
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7842 54d463be-8e91-2dee-dedb-b68131a5f0ec
893 lines
27 KiB
Plaintext
893 lines
27 KiB
Plaintext
//===== eAthena Script =======================================
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//= Izlude Town
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.7
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= Fully working
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//= 1.1 fixed 2 zeny bugs/checks [Lupus]
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//= 1.2 Fixed a lot of typos [Nexon]
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//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
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//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to
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//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
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//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
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//= 1.6 Removed Duplicates [Silent]
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//= 1.7 Split quest to quests/quests_izlude.txt [Evera]
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//============================================================
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// Welcome Sign ----------------------------------------------------------
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izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{
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mes "~sign reads...~";
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mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
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close;
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}
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// Sign: Marina -----------------------------------------------------------------
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izlude.gat,179,183,1 script Izlude Marina 111,{
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mes "~sign reads...~";
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mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
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close;
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}
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// Sign: Swordsman Assoc. ----------------------------------------------------
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izlude.gat,54,139,1 script Swordsman Association 111,{
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mes "~sign reads...~";
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mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
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close;
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}
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//Bonne-----------------------------------------------------------------------------------
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izlude.gat,55,74,2 script Bonne 90,{
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mes "[Bonne]";
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mes "Greetings!";
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mes "Izlude welcomes you.";
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next;
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mes "[Bonne]";
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mes "Izlude is the satelite city of";
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mes "Prontera, capital of the";
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mes "kingdom of Rune-Midgard.";
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next;
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mes "[Bonne]";
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mes "Izlude is key to our kingdom";
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mes "because of the Swordsman";
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mes "Association located here, as well";
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mes "as the fact that Izlude is in";
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mes "charge of protecting the";
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mes "Rune-Midgard coastline.";
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next;
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mes "[Bonne]";
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mes "I know, this bridge might look weak";
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mes "and fragile, but it is actually";
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mes "state of the art, built with the";
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mes "most sophisticated technology.";
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next;
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mes "[Bonne]";
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mes "No matter how strong storms may be,";
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mes "or how many people may stand on it,";
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mes "this bridge will NEEEEVER";
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mes "collapse.";
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next;
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mes "[Bonne]";
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mes "Please enjoy";
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mes "your visit";
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mes "here in Izlude.";
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close;
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}
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//Cuskoal-------------------------------------------------------------------------------------
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izlude.gat,119,121,1 script Cuskoal 124,{
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set @TEMP, rand(2);
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mes "[Cuskoal]";
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if(@TEMP != 0) goto L_R0;
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mes "The Arena here is THE place for";
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mes "capable young people from all over";
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mes "the Rune-Midgarts Kingdom to";
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mes "challenge themsleves and test their";
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mes "skills.";
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next;
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mes "[Cuskoal]";
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mes "You can battle with monsters of";
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mes "different levels. So, the number of";
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mes "stages you survive will be a";
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mes "testiment to you battle powers.";
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next;
