Cydh Ramdh 022d72891e Changed Guild/Party Bound Item Retrieval Methods:
* Bug Fixes bug:9338
* Now resend the list to map-server from char/inter-server to avoid "weird" item allocation on guild storage. Example, previously you will meet stacked item like GUID does, but it shouldn't!
* Also will check the maximum amount that can be store in guild store. If guild storage is full (the slots or item stack limit is reach) the rest value/item will be dropped.
* Account of kicked guild member won't be kicked from server anymore if the player idle on character select window (just prevents player to login when retriving items are in progress)
* Delete guild bound items from guild master when guild is disbanded! Previously, the bound type just changed to NONE. Also for party bound item.
* If kicked guild/party member is trading bound item when be kicked, the trade will be canceled!
* If the guild member is being kicked when open guild storage, storage will be closed first waiting for next item retrieval.
* Now when guild storage is opened, storage_status (changed the var to 'opened') will be used to hold char_id who opens it.
Misc:
* Cleanup guild storage prefix functions, changed them to "gstorage_*"
* Added `picklog` type 'B' for logging deleted bound item because of kicked from guild/party.
* Updated documentation for new used packet 0x3857

NOTE: Please import upgrade-20150103_log.sql
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
2015-01-03 20:37:38 +07:00

818 lines
18 KiB
C

// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _MMO_H_
#define _MMO_H_
#include "cbasetypes.h"
#include "../common/db.h"
#include <time.h>
// server->client protocol version
// 0 - pre-?
// 1 - ? - 0x196
// 2 - ? - 0x78, 0x79
// 3 - ? - 0x1c8, 0x1c9, 0x1de
// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
// see conf/battle/client.conf for other version
#ifndef PACKETVER
#define PACKETVER 20130807
//#define PACKETVER 20120410
#endif
///Remove/Comment this line to disable sc_data saving. [Skotlex]
#define ENABLE_SC_SAVING
/** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
* Note that newer clients no longer save hotkeys in the registry! */
#define HOTKEY_SAVING
#if PACKETVER < 20090603
// (27 = 9 skills x 3 bars) (0x02b9,191)
#define MAX_HOTKEYS 27
#elif PACKETVER < 20090617
// (36 = 9 skills x 4 bars) (0x07d9,254)
#define MAX_HOTKEYS 36
#else
// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
#define MAX_HOTKEYS 38
#endif
#define MAX_MAP_PER_SERVER 1500 /// Increased to allow creation of Instance Maps
#define MAX_INVENTORY 100 ///Maximum items in player inventory
/** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
* Max value tested was 265 */
#define MAX_CHARS 9
/** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
* Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
#define MAX_SLOTS 4
#define MAX_AMOUNT 30000 ////Max amount of a single stacked item
#define MAX_ZENY 1000000000 ///Max zeny
#define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
#define MAX_FAME 1000000000 ///Max fame points
#define MAX_CART 100 ///Maximum item in cart
#define MAX_SKILL 5020 ///Maximum skill data
#define GLOBAL_REG_NUM 256 ///Max permanent character variables per char
#define ACCOUNT_REG_NUM 64 ///Max permanent local account variables per account
#define ACCOUNT_REG2_NUM 16 ///Max permanent global account variables per account
#define MAX_REG_NUM 256 ///Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
#define DEFAULT_WALK_SPEED 150 ///Default walk speed
#define MIN_WALK_SPEED 20 ///Min walk speed
#define MAX_WALK_SPEED 1000 ///Max walk speed
#define MAX_STORAGE 600 ///Max number of storage slots a player can have, (up to ~850 tested)
#define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
#define MAX_PARTY 12 ///Max party member
#define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
#define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
#define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
#define MAX_GUILDALLIANCE 16 ///Max Guild alliance
#define MAX_GUILDSKILL 15 ///Increased max guild skills because of new skills [Sara-chan]
#define MAX_GUILDLEVEL 50 ///Max Guild level
#define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
#define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
#define MAX_PC_BONUS_SCRIPT 20 ///Max bonus script
// for produce
#define MIN_ATTRIBUTE 0
#define MAX_ATTRIBUTE 4
#define ATTRIBUTE_NORMAL 0
#define MIN_STAR 0
#define MAX_STAR 3
#define MAX_STATUS_TYPE 5
#define WEDDING_RING_M 2634
#define WEDDING_RING_F 2635
//For character names, title names, guilds, maps, etc.
