
* Bug Fixes bug:9338 * Now resend the list to map-server from char/inter-server to avoid "weird" item allocation on guild storage. Example, previously you will meet stacked item like GUID does, but it shouldn't! * Also will check the maximum amount that can be store in guild store. If guild storage is full (the slots or item stack limit is reach) the rest value/item will be dropped. * Account of kicked guild member won't be kicked from server anymore if the player idle on character select window (just prevents player to login when retriving items are in progress) * Delete guild bound items from guild master when guild is disbanded! Previously, the bound type just changed to NONE. Also for party bound item. * If kicked guild/party member is trading bound item when be kicked, the trade will be canceled! * If the guild member is being kicked when open guild storage, storage will be closed first waiting for next item retrieval. * Now when guild storage is opened, storage_status (changed the var to 'opened') will be used to hold char_id who opens it. Misc: * Cleanup guild storage prefix functions, changed them to "gstorage_*" * Added `picklog` type 'B' for logging deleted bound item because of kicked from guild/party. * Updated documentation for new used packet 0x3857 NOTE: Please import upgrade-20150103_log.sql Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
818 lines
18 KiB
C
818 lines
18 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _MMO_H_
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#define _MMO_H_
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#include "cbasetypes.h"
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#include "../common/db.h"
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#include <time.h>
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// server->client protocol version
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// 0 - pre-?
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// 1 - ? - 0x196
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// 2 - ? - 0x78, 0x79
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// 3 - ? - 0x1c8, 0x1c9, 0x1de
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// 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
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// 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
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// 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
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// 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
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// see conf/battle/client.conf for other version
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#ifndef PACKETVER
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#define PACKETVER 20130807
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//#define PACKETVER 20120410
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#endif
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///Remove/Comment this line to disable sc_data saving. [Skotlex]
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#define ENABLE_SC_SAVING
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/** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
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* Note that newer clients no longer save hotkeys in the registry! */
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#define HOTKEY_SAVING
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#if PACKETVER < 20090603
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// (27 = 9 skills x 3 bars) (0x02b9,191)
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#define MAX_HOTKEYS 27
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#elif PACKETVER < 20090617
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// (36 = 9 skills x 4 bars) (0x07d9,254)
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#define MAX_HOTKEYS 36
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#else
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// (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
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#define MAX_HOTKEYS 38
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#endif
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#define MAX_MAP_PER_SERVER 1500 /// Increased to allow creation of Instance Maps
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#define MAX_INVENTORY 100 ///Maximum items in player inventory
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/** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
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* Max value tested was 265 */
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#define MAX_CHARS 9
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/** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
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* Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
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#define MAX_SLOTS 4
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#define MAX_AMOUNT 30000 ////Max amount of a single stacked item
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#define MAX_ZENY 1000000000 ///Max zeny
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#define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
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#define MAX_FAME 1000000000 ///Max fame points
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#define MAX_CART 100 ///Maximum item in cart
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#define MAX_SKILL 5020 ///Maximum skill data
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#define GLOBAL_REG_NUM 256 ///Max permanent character variables per char
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#define ACCOUNT_REG_NUM 64 ///Max permanent local account variables per account
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#define ACCOUNT_REG2_NUM 16 ///Max permanent global account variables per account
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#define MAX_REG_NUM 256 ///Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
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#define DEFAULT_WALK_SPEED 150 ///Default walk speed
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#define MIN_WALK_SPEED 20 ///Min walk speed
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#define MAX_WALK_SPEED 1000 ///Max walk speed
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#define MAX_STORAGE 600 ///Max number of storage slots a player can have, (up to ~850 tested)
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#define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
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#define MAX_PARTY 12 ///Max party member
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#define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
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#define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
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#define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
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#define MAX_GUILDALLIANCE 16 ///Max Guild alliance
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#define MAX_GUILDSKILL 15 ///Increased max guild skills because of new skills [Sara-chan]
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#define MAX_GUILDLEVEL 50 ///Max Guild level
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#define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
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#define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
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#define MAX_PC_BONUS_SCRIPT 20 ///Max bonus script
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// for produce
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#define MIN_ATTRIBUTE 0
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#define MAX_ATTRIBUTE 4
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#define ATTRIBUTE_NORMAL 0
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#define MIN_STAR 0
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#define MAX_STAR 3
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#define MAX_STATUS_TYPE 5
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#define WEDDING_RING_M 2634
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#define WEDDING_RING_F 2635
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//For character names, title names, guilds, maps, etc.