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mes "[Cuskoal]";
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mes "So, whaddya say?";
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close;
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L_R0:
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mes "The pubs in Prontera are always";
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mes "full of people from local areas and";
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mes "from out-of-town. It can get pretty";
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mes "busy.";
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next;
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mes "[Cuskoal]";
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mes "It's a pretty good place to stop by";
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mes "for general information and to";
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mes "listen to rumors.";
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next;
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mes "[Cuskoal]";
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mes "So if you listen carefully, you";
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mes "just might get lucky and learn some";
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mes "very useful information for";
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mes "yourself.";
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close;
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}
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//Charfri-------------------------------------------------------------------------------------
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izlude.gat,135,78,2 script Charfri 91,{
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set @TEMP,rand(2);
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mes "[Charfri]";
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if(@TEMP != 0) goto L_R0;
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mes "Some people may think Izlude is";
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mes "just a satelite city of Prontera,";
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mes "and not really that important...";
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next;
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mes "[Charfri]";
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mes "But Izlude is a beautiful town";
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mes "right next to the ocean, as well as";
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mes "beautiful Byalan Island.";
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next;
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mes "[Charfri]";
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mes "You'll have to board on a ship at";
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mes "the port to get to Byalan Island.";
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mes "There are dangerous dungeons on";
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mes "that island, so don't go snooping";
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mes "around just anywhere.";
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close;
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L_R0:
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mes "Though it is very beautiful, Byalan";
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mes "Island has a mysterious dungeon";
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mes "that extends deep under the sea.";
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next;
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mes "[Charfri]";
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mes "People who've actually been there";
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mes "have said that if you go deep";
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mes "enough, the dungeon actually";
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mes "descends underwater.";
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next;
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mes "[Charfri]";
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mes "Surprisingly, once you're";
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mes "underwater, you can breathe just";
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mes "like a fish. Maybe some kind of";
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mes "supernatural force is in effect.";
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next;
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mes "[Charfri]";
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mes "Ah...";
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mes "The people who've seen the";
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mes "underwater view say it is so";
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mes "fantastic that they've kept";
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mes "dreaming of it ever since.";
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next;
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mes "[Charfri]";
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mes "But unfortunately, the monsters are";
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mes "too strong for ordinary people to";
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mes "merely go sight seeing there.";
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mes "Still, just once, I'd like to go";
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mes "down there...";
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close;
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}
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//Dega-------------------------------------------------------------------------------------
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izlude.gat,150,118,3 script Dega 84,{
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set @TEMP,rand(3);
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mes "[Dega]";
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if(@TEMP != 0) goto L_R0;
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mes "Mt. Mjolnir, located north of";
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mes "Prontera, is a tough";
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mes "and steep climb.";
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next;
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mes "[Dega]";
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mes "Aside from the dangers of the";
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mes "mountain itself, insanely vicious";
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mes "insects live there too. I mean,";
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mes "they'll just attack you for no";
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mes "reason.";
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next;
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mes "[Dega]";
