rathena/conf/script_athena.conf
ultramage 1069e3524c * the mapserver won't exit when no mapcache is found, with use_grf: yes
* Fixed some \r uses, now looks better; /thx to Ai4rei (topic:165952)
 * Removed that ridiculous spinner that displays during map/npc loading, and added a more informative progress indicator (idea from jA/eapp)

 * Checked/fixed/removed some old script and npc commands
  * cmdothernpc - a specialized 'donpcevent' with the event specified as two arguments
  * enablearena/disablearena - completely equivalent to enablewaitingroomevent & co.
  * inittimer/stoptimer - removed since its logic was incompatible with the code it depended on
 * Removed loads of code that supported these functions. Result: -100b per npc => -1,5MB of wasted memory
 * Fixed related npcs that erroneously used 'stoptimer'

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11374 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-10-06 15:35:31 +00:00

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1.9 KiB
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// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------
// eAthena Script Configuration File
//--------------------------------------------------------
warn_func_mismatch_paramnum: yes
check_cmdcount: 655360
check_gotocount: 2048
//---- Custom script functions ----
// 0 - Event script is defined as an NPC by itself
// 1 - Event script can be called by script label
event_script_type: 0
// For events to be activated do we require
// a 'set [EventName],1;' to be called first?
event_requires_trigger: no
// Name of event when a player has died
die_event_name: OnPCDieEvent
// Name of event when a player kills a player
kill_pc_event_name: OnPCKillEvent
// Name of event when a player kills a monster
kill_mob_event_name: OnNPCKillEvent
// Name of event when a player logs out
logout_event_name: OnPCLogoutEvent
// Name of event when a player logs in
login_event_name: OnPCLoginEvent
// Name of event when a player changes map
// NOTE: This event will only trigger on maps with the "loadevent" flag active.
loadmap_event_name: OnPCLoadMapEvent
// Name of event when a player levels up (base lv)
baselvup_event_name: OnPCBaseLvUpEvent
// Name of event when a player levels up (job lv)
joblvup_event_name: OnPCJobLvUpEvent
import: conf/import/script_conf.txt