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//Includes null-terminator as it is the length of the array.
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#define NAME_LENGTH (23 + 1)
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#define PASSWD_LENGTH (32+1)
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//For item names, which tend to have much longer names.
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#define ITEM_NAME_LENGTH 50
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//For Map Names, which the client considers to be 16 in length including the .gat extension
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#define MAP_NAME_LENGTH (11 + 1)
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#define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
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//Pincode Length
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#define PINCODE_LENGTH 4
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#define MAX_FRIENDS 40
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#define MAX_MEMOPOINTS 3
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#define MAX_SKILLCOOLDOWN 20
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//Size of the fame list arrays.
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#define MAX_FAME_LIST 10
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//Limits to avoid ID collision with other game objects
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#define START_ACCOUNT_NUM 2000000
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#define END_ACCOUNT_NUM 100000000
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#define START_CHAR_NUM 150000
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//Guilds
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#define MAX_GUILDMES1 60
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#define MAX_GUILDMES2 120
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//Base Homun skill.
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#define HM_SKILLBASE 8001
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#define MAX_HOMUNSKILL 43
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#define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
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#define HM_CLASS_BASE 6001
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#define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
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//Mail System
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#define MAIL_MAX_INBOX 30
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#define MAIL_TITLE_LENGTH 40
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#define MAIL_BODY_LENGTH 200
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//Mercenary System
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#define MC_SKILLBASE 8201
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#define MAX_MERCSKILL 40
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#define MAX_MERCENARY_CLASS 61
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//Elemental System
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#define MAX_ELEMENTALSKILL 42
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#define EL_SKILLBASE 8401
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#define MAX_ELESKILLTREE 3
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#define MAX_ELEMENTAL_CLASS 12
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#define EL_CLASS_BASE 2114
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#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
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enum item_types {
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IT_HEALING = 0,
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IT_UNKNOWN, //1
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IT_USABLE, //2
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IT_ETC, //3
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IT_ARMOR, //4
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IT_WEAPON, //5
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IT_CARD, //6
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IT_PETEGG, //7
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IT_PETARMOR,//8
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IT_UNKNOWN2,//9
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IT_AMMO, //10
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IT_DELAYCONSUME,//11
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IT_SHADOWGEAR, //12
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IT_CASH = 18,
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IT_MAX
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};
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// Questlog states
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enum quest_state {
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Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
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Q_ACTIVE, ///< Active quest
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Q_COMPLETE, ///< Completed quest
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};
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/// Questlog entry
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struct quest {
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int quest_id; ///< Quest ID
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unsigned int time; ///< Expiration time
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int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
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enum quest_state state; ///< Current quest state
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};
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struct item {
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int id;
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unsigned short nameid;
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short amount;
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unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
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char identify;
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char refine;
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char attribute;
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unsigned short card[MAX_SLOTS];
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unsigned int expire_time;
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char favorite, bound;
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uint64 unique_id;
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};
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//Equip position constants
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enum equip_pos {
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EQP_HEAD_LOW = 0x000001,
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EQP_HEAD_MID = 0x000200, // 512
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EQP_HEAD_TOP = 0x000100, // 256
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EQP_HAND_R = 0x000002, // 2
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EQP_HAND_L = 0x000020, // 32
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EQP_ARMOR = 0x000010, // 16
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EQP_SHOES = 0x000040, // 64
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EQP_GARMENT = 0x000004, // 4
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EQP_ACC_L = 0x000008, // 8
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EQP_ACC_R = 0x000080, // 128
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EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
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EQP_COSTUME_HEAD_MID = 0x000800, // 2048
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EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
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EQP_COSTUME_GARMENT = 0x002000, // 8192
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//EQP_COSTUME_FLOOR = 0x004000, // 16384
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EQP_AMMO = 0x008000, // 32768
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EQP_SHADOW_ARMOR = 0x010000, // 65536
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EQP_SHADOW_WEAPON = 0x020000, // 131072
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EQP_SHADOW_SHIELD = 0x040000, // 262144
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EQP_SHADOW_SHOES = 0x080000, // 524288
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EQP_SHADOW_ACC_R = 0x100000, // 1048576
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EQP_SHADOW_ACC_L = 0x200000, // 2097152
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};
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struct point {
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unsigned short map;
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short x,y;
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};
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enum e_skill_flag
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{
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SKILL_FLAG_PERMANENT,
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SKILL_FLAG_TEMPORARY,
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SKILL_FLAG_PLAGIARIZED,
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SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
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SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
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SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
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//...
