhogg]";
mes "This must be";
mes "how people feel when they've lost their jobs overnight.";
cutin "ep14_nyd01.bmp",2;
next;
mes "[Nidhogg]";
mes "At least I've saved enough money";
mes "to go without a job for a while.";
cutin "ep14_nyd04.bmp",2;
close3;
OnEventOn:
if ($ep143_3_expbuff == 1) {
initnpctimer;
setbattleflag( "quest_exp_rate", getbattleflag("quest_exp_rate") + 10 );
setbattleflag( "base_exp_rate", getbattleflag("base_exp_rate") + 10 );
setbattleflag( "job_exp_rate", getbattleflag("job_exp_rate") + 10 );
}
end;
OnTimer60000:
if ($ep143_3_exptime < 60) {
$ep143_3_exptime++;
initnpctimer;
}
else
donpcevent "Guardian Nidhogg#143nyd01::OnStop";
end;
OnStop:
stopnpctimer;
if ($ep143_3_expbuff == 1) {
$ep143_3_expbuff = 0;
$ep143_3_exptime = 0;
setbattleflag( "quest_exp_rate", getbattleflag("quest_exp_rate") - 10 );
setbattleflag( "base_exp_rate", getbattleflag("base_exp_rate") - 10 );
setbattleflag( "job_exp_rate", getbattleflag("job_exp_rate") - 10 );
}
end;
OnInit:
if ($ep143_3_expbuff == 1)
initnpctimer;
end;
OnInterIfInitOnce:
if ($ep143_3_expbuff == 1)
donpcevent "Guardian Nidhogg#143nyd01::OnEventOn";
end;
}
moro_vol,97,110,3 script Loki#1432loki01 4_M_ROKI2,{
cutin "ep14_roki01.bmp",2;
mes "[Loki]";
mes "Things haven't even started off yet;";
mes "they will only when his true colors are revealed.";
close3;
OnEventOn:
initnpctimer;
end;
OnTimer5000:
announce "For defeating Morocc, you have been rewarded with an extra 10% Server EXP reward for 1 hour.", bc_all, "0xFF0000";
end;
OnTimer11500:
announce " ", bc_all, "0xFF0000";
end;
OnTimer12000:
donpcevent "Guardian Nidhogg#143nyd01::OnEventOn";
stopnpctimer;
end;
}
moro_vol,98,107,3 script Magic Scholar#143avt01 4_M_FAIRYAVANT,{
if (checkweight(1304,3) == 0) {
mes "You are carrying too many items to proceed with the quest.";
mes "Please make some room in your inventory.";
close;
}
cutin "avant01.bmp",1;
if (ep14_2_mylord < 33) {
mes "[Magic Scholar]";
mes "Stop bothering me.";
mes "If you're here to donate your body for my experiment, then you can stay.";
mes "Or scram!";
close3;
}
if (ep14_2_mylord == 33) {
mes "[Avant]";
mes "What brings you, rookie?";
mes "Did you come to laugh at my misery, like everyone else?";
next;
select( "Why are you here?", "Are you sorry for what you've done?" );
mes "[Avant]";
mes "*Snort*";
mes "This is a matter of pride.";
mes "I admit that my action sent my kinsmen in harm's way.";
next;
cutin "avant02.bmp",1;
mes "[Avant]";
mes "I want to say that I'm doing this to make up for what I did,";
mes "like everyone wants to believe. *Smirk*";
next;
mes "[Avant]";
mes "But if I'm honest with myself,";
mes "I'm doing this to get back at Shnaim and Morocc for using me like a tool.";
next;
mes "[Avant]";
mes "I'm planning to be the last one standing after everything goes down.";
ep14_2_mylord = 34;
close3;
}
if (BaseLevel < 140) {
mes "[Avant]";
mes "I've got no use for weaklings.";
mes "Come back when you become stronger.";
close3;
}
switch( checkquest(7584,PLAYTIME) ) {
case -1:
if (isbegin_quest(7583) == 1) {// Collecting Mana
if (countitem(6708) > 2) {
mes "[Avant]";
mes "Not bad, rookie.";
mes "Let me take the Mana Crystallines.";
mes "Good job.";
delitem 6708, countitem(6708);// Mana_crystal
erasequest 7583;// Collecting Mana
setquest 7584;// Unending Battle
getexp 350000,350000;
close3;
}
mes "[Avant]";
mes "Greenhorn, if you defeat those strong Demons, you'll find some mana crystallines.";
mes "I want you to bring them to me,";
mes "at least three at a time. Got it?";
close3;
}
if (checkquest(7581,HUNTING) == 0 || checkquest(7581,HUNTING) == 1) {
mes "[Avant]";
mes "Hey, rookie.";
mes "Do you see those massive goons?";
mes "If you hunt those Distorted,";
next;
mes "[Avant]";
mes "Blazing, and Freezing Reincarnations, you'll find some mana crystallines.";
mes "Part of mana stolen from the orb, the crystallines are what";
mes "make those Demon runts so strong.";
next;
mes "[Avant]";
mes "I want you to";
mes "get rid of them and bring me Mana Crystallines.";
mes "Don't try to keep them from me: they're not useful for you.";
next;
mes "[Avant]";
mes "Three Reincarnations, thus three Mana Crystallines.";
mes "Bring them at least for Kardui of Eclage.";
setquest 7583;// Collecting Mana
close3;
}
mes "[Avant]";
mes "Hm, I didn't know such a small amount of mana could produce";
mes "such great power.";
mes "Dirty Demons.";
close3;
case 0:
case 1:
mes "[Avant]";
mes "I hope you'll come back for the next subjugation.";
close3;
case 2:
mes "[Avant]";
mes "Soon the Human Alliance will send out a Demon subjugation party. Come by before you leave.";
mes "You want to collect the mana, don't you?";
erasequest 7584;
close3;
}
end;
OnInit:
questinfo 7583, QTYPE_QUEST2;
setquestinfo_req 7583,7581,1;
setquestinfo_req 7583,7584,0;
setquestinfo_level 7583,140,175;
// 3759 is probably ep14_2_mylord
// SetQuestItem 7583 3759 33 "<"
end;
}
moro_vol,95,108,7 script Hishieh#143hisie01 4_M_FARIY_HISIE,{
cutin "hisie01.bmp",0;
mes "[Hishieh]";
if (ep14_2_mylord < 15) {
mes "Are you from the Human Alliance?";
mes "I don't remember asking for your assistance, yet.";
next;
mes "[Hishieh]";
mes "If something were to happen, I'd send word to your commander-in-chief, Hibba Agip.";
close3;
}
if (ep14_2_mylord < 33) {
mes "Can we really learn the truth about the Demon God in this place?";
mes "It's filled with creatures I've never seen.";
next;
mes "[Hishieh]";
mes "Creepy...";
close3;
}
if (ep14_2_mylord == 33) {
mes "The instigator of all the bad things is really hiding out in here, huh?";
mes "How exciting!";
next;
mes "[Hishieh]";
mes "Oh, why am I here?";
mes "I came on Kar's behalf.";
mes "He can't leave Eclage while supplying it with mana that the orb can't.";
next;
mes "[Hishieh]";
mes "Our priorities lie with Yggdrasil and her Guardian.";
mes "Plus, we really can't afford to lose the newborn Mayor.";
next;
cutin "hisie04.bmp",0;
mes "[Hishieh]";
mes "I was able to persuade the Elders to let me command the army,";
mes "but I'm still a commander in name only.";
next;
select("What happened to Avant?");
cutin "hisie02.bmp",0;
mes "[Hishieh]";
mes "Hm...";
mes "We're using his knowledge.";
mes "We could have killed him, but that would've been too easy.";
next;
mes "[Hishieh]";
mes "It's a kind of revenge I guess, huh.";
mes "After all, his only transgression is that he loves his science too much.";
next;
mes "[Hishieh]";
mes "Even the Elders acknowledged his talent and decided to save his life.";
mes "Above all...";
next;
mes "[Hishieh]";
mes "(Lowering his voice)";
mes "No one else knows the orb's mana has been stolen.";
mes "As far as others know, Avant's only responsible for me and Kar.";
next;
mes "[Hishieh]";
mes "Avant's over there. You can ask him questions if you'd like.";
mes "Hah hah. ";
close3;
}
switch( checkquest(7600,PLAYTIME) ) {
case -1:
switch( checkquest(7595,HUNTING) ) {
case -1:
if (isbegin_quest(7593) == 1) {
mes "The Temple of the Demon God, huh? Okay, well if you find stray mana from the orb in there, could you take care of it?";
mes "I don't know what kind of shape the mana is taking at the moment, but you won't mistake it for anything else.";
next;
mes "[Hishieh]";
mes "If you find stray mana from the orb, then please hit and disperse it.";
mes "It'll find its way back to Yggdrasil and the orb.";
mes "Can you do that for us?";
