
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8943 54d463be-8e91-2dee-dedb-b68131a5f0ec
118 lines
4.0 KiB
Plaintext
118 lines
4.0 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium Treasure Rooms for NGuild Guild Castles
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88]
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//= 1.2 Official treasure spawn [Lupus]
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//============================================================
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//<=============================== Castle 1 =================================>\\
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// Treasure Spawn -----------------------
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nguild_alde.gat,1,1,1 script Treasure_N01 -1,{
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OnRecvCastleN01:
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end;
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OnInit:
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if($boxNumN01 == 0) end;
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set $@bxN01, $boxNumN01;
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callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324+rand(10),114,218,123,227,1;
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end;
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OnDied:
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mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17;
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set $boxNumN01, $boxNumN01 -1;
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if($boxNumN01 == 0) mapannounce "nguild_alde.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch --------------------
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nguild_alde.gat,123,223,0 script Switch#TresN01 111,{
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callfunc "F_GldTreasSw", "nguild_alde",218,176;
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end;
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}
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//<================================ Castle 2 ================================>\\
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// Treasure Spawn ----------------------------
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nguild_gef.gat,1,1,1 script Treasure_N02 -1,{
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OnRecvCastleN02:
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end;
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OnInit:
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if($boxNumN02 == 0) end;
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set $@bxN02, $boxNumN02;
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callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334+rand(10),150,108,158,114,1;
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end;
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OnDied:
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mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17;
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set $boxNumN02, $boxNumN02 -1;
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if($boxNumN02 == 0) mapannounce "nguild_gef.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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nguild_gef.gat,152,117,0 script Switch#TresN02 111,{
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callfunc "F_GldTreasSw","nguild_gef",40,49;
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end;
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}
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//<================================ Castle 3 ================================>\\
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// Treasure Spawn ---------------------------
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nguild_pay.gat,1,1,0 script Treasure_N03 -1,{
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OnRecvCastleN03:
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end;
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OnInit:
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if($boxNumN03 == 0) end;
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set $@bxN03, $boxNumN03;
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callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344+rand(10),286,4,295,13,1;
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end;
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OnDied:
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mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17;
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set $boxNumN03, $boxNumN03 -1;
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if($boxNumN03 == 0) mapannounce "nguild_pay.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ---------------------------------------------------
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nguild_pay.gat,295,8,0 script Switch#TresN03 111,{
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callfunc "F_GldTreasSw", "nguild_pay",120,59;
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end;
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}
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//<================================ Castle 4 ================================>\\
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// Treasure Spawn -------------------------------
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nguild_prt.gat,1,1,0 script Treasure_N04 -1,{
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OnRecvCastleN04:
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end;
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OnInit:
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if($boxNumN04 == 0) end;
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set $@bxN04, $boxNumN04;
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callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354+rand(10),6,204,15,213,1;
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end;
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OnDied:
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mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17;
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set $boxNumN04, $boxNumN04 -1;
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if($boxNumN04 == 0) mapannounce "nguild_prt.gat", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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nguild_prt.gat,15,209,0 script Switch#TresN04 111,{
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callfunc "F_GldTreasSw", "nguild_prt",109,179;
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end;
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}
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