
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10402 54d463be-8e91-2dee-dedb-b68131a5f0ec
311 lines
11 KiB
Plaintext
311 lines
11 KiB
Plaintext
//===== eAthena Script =======================================
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//= Merchant Skills Quests
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.4b
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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//= <Description>
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//===== Additional Comments: =================================
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//= Fully working
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//= v1.1 Bug fixes
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//= v1.a Now using functions found in "Global_Functions.txt"
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//= for class checks.[kobra_k88]
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//= 1.2 Added Baby Class Support [Lupus]
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//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
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//= 1.4 Fixed exploits [Lupus]
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//= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan
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//= changed perm. variables to temp ones [Lupus]
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//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG]
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//============================================================
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//--------------------------------------- Necko: Crazy Uproar--------------------------------\\
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alberta,89,96,5 script Necko#01 139,0,4,{
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mes "[!?]";
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mes "Muahahahahhhahahahahhahah!!";
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mes "Pukakakakakkakakakakakakaka!!";
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close;
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}
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alberta,83,96,5 script Necko#02 98,{
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mes "[Necko]";
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if(baseClass == Job_Merchant) goto L_Start;
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L_Other:
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mes "Necko's store is closed right now. Come back later..... Hehe....";
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close;
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L_Start:
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if(getskilllv(155)>0) goto L_GotSkill;
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if(@CRAZYROAR) goto L_GetSkill;
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mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?";
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mes "After all you heared it from a far off distance.";
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emotion e_what;
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next;
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mes "[Necko]";
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mes "I'll let you in on something....... My voice is more than just loud..... it's actually quite unique......";
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next;
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mes "[Necko]";
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if(BaseJob==Job_Merchant && JobLevel < 15) goto L_JobLvl;
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mes "You see, I know a skill that lets me shout in a way that actually helps me.... It is the ^3355FFCrazy Uproar^000000 skill!!!";
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emotion e_ic;
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next;
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mes "[Necko]";
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mes "Crazy Uproar uses your loud voice to boost your battle spirit!";
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mes "The skill requires ^FF55338 sp^000000 to use and in turn you will receive an additional ^3355FF4 STR for 5 min^000000!!";
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next;
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mes "[Necko]";
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mes "This skill is very useful. To learn it you must learn the essentials of sound. There was a singer in Payon that taught sound theory.......";
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next;
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mes "[Necko]";
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mes "Unfortunately that person passed away so you can no longer learn those essentials..............";
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mes "Aww.... you look disappointed.... Do you really want to learn Crazy Uproar??";
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next;
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mes "[Necko]";
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mes "Hmm..... I will teach you then, that is, if you truly wish to learn. You will have to train your vocal cords.";
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mes "You will also need to gather these items:";
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next;
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mes "[Necko]";
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mes "- ^3355FF7 Pearls,";
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mes "- 1 Banana juice,";
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mes "- 50 Mushroom spores^000000.";
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next;
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mes "[Necko]";
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mes "Come back when you are ready! I think I shall do a little vocal training myself........";
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mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!";
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set @CRAZYROAR, 1;
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close;
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L_JobLvl:
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mes "Once you've reached a ^3355FFjob level of 15^000000 come back and see me. I'll tell you all about the secret to my voice.....";
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next;
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mes "[Necko]";
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mes "Uahahahahahahhahahahahahaha!";
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mes "Kyukwakakakakkakakakakakkakaka!";
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close;
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L_GetSkill:
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if((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items;
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delitem 722,7;
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delitem 532,1;
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delitem 921,50;
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mes "Oh You've gathered the items! Very good, very good. Now it's time to start your training.....";
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next;
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mes "[Necko]";
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mes "Repeat after me: Fa fa fa fa fa.... So so so so so..... La la la la la.... Mi mi mi mi mi mi......";
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next;
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mes "~several hours later~";
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next;
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mes "[Necko]";
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mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job.";
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skill 155,1,0;
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set @CRAZYROAR, 0;
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emotion e_no1;
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close;
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L_Items:
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mes "You need to get these items for Crazy Uproar:";
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mes "- ^3355FF7 Pearls,";
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mes "- 1 Banana juice,";
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mes "- 50 Mushroom spores^000000.";
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close;
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L_GotSkill:
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mes "Hello again. I can tell by the sound of your mighty voice that you are becoming very good at Crazy Uproar.";
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close;
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}
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//----------------------------------------- Charlron: Change cart ---------------------------------\\
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alberta,119,221,6 script Charlron 107,{
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mes "[Charlron]";
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if(baseClass == Job_Merchant) goto L_Start;
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L_Other:
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mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me.";
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close;
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L_Start:
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if(getskilllv(154)>0) goto L_GotSkill;
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if(@CHANGECART) goto L_GetSkill;
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mes "Welcome young one. Is selling fun for you? I am the merchant Charlron.";
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next;
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mes "[Charlron]";
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mes "Aren't you tired of your old, and plain looking cart? Well I can help.";
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next;
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mes "[Charlon]";
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mes "I have been doing some research on cart design recently and have come up with some new and interesting designs for the cart.";
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next;
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mes "[Charlon]";
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mes "I can change the way your cart looks for you. Of course some conditions need to be met......";
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next;
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mes "[Charlron]";
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if(BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl;
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mes "First you will need to bring me these items:";
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mes "^3355FF50 Trunks,";
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mes "20 Animal Skin,";
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mes "10 Iron^000000.";
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set @CHANGECART, 1;
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close;
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L_JobLvl:
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mes "I'm a pretty famous merchant, so I don't really do business with beginners but..........";
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mes "Once you've reached ^3355FFjob level 30^000000 I may consider doing business with you.";