next;
if (select( "Gladly.", "Sorry." ) == 2) {
cutin "hisie02.bmp",0;
mes "[Hishieh]";
mes "No worries.";
mes "I'll ask someone else.";
mes "We're good.";
close3;
}
mes "[Hishieh]";
mes "I owe you so much,";
mes "I don't know how to repay you.";
mes "Thank you.";
next;
mes "[Hishieh]";
mes "Please release 3 Brilliant Manas, 3 Life Manas, and 3 Earth Manas.";
mes "I'll be counting on you.";
mes "Come back safely, you hear?";
setquest 7595;// Wandering Orb Magic
close3;
}
mes "Avant knows about the orb's mana better than anyone else.";
mes "Even Kar and I can barely stand Avant, but he really needs your help.";
next;
mes "[Hishieh]";
mes "This isn't just about collecting the orb's mana, but also has to do with the Demon God.";
mes "Most of my kinsmen don't know yet the orb's core mana has been stolen.";
next;
cutin "hisie02.bmp",0;
mes "[Hishieh]";
mes "And I want to keep it that way.";
mes "Please help us.";
mes "Kar and I really need you.";
close3;
case 0:
case 1:
mes "All you have to do is just hit and disperse the moving globes of mana in the Temple of the Demon God.";
mes "Then the mana will be returned to Yggdrasil.";
next;
mes "[Hishieh]";
mes "If you find solidified, immobile mana, just absorb them";
mes "by touching it.";
next;
mes "[Hishieh]";
mes "It's no longer useful for us, but this is for you";
mes "to fight the Demons.";
close3;
case 2:
cutin "hisie04.bmp",0;
mes "Good job!";
mes "I've felt the mana returning.";
mes "You did great. Kar will be excited!";
next;
cutin "hisie01.bmp",0;
mes "[Hishieh]";
mes "This isn't much, but I want you to have it.";
mes "Hope you'll like it.";
mes "A substantial amount of mana has been leaked out of the orb.";
next;
mes "[Hishieh]";
mes "If you're planning to reenter the Temple of the Demon God, then please look for more mana globes.";
mes "You should go rest for now.";
erasequest 7595;// Wandering Orb Magic
setquest 7600;// Promising Tomorrow
getitem 22567,1;// Squad_Prize
getexp 1000000,500000;
close3;
}
case 0:
case 1:
mes "Not all the stray globes of mana from the orb have been retrieved,";
mes "though we're making progress.";
mes "I'll appreciate if you can come back tomorrow and help us again.";
close3;
case 2:
erasequest 7600;// Promising Tomorrow
mes "If you're planning to reenter the Temple of the Demon God, then I'd like to ask you a favor.";
mes "Yes, it's the same thing I asked you before:";
mes "return the mana.";
next;
mes "[Hishieh]";
mes "Talk to me again if you want to help us.";
close3;
}
end;
OnInit:
questinfo 7595, QTYPE_QUEST2;
setquestinfo_req 7595,7593,1;
setquestinfo_req 7595,7600,0;
setquestinfo_level 7595,160,175;
// 3759 = [ep14_2_mylord]
// SetQuestItem 7595 3759 33 "<"
end;
}
moro_vol,108,88,5 script Commander Hibba Agip#14301 4_M_REDSWORD,{
cutin "ep13_captin_edq.bmp",2;
mes "[Hibba Agip]";
if (ep14_3_mors01 == 0 || BaseLevel < 160) {
mes "This place is bizarre beyond comprehension.";
mes "Morocc is here somewhere.";
next;
mes "[Hibba Agip]";
mes "This definitely looks abysmal enough for someone like him to hang around.";
mes "Those must have been dragged in from the Morocc Desert, then contaminated by his evil energy.";
next;
mes "[Hibba Agip]";
mes "Sigh...";
mes "We have a long and winding load ahead of us.";
mes "...";
next;
mes "[Hibba Agip]";
mes "Sigh.";
mes "I'll call you when I need you.";
mes "Till then, focus on staying alive.";
close3;
}
if (ep4_3_mockill == 0) {
if (isbegin_quest(7597) == 1) {
mes "Ah, our hero is back!";
mes "Mwah hah hah, finally we've reached the end of our expedition!";
mes "Good job!";
mes "I thank you on behalf of the entire humankind.";
next;
mes "[Adjutant Abidal]";
mes "You're incredible!";
mes "You've saved the world!";
mes "After this, I'm going to go back home...";
next;
mes "[Hiva Agip]";
mes "Abidal, enough!";
mes "Are you trying to raise a red flag?!";
next;
mes "[Hiva Agip]";
mes "This isn't much, but I want you to have it.";
mes "Thank you for your service.";
mes "Hah hah.";
mes "Finally I can sleep!";
next;
mes "[Hiva Agip]";
mes "Wait, I sense something ominous around you...";
mes "Oh gods, what is this?!";
mes "Are you trying to have your soul devoured by the Demon God?!";
next;
mes "[Hiva Agip]";
mes "Give it to me, and I'll crystallize it for you.";
mes "And I want you to meet that Guardian lady at the Laphine camp.";
mes "She might know about this.";
ep4_3_mockill = 1;
erasequest 7597;// Fall of the False God
setquest 7598;// Caged God
getitem 22567,1;// Squad_Prize
getitem 6715,1;// P_Of_Evil_Soul
getexp 1000000,500000;
close3;
}
if (isbegin_quest(7593) == 1) {
mes "The Temple of the Demon God is discovered inside the cave in the central hill.";
mes "A tree is blocking the entry to the temple.";
next;
mes "[Hibba Agip]";
mes "That purple lady called the Guardian said she'd go there soon.";
mes "You should find her.";
close3;
}
mes "Well-met.";
mes "I've heard a path has been cleared in that dark cave.";
mes "Sometimes I think this condemned basin is alive.";
next;
mes "[Hibba Agip]";
mes "You're smart and capable. I don't have to explain why I'm telling you this, do I?";
mes "Don't worry. I've sent out an advance party.";
next;
mes "[Hibba Agip]";
mes "Be joyous, comrade!";
mes "It won't be long before our perilous journey is over!";
mes "And you'll be the one to end it.";
next;
mes "[Hibba Agip]";
mes "We've decided to call the newly discovered place the Temple of the Demon God.";
mes "Actually the first scout named it, and the name stuck.";
next;
mes "[Hibba Agip]";
mes "I'd like to put you on a subjugation mission in the Temple of the Demon God.";
mes "This is not an order, but a request;";
mes "you decide to take the mission at your own risk.";
next;
if (select( "I'll do it.", "No." ) == 2) {
mes "[Hibba Agip]";
mes "I understand";
mes "you don't want to risk your life for the world peace.";
mes "Enjoy living until the end of the world.";
close3;
}
mes "[Hibba Agip]";
mes "I knew I chose the right person for the job.";
mes "Loki said the Demon God hadn't fully recovered from";
mes "the damage received upon the break of his seal.";
next;
mes "[Hibba Agip]";
mes "He's still licking his wounds,";
mes "which gives us a perfect opportunity to get at him.";
mes "Good luck.";
setquest 7593;// Demon God Subjugation
close3;
}
if (isbegin_quest(7597) == 1) {
mes "*Whistle* Good work!";
mes "How's the Temple of the Demon God?";
mes "Still the same?";
next;
mes "[Hiva Agip]";
mes "Take your reward.";
mes "See you again.";
erasequest 7597;// Fall of the False God
setquest 7598;// Caged God
getitem 22567,1;// Squad_Prize
getexp 1000000,500000;
close3;
}
switch( checkquest(7598,PLAYTIME) ) {
case -1:
mes "For the life of me, I can't figure out what's happening.";
mes "This place has gone to the dogs since that monster proclaimed that he would replace God.";
next;
mes "[Hiva Agip]";
mes "I'm afraid once warped, dimensions can never be the same.";
mes "Could you go back to the Temple of the Demon God once more?";
next;
if (select( "Sure.", "No." ) == 2) {
mes "[Hiva Agip]";
mes "I understand.";
mes "You've done enough already.";
mes "I'll send someone else.";
close3;
}
mes "[Hiva Agip]";
mes "The Temple of the Demon God is stuck in a perpetual time loop,";
mes "just like all the other Dimensional Cracks.";
next;
mes "[Hiva Agip]";