//Includes null-terminator as it is the length of the array.
#define NAME_LENGTH (23 + 1)
#define PASSWD_LENGTH (32+1)
//For item names, which tend to have much longer names.
#define ITEM_NAME_LENGTH 50
//For Map Names, which the client considers to be 16 in length including the .gat extension
#define MAP_NAME_LENGTH (11 + 1)
#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
//Pincode Length
#define PINCODE_LENGTH 4
#define MAX_FRIENDS 40
#define MAX_MEMOPOINTS 3
#define MAX_SKILLCOOLDOWN 20
//Size of the fame list arrays.
#define MAX_FAME_LIST 10
//Limits to avoid ID collision with other game objects
#define START_ACCOUNT_NUM 2000000
#define END_ACCOUNT_NUM 100000000
#define START_CHAR_NUM 150000
//Guilds
#define MAX_GUILDMES1 60
#define MAX_GUILDMES2 120
//Base Homun skill.
#define HM_SKILLBASE 8001
#define MAX_HOMUNSKILL 43
#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
#define HM_CLASS_BASE 6001
#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
//Mail System
#define MAIL_MAX_INBOX 30
#define MAIL_TITLE_LENGTH 40
#define MAIL_BODY_LENGTH 200
//Mercenary System
#define MC_SKILLBASE 8201
#define MAX_MERCSKILL 40
#define MAX_MERCENARY_CLASS 61
//Elemental System
#define MAX_ELEMENTALSKILL 42
#define EL_SKILLBASE 8401
#define MAX_ELESKILLTREE 3
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE 2114
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
enum item_types {
IT_HEALING = 0,
IT_UNKNOWN, //1
IT_USABLE, //2
IT_ETC, //3
IT_ARMOR, //4
IT_WEAPON, //5
IT_CARD, //6
IT_PETEGG, //7
IT_PETARMOR,//8
IT_UNKNOWN2,//9
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_SHADOWGEAR, //12
IT_CASH = 18,
IT_MAX
};
// Questlog states
enum quest_state {
Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
Q_ACTIVE, ///< Active quest
Q_COMPLETE, ///< Completed quest
};
/// Questlog entry
struct quest {
int quest_id; ///< Quest ID
unsigned int time; ///< Expiration time
int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
enum quest_state state; ///< Current quest state
};
struct item {
int id;
unsigned short nameid;
short amount;
unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
char identify;
char refine;
char attribute;
unsigned short card[MAX_SLOTS];
unsigned int expire_time;
char favorite, bound;
uint64 unique_id;
};
//Equip position constants
enum equip_pos {
EQP_HEAD_LOW = 0x000001,
EQP_HEAD_MID = 0x000200, // 512
EQP_HEAD_TOP = 0x000100, // 256
EQP_HAND_R = 0x000002, // 2
EQP_HAND_L = 0x000020, // 32
EQP_ARMOR = 0x000010, // 16
EQP_SHOES = 0x000040, // 64
EQP_GARMENT = 0x000004, // 4
EQP_ACC_L = 0x000008, // 8
EQP_ACC_R = 0x000080, // 128
EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
EQP_COSTUME_HEAD_MID = 0x000800, // 2048
EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
EQP_COSTUME_GARMENT = 0x002000, // 8192
//EQP_COSTUME_FLOOR = 0x004000, // 16384
EQP_AMMO = 0x008000, // 32768
EQP_SHADOW_ARMOR = 0x010000, // 65536
EQP_SHADOW_WEAPON = 0x020000, // 131072
EQP_SHADOW_SHIELD = 0x040000, // 262144
EQP_SHADOW_SHOES = 0x080000, // 524288
EQP_SHADOW_ACC_R = 0x100000, // 1048576
EQP_SHADOW_ACC_L = 0x200000, // 2097152
};
struct point {
unsigned short map;
short x,y;
};
enum e_skill_flag
{
SKILL_FLAG_PERMANENT,
SKILL_FLAG_TEMPORARY,
SKILL_FLAG_PLAGIARIZED,
SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
//...
