
- Added error reporting when the max number of ground unit cells has been reached (this may be the reason why sometimes it fails to recognize when you step out of a song/dance/encore) - Added passing the Endure effect to other devoted people. Note that the "hit count" is individual for each character, and only when it ends on the Crusader himself will that force it to end on everyone else. It also will not transfer on gvg grounds, but it does transfer in pvp. - Fixed Reflect-Shield triggering Auto-Guard instead on devoted chars. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9168 54d463be-8e91-2dee-dedb-b68131a5f0ec
231 lines
8.9 KiB
Plaintext
231 lines
8.9 KiB
Plaintext
// Athena Character configuration file.
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// Note: "Comments" are all text on the right side of a double slash "//"
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// Whatever text is commented will not be parsed by the servers, and serves
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// only as information/reference.
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// Server Communication username and password.
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userid: s1
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passwd: p1
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// Server name, use alternative character such as ASCII 160 for spaces.
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// NOTE: You should not use spaces in the server name, or guild emblems won't work client-side!
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server_name: eAthena
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// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
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wisp_server_name: Server
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// Login Server IP
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// The character server connects to the login server using this IP address.
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// NOTE: This is useful when you are running behind a firewall or are on
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// a machine with multiple interfaces.
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//login_ip: 127.0.0.1
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// The character server listens on the interface with this IP address.
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// NOTE: This allows you to run multiple servers on multiple interfaces
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// while using the same ports for each server.
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//bind_ip: 127.0.0.1
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// Login Server Port
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login_port: 6900
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// Character Server IP
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// The character server exports this IP address to the entire world.
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// NOTE: You should only need to set this if you are running behind a
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// firewall or are on a machine with multiple interfaces.
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// char_ip:127.0.0.1
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// Character Server Port
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char_port: 6121
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//Time-stamp format which will be printed before all messages.
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//Can at most be 20 characters long.
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//Common formats:
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// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
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// %H:%M:%S (hour:minute:second, 24 hour format)
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// %d/%b/%Y (day/Month/year)
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//For full format information, consult the strftime() manual.
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//timestamp_format: [%d/%b %H:%M]
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//Defines if the ansi sequences should be parsed or skipped.
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//If set to yes the console output is in color. If the stream is redirected to
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//a file, the ansi sequences are printed out.
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//If set to no the console is colorless and, if redirected, will skip the ansi
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//sequences.
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//NOTE: this setting applyes for both stdout and stderr
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stdout_with_ansisequence: yes
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//Makes server output more silent by ommitting certain types of messages:
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//1: Hide Information messages
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//2: Hide Status messages
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//4: Hide Notice Messages
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//8: Hide Warning Messages
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//16: Hide Error and SQL Error messages.
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//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
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console_silent: 0
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// Console Commands
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// Allow for console commands to be used on/off
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// This prevents usage of >& log.file
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console: off
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// Option to force a player to create an e-mail.
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// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
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// - Create at least 1 character
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// - Select 1 character
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// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
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// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
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// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
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// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
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// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
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// the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
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// So, default is 0, because administrator must explain to their players before to activate this option.
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email_creation: 0
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// Is Character server in maintainence mode?
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char_maintenance: 0
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// Enable or disable creation of new characters.
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// Now it is actually supported [Kevin]
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char_new: 1
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// Display (New) in the server list.
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char_new_display: 0
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// Maximum users able to connect to the server. Set to 0 for unlimited.
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max_connect_user: 0
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// When set to yes, the char server will refuse connections from players already online.
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// When a login attempt is rejected, the account in question will be booted from all the connected map servers.
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// Note that this only works within the char-server and it's connected mapservers,
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// the charserver cannot know if the same account is logged on in other char servers.
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// it's safe to turn off if the char-server only has a single map-server connected to it.
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online_check: yes
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// Minimum GM level that is allowed to bypass the server limit of users.
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gm_allow_level: 99
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// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
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// If player doesn't have same IP, connection is refused.
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// Set to 0/off/no to not check IP of player.
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// Set to 1/on/yes if you want to check (default)
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// Note: if you enable this option, be sure that your (local/lan/wan) players use correct ip (in xml file) to contact servers,
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// and that your LAN is correctly configured (!), and that LAN configuration of eathena is right.
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check_ip_flag: yes
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// How often should the server save all files? (In seconds)
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// Note: Applies to all data files on TXT servers.
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// On SQL servers, it applies to guilds (character save interval is defined on the map config)
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autosave_time: 60
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// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
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save_log: yes
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// Character server flatfile database
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char_txt: save/athena.txt
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// Choose to create or not backup file (yes/no, 0/1, etc...)
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// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
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backup_txt_flag: no
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// Character server flatfile database (backup, TXT only)
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backup_txt: save/athena_backup.txt
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// Friends list flatfile database
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friends_txt: save/friends.txt
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// Start point, Map name followed by coordinates (x,y)
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start_point: new_zone01.gat,53,111
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// Starting weapon for new characters
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start_weapon: 1201
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// Starting armor for new characters
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start_armor: 2301
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// Starting zeny for new characters
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start_zeny: 0
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// Size for the fame-lists
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fame_list_alchemist: 10
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fame_list_blacksmith: 10
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fame_list_taekwon: 10
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// Guild earned exp modifier.
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// Adjusts taxed exp before adding it to the guild's exp. For example, if set
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// to 200, the guild receives double the player's taxed exp.
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guild_exp_rate: 100
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// Name used for unknown characters
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unknown_char_name: Unknown
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// Log Filename
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char_log_filename: log/char.log
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// Allow or not identical name for characters but with a different case (upper/lower):
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// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
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name_ignoring_case: 0
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// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
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// NOTE: Applies to character, party and guild names.
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// 0: no restriction (default)
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// 1: only letters/symbols in 'char_name_letters' option.
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// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
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char_name_option: 1
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// Set the letters/symbols that you want use with the 'char_name_option' option.
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// Note: Don't add spaces unless you mean to add 'space' to the list.
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char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
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// Filename of the file which receives the online players list in text
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online_txt_filename: online.txt
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// Filename of the file which receives the online players list, but in html version
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online_html_filename: online.html
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// Choose how to display online players.
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// (sorting operation with a lot of online players can take time on a slow computer)
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// 0: no sorting (default)
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// 1: by alphabetical order of their name
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// 2: by number of their zenys
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// 3: by their base level
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// 4: by their job (and job level inside the same job)
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// 5: by alphabetical order of their actual map location
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online_sorting_option: 0
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// Choose which columns that you want display in the online files. Do the addition of these values:
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// (if value is 0, no file is done)
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// 1: name (just the name, no function like 'GM')
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// 2: job
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// 4: levels
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// 8: map name
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// 16: mapname and coordonates
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// 32: zenys
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// 64: name (with 'GM' if the player is a GM)
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// default value: 1 (only name)
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online_display_option: 1
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// minimum GM level to display 'GM' when we want to display it (default: 1)
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online_gm_display_min_level: 20
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// refresh time (in sec) of the html file in the explorer (default 20)
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online_refresh_html: 20
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// To log the character server?
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log_char: 1
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// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
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chars_per_account: 0
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// Restrict character deletion by BaseLevel
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// 0: no restriction (players can delete characters of may levels)
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// -X: you can't delete chars with BaseLevel <= X
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// Y: you can't delete chars with BaseLevel >= Y
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// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
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char_del_level: 0
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// What folder the DB files are in (item_db.txt, etc.)
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db_path: db
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import: conf/import/char_conf.txt
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