mes "He tried desperately to escape from this world, but all to no avail.";
mes "That world of his is now filled with nothing but hellish memories that repeat themselves over and over.";
next;
mes "[Hiva Agip]";
mes "Good luck exploring the temple. If you see Morocc again, don't hesitate to kill the Demon God again.";
mes "He doesn't deserve commiseration.";
mes "Godspeed.";
if (isbegin_quest(7593) == 0)
setquest 7593;// Demon God Subjugation
close3;
case 0:
case 1:
mes "Now that we've taken care of the main body, we can take things slow.";
mes "Why don't you go rest for now?";
mes "Leave the rest to us.";
close3;
case 2:
erasequest 7598;// Caged God
mes "I wouldn't believe you had an intense battle yesterday if I didn't already know about it.";
mes "Are you ready for another battle?";
next;
mes "[Hiva Agip]";
mes "Let me know when you're ready.";
mes "Morocc is gone, yet his temple stands.";
mes "It might have something to do with the Dimensional Crack.";
next;
mes "[Hiva Agip]";
mes "Oh, don't worry. I'm not thinking to send you out there.";
mes "Hah hah hah!";
close3;
}
end;
OnInit:
questinfo 7593, QTYPE_QUEST2;
setquestinfo_req 7593,7597,0;
setquestinfo_req 7593,7598,0;
setquestinfo_level 7593,160,175;
// 3789 = [ep4_3_mockill]
// SetQuestItem 7593 3789 0 "<"
questinfo 7598, QTYPE_QUEST2;
setquestinfo_req 7598,7593,0;
setquestinfo_req 7598,7597,1;
end;
}
moro_vol,110,90,3 script Adjutant Abidal#14302 4_M_SAGE_C,{
switch( checkquest(7599,PLAYTIME) ) {
case -1:
switch( checkquest(7594,HUNTING) ) {
case -1:
if (isbegin_quest(7593) == 1) {
mes "[Abidal]";
mes "Are you on the quest to subjugate the Temple of the Demon God?";
mes "Then please do me a favor.";
mes "Our scouts have reported on the presence of a Frost Spider and a Fire Wolf that have tasted the Frost of Genesis.";
next;
mes "[Abidal]";
mes "They're just as evil as their master Morocc.";
mes "Please exterminate the Frost Spider and Fire Wolf.";
next;
if (select( "Accept.", "Decline." ) == 2) {
mes "[Abidal]";
mes "Are you afraid you can't handle them?";
mes "I understand.";
mes "They're formidable enemies.";
close;
}
mes "[Abidal]";
mes "Thank you.";
mes "The Fire Spider is called Brinaranea; the Fire Wolf, Muspellskoll.";
mes "Please exterminate those creatures of the Demon God.";
mes "Good luck.";
setquest 7594;// Frost Spider and Fire Wolf
close;
}
mes "[Abidal]";
mes "Did you come to help us subjugate the Demon God?";
mes "Please be careful; the environment of this place keeps changing without any warning.";
close;
case 0:
case 1:
mes "[Abidal]";
mes "According to my intel, the Demon God has several henchmen.";
mes "I'd like you to eliminate the biggest threat among them.";
next;
mes "[Abidal]";
mes "It won't be easy, but I have faith in you.";
mes "The future of Midgard rests on your shoulders.";
close;
case 2:
mes "[Abidal]";
mes "You did it!";
mes "I knew you would!";
mes "Congratulations!";
next;
mes "[Abidal]";
mes "But I'm afraid this is not over yet.";
mes "I have this nagging sense of misgiving.";
mes "I'm sorry. Maybe I'm thinking irrationally.";
next;
mes "[Abidal]";
mes "I've prepared a small token of appreciation for you.";
mes "I'm sorry this is the best I can do.";
mes "Thank you for your hard work.";
erasequest 7594;// Frost Spider and Fire Wolf
setquest 7599;// Unending Hunt
getitem 22567,1;// Squad_Prize
close;
}
case 0:
case 1:
mes "[Abidal]";
mes "You did great. You should go rest.";
close;
case 2:
erasequest 7599;// Unending Hunt
mes "[Abidal]";
mes "Are you well rested?";
mes "You look like you are.";
mes "That's great because we're worried about the Temple of the Demon God. We can't seem to close it.";
next;
mes "[Abidal]";
mes "I might ask you again to exterminate Frost Spiders and Fire Wolves.";
mes "Why wouldn't the Temple of the Demon God disappear?";
close;
}
end;
OnInit:
questinfo 7594, QTYPE_QUEST2;
setquestinfo_req 7594,7593,1;
setquestinfo_req 7594,7599,0;
setquestinfo_level 7594,160,175;
end;
}
moro_vol,111,87,1 script Instructor Igrid#14303 4_M_CRU,{
if (BaseLevel < 140) {
mes "[Instructor Igrid]";
mes "You.";
mes "(Shaking her head) You won't do.";
mes "You're too weak to fight these Demons.";
mes "Go back and train some more.";
close;
}
switch( checkquest(7582,PLAYTIME) ) {
case -1:
switch( checkquest(7581,HUNTING) ) {
case -1:
mes "[Instructor Igrid]";
mes "Hey, well-met.";
mes "I need your help.";
mes "Some of those Demons pouring out of the Flaming Basin are a real pain in the neck.";
next;
mes "[Instructor Igrid]";
mes "Morocc Reincarnations have invaded here just as well, and some of them are noticeably strong.";
mes "I want you to get rid of them.";
next;
if (select( "Why me?", "Sure." ) == 1) {
mes "[Instructor Igrid]";
mes "Um, this is unexpected.";
mes "I thought you came to protect the peace and prosperity of Midgard. Did you not?";
next;
mes "[Instructor Igrid]";
mes "Maybe I gave you too much credit.";
mes "All right, I'll ask someone else.";
mes "I'm really disappointed in you.";
close;
}
mes "[Instructor Igrid]";
mes "You don't disappoint me.";
mes "Listen, in the center of the basin is a high hill.";
mes "In four directions from the center roams a strong Demon.";
next;
mes "[Instructor Igrid]";
mes "They look just like those Reincarnations that attacked Morocc City,";
mes "but bigger and stronger.";
next;
mes "[Instructor Igrid]";
mes "For the smooth operation of the subjugation mission,";
mes "please ^4d4dffeliminate Distorted Morocc Reincarnation, Blazing Morocc Reincarnation, and Freezing Morocc Reincarnation.^000000";
mes "I'll be counting on you.";
setquest 7581;// Eliminating Risks
close;
case 0:
case 1:
mes "[Instructor Igrid]";
mes "Please ^4d4dffeliminate Distorted Morocc Reincarnation, Blazing Morocc Reincarnation, and Freezing Morocc Reincarnation.^000000";
mes "You can find them stationed in four directions from the center of the basin.";
close;
case 2:
mes "[Instructor Igrid]";
mes "You really took out those strong Demons.";
mes "That should be enough to break the spirit of the rest.";
mes "Good job.";
next;
mes "[Instructor Igrid]";
mes "I hope you'll come back to help me again.";
mes "Let's go back home together, yeah?";
erasequest 7581;// Eliminating Risks
setquest 7582;// Daily Cleaning
getexp 1000000,800000;
close;
}
case 0:
case 1:
mes "[Instructor Igrid]";
mes "You.";
mes "Do you mean those giant reincarnations?";
mes "I've assigned some more adventurers to take care of them.";
next;
mes "[Instructor Igrid]";
mes "You should rest for the day. Come back to hunt tomorrow.";
close;
case 2:
mes "[Instructor Igrid]";
mes "It's almost time for a Demon hunt.";
mes "Aren't you excited? Because I am! Hah hah!";
erasequest 7582;// Daily Cleaning
close;
}
end;
OnInit:
questinfo 7581, QTYPE_QUEST2, 0;
setquestinfo_req 7581,7582,0;
setquestinfo_level 7581,140,175;
end;
}
moro_vol,136,84,3 script Jeruth Hesranta#ep143 4_MAN_JERUTOO,{
if (checkweight(1304,3) == 0) {
mes "You are carrying too many items to proceed with the quest.";
mes "Please make some room in your inventory.";
close;
}
cutin "ep13_heslanta.bmp",2;
mes "[Jeruth Hesranta]";
if (ep13_3_secret < 22) {
mes "I'm Hesranta, commander of the Sappha army.";
mes "It's my honor to fight beside you Humans.";
close3;
}
if (ep13_3_secret < 24) {// custom translation
mes "I didn't expect to see you here!";
mes "... although a lot of things happened, I'm still waiting for you to complete the first thing I asked!";