};
enum e_mmo_charstatus_opt {
OPT_NONE = 0x0,
OPT_SHOW_EQUIP = 0x1,
OPT_ALLOW_PARTY = 0x2,
};
struct s_skill {
unsigned short id;
unsigned char lv;
unsigned char flag; // see enum e_skill_flag
};
struct global_reg {
char str[32];
char value[256];
};
//Holds array of global registries, used by the char server and converter.
struct accreg {
uint32 account_id, char_id;
int reg_num;
struct global_reg reg[MAX_REG_NUM];
};
//For saving status changes across sessions. [Skotlex]
struct status_change_data {
unsigned short type; //SC_type
long val1, val2, val3, val4, tick; //Remaining duration.
};
#define MAX_BONUS_SCRIPT_LENGTH 1024
struct bonus_script_data {
char script[MAX_BONUS_SCRIPT_LENGTH];
long tick;
char type;
short flag, icon;
};
struct skill_cooldown_data {
unsigned short skill_id;
long tick;
};
struct storage_data {
int storage_amount;
struct item items[MAX_STORAGE];
};
struct guild_storage {
bool dirty;
int guild_id;
short storage_amount;
struct item items[MAX_GUILD_STORAGE];
bool locked;
int opened; /// Holds the char_id that open the storage
};
struct s_pet {
uint32 account_id;
uint32 char_id;
int pet_id;
short class_;
short level;
short egg_id;//pet egg id
short equip;//pet equip name_id
short intimate;//pet friendly
short hungry;//pet hungry
char name[NAME_LENGTH];
char rename_flag;
char incubate;
};
struct s_homunculus { //[orn]
char name[NAME_LENGTH];
int hom_id;
uint32 char_id;
short class_;
short prev_class;
int hp,max_hp,sp,max_sp;
unsigned int intimacy; //[orn]
short hunger;
struct s_skill hskill[MAX_HOMUNSKILL]; //albator
short skillpts;
short level;
unsigned int exp;
short rename_flag;
short vaporize; //albator
int str ;
int agi ;
int vit ;
int int_ ;
int dex ;
int luk ;
char spiritball; //for homun S [lighta]
};
struct s_mercenary {
int mercenary_id;
uint32 char_id;
short class_;
int hp, sp;
unsigned int kill_count;
unsigned int life_time;
};
struct s_elemental {
int elemental_id;
uint32 char_id;
short class_;
int mode;
int hp, sp, max_hp, max_sp, matk, atk, atk2;
short hit, flee, amotion, def, mdef;
int life_time;
};
struct s_friend {
uint32 account_id;
uint32 char_id;
char name[NAME_LENGTH];
};
#ifdef HOTKEY_SAVING
struct hotkey {
unsigned int id;
unsigned short lv;
unsigned char type; // 0: item, 1: skill
};
#endif
struct mmo_charstatus {
uint32 char_id;
uint32 account_id;
uint32 partner_id;
int father;
int mother;
int child;
unsigned int base_exp,job_exp;
int zeny;
int bank_vault;
short class_;
unsigned int status_point,skill_point;
int hp,max_hp,sp,max_sp;
unsigned int option;
short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