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close;
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L_GetSkill:
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if((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items;
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mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart.";
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mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular.";
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// Note: It is not supposed to take these items, just check you have collected them
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skill 154,1,0;
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set @CHANGECART, 0;
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next;
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mes "[Charlron]";
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mes "Good luck, see you around";
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close;
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L_Items:
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mes "Come back when you've brought me these items:";
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mes "^3355FF50 Trunks,";
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mes "20 Animal Skin,";
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mes "10 Iron^000000.";
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close;
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L_GotSkill:
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mes "Heh heh... It's nice to see fancy looking carts like yours on the streets of town. Well back to the drawing board....";
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close;
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}
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//-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\
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alberta,232,106,6 script Gershuan 57,{
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if(baseClass == Job_Merchant) goto L_Start;
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L_Other:
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mes "[Gershuan]";
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mes "If it doesn't work, make it work!";
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mes "If it doesn't work, make it work!";
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mes "If it doesn't work, make it work!";
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close;
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L_Start:
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if(getskilllv(153)>0) goto L_GotSkill;
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if(@CARTREVO) goto L_GetSkill;
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mes "[Gershuan]";
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mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?";
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emotion e_hmm;
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next;
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mes "[Gershuan]";
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mes "I researched some ways of using the cart differently. One way involved cooking ramen and another involved jump-roping (don't ask).";
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mes "Still none of my new ideas were satisfactory.";
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next;
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menu "I know what you mean.",M_0, "......???",M_1;
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M_0:
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mes "[Gershuan]";
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mes "You KNOW what I MEAN!! HOW the HECK would YOU KNOW what I MEAN????";
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emotion e_omg;
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close;
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M_1:
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mes "[Gershuan]";
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mes "In despair, I wandered through the fields with my cart. Day after day I did this.... I was in a daze....";
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next;
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mes "[Gershuan]";
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mes "Then I crossed paths with a very strong monster! I knew immediately that my life was in danger!";
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mes "I thought to myself, 'Why me! A weaponless, armorless merchant!?'";
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emotion e_gasp;
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next;
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mes "[Gershuan]";
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mes "I was scared to death... hoping that this would not be the end of me. With what strength I had left, I tried a desperation move.....";
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emotion e_swt2;
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next;
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mes "[Gershuan]";
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mes "I used my cart to attack the monster!!";
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emotion e_gasp;
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next;
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mes "[Gershuan]";
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mes "Just like that the monster was defeated!! Finally I had found another excellent use for the cart! A WEAPON!!!";
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next;
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mes "[Gershuan]";
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mes "I called my newly found discovery ^3355FF'Cart Revolution'^000000!";
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mes "By using ^FF553312 sp^000000 you can spin your cart around your body doing major damage to an enemy!";
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emotion e_ic;
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next;
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mes "[Gershuan]";
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mes "The heavier your cart is, the more damage it will do. Would you like to learn this skill?";
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next;
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menu "Yes!!",sM_0, "Actually I want to learn some sushi skills...",sM_1;
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sM_0:
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mes "[Gershuan]";
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if(BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl;
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mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:";
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mes "^3355FF30 Sticky Mucus,";
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mes "20 Fly wings,";
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mes "15 Iron,";
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mes "5 Tentacles,";
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mes "2 Grape Juice,";
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mes "1 Banana Juice^000000.";
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next;
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mes "[Gershuan]";
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mes "Come back when you have all of these items. Good luck.";
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set @CARTREVO, 1;
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close;
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ssL_LowLvl:
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mes "[Gershuan]";
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mes "OK! I will give you the special training for Cart Revolution.";
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mes "But first you will have to get yourself to a ^3355FFjob level of 35^000000! After you've done that, then we can talk.";
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close;
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sM_1:
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mes "[Sushi King Gershuan]";
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mes "Stupid!! You're waaay to young to even try your hand at sushi!!";
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emotion e_an;
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close;
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L_GetSkill:
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if((countitem(532)<1) || (countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0;
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delitem 532,1;
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delitem 533,2;
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delitem 998,15;
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delitem 938,30;
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delitem 601,20;
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delitem 962,5;
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mes "[Gershuan]";
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mes "It's good to see you again. I'm glad you were able to get all of the items. Take a minute to prepare, for your training is about to take place....";
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next;
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mes "[Gershuan]";
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mes "First make sure your feet are shoulder width apart. Balance is key! Now get into a good crouch... grasp the handles of the cart firmly but not too tight...";
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next;
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mes "[Gershuan]";
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mes "NOW SWING!!!";
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next;
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mes "[Gershuan]";
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mes "Eh....... that was terrible.... Okay, lets try again.....";
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emotion e_swt;
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next;
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mes "~many hours later~";
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next;
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mes "[Gershuan]";
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mes "YES!!! FINALLY! I could REALLY FEEL the power in that swing!";
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mes "Give yourself a good pat on the back because you have just mastered Cart Revolution!";
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emotion e_no1;
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next;
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skill 153,1,0;
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set @CARTREVO, 0;
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mes "[Gershuan]";
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mes "Take care of yourself and remember to fill that cart up so that it can do some major damage.";
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emotion e_gg;
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close;
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L_GotSkill:
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mes "[Gershuan]";
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mes "So how do you like cart revolution? Remember, the ^3355FFheavier^000000 the cart, the ^3355FFgreater^000000 the damage.";
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close;
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}
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