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mes "If you ever want to visit somewhere";
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mes "pas Mt. Mjolnir, then you prepare";
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mes "your self for the challenge. Or you";
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mes "could walk around it.";
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close;
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L_R0:
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if(@TEMP != 1) goto L_R1;
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mes "Some monsters in the world have the.";
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mes "unique ability to sense mystical";
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mes "energy, and can detect Magic spells";
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mes "before they are cast.";
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next;
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mes "[Dega]";
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mes "Golem of the desert is one of them.";
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mes "Don't underestimate it due to it's";
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mes "sluggishness...";
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next;
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mes "[Dega]";
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mes "If you try to cast magic near it,";
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mes "it will notice and saunter over to";
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mes "smash you. So you better watch out";
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mes "for Golem.";
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close;
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L_R1:
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mes "There's a very delightful place";
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mes "where you can find every";
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mes "type of Poring.";
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next;
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mes "[Dega]";
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mes "It's somewhere near the bridge";
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mes "connecting the forest and the";
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mes "desert, on the way to the city of";
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mes "Payon which is Southeast from";
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mes "here.";
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next;
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mes "[Dega]";
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mes "There are not only pink Porings but";
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mes "also Drops, which can be found at";
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mes "the desert, and the green";
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mes "Poporing.";
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next;
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mes "[Dega]";
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mes "But be careful, before you realize";
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mes "it, you may come face to face with";
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mes "Ghostring, a deadly Poring that";
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mes "floats around the air like a";
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mes "ghost.";
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next;
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mes "[Dega]";
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mes "Well, of course, they are all very";
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mes "cute, but Ghostring is an";
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mes "EXCEPTION. It is very very";
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mes "dangerous.";
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next;
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mes "[Dega]";
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mes "If you are lucky enough, you might";
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mes "even bump into Angeling, the";
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mes "Poring with Angel wings.";
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next;
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menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd;
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mes "[Dega]";
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mes "Ghostring is a grayish Poring that";
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mes "floats around in the air like a";
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mes "ghost. Just like other ghosts,";
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mes "physical attacks can't do any";
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mes "damage to it.";
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next;
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mes "[Dega]";
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mes "Those whose main attack methods are";
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mes "physical like Swordman and Archer";
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mes "might have to run for their lives";
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mes "when facing Ghostrings.";
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next;
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mes "[Dega]";
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mes "But don't leave just yet~! There is";
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mes "great news for people with those";
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mes "jobs. Making a weapon of some";
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mes "elemental property is the key.";
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next;
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mes "[Dega]";
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mes "This way, even a Swordman or an";
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mes "Archer can inflict damage, the way";
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mes "Magic does, on Ghostrings.";
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close;
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M1:
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mes "[Dega]";
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mes "Angelings are immune to Magic";
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mes "attacks. If people who can only";
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mes "attack with Magic face an";
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mes "Angeling, then it's time for";
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mes "them to run.";
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next;