unsigned char karma;
short hair,hair_color,clothes_color;
int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
int fame;
// Mercenary Guilds Rank
int arch_faith, arch_calls;
int spear_faith, spear_calls;
int sword_faith, sword_calls;
short weapon; // enum weapon_type
short shield; // view-id
short head_top,head_mid,head_bottom;
short robe;
char name[NAME_LENGTH];
unsigned int base_level,job_level;
short str,agi,vit,int_,dex,luk;
unsigned char slot,sex;
uint32 mapip;
uint16 mapport;
struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
struct item inventory[MAX_INVENTORY],cart[MAX_CART];
struct storage_data storage;
struct s_skill skill[MAX_SKILL];
struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
#ifdef HOTKEY_SAVING
struct hotkey hotkeys[MAX_HOTKEYS];
#endif
bool show_equip,allow_party;
short rename;
time_t delete_date;
time_t unban_time;
// Char server addon system
unsigned int character_moves;
unsigned char font;
bool cashshop_sent; // Whether the player has received the CashShop list
uint32 uniqueitem_counter;
};
typedef enum mail_status {
MAIL_NEW,
MAIL_UNREAD,
MAIL_READ,
} mail_status;
struct mail_message {
int id;
int send_id;
char send_name[NAME_LENGTH];
int dest_id;
char dest_name[NAME_LENGTH];
char title[MAIL_TITLE_LENGTH];
char body[MAIL_BODY_LENGTH];
mail_status status;
time_t timestamp; // marks when the message was sent
int zeny;
struct item item;
};
struct mail_data {
short amount;
bool full;
short unchecked, unread;
struct mail_message msg[MAIL_MAX_INBOX];
};
struct auction_data {
unsigned int auction_id;
int seller_id;
char seller_name[NAME_LENGTH];
int buyer_id;
char buyer_name[NAME_LENGTH];
struct item item;
// This data is required for searching, as itemdb is not read by char server
char item_name[ITEM_NAME_LENGTH];
short type;
unsigned short hours;
int price, buynow;
time_t timestamp; // auction's end time
int auction_end_timer;
};
struct registry {
int global_num;
struct global_reg global[GLOBAL_REG_NUM];
int account_num;
struct global_reg account[ACCOUNT_REG_NUM];
int account2_num;
struct global_reg account2[ACCOUNT_REG2_NUM];
};
struct party_member {
uint32 account_id;
uint32 char_id;
char name[NAME_LENGTH];
unsigned short class_;
unsigned short map;
unsigned short lv;
unsigned leader : 1,
online : 1;
};
struct party {
int party_id;
char name[NAME_LENGTH];
unsigned char count; //Count of online characters.
unsigned exp : 1,
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
struct party_member member[MAX_PARTY];
};
struct map_session_data;
struct guild_member {
uint32 account_id, char_id;
short hair,hair_color,gender,class_,lv;