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};
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enum e_mmo_charstatus_opt {
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OPT_NONE = 0x0,
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OPT_SHOW_EQUIP = 0x1,
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OPT_ALLOW_PARTY = 0x2,
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};
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struct s_skill {
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unsigned short id;
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unsigned char lv;
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unsigned char flag; // see enum e_skill_flag
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};
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struct global_reg {
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char str[32];
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char value[256];
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};
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//Holds array of global registries, used by the char server and converter.
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struct accreg {
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uint32 account_id, char_id;
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int reg_num;
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struct global_reg reg[MAX_REG_NUM];
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};
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//For saving status changes across sessions. [Skotlex]
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struct status_change_data {
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unsigned short type; //SC_type
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long val1, val2, val3, val4, tick; //Remaining duration.
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};
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#define MAX_BONUS_SCRIPT_LENGTH 1024
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struct bonus_script_data {
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char script[MAX_BONUS_SCRIPT_LENGTH];
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long tick;
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char type;
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short flag, icon;
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};
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struct skill_cooldown_data {
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unsigned short skill_id;
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long tick;
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};
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struct storage_data {
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int storage_amount;
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struct item items[MAX_STORAGE];
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};
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struct guild_storage {
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bool dirty;
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int guild_id;
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short storage_amount;
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struct item items[MAX_GUILD_STORAGE];
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bool locked;
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int opened; /// Holds the char_id that open the storage
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};
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struct s_pet {
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uint32 account_id;
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uint32 char_id;
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int pet_id;
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short class_;
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short level;
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short egg_id;//pet egg id
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short equip;//pet equip name_id
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short intimate;//pet friendly
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short hungry;//pet hungry
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char name[NAME_LENGTH];
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char rename_flag;
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char incubate;
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};
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struct s_homunculus { //[orn]
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char name[NAME_LENGTH];
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int hom_id;
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uint32 char_id;
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short class_;
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short prev_class;
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int hp,max_hp,sp,max_sp;
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unsigned int intimacy; //[orn]
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short hunger;
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struct s_skill hskill[MAX_HOMUNSKILL]; //albator
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short skillpts;
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short level;
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unsigned int exp;
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short rename_flag;
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short vaporize; //albator
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int str ;
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int agi ;
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int vit ;
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int int_ ;
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int dex ;
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int luk ;
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char spiritball; //for homun S [lighta]
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};
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struct s_mercenary {
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int mercenary_id;
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uint32 char_id;
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short class_;
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int hp, sp;
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unsigned int kill_count;
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unsigned int life_time;
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};
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struct s_elemental {
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int elemental_id;
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uint32 char_id;
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short class_;
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int mode;
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int hp, sp, max_hp, max_sp, matk, atk, atk2;
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short hit, flee, amotion, def, mdef;
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int life_time;
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};
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struct s_friend {
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uint32 account_id;
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uint32 char_id;
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char name[NAME_LENGTH];
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};
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#ifdef HOTKEY_SAVING
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struct hotkey {
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unsigned int id;
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unsigned short lv;
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unsigned char type; // 0: item, 1: skill
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};
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#endif
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struct mmo_charstatus {
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uint32 char_id;