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mes "[Dega]";
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mes "If you've got an extra knife or";
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mes "sword, you could give it a shot.";
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mes "But it will be very difficult";
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mes "alone, don't you think?";
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close;
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MEnd:
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mes "[Dega]";
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mes "Good Luck~";
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close;
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}
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//Kylick-------------------------------------------------------------------------------------
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izlude.gat,150,143,4 script Kylick 97,{
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set @TEMP,rand(2);
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mes "[Kylick]";
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if (@TEMP != 0) goto L_R0;
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mes "Don't you think Binoculars";
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mes "are really COOL?! You can";
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mes "see all sorts of places...!";
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next;
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mes "[Kylick]";
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mes "Here in Izlude, we are responsible";
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mes "for maintaining peace not only on";
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mes "land but also at sea. That's why";
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mes "this city has a huge telescope.";
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next;
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mes "This telescope constantly watches";
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mes "over the sea, so that we can";
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mes "prevent any serious trouble from";
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mes "happening. You know...";
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next;
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mes "An ounce of";
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mes "prevention is worth";
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mes "a pound of cure";
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mes "after all, right?";
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close;
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L_R0:
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mes "I was thinking, even though the";
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mes "people of Izlude live so close to";
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mes "the ocean...";
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next;
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mes "[Kylick]";
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mes "There are other cultures that have";
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mes "completely developed by living off";
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mes "of the sea. Of course, I'm talking";
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mes "about Amatsu.";
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next;
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mes "[Kylick]";
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mes "I hear the cuisine there is really";
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mes "good! Although the idea of eating";
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mes "raw fish is new to me, I would love";
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mes "to go there, and try it just once!";
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close;
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}
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// Soldier ------------------------------------------------------------------------------
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izlude.gat,124,178,4 script Soldier 105,{
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mes "[Soldier]";
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mes "Hehehehe... Hahahaha";
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mes "Huh? Why am I so happy?";
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mes "You wanna know?";
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next;
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menu "Sure, why?",-, "Not really, I don't care.",M_1;
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mes "[Soldier]";
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mes "Ah~~ There's not much for us to do";
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mes "these days. You see, Merchants buy";
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mes "items dropped by monsters. But you";
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mes "knew that, right?";
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next;
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menu "Of course",sM_0, "Eh? Really?",sM_1;
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sM_0:
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mes "[Soldier]";
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mes "Haha, in fact, that used to be part";
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mes "of our job. But there were more and";
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mes "more hunters who come in order to";
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mes "get paid, so it became too much to";
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mes "handle.";
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next;
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mes "[Soldier]";
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mes "We had to work overtime every day.";
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mes "Ah, it was a nightmare...! Anyways,";
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mes "the government eventually made a";
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mes "wise decision in creating the";
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mes "Registration System.";
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next;
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mes "[Soldier]";
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mes "The Office of Prize Compensation";
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mes "only pays those who have the";
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mes "Registration. Of course, you'd have";
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mes "to be a merchant and stay in the";
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mes "same place all day long.";
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next;