uint64 exp;
int exp_payper;
short online,position;
char name[NAME_LENGTH];
struct map_session_data *sd;
unsigned char modified;
};
struct guild_position {
char name[NAME_LENGTH];
int mode;
int exp_mode;
unsigned char modified;
};
struct guild_alliance {
int opposition;
int guild_id;
char name[NAME_LENGTH];
};
struct guild_expulsion {
char name[NAME_LENGTH];
char mes[40];
uint32 account_id;
};
struct guild_skill {
int id,lv;
};
struct Channel;
struct guild {
int guild_id;
short guild_lv, connect_member, max_member, average_lv;
uint64 exp;
unsigned int next_exp;
int skill_point;
char name[NAME_LENGTH],master[NAME_LENGTH];
struct guild_member member[MAX_GUILD];
struct guild_position position[MAX_GUILDPOSITION];
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
int emblem_len,emblem_id;
char emblem_data[2048];
struct guild_alliance alliance[MAX_GUILDALLIANCE];
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
struct guild_skill skill[MAX_GUILDSKILL];
struct Channel *channel;
/* Used by char-server to save events for guilds */
unsigned short save_flag;
};
struct guild_castle {
int castle_id;
int mapindex;
char castle_name[NAME_LENGTH];
char castle_event[NAME_LENGTH];
int guild_id;
int economy;
int defense;
int triggerE;
int triggerD;
int nextTime;
int payTime;
int createTime;
int visibleC;
struct {
unsigned visible : 1;
int id; // object id
} guardian[MAX_GUARDIANS];
int* temp_guardians; // ids of temporary guardians (mobs)
int temp_guardians_max;
};
struct fame_list {
int id;
int fame;
char name[NAME_LENGTH];
};
enum e_guild_info { //Change Guild Infos
GBI_EXP =1, // Guild Experience (EXP)
GBI_GUILDLV, // Guild level
GBI_SKILLPOINT, // Guild skillpoints
GBI_SKILLLV, // Guild skill_lv ?? seem unused
};
enum e_guild_member_info { //Change Member Infos
GMI_POSITION =0,
GMI_EXP,
GMI_HAIR,
GMI_HAIR_COLOR,
GMI_GENDER,
GMI_CLASS,
GMI_LEVEL,
};
enum e_guild_skill {
GD_SKILLBASE=10000,
GD_APPROVAL=10000,
GD_KAFRACONTRACT=10001,
GD_GUARDRESEARCH=10002,
GD_GUARDUP=10003,
GD_EXTENSION=10004,
GD_GLORYGUILD=10005,
GD_LEADERSHIP=10006,
GD_GLORYWOUNDS=10007,
GD_SOULCOLD=10008,
GD_HAWKEYES=10009,
GD_BATTLEORDER=10010,
GD_REGENERATION=10011,
GD_RESTORE=10012,
GD_EMERGENCYCALL=10013,
GD_DEVELOPMENT=10014,
GD_ITEMEMERGENCYCALL=10015,
GD_MAX,
};
//These mark the ID of the jobs, as expected by the client. [Skotlex]
enum e_job {
JOB_NOVICE,
JOB_SWORDMAN,
JOB_MAGE,
JOB_ARCHER,
JOB_ACOLYTE,
JOB_MERCHANT,
JOB_THIEF,
JOB_KNIGHT,
JOB_PRIEST,
JOB_WIZARD,
JOB_BLACKSMITH,
JOB_HUNTER,
JOB_ASSASSIN,
JOB_KNIGHT2,
JOB_CRUSADER,
JOB_MONK,
JOB_SAGE,
JOB_ROGUE,
JOB_ALCHEMIST,
JOB_BARD,
JOB_DANCER,
