
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15251 54d463be-8e91-2dee-dedb-b68131a5f0ec
270 lines
11 KiB
Plaintext
270 lines
11 KiB
Plaintext
//--------------------------------------------------------------
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// rAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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// Note 2: Value is in percents (100 means 100%)
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// Note 3: Value is a bit field. If no description is given,
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// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
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//--------------------------------------------------------------
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// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
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casting_rate: 100
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// Delay time after casting (Note 2)
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delay_rate: 100
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// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)
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// Note: On Official servers, neither Dex nor Agi affect delay time
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delay_dependon_dex: no
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delay_dependon_agi: no
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// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
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// Note: Setting this to anything above 0 can stop speedhacks.
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min_skill_delay_limit: 100
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// This delay is the min 'can't walk delay' of all skills.
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// NOTE: Do not set this too low, if a character starts moving too soon after
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// doing a skill, the client will not update this, and the player/mob will
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// appear to "teleport" afterwards.
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default_walk_delay: 300
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//Completely disable skill delay of the following types (Note 3)
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//NOTE: By default mobs don't have the skill delay as specified in the skill
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// database, but follow their own 'reuse' skill delay which is specified on
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// the mob skill db. When set, the delay for all skills become
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// min_skill_delay_limit.
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no_skill_delay: 2
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// At what dex does the cast time become zero (instacast)?
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castrate_dex_scale: 150
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// What level of leniency should the skill system give for skills when
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// accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100)
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//
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// NOTE: Setting this to 100% may cause some issues with valid skills not being cast.
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// The time difference between client and server varies so allowing 90% leniency
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// should be enough to forgive very small margins of error.
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skill_amotion_leniency: 90
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// Will normal attacks be able to ignore the delay after skills? (Note 1)
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skill_delay_attack_enable: yes
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// Range added to skills after their cast time finishes.
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// Decides how far away the target can walk away after the skill began casting before the skill fails.
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// 0 disables this range checking (default)
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skill_add_range: 0
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// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
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skill_out_range_consume: no
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// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)
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// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
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// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).
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// Default 14 (mobs + pets + homun)
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skillrange_by_distance: 14
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// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)
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// NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is
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// set, the range of all skills is 9 for monsters.
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skillrange_from_weapon: 30
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// Should a check on the caster's status be performed in all skill attacks?
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// When set to yes, meteors, storm gust and any other ground skills will have
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// no effect while the caster is unable to fight (eg: stunned).
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skill_caster_check: yes
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// Should ground placed skills be removed as soon as the caster dies? (Note 3)
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clear_skills_on_death: 0
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// Should ground placed skills be removed when the caster changes maps? (Note 3)
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clear_skills_on_warp: 15
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//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
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//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
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//See db/skill_unit_db.txt for more info.
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defunit_not_enemy: no
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// Do skills do at least 'hits' damage when they don't miss/are blocked?
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//(for example, will firebolts always do "number of bolts" damage versus plants?)
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//Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
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skill_min_damage: 6
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// The delay rate of monk's combo (Note 2)
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combo_delay_rate: 100
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// Use alternate auto Counter Attack Skill Type? (Note 3)
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// For those characters on which it is set, 100% Critical,
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// Otherwise it disregard DEF and HIT+20, CRI*2
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auto_counter_type: 15
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// Can ground skills be placed on top of each other? (Note 3)
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// By default, skills with UF_NOREITERATION set cannot be stacked on top of
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// other skills, this setting will override that. (skill_unit_db)
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skill_reiteration: 0
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// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
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// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
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skill_nofootset: 1
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// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
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// Default on official servers: yes for player-traps
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gvg_traps_target_all: 1
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// Some traps settings (add as necessary):
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// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
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// (Invisible traps can be revealed through Hunter's Detecting skill)
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traps_setting: 0
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// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)
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// 1: Enable players to damage the floras outside of versus grounds.
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// 2: Disable having different types out at the same time
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// (eg: forbid summoning anything except hydras when there's already
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// one hydra out)
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summon_flora_setting: 3
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// Whether placed down skills will check walls (Note 1)
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// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
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skill_wall_check: yes
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// When cloaking, Whether the wall is checked or not. (Note 1)
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// Note: When the skill does not checks for walls, you will always be considered
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// as if you had a wall-next to you (you always get the wall-based speed).
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// Add the settings as required, being hit always uncloaks you.
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//
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// 0 = doesn't check for walls
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// 1 = Check for walls
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// 2 = Cloaking is not cancelled when attacking.
