
Follow-up c0e87af: changed file encoding. Signed-off-by: Euphy <euphy.raliel@rathena.org>
134 lines
4.7 KiB
Plaintext
134 lines
4.7 KiB
Plaintext
//===== rAthena Documentation ================================
|
|
//= Item Database
|
|
//===== By: ==================================================
|
|
//= rAthena Dev Team
|
|
//===== Last Updated: ========================================
|
|
//= 20131223
|
|
//===== Description: =========================================
|
|
//= Explanation of the item_group.txt file and structure.
|
|
//============================================================
|
|
|
|
Items within an item group can be retrieved through the 'getrandgroupitem'
|
|
and 'getgroupitem' script commands. The table below explains which fields are
|
|
accessed in each.
|
|
|
|
+===============+====================+================+
|
|
| Field | 'getrandgroupitem' | 'getgroupitem' |
|
|
+===============+====================+================+
|
|
| GroupID | YES | YES |
|
|
+===============+====================+================+
|
|
| ItemID | YES | YES |
|
|
+===============+====================+================+
|
|
| Rate | YES | YES |
|
|
+===============+====================+================+
|
|
| Amount | no | YES |
|
|
+===============+====================+================+
|
|
| Random | no | YES |
|
|
+===============+====================+================+
|
|
| isAnnounced | no | YES |
|
|
+===============+====================+================+
|
|
| Duration | no | YES |
|
|
+===============+====================+================+
|
|
| isNamed | no | YES |
|
|
+===============+====================+================+
|
|
| isBound | no | YES |
|
|
+===============+====================+================+
|
|
|
|
---------------------------------------
|
|
|
|
GroupID: See the "Item Group ID" section in 'db/const.txt'.
|
|
Supports IG_* constants.
|
|
|
|
---------------------------------------
|
|
|
|
ItemID: Available item_id that will be obtained from this item group.
|
|
Supports AegisName of the item.
|
|
|
|
---------------------------------------
|
|
|
|
Rate: Probability to get the item. Not a percentage value!
|
|
|
|
Examples:
|
|
IG_MyItemGroup,Knife,5
|
|
IG_MyItemGroup,Dagger,1
|
|
|
|
- Knife has chance 5/6 (83.3%) to be obtained
|
|
- Dagger has chance 1/6 (16.7%) to be obtained
|
|
|
|
---------------------------------------
|
|
|
|
Amount: Amount of item that will be obtained.
|
|
|
|
---------------------------------------
|
|
|
|
Random: Set this to '0' and the item will always be obtained ("must" item).
|
|
Random value will allocates where the item will be stored at random group.
|
|
(max. random group is 4, defined as MAX_ITEMGROUP_RANDGROUP in 'src/map/itemdb.c'.)
|
|
|
|
Example:
|
|
IG_MyItemGroup,Knife,0,1,0 //a "must" item
|
|
IG_MyItemGroup,Dagger,0,1,0 //a "must" item
|
|
IG_MyItemGroup,Stiletto,5,1,1 //random at group 1
|
|
IG_MyItemGroup,Stiletto_,2,1,1 //random at group 1
|
|
IG_MyItemGroup,Stiletto,5,1,2 //random at group 2
|
|
IG_MyItemGroup,Dagger_,4,1,2 //random at group 2
|
|
|
|
-> usage: 'getgroupitem(IG_MyItemGroup);'
|
|
- Player always gets 1x Knife and 1x Dagger
|
|
- Player has chance to get 1x Stiletto by chance 5/7 from group 1
|
|
- Player has chance to get 1x Stiletto_ by chance 2/7 from group 1
|
|
- Player has chance to get 1x Stiletto by chance 5/9 from group 2
|
|
- Player has chance to get 1x Dagger_ by chance 4/9 from group 2
|
|
|
|
-----------------------------------------
|
|
|
|
If the 'Rate' for random '0' is not 0 (more than 0), that means this item
|
|
also can be obtained as random item.
|
|
If you want the "must" item only can be obtained without random chance,
|
|
change the 'Rate' for this item to 0.
|
|
|
|
Example:
|
|
IG_MyItemGroup2,Knife,0,1,0
|
|
IG_MyItemGroup2,Dagger,5,1,0
|
|
IG_MyItemGroup2,Stiletto,2,1,1
|
|
|
|
-> usage: 'getgroupitem(IG_MyItemGroup2);'
|
|
- 1x Knife always be obtained
|
|
- 1x Dagger always be obtained and also has chance to get 1 more by
|
|
chance 5/7
|
|
- 1x Stiletto can be obtained by chance 2/7
|
|
result -> player will get 1x Knife, 1x Dagger, and 1x Dagger or 1x Stiletto
|
|
|
|
-> usage: 'getrandgroupitem(IG_MyItemGroup2,1);' (Ignores 'Amount' field)
|
|
- 1x Knife never be obtained!
|
|
- 1x Dagger can be obtained by chance 5/7
|
|
- 1x Stiletto can be obtained by chance 2/7
|
|
result -> player will get only 1x Dagger or 1x Stiletto
|
|
|
|
---------------------------------------
|
|
|
|
isAnnounced: If player obtained this item, it will be broadcast to the server.
|
|
"[Player] has won [Item] from 'Box'"
|
|
|
|
---------------------------------------
|
|
|
|
Duration: Makes the item a rental item, which will be expire in the given amount
|
|
of minutes. Not intended for use with stackable items.
|
|
|
|
---------------------------------------
|
|
|
|
isNamed: Inscribes the item with the obtainer's name.
|
|
|
|
---------------------------------------
|
|
|
|
isBound: Binds the obtained item.
|
|
See 'getitembound' in 'doc/script_commands.txt' for valid bound types.
|
|
|
|
---------------------------------------
|
|
|
|
Supports to import other file, usage:
|
|
import: db/path/filename.txt
|
|
|
|
Example:
|
|
import: db/re/item_bluebox.txt
|