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mes "[Soldier]";
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mes "The Office gives away the";
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mes "registration to any merchant who";
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mes "fulfills those requirements. So";
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mes "nowadays, the hunters sell their";
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mes "goods to the registered merchants.";
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next;
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mes "[Soldier]";
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mes "So nowadays, the hunters sell their";
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mes "goods to the registered merchants.";
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mes "Not too many people come to us for";
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mes "that anymore.";
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next;
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mes "[Soldier]";
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mes "I mean we are still busy, but";
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mes "that's nothing compared to how it";
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mes "was before. People who have felt";
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mes "suffering know how to appreciate";
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mes "even the slightest comfort.";
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close;
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sM_1:
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mes "[Soldier]";
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mes "What?! What do you mean you didn't";
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mes "know?! Well, you know you can get";
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mes "items by killing monsters. If you";
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mes "bring and sell those to a merchant,";
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mes "you can make some money.";
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next;
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mes "[Soldier]";
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mes "HaHa, in fact, that used to be part";
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mes "of our job. But there were more and";
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mes "more hunters who come in order to";
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mes "get paid, so it became too much to";
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mes "handle.";
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next;
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mes "[Soldier]";
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mes "We had to work overtime every day.";
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mes "Ah, it was a nightmare...! Anyways,";
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mes "the government eventually made a";
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mes "wise decision in creating the";
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mes "Registration System.";
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next;
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mes "[Soldier]";
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mes "The Office of Prize Compensation";
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mes "only pays those who have the";
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mes "Registration. Of course, you'd have";
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mes "to be a merchant and stay in the";
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mes "same place all day long.";
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next;
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mes "[Soldier]";
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mes "The Office gives away the";
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mes "registration to any merchant who";
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mes "fulfills those requirements. So";
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mes "nowadays, the hunters sell their";
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mes "goods to the registered merchants.";
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next;
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mes "[Soldier]";
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mes "I mean we are still busy, but";
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mes "that's nothing compared to how it";
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mes "was before. People who have felt";
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mes "suffering know how to appreciate";
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mes "even the slightest comfort.";
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close;
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M_1:
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mes "[Soldier]";
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mes "Okay Good bye~~";
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close;
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}
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//Red-------------------------------------------------------------------------------------
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izlude.gat,58,126,1 script Red 98,{
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mes "[Red]";
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mes "The only skill that's needed for a";
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mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
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mes "ONLY ^FF0000BASH^000000! No need to waste time";
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mes "and effort for smaller skills!";
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mes "Everything else is for cowards and";
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mes "wusses!";
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next;
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mes "[Cebalis]";
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mes "What are you talking about!? The";
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mes "ideal Swordman resolutely stands";
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mes "alone, surrounded by countless";
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mes "enemies and smashing them all with";
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mes "one awesome attack.";
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next;
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mes "[Cebalis]";
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mes "^FF0000MAGNUM BREAK^000000";
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mes "That's right, Magnum Break";
