- Grand Cross on target is now considered a full magic attack and no longer triggers drain and similar effects that only work with physical attacks
* This problem as was introduced in d8a02e9 to fix Coma not working on Grand Cross, but the reason that Coma works on Grand Cross is because it can also trigger on Magic skills (this is already working)
- Grand Cross damage on self is still considered as "physical damage received" for reactive cards (e.g. Alarm Card), but no longer as "magical damage received" (e.g. Platinum Shield does not trigger)
- Grand Cross no longer channels through the whole "weapon attack" code and just calls the necessary parts directly (it only considers ATK, DEF/VIT_DEF and refine)
- Damage parts of Grand Cross can now go below 1 and reduce the other part (e.g. -5 physical damage and 15 magical damage now results in 10 damage instead of 16)
- Implemented the official renewal damage formula for Grand Cross:
[((ATK+MATK)/2)*RATIO - DEF - VIT_DEF - MDEF - MDEF2]
- Fixed the order of damage processing for Grand Cross for fully accurate damage (there were a lot of rounding issues before)
- The attribute table is no longer applied twice on self damage (still applied twice on target)
- Cards that increase magic damage now work with Grand Cross (e.g. Skeggiold Card)
- Changed Grand Cross range to 9 as that's the official range (you never know when it matters)
- Fixes#1140