
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
691 lines
18 KiB
Plaintext
691 lines
18 KiB
Plaintext
//===== rAthena Script =======================================
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//= El Dicastes Town
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//===== By: ==================================================
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//= Gennosuke Kouga
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= El Dicastes Town Script
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//= 1.1 Standardized. [Euphy]
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//============================================================
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dicastes01,194,159,5 script Excited Galten#a 492,{
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mes "[Excited Galten]";
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if (isequipped(2782)) {
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mes "I can't get beautiful";
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mes "Ahat's image out of my head.";
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emotion e_lv;
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mes "As long as we have him,";
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mes "it will only be a matter of time before Sapha";
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mes "will rule this land.";
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close; }
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mes "▲⒉ⅲ ⌒ ◎○○";
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mes "△▲● ↑ ↑";
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mes "※⒉⒊ ⒉";
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mes "◇□◆ ⅲ ⌒←↑ ◎ ○■ⅲ";
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mes "ⅳ□〓 △ ●";
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close;
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}
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dicastes01,201,86,4 script Sentinel#a 492,{
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mes "[Sentinel]";
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if (isequipped(2782)) {
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mes "El Dicastes, the";
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mes "capital city of Sapha.";
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mes "The land is pretty rough,";
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mes "so many outsiders can't get in. Haha...";
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next;
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mes "[Sentinel]";
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mes "...";
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next;
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mes "[Sentinel]";
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mes "Hey, you are an outsider!";
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close; }
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mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
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mes "▲◇⒉ ⅳ ";
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mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
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next;
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mes "[Sentinel]";
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mes "※";
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next;
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mes "[Sentinel]";
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mes "●■★ → ◇⒊◆";
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close;
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}
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dicastes01,194,95,5 script Sentinel#b 450,{
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mes "[Sentinel]";
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if (isequipped(2782)) {
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mes "I permit your entry.";
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mes "But if you dare to cause trouble";
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mes "you won't know what hit you. Beware!";
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close; }
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mes "▲◆↑ ▲ ◇";
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mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
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mes "ⅳ◆▲ ⒊ △←■ □ ▲";
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close;
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}
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dicastes01,252,133,1 script Training Galten#a 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "I am a Sapha warrior.";
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mes "I am never lazy with my training.";
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next;
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mes "[Training Galten]";
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mes "Hahaha~";
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mes "Just joking. I can't fight a guest in our land.";
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close; }
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mes "<22>簟<EFBFBD> <>簟<EFBFBD> ▲";
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mes "<22> ▲";
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next;
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mes "- I can't understand what he's trying to say. -";
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close;
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}
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dicastes01,272,166,0 script Training Galten#b 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "You seem to be an experienced adventurer.";
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mes "I would like to try testing your strength.";
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next;
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mes "[Training Galten]";
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mes "Hahaha~";
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mes "Just joking. I can't fight a guest to our land.";
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close; }
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mes "▲◆↑ ▲";
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mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
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next;
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mes "- I can't understand what he's trying to say. -";
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close;
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}
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dicastes01,244,166,0 script Training Galten#c 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "I wonder if Ahat knows how";
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mes "hard I am training.";
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close; }
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mes "▲◆↑ ▲ ▲◆↑ ▲";
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mes "▲◆↑ ▲";
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next;
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mes "- I can't understand what he's trying to say. -";
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close;
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}
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dicastes01,234,158,0 script Training Galten#d 450,{
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mes "[Training Galten]";