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uint32 account_id;
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uint32 partner_id;
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int father;
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int mother;
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int child;
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unsigned int base_exp,job_exp;
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int zeny;
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int bank_vault;
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short class_;
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unsigned int status_point,skill_point;
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int hp,max_hp,sp,max_sp;
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unsigned int option;
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short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
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unsigned char karma;
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short hair,hair_color,clothes_color;
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int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
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int fame;
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// Mercenary Guilds Rank
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int arch_faith, arch_calls;
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int spear_faith, spear_calls;
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int sword_faith, sword_calls;
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short weapon; // enum weapon_type
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short shield; // view-id
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short head_top,head_mid,head_bottom;
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short robe;
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char name[NAME_LENGTH];
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unsigned int base_level,job_level;
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short str,agi,vit,int_,dex,luk;
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unsigned char slot,sex;
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uint32 mapip;
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uint16 mapport;
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struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
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struct item inventory[MAX_INVENTORY],cart[MAX_CART];
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struct storage_data storage;
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struct s_skill skill[MAX_SKILL];
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struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
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#ifdef HOTKEY_SAVING
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struct hotkey hotkeys[MAX_HOTKEYS];
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#endif
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bool show_equip,allow_party;
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short rename;
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time_t delete_date;
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time_t unban_time;
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// Char server addon system
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unsigned int character_moves;
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unsigned char font;
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bool cashshop_sent; // Whether the player has received the CashShop list
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uint32 uniqueitem_counter;
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};
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typedef enum mail_status {
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MAIL_NEW,
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MAIL_UNREAD,
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MAIL_READ,
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} mail_status;
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struct mail_message {
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int id;
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int send_id;
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char send_name[NAME_LENGTH];
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int dest_id;
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char dest_name[NAME_LENGTH];
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char title[MAIL_TITLE_LENGTH];
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char body[MAIL_BODY_LENGTH];
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mail_status status;
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time_t timestamp; // marks when the message was sent
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int zeny;
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struct item item;
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};
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struct mail_data {
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short amount;
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bool full;
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short unchecked, unread;
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struct mail_message msg[MAIL_MAX_INBOX];
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};
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struct auction_data {
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unsigned int auction_id;
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int seller_id;
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char seller_name[NAME_LENGTH];
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int buyer_id;
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char buyer_name[NAME_LENGTH];
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struct item item;
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// This data is required for searching, as itemdb is not read by char server
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char item_name[ITEM_NAME_LENGTH];
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short type;
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unsigned short hours;
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int price, buynow;
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time_t timestamp; // auction's end time
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int auction_end_timer;
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};
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struct registry {
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int global_num;
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struct global_reg global[GLOBAL_REG_NUM];
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int account_num;
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struct global_reg account[ACCOUNT_REG_NUM];
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int account2_num;
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struct global_reg account2[ACCOUNT_REG2_NUM];
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};
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struct party_member {
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uint32 account_id;
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uint32 char_id;
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char name[NAME_LENGTH];
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unsigned short class_;
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unsigned short map;
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unsigned short lv;
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unsigned leader : 1,
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online : 1;
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};
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struct party {
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int party_id;
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char name[NAME_LENGTH];
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unsigned char count; //Count of online characters.
