
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8405 54d463be-8e91-2dee-dedb-b68131a5f0ec
143 lines
5.5 KiB
Plaintext
143 lines
5.5 KiB
Plaintext
// ______ __ __
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// /\ _ \/\ \__/\ \
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// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
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// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
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///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
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//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
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// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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// _ _ _ _ _ _ _ _ _ _ _ _ _
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// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
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//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
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// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
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//
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//--------------------------------------------------------------
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// eAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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//Note 1: Directives can be set using on/off, yes/no or 1/0.
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//Note 2: All rates are in percents, 100 would mean 100%, 200
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// would mean 200%, etc
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//Note 3: Value is not limited to 60K (see below)
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//Note 4: Use bitmask values to specify who is affected
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// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus)
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// Other Information:
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// All options are limited to a max of 60K (aprox) which is 600%
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// or 60secs as appropiate.
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// 1000 miliseconds is 1 second.
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// Unless otherwise specified, the minimum value is 0 for all
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// features.
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//--------------------------------------------------------------
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// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
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// When players hunt monsters over 20 levels higher, they will receive 15% additional exp., and 25% chance of receiving more items.
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// There is a nopvp.txt for setting up maps not to have pk on in this mode. Novices cannot be attacked and cannot attack.
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// Normal pvp counter and rank display are disabled as well.
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// Note: If pk_mode is set to 2 instead of 1 (yes), players will receive a
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// manner penalty of 5 each time they kill another player (see manner_system
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// config to adjust how this will affect players)
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pk_mode: 0
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//Manner/karma system configuration. Specifies how does negative manner
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//(red no chat bubble) affects players (add as needed):
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// 0: No penalties.
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// 1: Disables chatting (includes whispers, party/guild msgs, etc)
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// 2: Disables skill usage
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// 4: Disables commands usage
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// 8: Disables item usage/picking/dropping
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//16: Disables room creation (chatrooms and vending shops)
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manner_system: 15
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// For PK Server Mode. Change this to define the minimum level players can start PK-ing
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pk_min_level: 55
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// For PK Server Mode. It specifies the maximum level difference between
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// players to let them attack each other. 0 disables said limit.
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pk_level_range: 0
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// For PK servers. Damage adjustment settings, these follow the same logic
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// as their WoE counterparts (see guild.conf)
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pk_short_attack_damage_rate: 80
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pk_long_attack_damage_rate: 70
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pk_weapon_attack_damage_rate: 60
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pk_magic_attack_damage_rate: 60
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pk_misc_attack_damage_rate: 60
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// Display skill usage/errors in console? (for debug only) (default: off) (Note 4)
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skill_log: 0
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// Display battle log? (for debug only) (default: off) (Note 1)
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battle_log: off
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// Display save log? (for debug only) (default: off) (Note 1)
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save_log: off
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// Display errors? (for debug only) (default: off) (Note 1)
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error_log: on
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// Display other stuff? (for debug only) (default: off) (Note 1)
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etc_log: off
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// You can turn the following 5 settings off if you don't need them,
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// or if you're experiencing problems with GRF loading
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//
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// Override item names from GRF file? (Note 1)
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item_name_override_grffile: no
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//
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// Override item equip positions from GRF file? (Note 1)
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item_equip_override_grffile: no
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//
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// Override item slots from GRF file? (Note 1)
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item_slots_override_grffile: no
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//
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// Override 'indoors' mapflags from GRF file? (Note 1)
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indoors_override_grffile: no
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//
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// Override SP used per level from GRF file? (Note 1)
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// Turn this off if you have a customised skill_require_db.txt
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skill_sp_override_grffile: no
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//
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// Read card illustrations from GRF file? (Note 1)
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cardillust_read_grffile: yes
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// Do you want to debug warp points? If set to yes, warp points will appear as flags.(Note 1)
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// It will also run on start-up a warp-check to print out which warp points lead directly on
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// top of on-touch npcs (which can lead to infinite loopback warping situations)
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warp_point_debug: no
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// Choose if server begin with night (yes) or day (no)
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night_at_start: no
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// Define duration in msec of the day (default: 7200000 = 2 hours)
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// Set to 0 to disable day cycle (but not @day GM command).
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// Except 0, minimum is 60000 (1 minute) (Note 3)
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day_duration: 0
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// Define duration in msec of the night (default: 1800000 = 30 min)
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// Set to 0 to disable night cycle (but not @night GM command).
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// Except 0, minimum is 60000 (1 minute) (Note 3)
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night_duration: 0
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// Using duel on pvp-maps
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duel_allow_pvp: no
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// Using duel on gvg-maps
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duel_allow_gvg: no
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// Allow using teleport/warp when dueling
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duel_allow_teleport: no
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// Autoleave duel when die
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duel_autoleave_when_die: yes
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// Delay between using @duel in minutes
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duel_time_interval: 60
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// Restrict duel usage to same map
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duel_only_on_same_map: no
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// Determines max number of characters that can stack within a single cell.
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// NOTE: For this setting to make effect you have to use a server compiled with
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// Cell Stack Limit support (see src/map/map.h)
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cell_stack_limit: 1
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