next;
mes "[Jeruth Hesranta]";
mes "Please come back to help me!";
close3;
}
if (ep13_3_secret == 24) {
mes "Long time, no see.";
mes "Do you remember me?";
mes "We had an important discussion together back in Diel.";
next;
select("Why are you here?");
mes "[Jeruth Hesranta]";
mes "I persuaded the Elders to let me bring an army here.";
mes "As you suspected, Ahat isn't a Sappha.";
next;
mes "[Jeruth Hesranta]";
mes "Only I'm aware of that knowledge at the moment.";
mes "Everyone else has pretty much forgotten he ever existed.";
next;
mes "[Jeruth Hesranta]";
mes "My undying suspicion about him kept me safe from Ahat's hypnosis.";
mes "He used the unspeakable talent to disappear.";
next;
mes "[Jeruth Hesranta]";
mes "After he disappeared, I persuaded the Elders that we must join the subjugation of the Demon God.";
mes "Other Sapphas were against me, for the safety of our kind,";
next;
mes "[Jeruth Hesranta]";
mes "but it's in our nature to help our friends at all costs.";
mes "So I've brought our bravest Gartens to the battlefield.";
next;
mes "[Jeruth Hesranta]";
mes "Long story short,";
mes "you no longer have to work for Ahat.";
mes "If you need the Contribution Certificate, do me a favor later and I'll give you one.";
next;
mes "[Jeruth Hesranta]";
mes "You know Chesher, don't you?";
mes "When it comes to him,";
mes "I can't trust anyone else.";
next;
mes "[Jeruth Hesranta]";
mes "I want to collect information about him first before I proceed with my plan.";
mes "Please stay safe until I talk to you again.";
ep13_3_secret = 25;
ep13_3_ahtdayq = 0;
if (isbegin_quest(7200) > 0)
erasequest 7200;// Cheshire's call
if (isbegin_quest(7201) > 0)
erasequest 7201;// Removing traces
getitem 6304,1;// Sapa_Feat_Cert
delitem 6305, countitem(6305); // Frozen_Skin_Piece
delitem 6306, countitem(6306); // Solid_Bloodstain
delitem 6307, countitem(6307); // Suspicious_Magic_Stone
close3;
}
if (ep13_3_secret == 25) {
if (BaseLevel < 140) {// custom translation
mes "Do you remember that we talked about Chesher?";
mes "He's a sensitive issue, so I can't talk to other Sapphas about him.";
next;
mes "[Jeruth Hesranta]";
mes "But... it does not seem to please you,";
mes "go back and train some more.";
close3;
}
mes "Do you remember that we talked about Chesher?";
mes "He's a sensitive issue, so I can't talk to other Sapphas about him.";
mes "And I was thinking...";
next;
mes "[Jeruth Hesranta]";
mes "Maybe you could help me confirm my suspicion.";
next;
select("What suspicion?");
mes "[Jeruth Hesranta]";
mes "There are some things that don't seem to belong to this Flaming Basin.";
mes "They're boxes of some kind.";
next;
mes "[Jeruth Hesranta]";
mes "Animated by the Demon God's evil energy, those boxes are running amok about the basin.";
mes "Now I'm concerned...";
next;
select("You're concerned?");
mes "[Jeruth Hesranta]";
mes "They're the spitting images of Bradium Boxes in Dicastes.";
mes "Could you exterminate them and help me determine their identity?";
next;
mes "[Jeruth Hesranta]";
mes "They really could be the Bradium Boxes that Chesher stole from Dicastes.";
mes "If so, I can use the boxes to replenish my army.";
next;
select("And retrieve the stolen Bradiums as well.");
mes "[Jeruth Hesranta]";
mes "Correct. My army isn't getting much support, since this expedition has been solely my idea.";
mes "It's just wishful thinking; we won't know until we have the boxes.";
next;
mes "[Jeruth Hesranta]";
mes "For now please hunt one box and let me know what you find from it.";
mes "I'll be waiting.";
setquest 7578;// Rampaging Box
ep13_3_secret = 26;
close3;
}
if (ep13_3_secret == 26) {
if (checkquest(7578,HUNTING) != 2) {
cutin "ep13_heslanta.bmp",2;
mes "[Jeruth Hesranta]";
mes "Just hunt 1 ^4d4dffRampaging Box^000000 and bring me what you find inside it.";
if (isbegin_quest(7578) == 0)
setquest 7578;
close3;
}
if (countitem(6392) < 1) {// Bradium_Box
mes "I see that you've subjugated a Rampaging Box,";
mes "but my real objective was to check its contents.";
mes "^4d4dffPlease exterminate a box and bring me the item you've found from it.^000000";
close3;
}
mes "I was right.";
mes "It's amazing how such an animate object can move on its own.";
mes "It must be enchanted, don't you think?";
next;
mes "[Jeruth Hesranta]";
mes "This confirms my suspicion:";
mes "those boxes in the Flaming Basin are Bradium Boxes from El Dicastes.";
next;
mes "[Jeruth Hesranta]";
mes "I don't want to impose on your kindness, but I hope you'll continue to hunt these boxes.";
mes "You're the only one I can trust with this, at least for now.";
mes "Gartens are brave, but they'll want to understand why Bradium Boxes are found in this place.";
next;
mes "[Jeruth Hesranta]";
mes "Then I'll have to tell them everything,";
mes "starting with Ahat, and that most Sapphas have forgotten about him will make things really complicated.";
next;
select("When do I start?");
mes "[Jeruth Hesranta]";
mes "How about now?";
mes "^4d4dffPlease hunt those Rampaging Boxes and collect 10 Bradium Boxes.^000000";
delitem 6392,1;// Bradium_Box
completequest 7578;// Rampaging Box
setquest 7579;// Collecting Bradiums
ep13_3_secret = 27;
getexp 300000,300000;
close3;
}
switch( checkquest(7580,PLAYTIME) ) {
case -1:
switch( checkquest(7579,HUNTING) ) {
case 0:
cutin "ep13_heslanta.bmp",2;
mes "[Jeruth Hesranta]";
mes "Welcome back.";
mes "Are you ready for the day?";
break;
case 1:
cutin "ep13_heslanta.bmp",2;
mes "[Jeruth Hesranta]";
mes "Rampaging Boxes themselves aren't threatening, but they're surrounded by dangerous monsters. Please be careful.";
next;
mes "[Jeruth Hesranta]";
mes "Happy hunting!";
close3;
case 2:
if (countitem(6392) < 10) {
mes "It's amazing how those ore-filled boxes are moving on their own.";
mes "Maybe that's how the Demon God is recruiting his soldiers.";
close3;
}
cutin "ep13_heslanta.bmp",2;
mes "[Jeruth Hesranta]";
mes "Good job.";
mes "I can't thank you enough.";
mes "Let me take all the Bradium Boxes.";
next;
mes "[Jeruth Hesranta]";
mes "I can feel other people's eyes on us. Hah hah.";
mes "See you again.";
delitem 6392, countitem(6392);// Bradium_Box
erasequest 7579;// Collecting Bradiums
setquest 7580;// Collecting Every Day
getexp 800000,800000;
getitem 6304,1;// Sapa_Feat_Cert
close3;
}
break;
case 0:
case 1:
mes "Hah hah, we're not in a hurry at the moment.";
mes "I wonder if Chesher knows we're stealing back his Bradium Boxes.";
next;
mes "[Jeruth Hesranta]";
mes "What should I feed the poor cat later?";
mes "Oh, keep up the good work collecting Bradium Boxes.";
break;
case 2:
cutin "ep13_heslanta.bmp",2;
mes "[Jeruth Hesranta]";
mes "It's time to collect Bradium Boxes.";
erasequest 7580;// Collecting Every Day
break;
}
next;
if (select( "I'll get on with it.", "I'll come back later." ) == 2) {
mes "[Jeruth Hesranta]";
mes "No problem.";
mes "Come back whenever you can.";
next;
mes "[Jeruth Hesranta]";
mes "I'm sorry that";
mes "I can't stop asking you for favors.";
close3;
}
mes "[Jeruth Hesranta]";
mes "That's the spirit!";
mes "hunt Rampaging Boxes and collect Bradiums.";
setquest 7579;// Collecting Bradiums
close3;
OnInit:
/* officially disabled
questinfo 1, QTYPE_QUEST2;
setquestinfo_level 1,140,160;
SetQuestItem 1 3650 24
*/
questinfo 7579, QTYPE_QUEST2;
setquestinfo_req 7579,7580,0;