|
|
unsigned exp : 1,
|
|
item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
|
|
struct party_member member[MAX_PARTY];
|
|
};
|
|
|
|
struct map_session_data;
|
|
struct guild_member {
|
|
uint32 account_id, char_id;
|
|
short hair,hair_color,gender,class_,lv;
|
|
uint64 exp;
|
|
int exp_payper;
|
|
short online,position;
|
|
char name[NAME_LENGTH];
|
|
struct map_session_data *sd;
|
|
unsigned char modified;
|
|
};
|
|
|
|
struct guild_position {
|
|
char name[NAME_LENGTH];
|
|
int mode;
|
|
int exp_mode;
|
|
unsigned char modified;
|
|
};
|
|
|
|
struct guild_alliance {
|
|
int opposition;
|
|
int guild_id;
|
|
char name[NAME_LENGTH];
|
|
};
|
|
|
|
struct guild_expulsion {
|
|
char name[NAME_LENGTH];
|
|
char mes[40];
|
|
uint32 account_id;
|
|
};
|
|
|
|
struct guild_skill {
|
|
int id,lv;
|
|
};
|
|
|
|
struct Channel;
|
|
struct guild {
|
|
int guild_id;
|
|
short guild_lv, connect_member, max_member, average_lv;
|
|
uint64 exp;
|
|
unsigned int next_exp;
|
|
int skill_point;
|
|
char name[NAME_LENGTH],master[NAME_LENGTH];
|
|
struct guild_member member[MAX_GUILD];
|
|
struct guild_position position[MAX_GUILDPOSITION];
|
|
char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
|
|
int emblem_len,emblem_id;
|
|
char emblem_data[2048];
|
|
struct guild_alliance alliance[MAX_GUILDALLIANCE];
|
|
struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
|
|
struct guild_skill skill[MAX_GUILDSKILL];
|
|
struct Channel *channel;
|
|
|
|
/* Used by char-server to save events for guilds */
|
|
unsigned short save_flag;
|
|
};
|
|
|
|
struct guild_castle {
|
|
int castle_id;
|
|
int mapindex;
|
|
char castle_name[NAME_LENGTH];
|
|
char castle_event[NAME_LENGTH];
|
|
int guild_id;
|
|
int economy;
|
|
int defense;
|
|
int triggerE;
|
|
int triggerD;
|
|
int nextTime;
|
|
int payTime;
|
|
int createTime;
|
|
int visibleC;
|
|
struct {
|
|
unsigned visible : 1;
|
|
int id; // object id
|
|
} guardian[MAX_GUARDIANS];
|
|
int* temp_guardians; // ids of temporary guardians (mobs)
|
|
int temp_guardians_max;
|
|
};
|
|
|
|
struct fame_list {
|
|
int id;
|
|
int fame;
|
|
char name[NAME_LENGTH];
|
|
};
|
|
|
|
enum e_guild_info { //Change Guild Infos
|
|
GBI_EXP =1, // Guild Experience (EXP)
|
|