JOB_CRUSADER2,
JOB_WEDDING,
JOB_SUPER_NOVICE,
JOB_GUNSLINGER,
JOB_NINJA,
JOB_XMAS,
JOB_SUMMER,
JOB_HANBOK,
JOB_OKTOBERFEST,
JOB_MAX_BASIC,
JOB_NOVICE_HIGH = 4001,
JOB_SWORDMAN_HIGH,
JOB_MAGE_HIGH,
JOB_ARCHER_HIGH,
JOB_ACOLYTE_HIGH,
JOB_MERCHANT_HIGH,
JOB_THIEF_HIGH,
JOB_LORD_KNIGHT,
JOB_HIGH_PRIEST,
JOB_HIGH_WIZARD,
JOB_WHITESMITH,
JOB_SNIPER,
JOB_ASSASSIN_CROSS,
JOB_LORD_KNIGHT2,
JOB_PALADIN,
JOB_CHAMPION,
JOB_PROFESSOR,
JOB_STALKER,
JOB_CREATOR,
JOB_CLOWN,
JOB_GYPSY,
JOB_PALADIN2,
JOB_BABY,
JOB_BABY_SWORDMAN,
JOB_BABY_MAGE,
JOB_BABY_ARCHER,
JOB_BABY_ACOLYTE,
JOB_BABY_MERCHANT,
JOB_BABY_THIEF,
JOB_BABY_KNIGHT,
JOB_BABY_PRIEST,
JOB_BABY_WIZARD,
JOB_BABY_BLACKSMITH,
JOB_BABY_HUNTER,
JOB_BABY_ASSASSIN,
JOB_BABY_KNIGHT2,
JOB_BABY_CRUSADER,
JOB_BABY_MONK,
JOB_BABY_SAGE,
JOB_BABY_ROGUE,
JOB_BABY_ALCHEMIST,
JOB_BABY_BARD,
JOB_BABY_DANCER,
JOB_BABY_CRUSADER2,
JOB_SUPER_BABY,
JOB_TAEKWON,
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,
JOB_GANGSI,
JOB_DEATH_KNIGHT,
JOB_DARK_COLLECTOR,
JOB_RUNE_KNIGHT = 4054,
JOB_WARLOCK,
JOB_RANGER,
JOB_ARCH_BISHOP,
JOB_MECHANIC,
JOB_GUILLOTINE_CROSS,
JOB_RUNE_KNIGHT_T,
JOB_WARLOCK_T,
JOB_RANGER_T,
JOB_ARCH_BISHOP_T,
JOB_MECHANIC_T,
JOB_GUILLOTINE_CROSS_T,
JOB_ROYAL_GUARD,
JOB_SORCERER,
JOB_MINSTREL,
JOB_WANDERER,
JOB_SURA,
JOB_GENETIC,
JOB_SHADOW_CHASER,
JOB_ROYAL_GUARD_T,
JOB_SORCERER_T,
JOB_MINSTREL_T,
JOB_WANDERER_T,
JOB_SURA_T,
JOB_GENETIC_T,
JOB_SHADOW_CHASER_T,
JOB_RUNE_KNIGHT2,
JOB_RUNE_KNIGHT_T2,
JOB_ROYAL_GUARD2,
JOB_ROYAL_GUARD_T2,
JOB_RANGER2,
JOB_RANGER_T2,
JOB_MECHANIC2,
JOB_MECHANIC_T2,
JOB_BABY_RUNE = 4096,
JOB_BABY_WARLOCK,
JOB_BABY_RANGER,
JOB_BABY_BISHOP,
JOB_BABY_MECHANIC,
JOB_BABY_CROSS,
JOB_BABY_GUARD,
JOB_BABY_SORCERER,
JOB_BABY_MINSTREL,
JOB_BABY_WANDERER,
JOB_BABY_SURA,
JOB_BABY_GENETIC,
JOB_BABY_CHASER,
JOB_BABY_RUNE2,
JOB_BABY_GUARD2,
JOB_BABY_RANGER2,
JOB_BABY_MECHANIC2,
JOB_SUPER_NOVICE_E = 4190,
JOB_SUPER_BABY_E,
JOB_KAGEROU = 4211,
JOB_OBORO,
JOB_REBELLION = 4215,
JOB_MAX,
};
enum e_sex {
SEX_FEMALE = 0,
SEX_MALE,
SEX_SERVER
};
/// Item Bound Type
enum bound_type {
BOUND_NONE = 0, /// No bound
BOUND_ACCOUNT, /// 1- Account Bound
BOUND_GUILD, /// 2 - Guild Bound
BOUND_PARTY, /// 3 - Party Bound
BOUND_CHAR, /// 4 - Character Bound
BOUND_MAX,
//BOUND_ONEQUIP = 1, //! TODO
BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
};
// sanity checks...
#if MAX_ZENY > INT_MAX
#error MAX_ZENY is too big
#endif
#if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
#error Config of MAX_CHARS is invalid
#endif
#if MIN_STORAGE > MAX_STORAGE
#error Config of MIN_STORAGE is invalid
#endif
#endif /* _MMO_H_ */