setquestinfo_level 7579,140,160;
// 3650 = [ep13_3_secret]
// SetQuestItem 7579 3650 26 "<"
end;
}
// Others
function script kick_mob {
sleep2 1000;
npctalk getarg(0);
specialeffect EF_METEORSTORM;
sleep2 getarg(1);
unitwarp 0,"moro_vol",165,165;
return;
}
moro_vol,88,107,5 script Magic Scholar Dophe#143vol01 4_F_FAIRYKID5,{
mes "[Dophe]";
mes "A Human, I see.";
mes "Looking at you, I can't help but muse on our situation.";
mes "You and I are having conversation.";
next;
mes "[Dophe]";
mes "This so-called Dimensional Crack, where the Demon God has taken up residence, falls into Bifrost's jurisdiction.";
next;
mes "[Dophe]";
mes "He and us are like two sides of the coin, or above and below the waterline.";
next;
mes "[Dophe]";
mes "He and us aren't exactly running parallel to each other, but maybe standing in a universe parallel to each other's.";
next;
mes "[Dophe]";
mes "...";
next;
mes "[Dophe]";
mes "My point is:";
mes "he could be under our nose, and we're unable to see him.";
mes "If his lair is located somewhere in Bifrost's territory,";
next;
mes "[Dophe]";
mes "the only possible scenario for us is";
mes "obliteration.";
close;
}
moro_vol,87,104,5 script Magic Scholar Konpana#143vol02 4_M_FAIRYKID5,{
mes "[Konpana]";
mes "This place is nothing like I've imagined.";
mes "No grassy field or forest, really?";
close;
}
moro_vol,88,102,6 script Magic Scholar Makia#143vol03 4_M_FAIRYKID3,{
mes "[Makia]";
mes "This place is overrun with strange creatures.";
mes "Everywhere is burning with fire, yet the air isn't suffocating.";
mes "Amazing.";
close;
}
moro_vol,104,109,0 script Combat Laphine#sol01 4_M_FAIRYSOLDIER,{ end; }
moro_vol,106,109,0 duplicate(Combat Laphine#sol01) Combat Laphine#sol02 4_M_FAIRYSOLDIER
moro_vol,108,109,0 duplicate(Combat Laphine#sol01) Combat Laphine#sol03 4_M_FAIRYSOLDIER
moro_vol,104,107,0 duplicate(Combat Laphine#sol01) Combat Laphine#sol04 4_M_FAIRYSOLDIER
moro_vol,106,107,0 duplicate(Combat Laphine#sol01) Combat Laphine#sol05 4_M_FAIRYSOLDIER
moro_vol,108,107,0 duplicate(Combat Laphine#sol01) Combat Laphine#sol06 4_M_FAIRYSOLDIER
moro_vol,104,105,0 duplicate(Combat Laphine#sol01) Combat Laphine#sol07 4_M_FAIRYSOLDIER
moro_vol,106,105,0 duplicate(Combat Laphine#sol01) Combat Laphine#sol08 4_M_FAIRYSOLDIER
moro_vol,108,105,0 duplicate(Combat Laphine#sol01) Combat Laphine#sol09 4_M_FAIRYSOLDIER
moro_vol,106,111,3 script Battle Commander#sol10 4_M_FAIRYSOLDIER,3,3,{
mes "[Commander Laphine]";
mes "We're in the process of regrouping for the upcoming battle.";
mes "Please don't bother us.";
close;
OnTouch:
if (getvariableofnpc(.is_enabled,"#soltalk01") == 0)
donpcevent "#soltalk01::OnEventOn";
end;
}
moro_vol,2,2,0 script #soltalk01 CLEAR_NPC,{
end;
OnEventOn:
.is_enabled = 1;
enablenpc "#soltalk01";
sleep 3000;
npctalk "Commander: Soldiers, finally it's time to put your training to use!", "Battle Commander#sol10";
sleep 3000;
npctalk "Commander: WE ARE!", "Battle Commander#sol10";
sleep 2000;
npctalk "WE ARE!", "Combat Laphine#sol01";
npctalk "WE ARE!", "Combat Laphine#sol02";
npctalk "WE ARE!", "Combat Laphine#sol03";
sleep 1500;
npctalk "THE PROUD!", "Combat Laphine#sol04";
npctalk "THE PROUD!", "Combat Laphine#sol05";
npctalk "THE PROUD!", "Combat Laphine#sol06";
sleep 1500;
npctalk "LAPHNES!", "Combat Laphine#sol07";
npctalk "LAPHNES!", "Combat Laphine#sol08";
npctalk "LAPHNES!", "Combat Laphine#sol09";
sleep 3000;
npctalk "Commander: We fight evil!", "Battle Commander#sol10";
sleep 2000;
npctalk "Fight evil!", "Combat Laphine#sol01";
npctalk "Fight evil!", "Combat Laphine#sol02";
npctalk "Fight evil!", "Combat Laphine#sol03";
npctalk "Fight evil!", "Combat Laphine#sol04";
npctalk "Fight evil!", "Combat Laphine#sol05";
npctalk "Fight evil!", "Combat Laphine#sol06";
npctalk "Fight evil!", "Combat Laphine#sol07";
npctalk "Fight evil!", "Combat Laphine#sol08";
npctalk "Fight evil!", "Combat Laphine#sol09";
sleep 17000;
disablenpc "#soltalk01";
.is_enabled = 0;
end;
OnInit:
disablenpc "#soltalk01";
end;
}
moro_vol,101,102,0 script Laphine Magician#wsol01 4_F_FAIRY2,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "...Freeze them all! Freeze!";
else if (.@ttemp == 2)
npctalk "(Exhaling through his mouth)";
else if (.@ttemp == 3)
npctalk "...";
else if (.@ttemp == 4)
npctalk "...";
else
npctalk "The Guardian is watching. I can't make any mistakes.";
end;
}
moro_vol,103,102,0 script Laphine Magician#wsol02 4_F_MORAFINE1,{
if (rand(1,5) == 5)
npctalk "Shush.";
else
npctalk "...";
end;
}
moro_vol,105,102,0 script Laphine Magician#wsol03 4_M_FAIRYKID5,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "Those Humans behind us are bothering me.";
else if (.@ttemp == 2)
npctalk "I shouldn't have volunteered to come here. I miss my yai...";
else if (.@ttemp == 3)
npctalk "...";
else if (.@ttemp == 4)
npctalk "How long do we have to wait?";
else
npctalk "Sigh.";
end;
}
moro_vol,107,102,0 script Laphine Magician#wsol04 4_F_FAIRYKID5,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "I'm nervous.";
else if (.@ttemp == 2)
npctalk "The Sapphas aren't enemies... The Sapphas aren't enemies... Argh, but I want to beat them senseless!";
else if (.@ttemp == 3)
npctalk "...";
else if (.@ttemp == 4)
npctalk "...";
else
npctalk "I'm trying to remember to fire the moment I see the enemy.";
end;
}
moro_vol,109,102,0 script Laphine Magician#wsol05 4_M_FAIRYKID5,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "I'm trying to remember to fire the moment I see the enemy.";
else if (.@ttemp == 2)
npctalk "I like tension--it keeps me on edge. Heh heh.";
else if (.@ttemp == 3)
npctalk "...";
else if (.@ttemp == 4)
npctalk "...";
else
npctalk "I'm nervous.";
end;
}
moro_vol,93,128,1 script Combat Laphine#line01 4_M_FAIRYSOLDIER2,2,3,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "Yeah, yeah~";
else if (.@ttemp == 2)
npctalk "Watch out!";
else if (.@ttemp == 3)
npctalk "*Yawn*";
else if (.@ttemp == 4)
npctalk "Please be careful.";
else
npctalk "Back off--it's dangerous!";
end;
OnTouchNPC:
.@hidden_name$ = strnpcinfo(2);
if (.@hidden_name$ == "line01") kick_mob( "Enemy in sight!",2000 );
else if (.@hidden_name$ == "line03") kick_mob( "G-get away!",2000 );
else if (.@hidden_name$ == "line05") kick_mob( "Don't you dare!",2000 );
else if (.@hidden_name$ == "line07") kick_mob( "Enemy in sight!",2000 );
end;
}
moro_vol,96,130,1 duplicate(Combat Laphine#line01) Combat Laphine#line02 4_M_FAIRYSOLDIER2
moro_vol,99,131,1 duplicate(Combat Laphine#line01) Combat Laphine#line03 4_M_FAIRYSOLDIER2,2,3
moro_vol,102,132,7 duplicate(Combat Laphine#line01) Combat Laphine#line04 4_M_FAIRYSOLDIER
moro_vol,105,132,7 duplicate(Combat Laphine#line01) Combat Laphine#line05 4_F_FAIRYSOLDIER,2,3
moro_vol,108,131,7 duplicate(Combat Laphine#line01) Combat Laphine#line06 4_M_FAIRYSOLDIER2
moro_vol,111,129,7 duplicate(Combat Laphine#line01) Combat Laphine#line07 4_M_FAIRYSOLDIER,2,3
moro_vol,85,117,1 script Combat Laphine#line11 4_F_FAIRYSOLDIER,2,2,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "Yeah, yeah~";
else if (.@ttemp == 2)
npctalk "Watch out!";
else if (.@ttemp == 3)
npctalk "You're in a war zone. Don't let your guard down.";
else if (.@ttemp == 4)
npctalk "Please be careful.";
else
npctalk "I'm worried for the guys at the front lines.";
end;
OnTouchNPC:
.@hidden_name$ = strnpcinfo(2);