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// 4 = Cloaking is not cancelled when using skills
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player_cloak_check_type: 1
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monster_cloak_check_type: 4
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// Can't place unlimited land skills at the same time (Note 3)
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land_skill_limit: 1
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//Determines which kind of skill-failed messages should be sent:
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// 1 - Disable all skill-failed messages.
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// 2 - Disable skill-failed messages due to can-act delays.
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// 4 - Disable failed message from Snatcher
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// 8 - Disable failed message from Envenom
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display_skill_fail: 2
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// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
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chat_warpportal: no
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// What should the wizard's "Sense" skill display on the defense fields?
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// 0: Do not show defense
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// 1: Base defense
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// 2: Vit/Int defense
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// 3: Both (the addition of both) [default]
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sense_type: 3
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// Which finger offensive style will be used?
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// 0 = Aegis style (single multi-hit attack)
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// 1 = Athena style (multiple consecutive attacks)
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finger_offensive_type: 0
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// Grandcross Settings (Dont mess with these)
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// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
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// (means that when there's stacked mobs in the same cell, they won't receive all hits)
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gx_allhit: no
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// Grandcross display type (Default 1)
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// 0: Yellow character
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// 1: White character
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gx_disptype: 1
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// Max Level Difference for Devotion
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devotion_level_difference: 10
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// If no than you can use the ensemble skills alone. (Note 1)
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player_skill_partner_check: yes
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// Remove trap type
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// 0 = Aegis system : Returns 1 'Trap' item
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// 1 = Athena system : Returns all items used to deploy the trap
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skill_removetrap_type: 0
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// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
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backstab_bow_penalty: yes
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// How many times you could try to steal from a mob.
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// Note: It helps to avoid stealing exploit on monsters with few rare items
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// Use 0 to disable (max allowed value is 255)
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skill_steal_max_tries: 0
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// Can Rogues plagiarize advanced job skills
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// 0 = no restriction
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// 1 = only stalker may plagiarize advanced skills
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// 2 = advanced skills cannot be plagiarized by anyone
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// Official servers setting: 2
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copyskill_restrict: 2
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// Does Berserk/Frenzy cancel other self-buffs when used?
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berserk_cancels_buffs: no
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// Level and Strength of "MVP heal". When someone casts a heal of this level or
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// above, the heal formula is bypassed and this value is used instead.
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max_heal: 9999
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max_heal_lv: 11
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// Emergency Recall Guild Skill setting (add as appropiate).
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// Note that for the skill to be usable at all,
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// you need at least one of 1/2 and 4/8
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// 1: Skill is usable outside of woe.
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// 2: Skill is usable during woe.
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// 4: Skill is usable outside of GvG grounds
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// 8: Skill is usable on GvG grounds
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//16: Disable skill from "nowarpto" maps
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// (it will work on GVG castles even if they are set to nowarpto, though)
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emergency_call: 11
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// Guild Aura Skills setting (add as appropiate).
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// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)
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// Note that for the skill to be usable at all,
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// you need at least one of 1/2 and 4/8
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// 1: Skill works outside of woe.
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// 2: Skill works during woe.
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// 4: Skill works outside of GvG grounds
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// 8: Skill works on GvG grounds
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//16: Disable skill from affecting Guild Master
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guild_aura: 31
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// Max Possible Level of Monster skills
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// Note: If your MVPs are too tough, reduce it to 10.
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mob_max_skilllvl: 100
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// Allows players to skip menu when casting Teleport level 1
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// Menu contains two options. "Random" and "Cancel"
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skip_teleport_lv1_menu: no
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// Allow use of SG skills without proper day (Sun/Moon/Star) ?
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allow_skill_without_day: no
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// Allow use of ES-type magic on players?
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allow_es_magic_player: no
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// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
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sg_miracle_skill_ratio: 2
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// Miracle of the Sun, Moon and Stars skill duration in milliseconds
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sg_miracle_skill_duration: 3600000
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// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
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sg_angel_skill_ratio: 10
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// Skills that bHealPower has effect on
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// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
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skill_add_heal_rate: 7
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// Whether the damage of EarthQuake with a single target on screen is able to be reflected.
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// Note: On offcial server, EQ is reflectable when there is only one target on the screen,
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// which might be an exploit to hunt the MVPs.
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eq_single_target_reflectable: yes
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// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.
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// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.
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// (The number will show but no actual damage will be done)
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invincible.nodamage: no
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