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if (isequipped(2782)) {
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mes "I'll be ready for anything.";
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mes "If I keep up with my training every day.";
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close; }
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mes "▲◆↑ ▲ ▲◆↑";
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mes "▲◆↑ ▲<> <20>簟<EFBFBD> ▲";
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next;
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mes "- I can't understand what he's trying to say. -";
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close;
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}
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dic_in01,349,282,4 script Waiting Galten#in_1 492,{
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mes "[Waiting Galten]";
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if (isequipped(2782)) {
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mes "Here is the Battle Station.";
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mes "We are all tensed up and ready for action.";
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close; }
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mes "●□↑ ⅲ ◇";
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mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ";
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close;
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}
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dic_in01,370,261,1 script Waiting Galten#in_2 492,{
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mes "[Waiting Galten]";
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if (isequipped(2782)) {
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mes "Boring.";
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close; }
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mes "※ⅳ⒈";
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close;
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}
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dic_in01,381,261,1 script Waiting Galten#in_3 492,{
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mes "[Waiting Galten]";
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if (isequipped(2782)) {
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mes "Zzzzz...";
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close; }
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mes "→◆";
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close;
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}
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dic_in01,370,282,4 script Waiting Galten#in_4 492,{
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mes "[Waiting Galten]";
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if (isequipped(2782)) {
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mes "El Dicastes is the most peaceful place in this world as long as I am here.";
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close; }
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mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
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close;
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}
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dic_in01,354,219,4 script Resting Galten#in_5 492,{
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mes "[Resting Galten]";
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if (isequipped(2782)) {
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mes "Resting is always so sweet.";
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close; }
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mes "★□※ ■ ◎○⒉ ⒊ ■";
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close;
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}
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dic_in01,365,197,1 script Resting Galten#in_6 492,{
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mes "[Resting Galten]";
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if (isequipped(2782)) {
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mes "Galten can also rest while standing up like this.";
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next;
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mes "[Resting Galten]";
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mes "You say I don't look like I'm resting? But I'm already used to this.";
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close; }
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mes "◆★ⅳ ■ ※○● ↑ ◇←←";
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mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
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close;
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}
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dic_in01,29,119,4 script Resting Piom#04 489,{
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mes "[Resting Piom]";
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if (isequipped(2782)) {
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mes "Why is it so noisy when I'm trying to get rest?";
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close; }
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mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
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close;
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}
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dic_in01,91,113,5 script Suspicious Piom#a 489,{
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mes "[Suspicious Piom]";
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if (isequipped(2782)) {
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mes "Have you heard of the";
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mes "rumor about Ahat?";
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next;
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if(select("Nope!:You first.")==2) {
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mes "[Suspicious Piom]";
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mes "Never mind.";
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close; }
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mes "[Suspicious Piom]";
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mes "Oh, you do seem to know?";
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mes "I need to collect information.";
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mes "You first.";
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mes "You heard of the rumor, right?";
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next;
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if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
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mes "[Suspicious Piom]";
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mes "I'm only a very curious";
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mes "ordinary Piom.";
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close; }
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mes "[Suspicious Piom]";
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mes "I am not going to say anything, either!";
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close; }
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mes "◇⒊◇ ◇ ◇〓■";
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mes "□ ⒊⒉△ ◇◇";
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next;
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if(select("Can't tell what it means:Is it a curse??")==2) {