if (.@hidden_name$ == "line11") kick_mob( "You've come this far, huh?",2000 );
else if (.@hidden_name$ == "line13") kick_mob( "Enemy in sight!",2000 );
else if (.@hidden_name$ == "line15") kick_mob( "I'll wipe the floor with you!",2000 );
else if (.@hidden_name$ == "line17") kick_mob( "Yaap-!",2000 );
else if (.@hidden_name$ == "line19") kick_mob( "Enemy in sight!",2000 );
end;
}
moro_vol,89,118,1 duplicate(Combat Laphine#line11) Combat Laphine#line12 4_M_FAIRYSOLDIER
moro_vol,92,119,7 duplicate(Combat Laphine#line11) Combat Laphine#line13 4_M_FAIRYSOLDIER,2,2
moro_vol,96,119,7 duplicate(Combat Laphine#line11) Combat Laphine#line14 4_M_FAIRYSOLDIER2
moro_vol,100,117,7 duplicate(Combat Laphine#line11) Combat Laphine#line15 4_M_FAIRYSOLDIER,2,2
moro_vol,107,118,7 duplicate(Combat Laphine#line11) Combat Laphine#line17 4_F_FAIRYSOLDIER,2,2
moro_vol,114,114,7 duplicate(Combat Laphine#line11) Combat Laphine#line19 4_M_FAIRYSOLDIER2,2,2
moro_vol,103,118,1 script Combat Laphine#line16 4_F_FAIRYSOLDIER,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "The Sapphas had better not flank us.";
else if (.@ttemp == 2)
npctalk "Watch out!";
else if (.@ttemp == 3)
npctalk "You're in a war zone. Don't let your guard down.";
else if (.@ttemp == 4)
npctalk "Please be careful.";
else
npctalk "I'm worried for the guys at the front lines.";
end;
}
moro_vol,110,117,7 duplicate(Combat Laphine#line16) Combat Laphine#line18 4_M_FAIRYSOLDIER2
moro_vol,104,86,3 script Ryoson#14304 4_M_ALCHE_A,{
mes "[Ryoson]";
mes "Of course I'm nervous. You don't have to ask me that.";
mes "Why the Administrative Officer put me in charge of the knights is beyond me.";
next;
mes "[Ryoson]";
mes "They're not knights-in-training, or even apprentice knights. They're freaking Rune Knights.";
mes "Ah, I'm too inexperienced and powerless to do anything with them.";
next;
mes "[Ryoson]";
mes "At least my safety is guaranteed so long as the three knights are with me.";
mes "I hope.";
close;
}
moro_vol,101,87,5 script Rune-Midgarts Knight#mid01 4_M_KNIGHT_BLACK,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "...";
else if (.@ttemp == 2)
npctalk "Too quiet.";
else if (.@ttemp == 3)
npctalk "I really need to let off some steam.";
else if (.@ttemp == 4)
npctalk "Grr...";
else
npctalk "...";
end;
}
moro_vol,101,85,5 script Rune-Midgarts Knight#mid02 4_M_KNIGHT_GOLD,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "I'm here to protect important personnel.";
else if (.@ttemp == 2)
npctalk "Ryoson, don't panic--fear spreads like wildfire.";
else if (.@ttemp == 3)
npctalk "I really hope I can accomplish my mission.";
else if (.@ttemp == 4)
npctalk "Sigh.";
else
npctalk "So far, so good.";
end;
}
moro_vol,103,83,1 script Rune-Midgarts Knight#mid03 4_M_KNIGHT_SILVER,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "Ryoson, no one's going to bite ya. Don't be so afraid.";
else if (.@ttemp == 2)
npctalk "Fighting the Demon God is like every knight's wet dream has come true.";
else if (.@ttemp == 3)
npctalk "Hmm...";
else if (.@ttemp == 4)
npctalk "Tension in the battlefield always thrills me.";
else
npctalk "...";
end;
}
moro_vol,110,83,3 script Hugh#14305 4_M_LGTGUARD,{
mes "[Hugh]";
mes "We're here at last.";
mes "At first, I couldn't believe all those rumors about the Demon God's hideout and stronghold.";
next;
mes "[Hugh]";
mes "As things stand, I have no hope of going back to the mainland any time soon.";
next;
mes "[Hugh]";
mes "Gosh, I'm tired of those guys.";
mes "I'd better find the Demon God quickly.";
next;
mes "[Hugh]";
mes "Have I thought about losing?";
mes "I have, but I try not to.";
mes "I'll never going to win if I let myself believe I'll lose.";
next;
mes "[Hugh]";
mes "We Schwarzwaldians are born to win.";
close;
}
moro_vol,108,81,7 script Schwarzwald Elite#sch01 4_M_EIN_SOLDIER,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "For the glory of Schwarzwald!";
else if (.@ttemp == 2)
npctalk "I thought Einbroch had bad air, and this place is no better.";
else if (.@ttemp == 3)
npctalk "...";
else if (.@ttemp == 4)
npctalk "We're going to win!";
else
npctalk "...";
end;
}
moro_vol,111,80,1 script Schwarzwald Elite#sch02 4_M_EIN_SOLDIER,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "For the glory of Schwarzwald!";
else if (.@ttemp == 2)
npctalk "For Midgard!";
else if (.@ttemp == 3)
npctalk "...";
else if (.@ttemp == 4)
npctalk "We're going to win!";
else
npctalk "...";
end;
}
moro_vol,113,81,3 script Schwarzwald Elite#sch03 4_M_EIN_SOLDIER,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "Sigh.";
else if (.@ttemp == 2)
npctalk "Which one would you prefer: fighting the Demon God or standing watch in Einbroch?";
else if (.@ttemp == 3)
npctalk "My eyes are suddenly misty... I'd better chin up... *Inhale*";
else if (.@ttemp == 4)
npctalk "We're going to win, though.";
else
npctalk "I wish I trained harder.";
end;
}
moro_vol,118,86,5 script Henjinne#14306 4_M_RACHMAN1,{
mes "[Henjinne]";
mes "This place is much more exciting than I imagined!";
mes "Where's the Demon God anyway?";
next;
mes "[Henjinne]";
mes "Neither hide nor hair of him is to be seen.";
mes "Mwah hah hah!";
close;
}
moro_vol,116,84,7 script Arunafeltz Crusader#aru01 4_M_TRAINEE,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "Everything is Her will.";
else if (.@ttemp == 2)
npctalk "Having to coexist with heretics...";
else if (.@ttemp == 3)
npctalk "I've never seen so many different groups of heretics congregating in one place.";
else if (.@ttemp == 4)
npctalk "May the Goddess bless you.";
else
npctalk "...";
end;
}
moro_vol,118,83,7 script Arunafeltz Crusader#aru02 4_F_MASK,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "Everything is Her will.";
else if (.@ttemp == 2)
npctalk "Having to coexist with heretics...";
else if (.@ttemp == 3)
npctalk "I've never seen so many different groups of heretics congregating in one place.";
else if (.@ttemp == 4)
npctalk "May the Goddess bless you.";
else
npctalk "...";
end;
}
moro_vol,121,84,1 script Arunafeltz Crusader#aru03 4_F_TRAINEE,{
.@ttemp = rand(1,5);
if (.@ttemp == 1)
npctalk "Goddess is watching over us.";
else if (.@ttemp == 2)
npctalk "May the Goddess bless you.";
else if (.@ttemp == 3)
npctalk "Everything is Her will.";
else if (.@ttemp == 4)
npctalk "Having to coexist with heretics...";
else
npctalk "...";
end;
}
moro_vol,119,106,3 script Instructor Jakken#h_sol01 4_M_YOUNGKNIGHT,3,3,{
mes "[Instructor Jakken]";
mes "When I volunteered for the Ash-Bakum Expedition, I knew this day would come.";
next;
mes "[Instructor Jakken]";
mes "I'm ready.";
mes "I'm going to fight to the death for the peace of the Midgard Continent.";
next;
mes "[Instructor Jakken]";
mes "But I'm nervous all the same.";
mes "I really need to work on my emotional control. I don't want to scare anyone else.";
close;
OnTouch:
if (getvariableofnpc(.is_enabled,"#soltalk02") == 0)
donpcevent "#soltalk02::OnEventOn";
end;
}
moro_vol,2,3,0 script #soltalk02 CLEAR_NPC,{
end;
OnEventOn:
.is_enabled = 1;
enablenpc "#soltalk02";
sleep 3000;
npctalk "Jakken: Soldiers, we're from different countries, but we've gathered here for one goal!", "Instructor Jakken#h_sol01";
sleep 3000;
npctalk "Jakken: Let's show the enemy the power of our union!", "Instructor Jakken#h_sol01";
sleep 2000;
npctalk "Jakken: Commence your march to glory!", "Instructor Jakken#h_sol01";