GBI_GUILDLV, // Guild level
|
|
GBI_SKILLPOINT, // Guild skillpoints
|
|
GBI_SKILLLV, // Guild skill_lv ?? seem unused
|
|
};
|
|
|
|
enum e_guild_member_info { //Change Member Infos
|
|
GMI_POSITION =0,
|
|
GMI_EXP,
|
|
GMI_HAIR,
|
|
GMI_HAIR_COLOR,
|
|
GMI_GENDER,
|
|
GMI_CLASS,
|
|
GMI_LEVEL,
|
|
};
|
|
|
|
enum e_guild_skill {
|
|
GD_SKILLBASE=10000,
|
|
GD_APPROVAL=10000,
|
|
GD_KAFRACONTRACT=10001,
|
|
GD_GUARDRESEARCH=10002,
|
|
GD_GUARDUP=10003,
|
|
GD_EXTENSION=10004,
|
|
GD_GLORYGUILD=10005,
|
|
GD_LEADERSHIP=10006,
|
|
GD_GLORYWOUNDS=10007,
|
|
GD_SOULCOLD=10008,
|
|
GD_HAWKEYES=10009,
|
|
GD_BATTLEORDER=10010,
|
|
GD_REGENERATION=10011,
|
|
GD_RESTORE=10012,
|
|
GD_EMERGENCYCALL=10013,
|
|
GD_DEVELOPMENT=10014,
|
|
GD_ITEMEMERGENCYCALL=10015,
|
|
GD_MAX,
|
|
};
|
|
|
|
|
|
//These mark the ID of the jobs, as expected by the client. [Skotlex]
|
|
enum e_job {
|
|
JOB_NOVICE,
|
|
JOB_SWORDMAN,
|
|
JOB_MAGE,
|
|
JOB_ARCHER,
|
|
JOB_ACOLYTE,
|
|
JOB_MERCHANT,
|
|
JOB_THIEF,
|
|
JOB_KNIGHT,
|
|
JOB_PRIEST,
|
|
JOB_WIZARD,
|
|
JOB_BLACKSMITH,
|
|
JOB_HUNTER,
|
|
JOB_ASSASSIN,
|
|
JOB_KNIGHT2,
|
|
JOB_CRUSADER,
|
|
JOB_MONK,
|
|
JOB_SAGE,
|
|
JOB_ROGUE,
|
|
JOB_ALCHEMIST,
|
|
JOB_BARD,
|
|
JOB_DANCER,
|
|
JOB_CRUSADER2,
|
|
JOB_WEDDING,
|
|
JOB_SUPER_NOVICE,
|
|
JOB_GUNSLINGER,
|
|
JOB_NINJA,
|
|
JOB_XMAS,
|
|
JOB_SUMMER,
|
|
JOB_HANBOK,
|
|
JOB_OKTOBERFEST,
|
|
JOB_MAX_BASIC,
|
|
|
|
JOB_NOVICE_HIGH = 4001,
|
|
JOB_SWORDMAN_HIGH,
|
|
JOB_MAGE_HIGH,
|
|
JOB_ARCHER_HIGH,
|
|
JOB_ACOLYTE_HIGH,
|
|
JOB_MERCHANT_HIGH,
|
|
JOB_THIEF_HIGH,
|
|
JOB_LORD_KNIGHT,
|
|
JOB_HIGH_PRIEST,
|
|
JOB_HIGH_WIZARD,
|
|
JOB_WHITESMITH,
|
|
JOB_SNIPER,
|
|
JOB_ASSASSIN_CROSS,
|
|
JOB_LORD_KNIGHT2,
|
|
JOB_PALADIN,
|
|
JOB_CHAMPION,
|
|
JOB_PROFESSOR,
|
|
JOB_STALKER,
|
|
JOB_CREATOR,
|
|
JOB_CLOWN,
|
|
JOB_GYPSY,
|
|
JOB_PALADIN2,
|
|
|
|
JOB_BABY,
|
|
JOB_BABY_SWORDMAN,
|
|
JOB_BABY_MAGE,
|
|
JOB_BABY_ARCHER,
|
|
JOB_BABY_ACOLYTE,
|
|
JOB_BABY_MERCHANT,
|
|
JOB_BABY_THIEF,
|
|
JOB_BABY_KNIGHT,
|
|
JOB_BABY_PRIEST,
|
|
JOB_BABY_WIZARD,
|
|
JOB_BABY_BLACKSMITH,
|
|
JOB_BABY_HUNTER,
|
|
JOB_BABY_ASSASSIN,
|
|
JOB_BABY_KNIGHT2,
|
|
JOB_BABY_CRUSADER,
|
|
JOB_BABY_MONK,
|
|
JOB_BABY_SAGE,
|
|
JOB_BABY_ROGUE,
|
|
JOB_BABY_ALCHEMIST,
|
|