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mes "[Suspicious Piom]";
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mes "◇ ◇ ◇〓■.";
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close; }
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mes "[Suspicious Piom]";
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mes "Go human!";
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close;
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}
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dic_in01,168,116,5 script Tired Piom#c 491,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "If you need any";
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mes "information, you'd should try your";
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mes "luck with the Cat Merchant rather than wander around here.";
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mes "But of course you'll have to pay the price.";
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close; }
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mes "〓□○ ⒊ ⒊〓";
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mes "〓▲○ ■ ●→○ ◎";
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mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
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mes "ⅳ⒉▲ ◎ →◇⒈";
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close;
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}
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dic_in01,149,104,5 script Tired Piom#b 455,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "I feel so stiff...";
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mes "I will need another dose of Bradium.";
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mes "I think the effects are weaker than before,";
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mes "or is it just me?";
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emotion e_what;
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close; }
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mes "○⌒→ ▲ ⒉";
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mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
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mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
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mes "■→● ⒊";
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emotion e_what;
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close;
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}
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dic_in01,341,113,3 script Tired Piom#a 491,{
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mes "[Tired Piom]";
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if (isequipped(2782)) {
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mes "I think I look better in";
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mes "robes than in leather.";
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mes "I may have to change to knitting.";
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mes "But mining does seem to suit me.";
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next;
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mes "[Tired Piom]";
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mes "...";
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next;
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emotion e_swt;
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mes "[Tired Piom]";
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mes "I'll be rejected again, right?";
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close; }
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mes "△◎← ◇ ◇⌒⒈";
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mes "◇□※ 〓 ◎⒈● □ ⅲ";
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mes "↑○ⅳ ※ ◎◆□ ◎ ●";
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mes "⒊→⒊ ⌒ ●□※ △ △⒈";
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next;
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mes "[Tired Piom]";
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mes "〓";
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next;
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emotion e_swt;
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mes "[Tired Piom]";
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mes "▲→▲ ⒈ ■◎";
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close;
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}
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dic_in01,252,103,3 script Eating Adventurer#tre 711,{
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mes "[Eating Adventurer]";
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mes "Hey, do you have any emergency rations on you from Midgard?";
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next;
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mes "[Eating Adventurer]";
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mes "I came all the way here with a hungry stomach because";
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mes "I heard there was a Midgard pub, but";
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mes "I've never tasted this food";
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mes "anywhere in Midgard.";
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next;
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mes "[Eating Adventurer]";
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mes "No, I'm sure nobody in Midgard would want to try this.";
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next;
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mes "[Eating Adventurer]";
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mes "I really would like a nice hot meal.";
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mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
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close;
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}
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dic_in01,32,54,5 script Venknick#el_01 449,{
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mes "[Venknick]";
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if (isequipped(2782)) {
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mes "Oh, I feel so refreshed.";
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mes "The refined Bradium was the best ever. Do you want to try some?";
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close; }
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mes "※◇ⅳ ⒈ ⅲ";
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mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
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close;
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}
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dic_in01,372,116,3 script Thrilled Piom#a 490,{
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mes "[Thrilled Piom]";
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if (isequipped(2782)) {
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mes "Ahat is the one";
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mes "and only Sapha pride.";
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mes "We have plenty of Bradium";
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mes "because of him!";
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next;
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mes "[Thrilled Piom]";
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mes "...";
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next;
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mes "[Thrilled Piom]";
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mes "You don't feel his";