sleep 1500;
npctalk "At dawn~", "Midgard Alliance Soldier#h_sol02";
npctalk "I had a dream~", "Midgard Alliance Soldier#h_sol03";
npctalk "Of my home~", "Midgard Alliance Soldier#h_sol04";
sleep 3000;
npctalk "I put on my jacket~", "Midgard Alliance Soldier#h_sol05";
npctalk "Put on my helm~", "Midgard Alliance Soldier#h_sol06";
npctalk "Getting ready for a new day~", "Midgard Alliance Soldier#h_sol07";
sleep 3000;
npctalk "I'm ready~", "Midgard Alliance Soldier#h_sol08";
npctalk "I wear my sword~", "Midgard Alliance Soldier#h_sol09";
npctalk "Step out under the morning sun~", "Midgard Alliance Soldier#h_sol10";
sleep 3000;
npctalk "I look up~", "Midgard Alliance Soldier#h_sol11";
npctalk "I look up~", "Midgard Alliance Soldier#h_sol12";
npctalk "Look forward~", "Midgard Alliance Soldier#h_sol13";
sleep 3000;
npctalk "Water's pure~", "Midgard Alliance Soldier#h_sol02";
npctalk "Mountains are green~", "Midgard Alliance Soldier#h_sol03";
npctalk "For my home~", "Midgard Alliance Soldier#h_sol04";
sleep 3000;
npctalk "I won't stop~", "Midgard Alliance Soldier#h_sol05";
npctalk "Until I defeat", "Midgard Alliance Soldier#h_sol06";
npctalk "The Demon God!", "Midgard Alliance Soldier#h_sol07";
sleep 3000;
npctalk "I won't stop~", "Midgard Alliance Soldier#h_sol08";
npctalk "Until I defeat", "Midgard Alliance Soldier#h_sol09";
npctalk "The Demon God!", "Midgard Alliance Soldier#h_sol10";
sleep 3000;
npctalk "Waaaah-!", "Midgard Alliance Soldier#h_sol11";
npctalk "Haaaaah-!", "Midgard Alliance Soldier#h_sol12";
npctalk "Haaaaah-!", "Midgard Alliance Soldier#h_sol13";
sleep 18000;
disablenpc "#soltalk02";
.is_enabled = 0;
end;
OnInit:
disablenpc "#soltalk02";
end;
}
moro_vol,117,104,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol02 4_M_MOC_SOLDIER
moro_vol,117,102,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol05 4_M_MOC_SOLDIER
moro_vol,117,100,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol08 4_M_MOC_SOLDIER
moro_vol,117,98,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol11 4_M_MOC_SOLDIER
moro_vol,119,104,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol03 4_M_EIN_SOLDIER
moro_vol,119,102,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol06 4_M_EIN_SOLDIER
moro_vol,119,100,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol09 4_M_LGTGUARD
moro_vol,119,98,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol12 4_M_LGTGUARD
moro_vol,121,104,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol04 4_M_RASWORD
moro_vol,121,102,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol07 4_M_RASWORD
moro_vol,121,100,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol10 4_DST_SOLDIER
moro_vol,121,98,1 duplicate(Combat Laphine#sol01) Midgard Alliance Soldier#h_sol13 4_DST_SOLDIER
moro_vol,105,97,3 script Expedition Assassin#ass01 4_M_ACROSS,{
mes "[Expedition Assassin]";
mes "A new mission will be announced soon.";
mes "Our objective is to locate the Demon God.";
next;
mes "[Expedition Assassin]";
mes "Let me check the intel our predecessors have left for us.";
next;
mes "[Expedition Assassin]";
mes "...";
mes "It's rude to eavesdrop on others, even if they're your colleagues.";
close;
}
moro_vol,103,96,5 script Expedition Assassin#ass02 4_F_ACROSS,{
mes "[Expedition Assassin]";
mes "This area... Well,";
mes "I'll check it out later.";
next;
mes "[Expedition Assassin]";
mes "Sigh.";
mes "Can't you see we're having a meeting? Please leave.";
close;
}
moro_vol,105,95,1 script Expedition Assassin#ass03 4_TOWER_15,{
mes "[Expedition Assassin]";
mes "... ";
mes "Well, I'm at the bottom of the food chain.";
mes "I just watch what my seniors do.";
mes "That's all.";
close;
}
moro_vol,114,128,1 script Continental Guard#line01 4_M_MOCASS1,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "It is dangerous past this point. Please move back.";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "Please be careful.";
end;
OnTouchNPC:
kick_mob( "Don't you dare!",1000 );
end;
}
moro_vol,119,130,1 duplicate(Continental Guard#line01) Continental Guard#line02 4_M_MOCASS2
moro_vol,122,130,7 duplicate(Continental Guard#line01) Continental Guard#line03 4_M_MOCASS1,2,2
moro_vol,125,129,7 duplicate(Continental Guard#line01) Continental Guard#line04 4_M_MOCASS1
moro_vol,127,127,7 duplicate(Continental Guard#line01) Continental Guard#line05 4_M_MOCASS2
moro_vol,135,123,1 script Midgard Alliance Soldier#line21 4_M_MONK,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Those Continentals are damn good fighters.";
else if (.@ttemp == 2)
npctalk "Those Arunafeltz knuckleheads, why don't they come forward?";
else
npctalk "I can take down any of you!";
end;
OnTouchNPC:
kick_mob( "Don't you dare!",1000 );
end;
}
moro_vol,139,124,1 script Midgard Alliance Soldier#line22 4_F_CRU,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "...";
else if (.@ttemp == 2)
npctalk "Please be careful.";
else
npctalk "They don't stop coming.";
end;
}
moro_vol,143,124,1 script Midgard Alliance Soldier#line23 4_M_JOB_WIZARD,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "The Guardians are making things easier, but...";
else if (.@ttemp == 2)
npctalk "Step back.";
else
npctalk "Sigh...";
end;
}
moro_vol,147,124,7 script Midgard Alliance Soldier#line24 4_M_MOC_SOLDIER,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "...";
else if (.@ttemp == 2)
npctalk "Please be careful.";
else
npctalk "Please step back.";
end;
OnTouchNPC:
kick_mob( "Enemy in sight!",1000 );
end;
}
moro_vol,150,121,7 script Midgard Alliance Soldier#line25 4_M_MOC_SOLDIER,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Wh-where's the next relief?!";
else if (.@ttemp == 2)
npctalk "Why are we the only ones on the front line?";
else
npctalk "D-don't come closer!";
end;
}
moro_vol,151,119,7 script Midgard Alliance Soldier#line26 4_M_EIN_SOLDIER,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Stop acting like a hero and move back!";
else if (.@ttemp == 2)
npctalk "I'm always on guard duty wherever I go.";
else
npctalk "I can get through the night. I must.";
end;
}
moro_vol,153,116,7 script Midgard Alliance Soldier#line27 4_M_EIN_SOLDIER,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "...";
else if (.@ttemp == 2)
npctalk "They don't stop coming.";
else
npctalk "Please be careful.";
end;
OnTouchNPC:
kick_mob( "Begone!",1000 );
end;
}
moro_vol,118,115,1 script Midgard Alliance Soldier#line31 4_M_JOB_WIZARD,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "I think I've chosen the wrong team...";
else if (.@ttemp == 2)
npctalk "I'm tired of hearing them yelling heretics.";
else
npctalk "Ugh, how did I get myself into this mess?";
end;
OnTouchNPC:
kick_mob( "SCRAM!",1000 );
end;
}
moro_vol,121,115,1 script Midgard Alliance Soldier#line32 4_M_EIN_SOLDIER,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "...Loud.";
else if (.@ttemp == 2)
npctalk "The front lines are most dangerous.";
else
npctalk "Sigh...";
end;
}
moro_vol,124,116,1 script Midgard Alliance Soldier#line33 4_M_EIN_SOLDIER,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "All clear.";
else if (.@ttemp == 2)
npctalk "I'll protect this defense line.";
else
npctalk "Watch out!";
end;
OnTouchNPC:
kick_mob( "Begone!",1000 );
end;
}
moro_vol,128,116,1 script Midgard Alliance Soldier#line34 4_M_EIN_SOLDIER,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "I wasn't napping!";