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mes "is the skill that does";
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mes "the job right~!!";
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next;
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mes "[Cebalis]";
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mes "Well... Sometimes the explosive";
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mes "damage might accidentally hit some";
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mes "wandering monsters, and those guys";
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mes "end up coming after you, but that's";
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mes "a risk a Swordman should be willing";
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mes "to take!!";
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next;
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mes "[Red]";
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mes "That's exactly why you're dumb, you";
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mes "idiot! And what's this about the";
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mes "'the ideal Swordman?' I still";
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mes "remember the last time you used";
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mes "Magnum Break...";
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next;
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mes "[Red]";
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mes "You ended up running away from all";
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mes "those monsters you hit with that";
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mes "stupid skill! Weakling! All those";
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mes "Porings around you got hit and they";
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mes "all tried to kill you.";
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next;
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mes "[Cebalis]";
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mes "Hmpf. As I recall, you were running";
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mes "away too, apparently too busy to";
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mes "use your precious bash. In any";
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mes "case, Magnum Break is THE skill for";
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mes "a Swordman~!!";
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next;
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mes "[Cebalis]";
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mes "Something simplistic like Bash";
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mes "is just one of the little steps";
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mes "towards Magnum Break.";
|
|
next;
|
|
mes "[Red]";
|
|
mes "Oh man~";
|
|
mes "Hey, I know you just";
|
|
mes "heard everything.";
|
|
mes "So what do you think?";
|
|
next;
|
|
mes "[Red]";
|
|
mes "Which one do you think is better?";
|
|
mes "The critical damage skill, ^FF0000Bash^000000, or";
|
|
mes "the Splash damage skill, ^FF0000Magnum^000000";
|
|
mes "^FF0000Break^000000?";
|
|
next;
|
|
menu "Bash",-,"Magnum Break",L1;
|
|
|
|
mes "[Red]";
|
|
if( baseClass == Job_Swordman ) goto L00;
|
|
mes "Hahahaha!! See!? Someone who";
|
|
mes "pursues a different job agrees with";
|
|
mes "me~! You really are a great guy!";
|
|
mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
|
|
mes "suits a Swordman. Please tell that";
|
|
mes "to this NIMROD over here~ Hahaha!";
|
|
close;
|
|
|
|
L00:
|
|
mes "Hahahaha!!! I knew you'd see things";
|
|
mes "my way! You ARE a great guy!!";
|
|
mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
|
|
mes "Swordman. Please tell that to this";
|
|
mes "BONEHEAD over here~ Hahaha!";
|
|
next;
|
|
mes "[Red]";
|
|
mes "Hmm, let me give you a bit of";
|
|
mes "advice. After you achieve level 5";
|
|
mes "Bash', the amount of SP consumed";
|
|
mes "by the skill increased greatly, so";
|
|
mes "watch out for your SP.";
|
|
close;
|
|
L1:
|
|
mes "[Cebalis]";
|
|
if( baseClass == Job_Swordman ) goto L01;
|
|
mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
|
|
mes "You know what you're talking about,";
|
|
mes "eh? I don't know why this jerk face";
|
|
mes "is being sooooo stubborn.";
|
|
close;
|
|
|
|
L01:
|
|
mes "Alright!! ^FF0000Magnum Break^000000 is the";
|
|
mes "BEST!! Now you're talking~!! You";
|
|
mes "know the stuff~Hahaha!";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "You wanna know some useful";
|
|
mes "information? Okay, lemme tell";
|
|
mes "ya! Magnum Break has Fire";
|
|
mes "Property.";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "So it won't be too effective";
|
|
mes "against monsters with the Water";
|
|
mes "property, but this is THE skill to";
|
|
mes "use against Undead and Earth";
|
|
mes "property monsters!";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "And most importantly, look around";
|
|
mes "before you use it. Otherwise you'll";
|
|
mes "be in BIG trouble~";
|
|
close;
|
|
}
|
|
|
|
//Cebalis-------------------------------------------------------------------------------------
|
|
izlude.gat,56,126,7 script Cebalis 85,{
|
|
|
|
mes "[Red]";
|
|
mes "The only slill that's needed for a";
|
|
mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
|
|
mes "ONLY ^FF0000BASH^000000! No need to waste time";
|
|
mes "and effort for smaller skills!";
|
|
mes "Everything else is for cowards and";
|
|
mes "wusses!";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "What are you talking about!? The";
|
|
mes "ideal Swordman resolutely stands";
|
|
mes "alone, surrounded by countless";
|
|
mes "enemies and smashing them all with";
|
|
mes "one awesome attack.";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "^FF0000MAGNUM BREAK^000000";
|
|
mes "That's right, Magnum Break";
|
|
mes "is the skill that does";
|
|
mes "the job right~!!";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "Well... Sometimes the explosive";
|
|
mes "damage might accidentally hit some";
|
|
mes "wandering monsters, and those guys";
|
|
mes "end up coming after you, but that's";
|
|
mes "a risk a Swordman should be willing";
|
|
mes "to take!!";
|
|
next;
|
|
mes "[Red]";
|
|
mes "That's exactly why you're dumb, you";
|
|
mes "idiot! And what's this about the";
|
|
mes "'the ideal Swordman?' I still";
|
|
mes "remember the last time you used";
|
|
mes "Magnum Break...";
|
|
next;
|
|
mes "[Red]";
|
|
mes "You ended up running away from all";
|
|
mes "those monsters you hit with that";
|
|
mes "stupid skill! Weakling! All those";
|
|
mes "Porings around you got hit and they";
|
|
mes "all tried to kill you.";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "Hmpf. As I recall, you were running";
|
|
mes "away too, apparently too busy to";
|
|
mes "use your precious bash. In any";
|
|
mes "case, Magnum Break is THE skill for";
|
|
mes "a Swordman~!!";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "Something simplistic like Bash";
|
|
mes "is just one of the little steps";
|
|
mes "towards Magnum Break.";
|
|
next;
|
|
mes "[Red]";
|
|
mes "Oh man~";
|
|
mes "Hey, I know you just";
|
|
mes "heard everything.";