JOB_BABY_BARD,
|
|
JOB_BABY_DANCER,
|
|
JOB_BABY_CRUSADER2,
|
|
JOB_SUPER_BABY,
|
|
|
|
JOB_TAEKWON,
|
|
JOB_STAR_GLADIATOR,
|
|
JOB_STAR_GLADIATOR2,
|
|
JOB_SOUL_LINKER,
|
|
|
|
JOB_GANGSI,
|
|
JOB_DEATH_KNIGHT,
|
|
JOB_DARK_COLLECTOR,
|
|
|
|
JOB_RUNE_KNIGHT = 4054,
|
|
JOB_WARLOCK,
|
|
JOB_RANGER,
|
|
JOB_ARCH_BISHOP,
|
|
JOB_MECHANIC,
|
|
JOB_GUILLOTINE_CROSS,
|
|
|
|
JOB_RUNE_KNIGHT_T,
|
|
JOB_WARLOCK_T,
|
|
JOB_RANGER_T,
|
|
JOB_ARCH_BISHOP_T,
|
|
JOB_MECHANIC_T,
|
|
JOB_GUILLOTINE_CROSS_T,
|
|
|
|
JOB_ROYAL_GUARD,
|
|
JOB_SORCERER,
|
|
JOB_MINSTREL,
|
|
JOB_WANDERER,
|
|
JOB_SURA,
|
|
JOB_GENETIC,
|
|
JOB_SHADOW_CHASER,
|
|
|
|
JOB_ROYAL_GUARD_T,
|
|
JOB_SORCERER_T,
|
|
JOB_MINSTREL_T,
|
|
JOB_WANDERER_T,
|
|
JOB_SURA_T,
|
|
JOB_GENETIC_T,
|
|
JOB_SHADOW_CHASER_T,
|
|
|
|
JOB_RUNE_KNIGHT2,
|
|
JOB_RUNE_KNIGHT_T2,
|
|
JOB_ROYAL_GUARD2,
|
|
JOB_ROYAL_GUARD_T2,
|
|
JOB_RANGER2,
|
|
JOB_RANGER_T2,
|
|
JOB_MECHANIC2,
|
|
JOB_MECHANIC_T2,
|
|
|
|
JOB_BABY_RUNE = 4096,
|
|
JOB_BABY_WARLOCK,
|
|
JOB_BABY_RANGER,
|
|
JOB_BABY_BISHOP,
|
|
JOB_BABY_MECHANIC,
|
|
JOB_BABY_CROSS,
|
|
JOB_BABY_GUARD,
|
|
JOB_BABY_SORCERER,
|
|
JOB_BABY_MINSTREL,
|
|
JOB_BABY_WANDERER,
|
|
JOB_BABY_SURA,
|
|
JOB_BABY_GENETIC,
|
|
JOB_BABY_CHASER,
|
|
|
|
JOB_BABY_RUNE2,
|
|
JOB_BABY_GUARD2,
|
|
JOB_BABY_RANGER2,
|
|
JOB_BABY_MECHANIC2,
|
|
|
|
JOB_SUPER_NOVICE_E = 4190,
|
|
JOB_SUPER_BABY_E,
|
|
|
|
JOB_KAGEROU = 4211,
|
|
JOB_OBORO,
|
|
|
|
JOB_REBELLION = 4215,
|
|
|
|
JOB_MAX,
|
|
};
|
|
|
|
enum e_sex {
|
|
SEX_FEMALE = 0,
|
|
SEX_MALE,
|
|
SEX_SERVER
|
|
};
|
|
|
|
/// Item Bound Type
|
|
enum bound_type {
|
|
BOUND_NONE = 0, /// No bound
|
|
BOUND_ACCOUNT, /// 1- Account Bound
|
|
BOUND_GUILD, /// 2 - Guild Bound
|
|
BOUND_PARTY, /// 3 - Party Bound
|
|
BOUND_CHAR, /// 4 - Character Bound
|
|
BOUND_MAX,
|
|
|
|
//BOUND_ONEQUIP = 1, //! TODO
|
|
BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
|
|
};
|
|
|
|
// sanity checks...
|
|
#if MAX_ZENY > INT_MAX
|
|
#error MAX_ZENY is too big
|
|
#endif
|
|
|
|
#if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
|
|
#error Config of MAX_CHARS is invalid
|
|
#endif
|
|
#if MIN_STORAGE > MAX_STORAGE
|
|
#error Config of MIN_STORAGE is invalid
|
|
#endif
|
|
|
|
#endif /* _MMO_H_ */
|