else if (.@ttemp == 2)
npctalk "...Yeah, yeah... Everything's clear, sir!";
else
npctalk "Yeah, yeah, of course.";
end;
}
moro_vol,131,115,7 script Midgard Alliance Soldier#line35 4_M_RASWORD,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "I can't believe I'm fighting beside heretics.";
else if (.@ttemp == 2)
npctalk "...";
else
npctalk "May the Goddess bless you.";
end;
}
moro_vol,133,113,7 script Midgard Alliance Soldier#line36 4_DST_SOLDIER,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "*Yawn* Where's the next relief?";
else if (.@ttemp == 2)
npctalk "Hey, stop loitering. You're going to get yourself killed.";
else
npctalk "...This is tiring.";
end;
}
moro_vol,136,111,7 script Midgard Alliance Soldier#line37 4_M_RASWORD,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Please step back.";
else if (.@ttemp == 2)
npctalk "Our defense line is intact.";
else
npctalk "Please be careful.";
end;
OnTouchNPC:
kick_mob( "Enemy in sight!",1000 );
end;
}
moro_vol,138,108,7 script Midgard Alliance Soldier#line38 4_DST_SOLDIER,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "May the Goddess bless you.";
else if (.@ttemp == 2)
npctalk "Keep your eyes forward! Everything's clear!";
else
npctalk "All clear!";
end;
}
moro_vol,134,83,5 script Jeruth Vehanus#ep143 4_MAN_JERUTOO,{
mes "[Vehanus]";
mes "You came here, too.";
mes "You can communicate with me without the ring, I see.";
next;
mes "[Vehanus]";
mes "Now I wonder how far Bifrost's grace reaches.";
mes "Maybe I should use this opportunity to get to know the Laphines.";
next;
mes "[Vehanus]";
mes "I admire Hesranta's bravery.";
mes "He's come to the battlefield, willing to ally with our enemy Laphines.";
next;
mes "[Vehanus]";
mes "I really hope we won't have to fight Laphines in here.";
close;
}
moro_vol,138,84,3 script Adjutant Tiera#ep143 4_MAN_NITT,{
mes "[Tiera]";
mes "The Jeruths and Nits in Dicastes Diel may have acquiesced Hesranta's plea,";
next;
mes "[Tiera]";
mes "but I'm completely with him on this.";
mes "Our enemies are our friends in the face of a common enemy: Demon God.";
next;
mes "[Tiera]";
mes "We can be cowards and let others fight the fight for us, sure,";
mes "but what if they lose? We'll go down with them, and that'll be on us.";
next;
mes "[Tiera]";
mes "The same goes for you, Humans.";
mes "We fight this fight to win.";
close;
}
moro_vol,134,87,1 script Advance Captain Avaranc#ep143 4_MAN_GALTUN,{
mes "[Avaranche]";
mes "My unit consists of the best of the best Gartens.";
mes "Human warrior,";
mes "I've waited for this day to fight beside you.";
next;
mes "[Avaranche]";
mes "I swear on my life that I won't stop fighting until the Demon God is defeated!";
close;
}
moro_vol,131,86,1 script Dicastes Garten#gal01 4_MAN_GALTUN1,{
mes "[Dicastes Garten]";
mes "When can we fight?";
mes "When?";
next;
mes "[Dicastes Garten]";
mes "I can't believe I have to fight alongside those accursed Laphines.";
mes "I still remember what they did to us in the last battle.";
close;
}
moro_vol,138,87,7 script Dicastes Garten#gal02 4_MAN_GALTUN1,{
mes "[Dicastes Garten]";
mes "My duty is to protect Jeruth Hesranta.";
mes "You'd better step back,";
mes "or I'll consider you my enemy.";
close;
}
moro_vol,140,97,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal11 4_MAN_GALTUN1
moro_vol,143,97,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal12 4_MAN_GALTUN1
moro_vol,146,97,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal13 4_MAN_GALTUN1
moro_vol,140,94,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal14 4_MAN_GALTUN
moro_vol,143,94,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal15 4_MAN_GALTUN
moro_vol,146,94,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal16 4_MAN_GALTUN
moro_vol,150,86,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal21 4_MAN_GALTUN1
moro_vol,153,86,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal22 4_MAN_GALTUN1
moro_vol,156,86,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal23 4_MAN_GALTUN1
moro_vol,150,83,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal24 4_MAN_GALTUN
moro_vol,153,83,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal25 4_MAN_GALTUN
moro_vol,156,83,1 duplicate(Combat Laphine#sol01) Dicastes Elite#gal26 4_MAN_GALTUN
moro_vol,139,104,1 script Manuk Defender#line01 4_MAN_GALTUN1,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "Back off, Humanling!";
end;
OnTouchNPC:
kick_mob( "Enemy in sight!",1000 );
end;
}
moro_vol,143,106,1 duplicate(Manuk Defender#line01) Manuk Defender#line02 4_MAN_GALTUN1,2,2
moro_vol,147,108,1 script Manuk Defender#line03 4_MAN_GALTUN1,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Do you hear some bugs buzzing?";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "...";
end;
}
moro_vol,152,109,1 script Manuk Defender#line04 4_MAN_GALTUN1,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "Back off, Humanling!";
end;
OnTouchNPC:
kick_mob( "Not a chance!",1000 );
end;
}
moro_vol,156,110,1 script Manuk Defender#line05 4_MAN_GALTUN1,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Don't compare us to those winged jerks!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "Why does it have to be the Laphines?";
end;
}
moro_vol,160,110,7 script Manuk Defender#line06 4_MAN_GALTUN1,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "Back off, Humanling!";
end;
OnTouchNPC:
kick_mob( "*Snort*",1000 );
end;
}
moro_vol,164,109,7 script Manuk Defender#line07 4_MAN_GALTUN1,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "We're superior to the Laphines.";
end;
}
moro_vol,167,107,7 script Manuk Defender#line08 4_MAN_GALTUN1,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "Back off, Humanling!";
end;
OnTouchNPC:
kick_mob( "Are you an enemy?",1000 );
end;
}
moro_vol,169,104,7 script Manuk Defender#line09 4_MAN_GALTUN1,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "Too loud.";
else
npctalk "Back off, Humanling!";
end;
}
moro_vol,171,100,5 script Manuk Defender#line10 4_MAN_GALTUN1,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "Back off, Humanling!";
end;
OnTouchNPC:
kick_mob( "Don't underestimate us!",1000 );
end;
}
moro_vol,172,95,5 script Manuk Defender#line11 4_MAN_GALTUN1,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "We Gartens never retreat!";
end;
}
moro_vol,173,89,5 script Manuk Defender#line12 4_MAN_GALTUN1,2,2,{
.@ttemp = rand(1,3);
if (.@ttemp == 1)
npctalk "Hm!";
else if (.@ttemp == 2)
npctalk "All clear.";
else
npctalk "Back off, Humanling!";
end;
OnTouchNPC:
kick_mob( "Not a chance!",1000 );
end;
}
//-- GM NPC
moro_vol,5,1,3 script #timemaster CLEAR_NPC,{
if (callfunc("F_GM_NPC",1854,0,0,9999) < 1)
end;
mes "Current server experience status: " + $ep143_3_expbuff;
mes "Currently elapsed: " + $ep143_3_exptime;
mes "What do you want to do?";
next;
switch( select( "Adjust the timer", "Pause timer", "Restart timer", "Initialization" ) ) {
case 1:
mes "Please enter the timer.";
next;
input .@input,0,9999;
mes "Time is set to " + .@input;
$ep143_3_exptime = .@input;
close;
case 2:
mes "Timer in pause.";
stopnpctimer "Guardian Nidhogg#143nyd01";
close;
case 3:
mes "Restart the clock.";
initnpctimer "Guardian Nidhogg#143nyd01";
close;
case 4:
mes "Clock initialized.";
donpcevent "Guardian Nidhogg#143nyd01::OnStop";
close;
}
}