|
|
mes "So what do you think?";
|
|
next;
|
|
mes "[Red]";
|
|
mes "Which one do you think is better?";
|
|
mes "The critical damage skill, ^FF0000Bash^000000, or";
|
|
mes "the Splash damage skill, ^FF0000Magnum^000000";
|
|
mes "^FF0000Break^000000?";
|
|
next;
|
|
menu "Bash",-,"Magnum Break",L1;
|
|
|
|
mes "[Red]";
|
|
if( baseClass == Job_Swordman ) goto L00;
|
|
mes "Hahahaha!! See!? Someone who";
|
|
mes "pursues a different job agrees with";
|
|
mes "me~! You really are a great guy!";
|
|
mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
|
|
mes "suits a Swordman. Please tell that";
|
|
mes "to this NIMROD over here~ Hahaha!";
|
|
close;
|
|
|
|
L00:
|
|
mes "Hahahaha!!! I knew you'd see things";
|
|
mes "my way! You ARE a great guy!!";
|
|
mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
|
|
mes "Swordman. Please tell that to this";
|
|
mes "BONEHEAD over here~ Hahaha!";
|
|
next;
|
|
mes "[Red]";
|
|
mes "Hmm, let me give you a bit of";
|
|
mes "advice. After you achieve level 5";
|
|
mes "Bash', the amount of SP consumed";
|
|
mes "by the skill increased greatly, so";
|
|
mes "watch out for your SP.";
|
|
close;
|
|
L1:
|
|
mes "[Cebalis]";
|
|
if( baseClass == Job_Swordman ) goto L01;
|
|
mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
|
|
mes "You know what you're talking about,";
|
|
mes "eh? I don't know why this jerk face";
|
|
mes "is being sooooo stubborn.";
|
|
close;
|
|
|
|
L01:
|
|
mes "Alright!! ^FF0000Magnum Break^000000 is the";
|
|
mes "BEST!! Now you're talking~!! You";
|
|
mes "know the stuff~HaHaHa!";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "You wanna know some useful";
|
|
mes "information? Okay, lemme tell";
|
|
mes "ya! Magnum Break has Fire";
|
|
mes "Property.";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "So it won't be too effective";
|
|
mes "against monsters with the Water";
|
|
mes "property, but this is THE skill to";
|
|
mes "use against Undead and Earth";
|
|
mes "property monsters!";
|
|
next;
|
|
mes "[Cebalis]";
|
|
mes "And most importantly, look around";
|
|
mes "before you use it. Otherwise you'll";
|
|
mes "be in BIG trouble~";
|
|
close;
|
|
}
|
|
|
|
//Aaron-------------------------------------------------------------------------------------
|
|
izlude_in.gat,125,164,5 script Aaron 65,{
|
|
mes "[Aaron]";
|
|
mes "Don't you think Strong VIT and";
|
|
mes "training in a unique breathing";
|
|
mes "method which enables quick HP";
|
|
mes "recovery are the greatest";
|
|
mes "advantages for a Swordman?";
|
|
next;
|
|
mes "[Aaron]";
|
|
mes "If you train your skills very hard,";
|
|
mes "you can even see your HP";
|
|
mes "recovering. The amount of";
|
|
mes "recovered depends on";
|
|
mes "vitality, or VIT.";
|
|
next;
|
|
mes "[Aaron]";
|
|
mes "So if you invest more of your stats";
|
|
mes "in VIT, you'll recover more HP";
|
|
mes "overall when resting.";
|
|
next;
|
|
mes "[Aaron]";
|
|
mes "But of course, it'd be good to have";
|
|
mes "high Attack, wouldn't it? You can";
|
|
mes "either acquire a good weapon or";
|
|
mes "bring up your STR to support you";
|
|
mes "Attack.";
|
|
next;
|
|
mes "[Aaron]";
|
|
mes "You know you'll need some strength";
|
|
mes "anyways to swing good weapons";
|
|
mes "easily, anyway.";
|
|
next;
|
|
mes "[Aaron]";
|
|
mes "Another important thing is how";
|
|
mes "accurate you can hit your";
|
|
mes "opponents. DEX is the key here. If";
|
|
mes "you train DEX, then the gap between";
|
|
mes "the MIN and MAX damage will also";
|
|
mes "decrease.";
|
|
next;
|
|
mes "[Aaron]";
|
|
mes "Hm...";
|
|
mes "Are you bored by all this talk? Or";
|
|
mes "do you want me to go on?";
|
|
next;
|
|
menu "Tell me more please.",-,"End conversation",LEnd;
|
|
|
|
mes "[Aaron]";
|
|
mes "Hmm...";
|
|
mes "In that case, I'll explain about";
|
|
mes "the other attributes to you";
|
|
mes "briefly. In order to attack and";
|
|
mes "evade quickly, you've gotta pay";
|
|
mes "attention to AGI.";
|
|
next;
|
|
mes "[Aaron]";
|
|
mes "In case you want to make more";
|
|
mes "critical hits, it's a good idea to";
|
|
mes "invest in LUK. INT also increases";
|
|
mes "Max SP, which is needed to use";
|
|
mes "various skills... but it's really";
|
|
mes "up to you.";
|
|
close;
|
|
LEnd:
|
|
mes "[Aaron]";
|
|
mes "Okay then,";
|
|
mes "train hard~~";
|
|
close;
|
|
}
|
|
|
|
//Sailor-------------------------------------------------------------------------------------
|
|
izlude.gat,201,181,2 script Sailor#06 100,{
|
|
mes "[Sailor]";
|
|
mes "Hey Everybody!";
|
|
mes "Attention, attention!";
|
|
mes "Come and Ride the Wind";
|
|
mes "on a Fantastic Ship!";
|
|
mes "Hurry, hurry";
|
|
next;
|
|
menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
|
|
|
|
if(Zeny < 150) goto sl_NoZenyBya;
|
|
set Zeny, Zeny - 150;
|
|
warp "izlu2dun.gat",107,50;
|
|
close;
|
|
L1:
|
|
if(Zeny < 500) goto sl_NoZenyMar;
|
|
set Zeny, Zeny - 500;
|
|
warp "alberta.gat",188,169;
|
|
LEnd:
|
|
close;
|
|
sl_NoZenyBya:
|
|
mes "[Sailor]";
|
|
mes "150 Zeny!";
|
|
mes "Only 150 Zeny to ride!";
|
|
close;
|
|
sl_NoZenyMar:
|
|
mes "[Sailor]";
|
|
mes "500 Zeny!";
|
|
mes "Only 500 Zeny to ride!";
|
|
close;
|
|
}
|
|
|
|
//Sailor-------------------------------------------------------------------------------------
|
|
izlu2dun.gat,108,27,4 script Sailor#07 100,{
|
|
mes "[Sailor]";
|
|
mes "Wanna";
|
|
mes "head back?";
|
|
next;
|
|
menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
|
|
|
|
warp "izlude.gat",176,182;
|
|
L1:
|
|
close;
|
|
}
|
|
|
|
izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{
|
|
|
|
mes "[Marry Happy]";
|
|
mes "Newly weds and already weds...";
|
|
mes "You can go to the imaginary recreational area anytime.";
|
|
mes "Welcome to Jawaii!";
|
|
next;
|
|
menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;
|
|
|
|
mes "[Marry Happy]";
|
|
mes "A distant island from the continent of Rune Midgard... ";
|
|
mes "there is a peaceful and charming recreational area,";
|
|
mes "that can't be easily reached by people.";
|
|
mes "Since it is a famous spot for honeymoon,";
|
|
mes "only married couples are allowed to go there.";
|
|
next;
|
|
mes "[Marry Happy]";
|
|
mes "Since it's a special journey,";
|
|
mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!";
|
|
mes "And that's what lets you enjoy";
|
|
mes "a peaceful and fascinating";
|
|
mes "honey moon trip...?";
|
|
close;
|
|
|
|
s_Go:
|
|
if(getpartnerid() == 0)
|
|
{
|
|
mes "[Marry Happy]";
|
|
mes "UhOh, I'm sorry.";
|
|
mes "You can't go there if you're not married...";
|
|
mes "Why don't you go to the Prontera Inn,";
|
|
mes "and cheer yourself up?";
|
|
close;
|
|
}
|
|
else if(Zeny < 10000)
|
|
{
|
|
mes "[Marry Happy]";
|
|
mes "I've explained about the trip to 'Jawaii'.";
|
|
mes "You'll need 10,000 z.";
|
|
mes "If you do not have enough zeny,";
|
|
mes "why don't you seek help from your partner...?";
|
|
close;
|
|
}
|
|
set Zeny,Zeny - 10000;
|
|
mes "[Marry Happy]";
|
|
mes "Enjoy your trip...!!";
|
|
mes "Let's go to 'Jawaii'...!!";
|
|
close2;
|
|
warp "jawaii.gat",241,115;
|
|
end;
|
|
|
|
s_Cancel:
|
|
mes "[Marry Happy]";
|
|
mes "There's nothing that is as exciting as";
|
|
mes "travelling together, especially when";
|
|
mes "you're travelling with your loved ones.";
|
|
mes "You must be very happy, aren't you?";
|
|
close;
|
|
}
|