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mes "blessing?";
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close; }
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mes "◎□⒊ □ ◆";
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mes "ⅲ◇▲ ⒉ ◆△";
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mes "◎◆⒊ ※ ⒈◇⒈ □";
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mes "◇↑⌒ ▲ ⒉↑⌒ □ ★";
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next;
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mes "[Thrilled Piom]";
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mes "ⅲ";
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next;
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mes "[Thrilled Piom]";
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mes "⌒ⅳ※ ⅲ ◇◇";
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mes "※◇△ ← 〓◆";
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close;
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}
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dic_in01,360,125,5 script Serious Venknicka 449,{
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mes "[Serious Venknick]";
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if (isequipped(2782)) {
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mes "A sudden increase in Bradium production.";
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mes "Why?";
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mes "I will have to get more factory lines running.";
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close; }
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mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
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mes "〓◇■ ⒉";
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mes "■△← → △⌒⒊ ⒊";
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close;
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}
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dic_in01,42,250,5 script Guide#diel_1 489,{
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if (ep13_3_invite == 5) {
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mes "[Guide]";
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if (isequipped(2782)) {
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mes "I'm Dior, your kind guide for El Dicastes.";
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mes "How can I help you?";
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next;
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mes "[Guide]";
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mes "You may submit your civil complaints here.";
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mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
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next;
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mes "[Guide]";
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mes "The Administrative Office is located on the top floor and handles very important matters.";
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mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
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next;
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mes "[Guide]";
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mes "By the way, you may use the elevator in the back to go to the other floors.";
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next;
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mes "[Guide]";
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mes "Oh, you didn't ask?";
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mes "But since I'm Dior, the kind guide...";
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close; }
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mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
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mes "■◎○ ◇ ◆◆?";
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next;
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mes "[Guide]";
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mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
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mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
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next;
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mes "[Guide]";
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mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
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mes "△◎ⅳ ▲ ←⒊";
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next;
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mes "[Guide]";
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mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
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next;
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mes "[Guide]";
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mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
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mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
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close; }
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mes "- The guide looks at you with an alert expression. -";
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close;
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}
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dic_in01,326,37,0 script Talkative Piom#a 454,{
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mes "[Talkative Piom]";
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if (isequipped(2782)) {
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mes "At my factory";
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mes "we not only refine Bradium,";
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mes "but we also produce various";
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mes "tools for daily use.";
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next;
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mes "[Talkative Piom]";
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mes "We manufacture war supplies";
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mes "here, too.";
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close; }
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mes "↑※⒈ ⒊";
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mes "△▲★ 〓 ◇◇";
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mes "●□◎ ◇ △↑※ ■";
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mes "●▲↑ → ◆";
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mes "〓→◎ ⒈ ←◎◎ ※ △";
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mes "⒊◎◎ ※ ⒈ⅲ◎";
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close;
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}
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dic_in01,351,35,7 script Manuk Piom#a 454,{
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mes "[Manuk Piom]";
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if (isequipped(2782)) {
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mes "You! We met in Manuk, didn't we?";
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mes "I've come to pick up the weapon I ordered.";
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close; }
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mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
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mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
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close;
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}
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dicastes01,282,210,4 script Free Knit#a 453,{
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mes "[Free Knit]";
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if (isequipped(2782)) {
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mes "As long as we have a steady";
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mes "supply of Bradium,";
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mes "Saphas can live forever.";
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mes "Our childhood lasts 10 years,";
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mes "which is short.";
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close; }
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mes "●〓○ ◇ ↑◎■ △";
|
||
mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
|
||
mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
|
||
mes "◇⒊◎ ⒈ ◆ⅲ⒉ △ △●";
|
||
mes "◎⒉★ ⅲ ■■";
|
||
close;
|
||
}
|
||
|
||
dicastes01,246,210,4 script Free Venknick#a 449,{
|
||
mes "[Free Venknick]";
|
||
if (isequipped(2782)) {
|
||
mes "At least we have plenty of Bradium.";
|
||
mes "Look,";
|
||
mes "You can see Bradium";
|
||
mes "everywhere you go.";
|
||
next;
|
||
mes "[Free Venknick]";
|
||
mes "?";
|
||
next;
|
||
mes "[Free Venknick]";
|
||
mes "The thing rolling around is a gem,";
|
||
mes "but why are you interested in it?";
|
||
close; }
|
||
mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
|
||
mes "↑⒊";
|
||
mes "■※ⅳ ⒉ ※◇◆";
|
||
mes "↑ⅲ⒊ ▲ ←○↑ □";
|
||
next;
|
||
mes "[Free Venknick]";
|
||
mes "※";
|
||
next;
|
||
mes "[Free Venknick]";
|
||
mes "〓ⅳⅲ ⒈ ◇◎⒊ ↑ ●○";
|
||
mes "⒈←ⅲ ■ ↑◎△ ← □◎△ ⒉⒉";
|
||
close;
|
||
}
|
||
|
||
dicastes01,235,245,4 script Excited Piom#a 490,{
|
||
mes "[Excited Piom]";
|
||
if (isequipped(2782)) {
|
||
mes "[Excited Piom]";
|
||
mes "Have you seen Ahat?";
|
||
emotion e_ho;
|
||
mes "His popularity here in El Discastes is phenomenal!";
|
||
close; }
|
||
mes "→〓◇ ⒊ ↑⒉● ⒈";
|
||
emotion e_ho;
|
||
mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
|
||
close;
|
||
}
|
||
|
||
dicastes01,284,262,4 script Favorable Knit#a 453,{
|
||
mes "[Favorable Knit]";
|
||
if (isequipped(2782)) {
|
||
mes "Unlike the Laphine, we Saphas";
|
||
mes "are a very close community.";
|
||
mes "We start by living together in common facilities after we are born.";
|
||
next;
|
||
mes "[Favorable Knit]";
|
||
mes "That is why all Saphas are like family.";
|
||
mes "We never have any quarrels between classes.";
|
||
close; }
|
||
mes "◆⒈◇ □ →△⌒ □";
|
||
mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
|
||
mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
|
||
mes "→■◆ ◇ ⅲ→〓 ▲ ▲◎";
|
||
mes "⒉⒊← ⅳ →●※ ← ⒊◎▲ □□";
|
||
close;
|
||
}
|
||
|
||
dicastes01,164,180,4 script Limpy Piom#a 489,{
|
||
mes "[Limpy Piom]";
|
||
if (isequipped(2782)) {
|
||
mes "[Limpy Piom]";
|
||
mes "They say there is a war";
|
||
mes "going on with the Laphine.";
|
||
mes "I hope everything goes well.";
|
||
mes "I hope it doesn't come all";
|
||
mes "the way to the capital.";
|
||
emotion e_dots;
|
||
close; }
|
||
mes "⒉◆〓 ※ □⌒";
|
||
mes "⒊◆← → ▲";
|
||
mes "⒊〓ⅳ ◇ □△⌒";
|
||
mes "●◎↑ ↑ ※〓⒈";
|
||
mes "ⅳ◎〓 ⅳ ⅲ● ⅳ ⅲ●";
|
||
emotion e_dots;
|
||
close;
|
||
}
|
||
|
||
dicastes01,191,202,4 script Complaining Galten#fihs 450,{
|
||
mes "[Complaining Galten]";
|
||
if (isequipped(2782)) {
|
||
mes "That crazy Vanknick always";
|
||
mes "talks about the legend of that statue.";
|
||
next;
|
||
mes "[Complaining Galten]";
|
||
mes "Have you ever talked";
|
||
mes "to him?";
|
||
next;
|
||
if(select("No:Yes")==1) {
|
||
mes "[Complaining Galten]";
|
||
mes "You don't know about the legend behind the statue?";
|
||
mes "Then I don't know what to talk about it with you.";
|
||
close; }
|
||
mes "[Complaining Galten]";
|
||
mes "You also fell for that crazy man.";
|
||
next;
|
||
select("Yes");
|
||
emotion e_sob,1;
|
||
next;
|
||
mes "[Complaining Galten]";
|
||
mes "Just forget about it quickly for your own good.";
|
||
close; }
|
||
mes "□◎← ◎ ⅲ←△ △ ";
|
||
mes "←※← △ ↑〓← ⒊ ◇";
|
||
next;
|
||
mes "[Complaining Galten]";
|
||
mes "○⒈↑ ← □△ⅳ";
|
||
mes "ⅳ〓▲ ⒉ △";
|
||
next;
|
||
mes "- I can't understand what he's trying to say. -";
|
||
close;
|
||
}
|
||
|
||
dicastes01,181,198,5 script Traveler Ichack#info 481,{
|
||
mes "[Traveler Ichack]";
|
||
mes "Oh! You are a stranger!";
|
||
mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
|
||
next;
|
||
mes "[Traveler Ichack]";
|
||
mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
|
||
next;
|
||
mes "[Traveler Ichack]";
|
||
mes "I'm here to guide new visitors from Rune Midgard.";
|
||
mes "Do you want to know more about some places here?";
|
||
next;
|
||
switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
|
||
case 1:
|
||
mes "[Traveler Ichack]";
|
||
mes "Ah~ what a beautiful building.";
|
||
mes "I heard that they treat very important things.";
|
||
next;
|
||
mes "[Traveler Ichack]";
|
||
mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
|
||
mes "Head north and you'll get there.";
|
||
close2;
|
||
viewpoint 1,198,351,1,0x00FF00;
|
||
end;
|
||
case 2:
|
||
mes "[Traveler Ichack]";
|
||
mes "The Safa tribe is really strange. How can they can sleep in there?";
|
||
next;
|
||
mes "[Traveler Ichack]";
|
||
mes "Can't you understand?";
|
||
mes "Just see for yourself and it will be better!";
|
||
next;
|
||
mes "[Traveler Ichack]";
|
||
mes "The residence is separated into two places. The lower class and the upper class.";
|
||
mes "The lower class is south and the upper class is up north.";
|
||
close2;
|
||
viewpoint 1,280,283,2,0x00FF00;
|
||
viewpoint 1,136,106,3,0x3355FF;
|
||
end;
|
||
case 3:
|
||
mes "[Traveler Ichack]";
|
||
mes "It is too dangerous here so we need a security system.";
|
||
mes "Did you go to the training room? I don't think they ever sleep there.";
|
||
close2;
|
||
viewpoint 1,255,172,4,0xFBBBB9;
|
||
end;
|
||
case 4:
|
||
mes "[Traveler Ichack]";
|
||
mes "The factory is the most important place here for the Safa livelihood.";
|
||
mes "You can see the Bradium that the Safa make there.";
|
||
close2;
|
||
viewpoint 1,97,256,5,0x3355FF;
|
||
end;
|
||
case 5:
|
||
mes "[Traveler Ichack]";
|
||
mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
|
||
mes "The pub of Bumen Florine is located underground of the lower residence.";
|
||
close2;
|
||
viewpoint 1,136,106,6,0xE77471;
|
||
end;
|
||
case 6:
|
||
mes "[Traveler Ichack]";
|
||
mes "The cats don't seem to have a good relationship with the Safa either.";
|
||
mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
|
||
// -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
|
||
close2;
|
||
viewpoint 1,199,39,7,0x800080;
|
||
end;
|
||
}
|
||
}
|
||
|
||
dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
||
mes "[Crazy Venknick]";
|
||
if (isequipped(2782)) {
|
||
mes "For only 5000 Zeny";
|
||
mes "I can tell you the sad legend behind that statue.";
|
||
next;
|
||
if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
|
||
mes "[Crazy Venknick]";
|
||
mes "Don't come back with regrets.";
|
||
close; }
|
||
if (Zeny < 5000) {
|
||
mes "[Crazy Venknick]";
|
||
mes "Don't come back here if you don't have Zeny.";
|
||
close; }
|
||
set Zeny, Zeny-5000;
|
||
mes "[Crazy Venknick]";
|
||
mes "Thanks.";
|
||
emotion e_gg,0,"Complaining Galten#fihs";
|
||
next;
|
||
select("What is the sad legend?");
|
||
emotion e_dots;
|
||
select("I asked what the sad legend is about!");
|
||
next;
|
||
mes "[Crazy Venknick]";
|
||
mes "I don't believe in legends.";
|
||
next;
|
||
emotion e_dots,1;
|
||
select("Was I tricked?");
|
||
next;
|
||
sc_start SC_Blind,10000,0;
|
||
mes ""+strcharinfo(0)+"?";
|
||
mes "You feel outraged at being tricked...";
|
||
close; }
|
||
mes "⒉←◇ ◇ ※ⅳ▲";
|
||
mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
|
||
next;
|
||
mes "- I can't understand what he's trying to say. -";
|
||
close;
|
||
}
|